My thoughts on Dark Souls **MERC LIKE WALL O' TEXT INCOMING!**

Jedah Doma

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I was going to post this in the Dark Souls thread, but I figured why clog it up with a long discussion about my experience with it.

So I've finally summed up my entire experience with Dark Souls. It's long but hang with me. Let me preface this wall of text by saying I am not a fan of the original Demon's Souls. I could go into detail, but suffice to say it was not an enjoyable experience. Now I know some of you may think my negative viewpoint may taint my judgment of Dark Souls. First of all, never use the word taint in my presence. Second I can promise you I played the game with an open mind. I simply wanted to give Dark Souls its' day in court.

This is not a full on review. More of my impressions of the game. Since I played only a few hours, I cannot give an exhaustive review of every aspect nor do I intend to. This is just my thoughts on my time with the game. I am not the type of person to simply rely on reviews or even suggestions of friends. While these are both excellent sources of information, they cannot substitute playing the actual game. With that in mind I rented a copy of Dark Souls from my local RedBox for a paltry two dollars. A minimum investment for an informed opinion I figured.

Starting the game up, I was greeted with the typical character customization screen we're all familiar with. I tinkered around with a few of the options. Some of them seemed very clear in how the affect they would have on gameplay and/or my character. Other options were more vague while still others were downright misleading or false. After a bit of tinkering around I settled on the Hunter.

The game opened with a cut scene telling of an ancient evil bent on doing bad things and yadda yadda. Ya know your typical end of ages plot. While certainly not a new idea, it didn't really affect my judgment of the game. I don't get hung up on story so it really wasn't an issue. Hey, I'll fight the endless legions of evil for nothing more than a slice of pecan pie.

The environments were nice. A normal high fantasy type of setting. I did like a lot of the enemy designs. Some were just plain screwy. I gotta believe the art team at From Software were taking a hit off the old magic pipe when coming up with some of these ideas. The graphics did a good job interpenetrating the overall art direction. Areas felt varied and expansive without a lot of repeating elements. You can tell a lot of time and dedication went into this world.

Starting the game out I reacquainted myself with the controls. For the most part they did the job. Though game developers is it too much to ask for custom button mapping? Seriously, it doesn't take that much effort. In fact it takes less effort to allow me to assign any button to any action than to program it. Plus it allows disabled and handicapped gamers a chance to play the game as well. Anyway targeting was performed by clicking in R3, something I still don't understand. Why would you use the same stick for targeting and target switching that you use for camera control? Also roll was assigned to the 'O' button when for me it would have been much more convenient assigned to the 'X' button. Again button mapping would solve this little issue. Other than that the controls worked well.

On a side note, why is there no pause button? Even when I'm not connected to the online world I can't pause the game. Look I realize this is supposed to be some grand connected online experience, but what if I need to pee mid game? What if I need to get a drink, get the door, take the dog outside, or any of a dozen different things normal human being do? Must I be tethered to my screen until I find a save point? I'm forced to sit the controller down and hope there's not some enemy who'll pull my innards out from my eye socket while I'm taking a leak.

The battle system certainly harkened back to the days of Demon's Souls. Slow and deliberate. I understand many people enjoy this kind of battle system. For me, it's way too lethargic. You can't really take on more than about two enemies at once. That and they must be in front of you at all times. Trying to attack/defend an enemy in front and in back does not work. This lead me to draw out enemies so I could finish them off one at a time. It was too risky to engage multiple enemies at once. Again, that is the way they designed the battle system, but I felt it only hampered the experience for me.

Though the worst offender of the combat system is the almighty stamina gauge. This is represented by a green bar underneath your constantly-abused health gauge. Swing your sword, and some stamina is used up. Follow through with a combo attack, and some more is expended. Defend an enemy attack, and more of that sweet green bar is depleted. Any action other than walking will most likely require stamina. Of course it refills over time when not in use. The speed of the stamina gauge depends on your stats and certain other factors. If it runs out, you're left open for and attack. This system was most likely implemented to bring more of an active RPG element into the game. Personally I'm more of an attack as fast and as much as you can kind of guy. I don't like a bar dictating when I can attack, defend, parry, run, or roll. Just let me play. Though this aspect also affirms the methodical pace the game requires. That being said the battle system does work. Maybe not to my liking, but it's certainly serviceable.

I have a very love/hate relationship with how Dark Souls's world is setup compared to Demon's Souls. On one hand I love the idea of an open world. No longer are areas segmented by endless loading screens. It flows to make the experience more organic. On the other hand I really hate the fact the game doesn't do a better job pointing you in the right direction. I understand you are supposed to find out for yourself by searching around. That's the whole point. Though there are not many if any clues as to where you should go in relation to your current level/quest.

For instance I went into an area with a ton of skeleton enemies near the beginning of the game. As I was told later by other more experienced players, I was not supposed to go there until later in the game. So why is it open? Why allow me to wander aimlessly for the better part of an hour if this isn't the way to go? The argument could be made you should look at the clues on the ground or talk to the various NPCs, but even those don't give you too many specifics as to your next destination. I feel the game should have done a better job providing clues or leading you in some sort of logical progression.

Then there's the music, or lack thereof. Where is it? I've heard many people say, "Oh it builds ambience" or "It accentuates your footsteps and the clang of your sword in battle." I could certainly understand that line of thinking. That is if the game truly did a magnificent job of building said ambience. For me it felt very empty and hollow without music. Granted certain areas and boss battles had music, but most of the game is merely sound effects. Even a simple light background track would have greatly enhanced the game. I later got a chance to listen to the full soundtrack and really enjoyed it which makes this even more disappointing it wasn't included in the entire game. I would have loved it if they included these songs throughout the whole game as you triumphantly charged to your own impending death!

Speaking of dying, there's a lot of it in Dark Souls. I've been told by many people Demon's Souls is a "hard" game. I've also been told Dark Souls is even harder than Demon's Souls. Truth be told, the actual game itself wasn't difficult, but the way in which it's designed gives the illusion of difficulty. I'd go so far as to say the game is downright unsportsmanlike. Simply put it sucker punches you. Let me give you example of what I mean.

