Difficulty level between NG system and emulators

LlorensBlood

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Hello everybody, I know that this question may be strange, but let me explain you in a few words.

Two weeks ago, a friend and I started to play one fighting game, trying to get the best score at the end of the game. We live in a different cities. The title was KOF 94. I have played it with my AES system, but he has played it with a ROM and its emulation software (personal computer).

The question is... Do you know if the score in both systems has got the same difficult to reach, if we select the same difficulty level?

Do you know if the difficulty level in both systems are the same?

Thanks for your time reading it, I don't know if it will be easy to answer.
 

Xian Xi

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AES isn't MVS difficulty. MVS default difficulty is 4, on the AES the MVS difficulty is right above normal on the AES iirc. So AES is more like a level 3 so you get lower scoring I think. Someone will correct me if I am wrong.
 

whisper2053

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I do not know if it is my imagination, but all of us here in my little circle of friends outright swear that the AI for SVC Chaos is quite a bit different in terms of difficulty between the MVS and emulated versions of the game (romzz being easier).
 

LlorensBlood

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yes, this is the trouble. I played Art of Fighting (AES) and got a score of 360.000 in MVS difficulty... but then, the other player played it on his computer and got a score of 730.000... in hard mode?

In case of KOF 95 was the same. I scored about 260.000, level 3, but he achieved 320.000 one day later... in level 8 ¿¿¿¿???? I'm not bad playing this genre of games, but I think that it's almost impossible to reach this points in that difficulty level in an AES system, it's my opinion!

If he hasn't lie to me, the emulator is easier to score more points than a legit system...


Ey BTW sorry for my english, i'm trying to do my best

Thank you for your answers!
 

daytonausa

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Lesson learned: Only play against people who own the real hardware ;).
 

Xian Xi

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As long as you both play on the same difficulty level it will be fine. Level 8 on some games give away easy points for certain things, just play on the same level, that's what we do for our leaderboards here.
 

whisper2053

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In the example I gave above citing the AI, the difficulties we were using to test things out *were* equal. We set both the CMVS and Final Burn Alpha on 4 and guys that were steam rolling over the AI on my computer were getting destroyed mercilessly on the CMVS. It was not even a contest, the difference was that plain to see.
 

city41

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The AES default difficulty for almost all games is 3, and MVS is 4. In KOF94, just set your difficulty to MVS and you're all set.

After you pick team or single play the difficult setting is next. It's easy to blow through this screen, "MVS" is the last choice.
 
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city41

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In the example I gave above citing the AI, the difficulties we were using to test things out *were* equal. We set both the CMVS and Final Burn Alpha on 4 and guys that were steam rolling over the AI on my computer were getting destroyed mercilessly on the CMVS. It was not even a contest, the difference was that plain to see.

You should do a CRC check and verify you're using the same version of the game. It's possible SNKP released various minor updates to the game.
 

SNKorSWM

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You never know if the guy were playing on emulator at a speed of 60fps or 10.
 

mord

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well the 161 in 1 cart seems to set difficulty to 8 still trying to work out how to set lower
 

Xian Xi

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umm cmvs?? so what/wheres test button

If you have a Unibios then hit B+C+D at the Unibios splash. I'm not sure how well that would work in a 1 slot with a multicart though.
 

BBH

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You never know if the guy were playing on emulator at a speed of 60fps or 10.

And you never know if the guy playing on real hardware had a unibios with the preprogrammed cheats. It goes both ways thanks to that.

Honestly though, with the state at which Neo-Geo emulation has been for quite a while now, it's pretty safe to assume that there are literally no gameplay differences between original and emulation, assuming you are playing the same game on the same difficulty level. For a lot of games, you simply can't compare games with different difficulty level settings because it can change the scoring potential in the game. Raise the difficulty on a Metal Slug game and enemies/bosses will take more shots to kill, which is significant when you get points for every shot registered. Although the game's being made more difficult in other ways too, you're also making more points available that you can't get on the default difficulty. For fighting games, although raising the difficulty could make the CPU feel more "cheap", in some regards it often games more "patternable" because while the CPU has a higher tendency to counter whatever button you're pressing, the fact that the're increased consistency in what the CPU does makes it possible to establish more "control" over what you want the CPU to do.

As noted, there are instances in which there are slightly different versions of games dumped and supported in emulators, but a lot of those aren't very well-documented as to what's different. Except for things like the two different versions of Shock Troopers, and of course the MVS/AES differences in Magician Lord. Other than those I can't think of any different "versions" of a game off the top of my head.

Although I don't think it's an issue by default in any emulators any more, you could arguably makes things MORE difficult by overclocking the Neo hardware. Removing slowdown in games like Metal Slug 2 and Shock Troopers 2nd Squad is a huge change. I don't think anybody realy does this though.
 

SNKorSWM

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Well, I wouldn't call the Unibios "real hardware", but I see your point. Even in original hardware, some games like Aero Fighters 3 would still have difficulty discrepancies between the US bios and the European bios due to speed.
 

joe8

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AES isn't MVS difficulty. MVS default difficulty is 4, on the AES the MVS difficulty is right above normal on the AES iirc. So AES is more like a level 3 so you get lower scoring I think. Someone will correct me if I am wrong.
Is the MVS difficulty on an AES console actually the same (in terms of difficulty and gameplay characteristics) as playing on an MVS cab (set to the default difficulty) (or in arcade mode on a CMVS)? In other words, is the console MVS difficulty the same as the arcade MVS difficulty (on all Neo Geo games)? Should I do my 1cc's in arcade mode, rather than the AES mode's MVS difficulty setting?
 
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Dr. Jigglin

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Is the MVS difficulty on an AES console actually the same (in terms of difficulty and gameplay characteristics) as playing on an MVS cab (set to the default difficulty) (or in arcade mode on a CMVS)? In other words, is the console MVS difficulty the same as the arcade MVS difficulty (on all Neo Geo games)? Should I do my 1cc's in arcade mode, rather than the AES mode's MVS difficulty setting?

MVS is Level 4, AES is Level 3. You should be doing your 1CC's on Level 8. ;) Not sure on the scoring differences though.
 

joe8

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MVS is Level 4, AES is Level 3. You should be doing your 1CC's on Level 8. ;) Not sure on the scoring differences though.
NAM-1975 MVS is Level 5.
The only game I've 1cc'd on Level 8 is Shock Troopers. But I could probably also do it on Metal Slug.
 
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Dr. Jigglin

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I suck too much to 1CC anything. Maybe CVS2 lol
 
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