TEKKEN TAG TOURNAMENT 2

SetaSouji??

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2012 and 2013 should be the console's respective cycle out times. God it doesn't even seem like it's been that long...:oh_no:
 

SPINMASTER X

I AM NOT FRENCHMAN,, I AM A HUMAN BEING!,
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2012 and 2013 should be the console's respective cycle out times. God it doesn't even seem like it's been that long...:oh_no:

Yeah it really doesn't feel like it's been that long. I think it passed so fast because I truly didn't care about this generation's games or consoles. I think altogether I own maybe 8 Xbox 360 and PS3 games total and I regularly play about 3 of them hahaha. It just passed me by.
 

DaytimeDreamer

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Yeah it really doesn't feel like it's been that long. I think it passed so fast because I truly didn't care about this generation's games or consoles. I think altogether I own maybe 8 Xbox 360 and PS3 games total and I regularly play about 3 of them hahaha. It just passed me by.


True dat! Time flew by because the games that came out very pretty "meh" to be honest. Ok they were some good titles but the 90% of the games that came out were just not worth it IMO!
 

BigFred

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The end of this video has some nasty ass unblockable trap with Nina. Namco get your shit right while you still got time. The damage in these juggles doesn't seem bad but the potential for cheese is definitely there. I have so many nasty little ideas.


The combo at the end is illustrating some of the big damage potential. After a "tag assault" the character coming in will flash blue and you have the opportunity to input an attack or attack string before you regain control of your previous character. From the vids, if the character coming in performs an "air throw" during a tag assault they will remain in the fight instead of tagging out.

In that video. The Devil Jin player launches the opponent and tags immediately. Nina performs ss+1~b~d/b+1+2 which is all one string. Whilst not a natural combo, it worked perfectly as a wall tech roll trap. Devil Jin then comes back in to finish the tag assault.

Not all character will be able to do this on tech -
Baek has 2,3~d/b+3+4
Ganryu has 1+2~b+1+2
Anna has f,f+3,4,b+3:1+2
Bryan has b+2,1~ss~b+1+4/f+1+4
Heihachi has 2,2,1+2~ss~d+1+4/d+3+4,2

There's probably more which I can't think of at the moment. None of my mains can do it, so there's a lot of crap I'll have to put up with.
Edit: Julia/Jaycee may be able to do d,df+1~4/3~f+1+4. This combo has some huge possibilities if it's doable.
 
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SPINMASTER X

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http://www.twitvid.com/EUPK4

Vid showing Kazuya being able to morph into Devil during gameplay.

I was super excited before I clicked the link. Once I saw it I was like "meh". I guess Kazuya looks like that because the devil is divided between him and Jin. I wanna see that big purple scary Devil from Tekken Tag.
 

Reality Check

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Jun's Back!

jun_harada.jpg
 

BigFred

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I can't see Jun having a completely new movelist. I'd say she'll be just a different character model of Asuka's.

Kind of a catch-22. If they give her an entirely new movelist, the old-school crowd will be pissed. If they make her an alternate costume for Asuka, the new generation will be pissed.

I hate cloning as it is so I'm hoping she will have an entirely new moveset.
 

SPINMASTER X

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I know I'm sorry. I'm a little harsh on Asuka because of the buffs she got in Tekken 6 which made her kinda cheesy IMO. I apologize. Alisa is the one who needs to go! Fuck that stupid bitch.
 

Vargus

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Hi Everyone,

Just joined the forum so this is my first post, please be gentle.

I found this thread and I had so much to say, so bare with me.

It's hard to keep playing VF when everyone around you loses interest. I love the game, still have a copy...but you

can't just play Quest mode all the time.

Yeah quest mode wares off alright.

When it comes to everyone losing interest, I have that problem with most fighters.

I put that down to not many people like losing a lot, in order to learn a game.

Very few people that I have met that have gotten their asses kicked for long time and have not quit.