So I'm heading up this straight staircase and about halfway up I spot a flaming barrel. Mind you I'm walking at a normal pace so my first instinct is to run back the other way. Of course as we've covered before, nothing you do in Dark Souls is fast. This includes turning around and running. So of course I'm run over by this barrel and it just so happens it also pushes me off the edge of the staircase causing me to fall to my death.

How was I supposed to know that was going to happen? I had no advance warning or sign of this impending danger until it was too late. Fact of the matter is, the barrel was put there to hurt me. It wasn't a test of skill. I was halfway up the stairs with no way to avoid the attack other than rolling off the side of the cliff and dying (which kind of defeats the purpose of my whole quest). I tried turning and running as fast as I could, but there was no way to avoid it.

You may say, "Well you're just not quick enough." Keep in mind you're talking to a guy who beat Bayonetta on Non-stop Climax mode and is a bullet hell aficionado. I may not be the fastest gaming guns in the West, but I can assure you my reaction skills are quite intact. It's the slow mechanics of the game mixed with its' penchants for sucker punches that caused my death.

I'll give you another example. I go up another flight of stairs, mind you with a bit more caution after my last incident with a barrel to the face, and find before me a long bridge. There's a few enemies scattered about. Nothing serious, only a couple of archers and a few swordsmen. I walk towards them and get to about a third of the way across the bridge when out of nowhere a dragon sweeps in and blazes the entire bridge with fire. Of course this sets me on fire thereby melting my flesh and taking a ton of health. I hobble back the way I came as the red dragon perches itself on the opposite side of the bridge. I imagine it's having a good lulz over the whole thing.

Again, how is that fair? Someone told me I should have known a dragon would reign fire upon me by the black char marks on the bridge. What? Am I Columbo now? I'm supposed to derive, "Hey there's a dragon that will come out of the sky and burn you with hellfire" from a few black spots on the bridge? Still others said I should have looked for the red marks players left as clues. They will give you hints or general ideas of danger, but nothing as specific as "Big red dragon will burn you to a crisp if you step foot on this bridge." That has nothing to do with skill. You will get hit by it. It's not an option and you can't be good enough to avoid it. It's not hard just a sucker punch.

Oh but it doesn't stop there my friends. No I've saved the best sucker punch for last. The nail in the coffin that solidified my disdain for the game. After being steam rolled by a barrel and turned into dragon a shish kabob, I entered a spiral staircase. I slowly climbed the staircase and said to myself, "I bet the game is going to troll me right now." How little I knew. Carefully I progressed upward to see what would greet me at the top. Before I reached the top I saw the golden armored foot of a powerful enemy above. "Ha!" I said to myself as I proceeded to run back down the spiral staircase. Even if he had seen me, I could at least run away and get to better ground.

But the game had other plans because coming up the spiral staircase was another enemy. This then lead to what I liked to call the "Dark Souls Oreo of Infinite Pain". The two enemies were the crunchy chocolate cookies, and I was the creamy white middle. Though unlike a tasty Oreo, there was nothing good about this. My first instinct was to try and run. Well the powers that be designed the game so I could neither jump over or go around the enemies in this staircase. I was stuck. I couldn't defend as I would have to block front and back with perfect precision and pray they didn't both attack me at once. I couldn't attack them as that would leave me open for a counter attack by one or both of the enemies. Even if I could do anything, my stamina gauge would run out and I'd be dead anyway. So there I was, getting gang banged by both enemies. I then resigned myself to death.

And that's where my journey with Dark Souls ended. All the issues up until this point were something I could possibly get used to or understand how others could. Once the sucker punches came, I was officially done.

The best analogy I could use is Mike Tyson's Punchout for the NES. You all remember that game right? Hard as nails. You had to earn every victory and it only got more difficult as you progressed. Even so it was beatable. Remember how you beat Mike Tyson at the end (or Mr. Dream if you had the lame version)? You looked for patterns. He would raise his eyebrows or move in a certain way. It was at that moment you knew you had to take action either by dodging or punching. Sure you'd get wailed on the first few times, but after you understood what those signals meant, you adapted and became better finally beating him. Dark Souls offers none of that. It's like playing Mike Tyson with no signs or patterns of attack. Just a flurry of attacks you can in no way be prepared for until you're knocked out. Sound like fun? Not to me. Not to me my friend.

As Joy Division put it, you're no good for me Dark Souls.

If I have gained anything out of this, it's the affirmed notion you should always try out new and different games for yourself. Sure you'll play some stinkers and games that just aren't for you, but it's about those few hidden gems that rise to the top that make it all worth it. If you don't try them, you might miss out on a unique experience. Why do I feel there should be a rainbow with the words "The More You Know" scrolling by?

P.S. If you've really read through this whole thing, kudos to you. Go get yourself an Oreo.
 
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cum_drops

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Part of me wanted to pick up Demon Souls but I knew it would just cause too much stress. I have come to the realization I don’t like re-doing the same level/section over and over again because of a cheap death or a boss attack. Its frustrating to no end. There are too many good games coming out now, I don’t find it fun spending 30 minutes grinding through the same area to reach a boss and die for the 3rd time, at least not with modern games. I passed on Dark Souls and decided to go with Skyrim instead, it is more my style.
 

jeff bogard

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i always loved your reviews of games. and although i have never played the game. i saw a video online, and just the speed of the game was enough to say no to this game. im already not a fan of rpg's. I have never heard of demon souls, but just by the title i thought it was gonna be like darksiders, i was way off. ill pass on this game....

BTW changing the subject a little bit, i recently played wet, and it reminds me a lot to shadows of the damned (gameplay wise) im definetely having fun with this game, i was more surprised itw as by bethesday, i figured it was gonna have tons of rpg elements but no, its pretty fun.....
 

HeartlessNinny

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Hey, you know what Jedah? I know we don't always see eye to eye, but you're a cool dude in my book.

More so because you agree with me on this one. I for one fucking loved Demon's Souls, but I think this game is, well, not very good. Anyone who's read the Dark Souls thread recently is aware of that.

I know I've got a rep around here as a bit of a rageaholic, but I feel justified when I level my white hot searing anger at this game. Demon's Souls was challenging. It rewarded your patience and skill by giving you items and unlocking areas. It was based around a hub, but you could tackle the areas in any order you wished. Dark Souls has only false choices -- you can go to a lot of places in the beginning, but all but one will basically be impossible.

