@Taiso - I agree with you regarding the story. A couple reviews I read said it was paper thin, non-existent, etc. I think it's fine, downright good even for what this game is.
I look at this story in the same way that I look at the story in The Legend of Zelda.
There is a beauty to the simplicity of the archetypal fantasy tale, and there's nothing wrong with a game paying tribute to those simple tales.
I love complex narrative, but I don't need it to enjoy a story. I love Game of Thrones and Elric, but there is nothing wrong with the plot for Conan, Dragonlance or the Drizzt stories. It's all in the execution and presentation.
Additionally, I love that the Vanillaware guys 'get it.' They understand the roots of the genre. So much modern storytelling discards the traditions simply because they're traditional. There's no real attempt to turn the genre on its side most of the time.
Occasionally, you'll get a George RR Martin or a Brandon Sanderson that knows exactly
where to make the tweaks precisely because they understand the anatomy of the formative works of the genre. But most modern writers that doff convention because 'its been done before' don't understand what to do once they do said doffing. They're like 'Okay, I'm not writing
that.' And they tney end up not knowing what to do now that they've stepped away from the well worn path.
I saw the phenomenon repeated time and time again after The Dark Knight Returns and The Watchmen were released in '86. Everybody wanted to do comics like that, but they didn't really ever care to understand the roots of the genre. So they just ended up producing a bunch of shit as a result.
I like how honest and
unapologetic Dragon's Crown is about its own identity. It's a giant gaming nerd in the industry and it's not afraid to show how beautiful it is because of it.