Why doesn't SNKP re-release their rarest games throught XBLA/PSN ?

Xian Xi

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I wish they would release the protos that no one has ever played or some NeoCD exclusives.
 

Takumaji

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Quite a few ex-SNK employees have posted here or still do so. Nightmare Tony would be one of them.
 

arcwyvern

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SNKP could easily get $500 a piece for brand new AES games. Doing runs of 1000 at ~$200 per unit production cost would yield them $300,000 profit per release. It seems like an obvious thing for them to do BUT:

1) production equipment is probably long gone and the cost to replace all that stuff, if it is gone, would be a massive cost

2) management would see developing for 22 year old hardware as a total joke

3) even if we think 1000 units would simply fly out of factories and into our hands, $500 is alot of money to a great majority of consumers for a single game. Obviously, there would be no demo to try before you buy so there is a chance (a big one in my opinion) that the game could totally suck. Asside from KOFXIII, recent SNKP titles are barely worth the paltry amount charged on XBLA

4) getting talented developers to make a game on 22 year old hardware is a much taller order than we think it would be. It'd be like asking James Cameron to shoot a movie on 16mm for commercial release.
 

distropia

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IIRC, SNKP said at one point that new homecart releases are not an option. Don't remember where I've read it, though, so don't quote me on that.

Damn it.

Wanting a company to re-release cartridges of the Neo caliber in this day and age is madness.

Hmm... what about your neighbours NG-Dev? ;)
 

FalcomAdol

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You are welcome to write "hippies" if you feel like it. :D
I didn't want to accidentally offend, in my circle that would be a "with love" tease. I don't want to cut off a supply of amazing new games with a stupid comment.
 

distropia

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SNKP could easily get $500 a piece for brand new AES games. Doing runs of 1000 at ~$200 per unit production cost would yield them $300,000 profit per release. It seems like an obvious thing for them to do BUT:

1) production equipment is probably long gone and the cost to replace all that stuff, if it is gone, would be a massive cost

2) management would see developing for 22 year old hardware as a total joke

3) even if we think 1000 units would simply fly out of factories and into our hands, $500 is alot of money to a great majority of consumers for a single game. Obviously, there would be no demo to try before you buy so there is a chance (a big one in my opinion) that the game could totally suck. Asside from KOFXIII, recent SNKP titles are barely worth the paltry amount charged on XBLA

4) getting talented developers to make a game on 22 year old hardware is a much taller order than we think it would be. It'd be like asking James Cameron to shoot a movie on 16mm for commercial release.

1) Probably. In fact we don't know. Maybe some of the diskettes they sometimes took home (I read that somewhere) are still on a ex-employee closet.

2) Totally agree. Management sucks in every business, and in this hypothetical case could be wrong. Take a look at the $300k profit.

3) Online demo in XBLA + PSN + WiiVC? Cheaper cart? Depending on the success of the online demo download, they could make a decision.

4) there's a lot of pixel artist, 68k programmers and so on unemployed. All the people that worked for the Commodore Amiga -which have the same cpu as the neo- should also work. In this fucking polygon times, real 2D artists are not valued as they should.
 

arcwyvern

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1) Probably. In fact we don't know. Maybe some of the diskettes they sometimes took home (I read that somewhere) are still on a ex-employee closet.

2) Totally agree. Management sucks in every business, and in this hypothetical case could be wrong. Take a look at the $300k profit.

3) Online demo in XBLA + PSN + WiiVC? Cheaper cart? Depending on the success of the online demo download, they could make a decision.

4) there's a lot of pixel artist, 68k programmers and so on unemployed. All the people that worked for the Commodore Amiga -which have the same cpu as the neo- should also work. In this fucking polygon times, real 2D artists are not valued as they should.