Where Demon's Souls relied on challenging enemies, Dark Souls relies on cheap tricks, sucker punches, and just straight up bullshit to punish your success, not reward it. I've heard people say it's rewarding when you beat a boss, but I didn't think so.

I say Dark Souls is a deeply flawed game at best and a cheap shot slaughterfest mess at worst. Play at your peril.
 

LWK

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is this shit worth getting? I love demon's souls.
 

HeartlessNinny

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game of the year

I got no beef with you, Joe, but I'm a little irritated you keep saying that without saying why. I can say Barbie's Epic Horse Adventure is the game of the year over and over, but it don't mean jack unless I say why. I just want to hear what you like about it.

is this shit worth getting? I love demon's souls.

I'm a Demon's Souls mega-fan, but I think this game is useless bullshit. If you give a crap about what I think, stay away. Just play Demon's Souls again or wait for Skyrim or something.
 

LWK

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On a side note, why is there no pause button? Even when I'm not connected to the online world I can't pause the game. Look I realize this is supposed to be some grand connected online experience, but what if I need to pee mid game? What if I need to get a drink, get the door, take the dog outside, or any of a dozen different things normal human being do? Must I be tethered to my screen until I find a save point? I'm forced to sit the controller down and hope there's not some enemy who'll pull my innards out from my eye socket while I'm taking a leak.

There is no need. Just press your PS button.

The battle system certainly harkened back to the days of Demon's Souls. Slow and deliberate. I understand many people enjoy this kind of battle system. For me, it's way too lethargic. You can't really take on more than about two enemies at once. That and they must be in front of you at all times. Trying to attack/defend an enemy in front and in back does not work. This lead me to draw out enemies so I could finish them off one at a time. It was too risky to engage multiple enemies at once. Again, that is the way they designed the battle system, but I felt it only hampered the experience for me.

Though the worst offender of the combat system is the almighty stamina gauge. This is represented by a green bar underneath your constantly-abused health gauge. Swing your sword, and some stamina is used up. Follow through with a combo attack, and some more is expended. Defend an enemy attack, and more of that sweet green bar is depleted. Any action other than walking will most likely require stamina. Of course it refills over time when not in use. The speed of the stamina gauge depends on your stats and certain other factors. If it runs out, you're left open for and attack. This system was most likely implemented to bring more of an active RPG element into the game. Personally I'm more of an attack as fast and as much as you can kind of guy. I don't like a bar dictating when I can attack, defend, parry, run, or roll. Just let me play. Though this aspect also affirms the methodical pace the game requires. That being said the battle system does work. Maybe not to my liking, but it's certainly serviceable.

That is why its such a great game. You have to work for it. Its not like dynasty warriors where you can attack over and over. This complaint I don't agree with one bit, because its its a defining factor on what made demon's souls amazing. If you could just mash buttons till you beat everyone, it'd be stupid or just like every other shovel hold your hand nonsense game. Its bad enough how hit stun works in the first. It makes some stuff to easy when you get the pattern down. my favorite area in the game has to be the shrine of storms. The skeleton warriors are awesome, and dodging there slow attacks for a good counter or etc is why the game is magic.

I have a very love/hate relationship with how Dark Souls's world is setup compared to Demon's Souls. On one hand I love the idea of an open world. No longer are areas segmented by endless loading screens. It flows to make the experience more organic. On the other hand I really hate the fact the game doesn't do a better job pointing you in the right direction. I understand you are supposed to find out for yourself by searching around. That's the whole point. Though there are not many if any clues as to where you should go in relation to your current level/quest.

For instance I went into an area with a ton of skeleton enemies near the beginning of the game. As I was told later by other more experienced players, I was not supposed to go there until later in the game. So why is it open? Why allow me to wander aimlessly for the better part of an hour if this isn't the way to go? The argument could be made you should look at the clues on the ground or talk to the various NPCs, but even those don't give you too many specifics as to your next destination. I feel the game should have done a better job providing clues or leading you in some sort of logical progression.

That sounds really cool, and the purpose is to be able to beat a few strong enemies to get more demons souls. Its why I loved shrine of storms, lets you grind it out. That type of freedom is great, punishes players who make quick stupid choices, and forces you to learn the engine a lot more, as you can't freely walk through stuff. It'd be stupid linear and not fun if no danger was involved. You gotta know when to back down and use your souls to level up stats, rather then risk fighting a boss that's tough as hell to get to. You gotta know when you shouldn't gamble.

Then there's the music, or lack thereof. Where is it? I've heard many people say, "Oh it builds ambience" or "It accentuates your footsteps and the clang of your sword in battle." I could certainly understand that line of thinking. That is if the game truly did a magnificent job of building said ambience. For me it felt very empty and hollow without music. Granted certain areas and boss battles had music, but most of the game is merely sound effects. Even a simple light background track would have greatly enhanced the game. I later got a chance to listen to the full soundtrack and really enjoyed it which makes this even more disappointing it wasn't included in the entire game. I would have loved it if they included these songs throughout the whole game as you triumphantly charged to your own impending death!

Its a mood based game, its not supposed to have a lot of music. Its one of the things I love about the first game. If it was some musical game, it'd create a mood that totally doesn't match the criteria of what its supposed to be to begin with.

Speaking of dying, there's a lot of it in Dark Souls. I've been told by many people Demon's Souls is a "hard" game. I've also been told Dark Souls is even harder than Demon's Souls. Truth be told, the actual game itself wasn't difficult, but the way in which it's designed gives the illusion of difficulty. I'd go so far as to say the game is downright unsportsmanlike. Simply put it sucker punches you. Let me give you example of what I mean.
So I'm heading up this straight staircase and about halfway up I spot a flaming barrel. Mind you I'm walking at a normal pace so my first instinct is to run back the other way. Of course as we've covered before, nothing you do in Dark Souls is fast. This includes turning around and running. So of course I'm run over by this barrel and it just so happens it also pushes me off the edge of the staircase causing me to fall to my death.

You aren't getting it man, its a beginners trap game, aka a real game. It makes you respect shit and learn the patterns. The series is really a classic 2D game deceptively rolled into a 3D environment. Its amazing because of that. You gotta KNOW what to do. Its like valley of defilement, play slow or die. Its fun as hell.