In the original TTT2 Teaser Trailer

http://www.youtube.com/watch?v=hvL9TOUuDb8&feature=player_embedded

Judging by the last combo the variation in combo's is going to be limitless.

Leo:down:+1+2,2, d+2 B![TAG], KazuyaEWGF(:forw:,n,:downf::2)[TAG], Leo:forw:,:forw:+4,3[TAG], KazuyaTGF

(:forw:,n,:downf:+1)

Leo's :forw:,:forw:+4,3 is not a juggle starter but he is able to tag out regardless. Hope this is a feature that sticks.

Edit: Taking a closer look at that combo I think Kazuya's last hit may be a DTGF(:forw:,:forw:,n,:forw:,n,:downf:+1)

I was wondering if the above combo will work still? I was looking for same number of 'tag outs' in this video

http://www.youtube.com/watch?v=jla3fEOVQ_A

I do realize that just because the player(s) didn't do it doesn't mean that it is not in the game, but does anyone know for sure?

I still like Tekken 4 a lot. I know I'm the only person on earth that will say that. Loved that one.

Like BigFred (hey Dude :buttrock:) listed below...

I actually liked 4 a hell of a lot. Probably more than TAG. I have my reasons.

My reasons are the same as yours, which I thought you explained really well...

MCP's last post reminded me why TAG had to change.

"bdc, bdc, bdc, d+4, bdc, bdc, bdc d+1, d+4, bdc bdc bdc"

The game encouraged turtling. When Namco saw how their fighter was being played, they cut down the distance covered by the backdash and

introduced walls. Pretty much forcing players to "fight". Unfortunately it turned into a massive poke-fest, but it was a step in the right

direction.

Don't get me wrong, I like TAG, but there was a lot of shit that could only be dealt with in one way "BDC". You would have read in the

thread about the mind games from a blocked Jin EWGF, your best bet was to force him to whiff, then look for an opening.

A lot of good memories and a lot of frustration. The one thing I learnt from Kenbu (Korean player) to use King effectively you had to

partner him with a character with high evasion like Lei or "bdc" and hope for a whiff.

I also thought that Mishimas & Ogres too powerful, Overall the game was too defensive.

Is it just me or T1-T4 (including TTT1) the combos were too 'clunky' and not free flowing like T5.0 and onwards? Does anyone feel the same

way about old tekken being 'too clunky'?

As for TAG2. The only characters in the cast that have not returned are Kunimitsu and Jun. Jun's moveset has been

given almost entirely to Asuka Kazama so it's doubtful that she'll return.

While I realize that with the recent news of Jun making the cut, makes my post rather late, I would like to point out that,I think the

whole point of 'Tag' being a non-story-canon is that they can dream match any characters that will never return to 'story' based tekken.

Also with this post...

With the reveal of young Hei & the announcement of the largest roster yet I wonder if they will have variants of

more characters. I can only imagine finally having Marshall and Forest in the same game with different movelists, or seperate versions of

Jack. There aren't a whole lot of characters they can surprise us with now, so we know pretty much what to expect but I'm really hoping for

them to play differently from their current counterpart.

I believe this explanation, captures what Katsuhiro Harada has said in regards to Tekken Characters getting away from cloning.

My only issue with bringing back those characters is that I absolutely hate cloning in games. Capcom is great for

having a great portion of their fighters sharing the same attacks, Namco has been trying to avoid this since Tekken 4.

There is nothing Jun has that Asuka does not. There is nothing Michelle has that Julia does not and Ogre is an incarnation of multiple

characters much like Jinpachi and Azazel(to some extent).

If they can somehow think up an entirely new moveset for the oldies including Kunimitsu then I'm all for it. I had the same issues with

A.King but Namco didn't make him a clone... he's still very redundant however.

Now while I more or less agree with BigFred with Cloning in Regular 'story-canon' Tekken, I think that 'Tag" should be the exception to the

cloning rule, but it depends to what 'level' you want to take it.