I should have been more clear in that I was talking about releasing new games on cart, not rereleasing old ones therefore there would be an additional cost to make a free demo on any service like those. Now, obviously if they were to do that, they would release the full game on whatever service but that would be very, very bad business. Let's say they make Garou 2 and assume it is from scratch with no preexisting assets. SNKP would have to develop for PSN and XBLA, even if they are using emulation (because we are talking new game, developed with home cart release in mind) There is a big cost. They would need to have the game certified, another big cost. Even a game as big of a deal as Garou 2 would rely on neo fans, us and casual fans alike, for a market because here is 16-bit game competing with contemporary HD fighters like Skullgirls. Now factor in all the costs of producing the same game on cartridge with even a low run like 1000. It boils down to the same game being charged $15 vs $500. IMO, even with something like Garou 2 , no practical video game company would go for this scenario as fucken cool as it would be.
 

suicidekiller

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Problem is, SNK never made any real money with the AES carts. This was just a 'fan service'. The real money was made in the arcades and as Tak said, it would be crazy to release a new game on the MVS hardware. Bottom line: it's not going to happen. Sadly.
 

SNKorSWM

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Pretty sure that stuff like Kizuna, RotD or Matrimelee cannot be re-released by SNKP due to licensing issues. Besides, they're more or less unknown outside of the Neo scene so they don't look like promising candidates for PSN/XBLA to me.

Kizuna Encounter has been rereleased together with Savage Reign on the PS2 as part of the Neo Geo Online Collection.
 

Takumaji

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Kizuna Encounter has been rereleased together with Savage Reign on the PS2 as part of the Neo Geo Online Collection.

So I stand corrected on a Kizuna-re-release, thanks for the info.
 

Pope Sazae

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they have, but tried to push the X

The X has had nothing to do with it, the Wii VC is still coming out with quality titles. And the games that came out on the X were not rare titles aside from maybe Ninja Masters.
 

Dr. Jigglin

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They can't just upload every sought after title. Gotta milk whats out there first.
 

ChiefofSB

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Anything they release they got my money i have all the games from the NeoGeo Station we need some more releases a better netcode will help also i just dont get what the hold up is too many classics that needs to be released
 

SuperGun

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Anything Can Happen

This is an interesting thread. I hadn't given it much attention before, but I went through it and found it to be a good read.

With regards to some NEOGEO titles, sadly, they will never again see the light of day. You can pretty much predict with 99% certainty that games like Super Eightman & Legend of Success Joe which had cross licensing, temporary contracts, and royalties will never be released on compilation discs, virtual console, neogeo-x, or any other future formats. It costs SNK money and comes with a bunch of red tape with hurdles to jump.

The same could almost be said for some (not all) of the third party licensee games.

However, SNK has slowly but surely proven that they do indeed have "control' over many of those licensees by their ability to release those titles on the virtual console.

(Pallas, Data East, Sunsoft, Nazca, Saurus, Aicom/Yumekobo, & most recently Noise Factory) Many games from these third parties have been released for the virtual console.

And with regards to the vast majority of the library, the first party SNK games, they could surely do whatever they want. They just have to be "asked" and "motivated" to do so.

As an example, Tommo obviously asked someone at SNK (someone of importance with decision making abilities and powers) for the 20 some odd titles they made for the neogeo-x. Furthermore, they are currently asking that same "person of significance" for another round at this time. So, clearly this is not some super secret spy meeting of elite unknown individuals who cannot be reached that make decisions behind closed doors where we have no control.

It's 2013 man. All you have to do is start slowly climbing up the chain and you will be able to reach them. We grab a small group of 4 or 5 guys here, a couple of business men, a couple of Japanese speaking translators, and a couple of financial backers, and then the group gets in touch with Tommo, finds out who owns the company, who communicates with SNK, etc. And then explain how if they make (Sunshine; as an example) one of the next titles in round 2 for the neogeo-x, that it will be a top seller.

We then just have to "follow through" as a community and ask that everyone here purchase the $20 card as soon as it is available. And everyone absolutely will, with the knowledge and promise that shortly after doing so, one of the hackers here in the community will digitally rip it apart so we can build our own cartridges of the game; which is of course what we really want and the end goal.

(the stupid ass card itself can just be tossed in a sock drawer in our homes, or discarded into the Pacific Ocean, who cares, makes no difference. The point is, the game will sell AMAZINGLY well, better then any other card Tommo makes for the system, and then they will actually request OUR group of guys for which game to do next, and the rest is history.

Pretty simple plan really. So now execute it!
 
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