How was I supposed to know that was going to happen? I had no advance warning or sign of this impending danger until it was too late. Fact of the matter is, the barrel was put there to hurt me. It wasn't a test of skill. I was halfway up the stairs with no way to avoid the attack other than rolling off the side of the cliff and dying (which kind of defeats the purpose of my whole quest). I tried turning and running as fast as I could, but there was no way to avoid it.

You may say, "Well you're just not quick enough." Keep in mind you're talking to a guy who beat Bayonetta on Non-stop Climax mode and is a bullet hell aficionado. I may not be the fastest gaming guns in the West, but I can assure you my reaction skills are quite intact. It's the slow mechanics of the game mixed with its' penchants for sucker punches that caused my death.

You are not supposed to know, that is why it makes you care so much when you do actually tackle an area. It doesn't reward anything but really strong play.

I'll give you another example. I go up another flight of stairs, mind you with a bit more caution after my last incident with a barrel to the face, and find before me a long bridge. There's a few enemies scattered about. Nothing serious, only a couple of archers and a few swordsmen. I walk towards them and get to about a third of the way across the bridge when out of nowhere a dragon sweeps in and blazes the entire bridge with fire. Of course this sets me on fire thereby melting my flesh and taking a ton of health. I hobble back the way I came as the red dragon perches itself on the opposite side of the bridge. I imagine it's having a good lulz over the whole thing.

Again, how is that fair? Someone told me I should have known a dragon would reign fire upon me by the black char marks on the bridge. What? Am I Columbo now? I'm supposed to derive, "Hey there's a dragon that will come out of the sky and burn you with hellfire" from a few black spots on the bridge? Still others said I should have looked for the red marks players left as clues. They will give you hints or general ideas of danger, but nothing as specific as "Big red dragon will burn you to a crisp if you step foot on this bridge." That has nothing to do with skill. You will get hit by it. It's not an option and you can't be good enough to avoid it. It's not hard just a sucker punch.

Dude, c'mon. You bait his dumb ass out.. walk slowly towards, towards the bridge briefly, run back, dodge that nonsense. When he perches fire some arrows or something. You gotta use lateral thinking for this type of thing. You obviously know what to do, so getting upset at the fact its a easily solved thing is pointless. You're also rushing into weird looking stuff WAYY to fast. Demon's souls has survivor horror aspects..

Red markers are a totally obvious sign some BS is coming. There is no sucker punch whatsoever in that scenario, just a lack of patience on your part to not learn the pattern and feel great knowing what to do.

Oh but it doesn't stop there my friends. No I've saved the best sucker punch for last. The nail in the coffin that solidified my disdain for the game. After being steam rolled by a barrel and turned into dragon a shish kabob, I entered a spiral staircase. I slowly climbed the staircase and said to myself, "I bet the game is going to troll me right now." How little I knew. Carefully I progressed upward to see what would greet me at the top. Before I reached the top I saw the golden armored foot of a powerful enemy above. "Ha!" I said to myself as I proceeded to run back down the spiral staircase. Even if he had seen me, I could at least run away and get to better ground.

But the game had other plans because coming up the spiral staircase was another enemy. This then lead to what I liked to call the "Dark Souls Oreo of Infinite Pain". The two enemies were the crunchy chocolate cookies, and I was the creamy white middle. Though unlike a tasty Oreo, there was nothing good about this. My first instinct was to try and run. Well the powers that be designed the game so I could neither jump over or go around the enemies in this staircase. I was stuck. I couldn't defend as I would have to block front and back with perfect precision and pray they didn't both attack me at once. I couldn't attack them as that would leave me open for a counter attack by one or both of the enemies. Even if I could do anything, my stamina gauge would run out and I'd be dead anyway. So there I was, getting gang banged by both enemies. I then resigned myself to death.

Well, that sounds tough. So maybe its time to grind and learn that pattern. Do bum runs till you figure it out.


And that's where my journey with Dark Souls ended. All the issues up until this point were something I could possibly get used to or understand how others could. Once the sucker punches came, I was officially done.

The best analogy I could use is Mike Tyson's Punchout for the NES. You all remember that game right? Hard as nails. You had to earn every victory and it only got more difficult as you progressed. Even so it was beatable. Remember how you beat Mike Tyson at the end (or Mr. Dream if you had the lame version)? You looked for patterns. He would raise his eyebrows or move in a certain way. It was at that moment you knew you had to take action either by dodging or punching. Sure you'd get wailed on the first few times, but after you understood what those signals meant, you adapted and became better finally beating him. Dark Souls offers none of that. It's like playing Mike Tyson with no signs or patterns of attack. Just a flurry of attacks you can in no way be prepared for until you're knocked out. Sound like fun? Not to me. Not to me my friend.

As Joy Division put it, you're no good for me Dark Souls.

If I have gained anything out of this, it's the affirmed notion you should always try out new and different games for yourself. Sure you'll play some stinkers and games that just aren't for you, but it's about those few hidden gems that rise to the top that make it all worth it. If you don't try them, you might miss out on a unique experience. Why do I feel there should be a rainbow with the words "The More You Know" scrolling by?

P.S. If you've really read through this whole thing, kudos to you. Go get yourself an Oreo.

I think you quit to fast due to typical demon souls frustration. I suggest not bitching out, put that fucker back on and learn the patterns.
 
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Average Joe

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I got no beef with you, Joe, but I'm a little irritated you keep saying that without saying why.

i have nothing against you either

but to be honest, i kept saying that without explaining myself as it seemed to irritate you further when you were already pissed off

i wouldn't have done that under normal circumstances, but you were filled with genuine rage over a video game and it struck me as something very silly to be honestly upset over so it made me smile when i thought about you rage-typing replies over all this

i don't really do the lengthy post thing anymore (this post is probably the longest thing i've typed in a year or so) but if you want me to get all analytical and replace my short-worded summarization of the game with a long-worded summarization of the game i guess i could do it later
 

Taiso

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Great OP, Jedah. I really enjoyed reading it.

I think, for the most part, I agree with your views on this game but I still enjoy it. It's a form of gaming masochism, I guess.

My biggest beef with Dark Souls? From bought into their own hype. It's like they set out to make 'the hardest well designed game ever' and are hanging their hat on that accomplishment. The back of the box says 'Prepare To Die' for fuck's sake.

