- Joined
- Feb 7, 2002
- Posts
- 8,220
Maybe it's not the most inconsistent series ever but I always had problems with how the Castlevania games evolved from the NES days to now. I'm a huge fan of the old platformers on NES, MD, SNES, X68k, etc. while the 3D versions (and SotN) bore me to tears, even though some of them aren't bad games per se. IMO Konami lost it with SotN which brought in RPG-ish elements and thus a large group of new fans who preferred the backtracking stuff over the straight-forward platformer approach. Don't get me wrong, SotN is a good game, I just think that it pushed the series in a wrong direction. That and 3D nailed the coffin shut for me.
Agree 100%
I actually came in here to mention Castlevania.
I also agree that while SotN was a great game, it deviated too much from the classic CV formula and tried to apply Metroid like gameplay elements to a series that didn't need it. It was the biggest step forward and the greatest step back in the series. Virtually every handheld CV game after SotN applied the exact same game mechanics to each new title. Castlevania doesn't need a shit ton of back tracking to make a good game. Give me branching level design any day of the week.
I don't even want to bring up the horror that is the 3D CV games. Someone should be dragged out in the street and shot over them.
Rondo is still probably the best in the series followed closely by Castlevania 3 and Chronicles/X68k version.

