This true and I have zero problem with it. It's all just so well put together and polished.
And there is absolutely nothing wrong with an easy game so long as the ease is deliberate, tested and, as you said, polished
It's just not for people that want to be challenged.
In looking at what this game is about, it's clear that emotional context is at the core of the experience.
Young, innocent, vulnerable Lara in a desperate situation, the jagged chisel of reality chipping away at her bit bit. Every death is horrible to watch, violent and visceral.
And yet, the reason I am bothered by it and want to avoid it is because she's so young and on a deeper psychological level, my instincts are thinking about all the life that will not be lived by this person if she dies because I let her down. She's not real, but my base survival instinct is kicking in anyway.
It's a clever way to trigger an emotional connection between Lara and the players.
I also enjoy that they are showing Lara in a new light, not just a British Indiana Jones with big tits. A strong young female lead stuggling. Games need more characters like this, less space marines, indestructable digital porn vixens and faggy RPG boys.
I am not trying to start shit with you because I'm not about that, but I don't completely agree with you.
I like your sentiment, but the problem isn't in the existence of space marines, indestructible porn vixens and faggy RPG boys.
Tomb Raider's experience isn't about twitch gaming. It's about emotional and narrative context.
Likewise, we've seen characters of the types you cite as being contextually viable characters:
Space Marine-Marcus Fenix
Indestructible porn vixen-Bayonetta
'faggy' RPG boy-Cloud Strife
All three are alphas of their trope, and are characters worth investing time in.
Do not take this to mean that the games Marcus, Bayonetta or Cloud inhabit are perfect games. They may or may not be. But those characters are all 'ultimate' expressions of their type that represent the best that can be done with them.
It's all about context, my friend.
Batman: The Dark Knight Returns is a great comic book. But too many people taken the wrong example away from it. Same is true for many video game archetypes.