But very well rationed out thoughts and well expressed. A finely stated opinion.

game of the year

...will go to Batman: Arkham City, Assassin's Creed: Revelations or Uncharted 3.
 

Marek

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Assassin's Creed: Revelations

I played the first and second, couldnt believe how meh they were. Free running is cool, but the overall game? Same shit, over, and over, and over.

There was so little variety it killed me.

Is 3 that much better?
 

HeartlessNinny

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i have nothing against you either

but to be honest, i kept saying that without explaining myself as it seemed to irritate you further when you were already pissed off

i wouldn't have done that under normal circumstances, but you were filled with genuine rage over a video game and it struck me as something very silly to be honestly upset over so it made me smile when i thought about you rage-typing replies over all this

i don't really do the lengthy post thing anymore (this post is probably the longest thing i've typed in a year or so) but if you want me to get all analytical and replace my short-worded summarization of the game with a long-worded summarization of the game i guess i could do it later

Okay....... Thanks for the judgment, I guess.

...will go to Batman: Arkham City, Assassin's Creed: Revelations or Uncharted 3.

Or Skyrim. Or Portal 2.

If we're going to talk about game of the year, Dark Souls doesn't even rate. Even if you don't hate it as much as I do, it doesn't really bring any new ideas to the table. It's not a very good sequel.

Demon's Souls was a creative and innovative game. This game just warms over the same ideas and increases the cheapness to ramp up the 'challenge'. That's a straight up fact, boys. In my book, innovation trumps the same old same old every time.

I played the first and second, couldnt believe how meh they were. Free running is cool, but the overall game? Same shit, over, and over, and over.

There was so little variety it killed me.

Is 3 that much better?

I didn't think Assasssin's Creed was anything special myself, but I didn't hate it or anything. Then one day I was playing it and it just clicked. From then on, I really enjoyed it. I still don't think I'd call the new one game of the year (though I haven't played it yet, so who knows), but I think it's a worthy game that's worth my time, and to me, that's as good a compliment as I can pay anything.
 

Jedah Doma

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There is no need. Just press your PS button.

It still doesn't pause the action. Though it does put up a nice XMB to cover up the impending swords of doom as you drop a deuce. So in that sense I guess it's a little better.

That is why its such a great game. You have to work for it. Its not like dynasty warriors where you can attack over and over. This complaint I don't agree with one bit, because its its a defining factor on what made demon's souls amazing. If you could just mash buttons till you beat everyone, it'd be stupid or just like every other shovel hold your hand nonsense game. Its bad enough how hit stun works in the first. It makes some stuff to easy when you get the pattern down. my favorite area in the game has to be the shrine of storms. The skeleton warriors are awesome, and dodging there slow attacks for a good counter or etc is why the game is magic.

Bayonetta allows you to attack ad infinitum but I wouldn't call it holding your hand.

That sounds really cool, and the purpose is to be able to beat a few strong enemies to get more demons souls. Its why I loved shrine of storms, lets you grind it out. That type of freedom is great, punishes players who make quick stupid choices, and forces you to learn the engine a lot more, as you can't freely walk through stuff. It'd be stupid linear and not fun if no danger was involved. You gotta know when to back down and use your souls to level up stats, rather then risk fighting a boss that's tough as hell to get to. You gotta know when you shouldn't gamble.

Here's the thing, as someone who just played the game for the first time, how you do you know that's a "stupid" choice? Most of what you say comes from playing the game for dozens of hours. I'm not suggesting the game should have a huge clown with an arrow saying "This way to death" but certainly a bit more structure would have helped. Going through an area for the better part of an hour only to find out at the end you're not powerful enough to get to the next area is a bit of a downer. Again, it feels like a big time drain and doesn't add to the experience. Imagine playing Rondo of Blood, taking an alternate route, finding a sign stating, "Sorry the boss is all the way back that way", and being forced to backtrack all the way back to the original path just to continue? Doesn't sound too fun to me either.

Its a mood based game, its not supposed to have a lot of music. Its one of the things I love about the first game. If it was some musical game, it'd create a mood that totally doesn't match the criteria of what its supposed to be to begin with.

Mood based game? I'm all for a good mood in the game, but I never felt any mood from the respective footsteps, sword clangs, or grunts. If it was fear, tension, suspense, or any other kind of emotion they were trying to instill, they missed the target.

You aren't getting it man, its a beginners trap game, aka a real game. It makes you respect shit and learn the patterns. The series is really a classic 2D game deceptively rolled into a 3D environment. Its amazing because of that. You gotta KNOW what to do. Its like valley of defilement, play slow or die. Its fun as hell. You are not supposed to know, that is why it makes you care so much when you do actually tackle an area. It doesn't reward anything but really strong play. Dude, c'mon. You bait his dumb ass out.. walk slowly towards, towards the bridge briefly, run back, dodge that nonsense. When he perches fire some arrows or something. You gotta use lateral thinking for this type of thing. You obviously know what to do, so getting upset at the fact its a easily solved thing is pointless. You're also rushing into weird looking stuff WAYY to fast. Demon's souls has survivor horror aspects..

So the sucker punch deaths are supposed to be fun? Patterns? What's the "pattern" in a dragon flying randomly from on high and burning me to a crisp? The only pattern I see is randomness. So here's an idea that would make the game even more fun. What if at random the game decides to simply kill you right where you stand. No warning just boom health gone and you're dead. That's a good trap. Plus it's super duper fun right?

Red markers are a totally obvious sign some BS is coming. There is no sucker punch whatsoever in that scenario, just a lack of patience on your part to not learn the pattern and feel great knowing what to do.

There's no lack of patience. I was plenty patient. The game just decided it was time for me to die. No warning, pattern, or other foreseeable sign of how to avoid it. That took no skill nor did it make me a better player.

Well, that sounds tough. So maybe its time to grind and learn that pattern. Do bum runs till you figure it out.

So now your answer is not to go slow, but to go fast, die a whole lot, start back 30 minutes before that part at another fire, and give it another go over and over again? As much as that sounds like a ball and all, I think I'll pass. Thanks for the offer though.

I think you quit to fast due to typical demon souls frustration. I suggest not bitching out, put that fucker back on and learn the patterns.

