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- Jan 24, 2001
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More money, skill and time than you will ever have.
lol
More money, skill and time than you will ever have.
More money, skill and time than you will ever have.
This can be more feasible if NGDevTeam engineer would be on it
I always believed this to be the way for homebrew/new stuff coming... CD media distribution, upload on a Everdrive cart...win-win: packaging (CD) for the collector, far from the intial cart, the rest means cheap cost and quick time to market...something like this:
I wouldn't mind even stuff like Crouching Pony in that case...
Up to now all the NGCD to ROM conversions have been without BGM. And it's certainly not because the data isn't there.
The BGM data is certainly present on the CD.
Re: Re: Upcomming Everdrives?
« Reply #4 on: July 18, 2012, 04:09:59 AM »
I pretty sure that i will never work over NeoGeo. At least, in next 1-2 years. May be GB/GBC or NES/Famicom. I would like to use new generation of cpld chips, with low power consumption, in case if i will work over gb/gbc cart, but currently hard to buy this chips and they cost a lot
Re: Re: Upcomming Everdrives?
« Reply #35 on: October 07, 2012, 04:53:14 AM »
Also i must say that neogeo cart is pretty complex thing. May be i will make a toy for jag, but i pretty sure that i will never do something for neogeo
Re: Re: Upcomming Everdrives?
« Reply #56 on: October 16, 2012, 03:52:23 PM »
few months ago i made a prototype for gb/gbc, but total power consumption was twice more than with original cart, so i decide not touch gameboy and switch to nes. i should learn how to make power effective solutions, plus i dont really like gameboy system (:
maybe if he quit drinking, that would already be enough.You forgot one thing guys, Rot is asian. It would only take one year for him to become a rocket scientist if he really wanted to...
It's not nearly that complicated. The basics of a flash cart are still relevant on Neo Geo. A BIOS-like program first loads from P1 ROM, which then allows the CLPD/FPGA control over what the end user wishes to be loaded and played. There would be separate blocks of RAM or flash for each bus, such as P, V, C, M and S ROMs. The largest would be C, which would be 512Mbits or 64MByte. Yes, you would need a chunk of memory that big to cover all games. The other ROM banks are not as massive. It might be tricky getting one giant flash chip to map out to multiple formerly discrete chip connections to the Neo Geo console, but it might be as easy as wiring the upper address lines to be controllable via FPGA. The only annoying thing is a cable would have to be attached between the PROG and CHA boards.
Seemingly all unencrypted Neo Geo games work on the same mapping, just incrementally bigger and bigger as the years went on. Encrypted ROMs could be solved by simply decrypting them first, or just download pre-decrypted versions.
maybe if he quit drinking, that would already be enough.
Recent history has shown that flash carts have no effect on pricing. Collectors drive pricing, and they don't give a fuck about flash carts.
I'd rather have a multicart with all the official games in it, with no bugs at all, than a multicart. That would be a lot easier to do, since the 161 already exists, and it would be much affordable.
Regards.