Lvl 1 - Jinpachi Mishima, Kunimitsu, Ogre, True Ogre and Jun (put here because she's confirmed, for now)

Lvl 2 - Forest Law, Michelle Chang, P. Jack, Unknown, Combot, Devil

Lvl 3 - Angel, Alex, Tiger Jackson, Tetsujin

Lvl 4 - A.King I, King I, Kuma I, Roger Sr, Miharu Hiyamo (Ling Xiaoyu's Friend and palette swap in T4), Gun Jack (Jack-3 as far as I'm

Concerned and we already have Jack-6)

Lvl 5 - Dr B, Gon

lI do have a huge explanation on this, but my post has ran out of room. I will post it later.

Also for the last time Leo is a girl!!!!

I am not going to debate this, but I use to think the same that Leo is a tom boy chick.

However even though Leo looks like a chick, Leo voice sounds 'male' (at least just enough) in the end Leo is a guy, check out his story...

Leo was part of a very talented family. His father was a world-famous spelunker, while his mother served as a G

Corporation executive.....


http://www.tekkenzaibatsu.com/tekken6/profile.php?id=leo

If you want an 'official namco' source...

http://www.tekken6-official.eu/pages/en/26/character.html

Tekken vs Virtua Fighter would have made much more sense however Sega has this "I'm better than you" attitude.

Namco has approached them at least 2 times with the idea of a crossover series and Sega has turned them down each time. Despite their

differences they have so much in common and I'm sure the compromises would be a helluva lot less than a 2d game vs a 3d game. Oh well Sega

had their chance and if VF:FS doesn't take off then it'll be their own fault cuz every other fighting game series is enjoying a good ol'

time with this resurgence of fighters because of smart moves.

Spot on.

Spinmaster X, Even though that VF and Tekken are 3d games, do you think they are similar enough to be put into one game? 'currently' aren't

each of the games systems too different from one another?

I know that CVS2 worked, even though the SNK characters were undercut. There still was enough commonalities to make that game happen.

I mean granted that they (I mean Tekken and VF) will have a lot more in common than SF x Tekken or vice versa, however I just get the

feeling that we may need a VF6 or that real shake up that VF needs (in order for the game systems to be marry-able) before this dream

project of Tekken vs VF can be a reality.

The point:

I care more about this announcement than I do about the Capcom crossovers.

I think the fact of the matter is that I don't care about 2D characters fighting 3D characters.

I am glad someone said it. I totally agree.

With only a few fighting game companies that are releasing games in the industry. On top of that, they only release a new one on average 2

-3 years apart, it seems like the only way to diversify is cross over games.

SF, Tekken, VF, SC, KOF, BB:CS, MVC3, MK and DOA.

These game series' seem to be alive and kicking a long, even if some (of them shouldn't or) aren't tournament worthy.

However if you play fighting games and say you have a preference for about 3 game series eg SF, VF and Tekken.

How many times are you going to sit down with a sequel to you favourite series and not get the 'seen it all before blues' after a little

while.

The Fighting Game industry needs to break up the monotony...

...and how do you do that? You make cross over games.

This no only prolongs the release of sequels of a regular Tekken or SF, but gives good testing ground for future ideas. Thus lengthening

the whole fighting game scene/industry.

As much as I agree that 3d Fighter vs 2d fighter (tekken x SF) doesn't seem right, if this is what is required to keep things going, then I

guess it is ok or at least a wait and see.


Tekken vs. Virtua Fighter would have been a more natural paring. Or maybe Tekken vs. Dead Or Alive, since VF is so

very deep and would be dumbed down in play style to the point where the only thing that defins it as a VF IP is the use of the character

skins.

But no one would care about those crossovers as much as SF vs. Tekken.

I will buy Tekken Tag Battle 2. The first one was a ton of fun.

Like my last quote of Spinmaster X, I think that all 3 mainstream 3D fighters (VF, Tekken, DOA) all seem to me a bit too different from one

another to be versing each other.