Quit fast? My friend I played this game for close to eight hours. I gave it a fair chance and plenty of time. Like a kick to the nuts, it doesn't take to many of them for me to say, "Ya know, this just isn't for me." Hey, you enjoy a swift kick to the family jewels. Me not so much.

I think it is you who's making excuses for Dark Souls. It's something I've seen as of late. Instead of accepting some of the shortcomings to game has, most avid players excuse or sluff them off. It's almost as if they criticize the game they are stepping on hallowed ground and defaming the $60 the spent. Thing is, you can still love a game, but admit it has issues. God Hand is one of my favorite PS2 games and I'll openly admit the game has more flaws than I care to count. Regardless I still enjoy it. Maybe you should do a bit of soul (har har har) searching yourself and see what you come up with.
 

HeartlessNinny

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I think it is you who's making excuses for Dark Souls. It's something I've seen as of late. Instead of accepting some of the shortcomings to game has, most avid players excuse or sluff them off. It's almost as if they criticize the game they are stepping on hallowed ground and defaming the $60 the spent. Thing is, you can still love a game, but admit it has issues. God Hand is one of my favorite PS2 games and I'll openly admit the game has more flaws than I care to count. Regardless I still enjoy it. Maybe you should do a bit of soul (har har har) searching yourself and see what you come up with.

I'm totally with you, Jedah, and I think you're particularly spot on with this last paragraph. Everyone makes excuses for the things they like/love/whatever, and that's fine. But you ought to realize you're doing it. Like yourself and God Hand, I do it all the time as well.

Say whatever you like about Dark Souls. Obviously, some people really like it a lot. I honestly don't have a problem with that. But to me, it's badly designed, needlessly frustrating, and gratuitously punishing even when it's not frustrating. The levels are awkwardly laid out. I could go on...

It's impossible to really be objective, especially when a game angers me as deeply as this one does, but I see a whole lot of flaws here. A lot. Deny it all you want, but there they are, plain as day.
 

Taiso

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I played the first and second, couldnt believe how meh they were. Free running is cool, but the overall game? Same shit, over, and over, and over.

There was so little variety it killed me.

Is 3 that much better?

I don't buy the 'variety' argument.

Every video game offers a core basic experience, This experience is modified by variation in environments, enemy types, character customization, side quests, story progression, puzzling and a million other things I could cite.

Assassin's Creed is perfectly fine. They are not 'meh' as you put it. They are sublime experiences. The first one shows its birthing pains but the series is excellent.

I can totally respect someone not being able to get into it. That is their opinion and they're welcome to it. But no one can say they're underwhelming games in any objective sense. Sometimes things click with a player and sometimes they don't. But AC is a wonderful series.

EDIT: I've wordvomited about this series enough at this site. I'm not going to recount the many reasons I believe this series is quality. There are already threads for that:)
 
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BryLmoo

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man picks up game box. man see's 'prepare to die.' man plays game. man get's killed over and over again. man feels butthurt. man types review about how hard game is. man doesn't understand other's love of game. man is laughed at. BWAAHAHA

j\k
 

HeartlessNinny

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I don't buy the 'variety' argument.

Every video game offers a core basic experience, This experience is modified by variation in environments, enemy types, character customization, side quests, story progression, puzzling and a million other things I could cite.

Assassin's Creed is perfectly fine. They are not 'meh' as you put it. They are sublime experiences. The first one shows its birthing pains but the series is excellent.

I can totally respect someone not being able to get into it. That is their opinion and they're welcome to it. But no one can say they're underwhelming games in any objective sense. Sometimes things click with a player and sometimes they don't. But AC is a wonderful series.

EDIT: I've wordvomited about this series enough at this site. I'm not going to recount the many reasons I believe this series is quality. There are already threads for that:)

I know you really love it, but surely you can see why someone would say the games lack a bit of variety? The stuff you're doing at the beginning is going to be the same stuff you're doing at the end, and it's not like there are bosses to break up the flow. The targets you have to assassinate are pretty much the same as any other character, just more heavily guarded (I should probably say at this point that I never played Brotherhood, so that might be different for all I know).

man picks up game box. man see's 'prepare to die.' man plays game. man get's killed over and over again. man feels butthurt. man types review about how hard game is. man doesn't understand other's love of game. man is laughed at. BWAAHAHA

j\k

I'm not upset it's difficult, I'm upset it's cheap, poorly designed, etc.
 

LWK

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So the sucker punch deaths are supposed to be fun? Patterns? What's the "pattern" in a dragon flying randomly from on high and burning me to a crisp? The only pattern I see is randomness. So here's an idea that would make the game even more fun. What if at random the game decides to simply kill you right where you stand. No warning just boom health gone and you're dead. That's a good trap. Plus it's super duper fun right?

Sure its fun. The difficulty makes it feel so special to beat enemies and when they have a glow, to see what they dropped. There is nothing cooler then getting cool unique items having worked your ass for it. Its the reason mega man and super punch out was fun. Its a time advancing based game. You aren't meant to be good at it immediately. That is why its a great series.

Stop making ridiculous excuses because you don't want to learn the patterns man. You're approaching this game entirely wrong.

There's no lack of patience. I was plenty patient. The game just decided it was time for me to die. No warning, pattern, or other foreseeable sign of how to avoid it. That took no skill nor did it make me a better player.

You were not plenty patient, and it shows a lot in this review. In your dragon example, did you even give that a second shot, or did you quit that section right there? Also, you probably have a bad soul level due to gambling into boss fights without doing a few runs to insure things, by leveling and trying the area again.

So now your answer is not to go slow, but to go fast, die a whole lot, start back 30 minutes before that part at another fire, and give it another go over and over again? As much as that sounds like a ball and all, I think I'll pass. Thanks for the offer though.

Good job not comprehending what I said. I didn't say go fast.Think of it like a megaman boss or a castlevania. Also, why did you buy the second game first? You probably don't have the knowledge of how the game works to jump into the hard as nails sequel anyways.

I think it is you who's making excuses for Dark Souls. It's something I've seen as of late. Instead of accepting some of the shortcomings to game has, most avid players excuse or sluff them off. It's almost as if they criticize the game they are stepping on hallowed ground and defaming the $60 the spent. Thing is, you can still love a game, but admit it has issues. God Hand is one of my favorite PS2 games and I'll openly admit the game has more flaws than I care to count. Regardless I still enjoy it. Maybe you should do a bit of soul (har har har) searching yourself and see what you come up with.


