- Joined
- Jul 12, 2008
- Posts
- 495
Just had a notification about a new NEO-GEO game potential arriving on MVS and AES December 2020
https://www.kickstarter.com/projects/fullset/project-neon-a-brand-new-shoot-em-up-for-the-neo-geo
I’m not sure what to think, it’s not the traditional horizontal gameplay at first glance.
We have a fully playable prototype that runs on real NEO GEO MVS/AES hardware with the first version of key mechanics and the first level completed.
Here is a list of what is currently done in the prototype:
Buttery-smooth 60fps performance with parallax scrolling and lots of bullets rendered on the screen.
Sound and true FM music blasting out of the YM2610!
2 player input handling (controls, play/coin status, etc.)
Support for primary (bullets) and secondary weapons (beams and auto-aim rockets), including a multi-stage power-up weapon system
A bunch of ground and air enemies and two different player ships
First end-boss, composed of multiple elements you can destroy individually for maximum milk
Collision detection
First few advanced bullet and enemy patterns
Level scripting
In-game dialogues system
Apart from all the software bits, we made contact with the renowned folks from the Neo Geo development scene to help estimate costs and ensure a smooth production of the MVS & AES cartridges.
We went above and beyond to ensure full feasibility of this project and setting ourselves up for success
AES / MVS
Standard Edition $450
Collectors Edition $550
Prices are Australian Dollars
Edit: Seems like there was a previous thread with some info here.
https://www.kickstarter.com/projects/fullset/project-neon-a-brand-new-shoot-em-up-for-the-neo-geo
I’m not sure what to think, it’s not the traditional horizontal gameplay at first glance.
We have a fully playable prototype that runs on real NEO GEO MVS/AES hardware with the first version of key mechanics and the first level completed.
Here is a list of what is currently done in the prototype:
Buttery-smooth 60fps performance with parallax scrolling and lots of bullets rendered on the screen.
Sound and true FM music blasting out of the YM2610!
2 player input handling (controls, play/coin status, etc.)
Support for primary (bullets) and secondary weapons (beams and auto-aim rockets), including a multi-stage power-up weapon system
A bunch of ground and air enemies and two different player ships
First end-boss, composed of multiple elements you can destroy individually for maximum milk
Collision detection
First few advanced bullet and enemy patterns
Level scripting
In-game dialogues system
Apart from all the software bits, we made contact with the renowned folks from the Neo Geo development scene to help estimate costs and ensure a smooth production of the MVS & AES cartridges.
We went above and beyond to ensure full feasibility of this project and setting ourselves up for success
AES / MVS
Standard Edition $450
Collectors Edition $550
Prices are Australian Dollars
Edit: Seems like there was a previous thread with some info here.
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