Game is coming 10/29/13. I found some screens on magic-box. Here's one of them:
There is alread more in this single image, from the enemy types to the architecture of the city to the look of Haytham's weapons, armor and assassin's robes than I found in all of AC III.
Which is kind of the point for me. I don't just want the same old AC gameplay of running on rooftops and stabbing people over and over. Since these games are hardcore historical fiction, right down to the accurately depicted politics of the time and the fictionalized intrigues of tis drama.
I just don't want a ton of mini games in this. I think AC III overextended itself with all of the hunting and trading stuff. It stands to reason that the more stuff you add into a game, the bigger the headache will be. It's probably why AC III is such a glitchfest-too many subsystems clashing with one another.
I have no doubt in my mind that AC III's problems are a result of being rushed out the door to meet their 'yearly release' mandate. Between AC: Revelation and AC III, they just added too many things and got too ambitious with the story and just didn't give themselves enough time to test it all to see what worked, both in a gameplay context and in a storytelling context.
Maybe with a couple of years between games, Connor could have been less bland or the trading and crafting minigames wouldn't have been such a rustrating chore. They could have really taken their time and refined it and determined what worked and what didn't. I have no doubt that they wanted AC III to be as well received as AC II, but they just didn't give themselves enough time to make the game better.
I really hope AC IV scales it back a bit in terms of the minigames. If they're going to be there, they need to focus on the life at sea. Trading should be a simpler interface, like Sid Meier's Pirates (although not that simplistic) so it doesn't become a time sink. I liked how in Sid Meier's Pirates, you put in to port and trading was very basic and quick. I also liked how you could get information on the various port towns and the going rates for the different goods you could obtain, so you knew where to go to get the best prices. In less than three minutes you were sailing again, and doing the fun stuff. No need for menus on top of menus on top of menus.
Also, I heard PETA's got their panties in a bunch over the implications that whaling will be in AC IV. Normally, I wouldn't agree with PETA about this stuff, but I don't think whaling needs to be in this game. But not for the reasons you may think.
Assassins (as the organization in this game) live to a higher code and seem to actually value life and don't just kill anything that moves for a profit. So I can't see any assassin, even one I don't know anything about, whaling for money. They seem to attain their position only if they have a certain outlook on life, and only the ones that are corrupted (like Al-Mualim in the first game) stray from the path.
But hey, if Haytham is different and the story is believable, I'll kill me some virtual whales. Someday, if you see me fighting with Greenpeace out on the open sea, you can blame the video games for it.