You seriously have to be out of your mind if you are gonna bash good games because YOU can't handle them, and the only reason you can't is because you give up way to quickly. Just don't mess with a genre or game you haven't fully experienced in reviews. You have the right to, but it sucks when it hurts the player base.

You're harming everyone's chance at giving a go with this review. Its more biased then my garbage ng reviews from my teenage days. I think you're just disgusted at a game that forces you to learn it in depth. Demon's souls sounds exactly like this game, as your complaint about a dragon sounds relaxed. In area 1-2 the whole path is a dragon fire trail.
 
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HeartlessNinny

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Sure its fun. The difficulty makes it feel so special to beat enemies and when they have a glow, to see what they dropped. There is nothing cooler then getting cool unique items having worked your ass for it. Its the reason mega man and super punch out was fun. Its a time advancing based game. You aren't meant to be good at it immediately. That is why its a great series.

Stop making ridiculous excuses because you don't want to learn the patterns man. You're approaching this game entirely wrong.



You were not plenty patient, and it shows a lot in this review. In your dragon example, did you even give that a second shot, or did you quit that section right there? Also, you probably have a bad soul level due to gambling into boss fights without doing a few runs to insure things, by leveling and trying the area again.



Good job not comprehending what I said. I didn't say go fast. I said 'BUM RUNS'. Aka, runs through the entire stage over and over until you master the pattern. Think of it like a megaman boss or a castlevania. Also, why did you buy the second game first? You probably don't have the knowledge of how the game works to jump into the hard as nails sequel anyways.




You seriously have to be out of your mind if you are gonna bash good games because YOU can't handle them, and the only reason you can't is because you give up way to quickly. Just don't mess with a genre or game you haven't fully experienced in reviews. You have the right to, but it sucks when it hurts the player base.

You're harming everyone's chance at giving a go with this review. Its more biased then my garbage ng reviews from my teenage days. I think you're just disgusted at a game that forces you to learn it in depth. Demon's souls sounds exactly like this game, as your complaint about a dragon sounds relaxed. In area 1-2 the whole path is a dragon fire trail.

Correct me if I'm wrong, but you haven't played Dark Souls, have you? Even if you hadn't said so, that's what I'd think anyway. There's no way around the dragon like there was in Demon's Souls. You have to pass it.

Anyway, it's ridiculous to say he's 'harming' anyone's chance at this game or whatever. You can ignore him or listen, it's up to you. I think he makes some really good points. It's insulting to say that his opinion isn't valid, especially since he uses things like reason and logic to back up his opinion, rather than just saying, "This game sucks, don't buy it."
 

Taiso

No, you may not ask what part of Greece I'm from!
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I know you really love it, but surely you can see why someone would say the games lack a bit of variety? The stuff you're doing at the beginning is going to be the same stuff you're doing at the end, and it's not like there are bosses to break up the flow. The targets you have to assassinate are pretty much the same as any other character, just more heavily guarded (I should probably say at this point that I never played Brotherhood, so that might be different for all I know).

The enemy types create enough variety, especially when you have to fight several different types at once. Then there are all the different ways to escape after the job is done. There's variety there as well.

Not to mention where you have to go, what you have to avoid, all the ways you have to get from point A to point B. Variety.

The game provides, just like any other video game, a core gaming experience, and mixes it up with, as I've said already, all that other stuff.

And if anything, you have more tools at the end of the game at your disposal due to equipment, weapon and armor upgraes than you did at the beginning.

So no.

I don't buy the 'variety' argument.

All video games could similarly be described as lacking 'variety' from that point of view.
 

HeartlessNinny

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The enemy types create enough variety, especially when you have to fight several different types at once. Then there are all the different ways to escape after the job is done. There's variety there as well.

Not to mention where you have to go, what you have to avoid, all the ways you have to get from point A to point B. Variety.

The game provides, just like any other video game, a core gaming experience, and mixes it up with, as I've said already, all that other stuff.

And if anything, you have more tools at the end of the game at your disposal due to equipment, weapon and armor upgraes than you did at the beginning.

So no.

I don't buy the 'variety' argument.

All video games could similarly be described as lacking 'variety' from that point of view.

Well, not to split hairs with you or anything, but you cite "environments, enemy types, character customization, side quests, story progression, puzzling" as things that games offer to keep you interested. But only one of those really was much different from one moment to the next -- in the first two games, at least: the enemies and environments were pretty much the same, the sidequests just consist of fighting the same enemies in the same environments, there is no character customization at all, and I don't recall much puzzling. That just leaves the story, which, to be fair, I did kind of like.

Don't get me wrong. I think they're innovative games that deserve to be lauded, but I think they should be praised for their merits, not just blindly across the board. Assassin's Creed definitely brings something to the table, but I'm not sure that something is variety.
 

Jedah Doma

Chroma Ma' Doma!,
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Sure its fun. The difficulty makes it feel so special to beat enemies and when they have a glow, to see what they dropped. There is nothing cooler then getting cool unique items having worked your ass for it. Its the reason mega man and super punch out was fun. Its a time advancing based game. You aren't meant to be good at it immediately. That is why its a great series.

That's the point, the games like Punch Out allow you to get better at it by trying over and over again. In the example of the dragon, it was a sucker punch aimed at nothing more than taking health. After it was done, the dragon merely perched at the other side of the bridge. It wasn't a pattern because it didn't happen again. It was a one time event created to hurt the player. I went on by going to the right and found stairs leading down to some more enemies and rats in a sewer.

Stop making ridiculous excuses because you don't want to learn the patterns man. You're approaching this game entirely wrong.

Once again, random events as described have no patterns. To then accuse me of not learning patterns when there are none is a bit ridiculous.

You were not plenty patient, and it shows a lot in this review. In your dragon example, did you even give that a second shot, or did you quit that section right there? Also, you probably have a bad soul level due to gambling into boss fights without doing a few runs to insure things, by leveling and trying the area again.

You seem to be very quick to make assumptions. As I said above, I pressed on after the dragon flamed me by continuing to the right down some stairs and into a sewer area with rats. I don't give up easily. Again, you are making more assumptions and generally trying to put the blame on me.

