I got lucky Saturday afternoon and found the 1989 Sega Genesis version of Capcom's Forgotten Worlds for a mere fifty cents at one of the local thrift stores (they also had N64 Turok 2: Seeds of Evil, for the same price, which I already own, and NES Fester's Quest for a dollar, but I never cared for that game). The front of the label has a tear in it (the result of removing a previous price tag perhaps?), but, other than that, it's in pretty nice shape (sturdy too--I'm a klutz and dropped the cartridge on the hard tiled floor of the shop twice before I made it to the checkout counter). I already have the emulated arcade version of Forgotten Worlds on the Playstation 2 Capcom Classics Collection Vol. I disc, but, for the price, I couldn't pass up the chance to add another title to my Genesis library (and, man, was my poor Genny dusty when I dug it out--that thing hasn't been fired up in quite some time).
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I haven't played the arcade orginal recently, so I can't say for sure offhand, but the Genesis version seems like a pretty faithful adaptation to me. I like the strategy involved in collecting Zenny and buying weapons/upgrades in the shop, as that adds a layer of depth many shooters lack, but the Genesis' directional pad and three buttons aren't the best set-up for a game like this [you can move and fire simultaneously in different directions, which is generally better suited to a dual-stick controller--on the Genesis, B shoots (which, mercifully, can be set to auto in the options menu), and A/C rotates your character's gun clockwise/counter-clockwise]. So far, I've been able to make it as far as the seventh level (a vertically scrolling one), but victory still lies beyond my grasp.