Good job not comprehending what I said. I didn't say go fast. I said 'BUM RUNS'. Aka, runs through the entire stage over and over until you master the pattern. Think of it like a megaman boss or a castlevania. Also, why did you buy the second game first? You probably don't have the knowledge of how the game works to jump into the hard as nails sequel anyways.

I'll say it once more, there is no pattern to the random deaths I gave as examples. It's a one time event that had no pattern nor was their any proper warning given. I'm starting to get the feeling you didn't truly read through my entire post as I clearly stated I rented the game from Redbox early on. I bought the first game a year ago and played through it for around 20+ hours. Yet again you make more assumptions as to my experience. Whether you have 400+ hours in King's Field and I none does not negate the issues I found in the game. It's truly sad when a discussion derails into a finger pointing fest full of assumptions and half truths.

You seriously have to be out of your mind if you are gonna bash good games because YOU can't handle them, and the only reason you can't is because you give up way to quickly. Just don't mess with a genre or game you haven't fully experienced in reviews. You have the right to, but it sucks when it hurts the player base.

You consider my lengthy post a bash? I felt I did my best to describe both the good and the bad in the game. This was no one sided rant aimed at railing the game. Simply my personal feelings about it described in as much detail as I could. Yet again more proof you didn't read my whole post as I clearly stated in the beginning this was not a review but my thoughts on the game.

You're harming everyone's chance at giving a go with this review. Its more biased then my garbage ng reviews from my teenage days. I think you're just disgusted at a game that forces you to learn it in depth. Demon's souls sounds exactly like this game, as your complaint about a dragon sounds relaxed. In area 1-2 the whole path is a dragon fire trail.

I'm harming everyone's chance to play this game when at the end I state everyone should try the game out for themselves? This is the third instance leading me to believe you didn't take the time to read my entire post. Hey if you don't want to read through my entire post, no problem here, but please don't skim over it and then have the gall to grill me about it. I think you simply can't handle the idea anyone would speak a bad word about Dark Souls. We don't all like the same games nor do we like them for the same reasons. Deal with it.

BTW: Have you even played Dark Souls yet? If what you've posted is true, it would seem you haven't. You give me guff for not understanding the game when you've never even played it? I hope that's not true.
 
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Taiso

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Correct me if I'm wrong, but you haven't played Dark Souls, have you? Even if you hadn't said so, that's what I'd think anyway. There's no way around the dragon like there was in Demon's Souls. You have to pass it.

Anyway, it's ridiculous to say he's 'harming' anyone's chance at this game or whatever. You can ignore him or listen, it's up to you. I think he makes some really good points. It's insulting to say that his opinion isn't valid, especially since he uses things like reason and logic to back up his opinion, rather than just saying, "This game sucks, don't buy it."

I wanted to address this post as well, because not only do I agree with HN on his points here, but it illustrates something Jedah has taken an unfair knock over.

I've called Jedah out, a guy I like a good bit, on his 'troll bombing' in threads. I never get 'personal' with one's methods, even though I'll disagree with one's opinions from time to time.

So what does Jedah do now?

He rents the game, plays it for eight hours, posts very valid and legitimate reasons for not liking it, criticizes problems with its basic design theory and basically gets told 'STFU U SUCK' for it.

It's not like he just decided to shit all over it without justification. He posted a well thought out opinion on the subject that shows he understands video games and why he doesn't like this one and still gets told his opinion is shitty.

I find no fault with his view this time out. He's not bombing on the game from afar. He got in the trenches, decided he didn't like the game, and posted good technical reasons why he considers it a tedious exercise in frustration.

It was a valid and quality post from his point of view. Much respect.

Well, not to split hairs with you or anything, but you cite "environments, enemy types, character customization, side quests, story progression, puzzling" as things that games offer to keep you interested. But only one of those really was much different from one moment to the next -- in the first two games, at least: the enemies and environments were pretty much the same, the sidequests just consist of fighting the same enemies in the same environments, there is no character customization at all, and I don't recall much puzzling. That just leaves the story, which, to be fair, I did kind of like.

Environments aren't just about looks. It's about level design and area design. Elevation, the placement of buildings and guards and vantage points...they are varied based on the requirements of the mission.

As for the side quests, you are incorrect. Many of the side quests require exploration of undergrond areas to get to the end of the stage. The platforming in these areas isn't just an exercise in hand/eye coordination, they're also exercises in analyzing how to get through the areas, finding the best way to get through areas without being noticed or chasing enemies through stages before doors closed. Also, there were areas where you had to use cover and camoflauge to follow people without being detected at points, and this required strategically using the groups of travellers to evade detection.

The variety is there. It's there in spades. Moreso than in other games, I might argue.

Don't get me wrong. I think they're innovative games that deserve to be lauded, but I think they should be praised for their merits, not just blindly across the board. Assassin's Creed definitely brings something to the table, but I'm not sure that something is variety.

It does, inasmuch as any video game brings 'variety.'

Your argument just isn't holding water with me, HN. This is not me simply defending something I like. It's me defending something that I like which, in a very objective sense, happens to be good. Not to be snarky, but I can't help it if other people don't see what I see. But I won't let the game's multifaceted nature be disregarded without at least one or two rebukes.
 
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HeartlessNinny

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I wanted to address this post as well, because not only do I agree with HN on his points here, but it illustrates something Jedah has taken an unfair knock over.

I've called Jedah out, a guy I like a good bit, on his 'troll bombing' in threads. I never get 'personal' with one's methods, even though I'll disagree with one's opinions from time to time.

So what does Jedah do now?

He rents the game, plays it for eight hours, posts very valid and legitimate reasons for not liking it, criticizes problems with its basic design theory and basically gets told 'STFU U SUCK' for it.

It's not like he just decided to shit all over it without justification. He posted a well thought out opinion on the subject that shows he understands video games and why he doesn't like this one and still gets told his opinion is shitty.

I find no fault with his view this time out. He's not bombing on the game from afar. He got in the trenches, decided he didn't like the game, and posted good technical reasons why he considers it a tedious exercise in frustration.

It was a valid and quality post from his point of view. Much respect.

You're one of the good ones, Taiso. ;)
 
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