The few similairties I can come up seem superficial like VF - G + P + K, DOA - FREE + P + K.

I don't think that VF is too deep a fighter, that it can't be crossed with Tekken or if any body cares DOA. It would be other reasons more

so than the depth issue.

Would any experts care to give their 2 cents? I'd love to hear the theoretical technicalities involved.

When they announced VF:FS the mood of that place changed a bit but now with SFxTK and TTT2 their anger seems to

have shifted more towards Sega. A lot of them were saying that TTT2 was the nail in Sega's coffin which I hope isn't true.

Don't get me wrong, I like all fighting games.

I want them to do well and be good games.

In VF case, it seriously is a good game and as mentioned earlier it is getting 'stale' and really needs some major direction/changes.

I'd hate for VF to get abandoned and this nail in the coffin you speak of might seem all doom and gloom, however it just reminds of the

nintendo gamecube situation.

After Sega stopped producing hardware and only focused on software, people thought that in Nintendo's case they might suffer the same fate

as Sega with the lack of success with the Gamecube.

In all honesty It didn't look good not for a long time and then the Wii came along and now nintendo is kicking ass again.

While I don't think that Sega can take VF to the same success level as say SF or Tekken in its next release, however with time who knows.

I am under the impression that the Tekken Series is the world's most preferred fighter among fighting game players worldwide.

Who'd thought SF would lose their crown.

Around 10 years ago I guess it happened.

Hmm..if their going to have a young Heihachi it makes me wonder if we'll be able to play as Bob before he became a

walking heart attack.

Doesn't anyone else think that the reason Heihachi is young, is to differentiate him from Jinpachi more so?

I would much rather prefer old Helhachi then young, but I do prefer regular Tekken instead of 'Tag' so maybe I am biased. I guess it

doesn't make too much difference as long as the move list is preserved and added upon.

Now with Bob, I don't think a skinny bob is going to happen. Bob's whole appeal is that he is fat and moves like lightning. Bob being is

old self makes just like the other already established male characters.

Who gives a fuck about fighting game storylines anyway.

I think that storyline for fighting games may not seem that important, but I think it definitely is required.

Let me put it this way, I heard on a podcast a couple of years ago that if you take the concept of WWE yes wrestling.

If wrestling was just the matches/fights (if you can call them that ;)) no interviews, no hype, no build up, just the matches, it would be

boring.

No apply that to fighting games, if you don't have back story then there doesn't seem to be any connection any reason for them to be

fighting.

It really would feel empty. The build up, anticipation and knowing what is at stake with this battle coming up.

Now granted that fighting game have crap stories in most cases, due to their convoluted nature, I still feel that the games with 'better'

(to use the term lightly) stories fare better than ones that don't.

http://www.andriasang.com/e/blog/2011/01/12/tekken_tag_character/

The Female Luchador has been given a name. It's JC. Article explains Heihachi young appearance. His company has found a medicial discovery

and it allowed Heihachi to turn back the biological clock.

I believe this next bit of evidence will end the Julia JC debate.

http://www.tekkenzaibatsu.com/forums/showthread.php?postid=4355719#post4355719

picture showing Julia under mask of JC

http://www.tekkenzaibatsu.com/forums/showthread.php?postid=4354078#post4354078

gif showing her do that 3 hit julia combo

http://oi56.tinypic.com/ru5hz6.jpg

And I have put the necklace comparison here for convenience

- Kuma and Panda currently have a seperate location in the character selection screen. It is rumoured they have

different movelists.

- It is possible to pick the same character twice. There's a video of someone picking Jaycee doubles. I hope this gets changed.

I changed my mind it'll be Jaycee/King and Zafina/Dragunov
Team Luchador and team WTF!!! :D

In regards to Kuma and Panda I don't think they will be too different from one another. I think just a few moves here or there. Kind of

like how Julia and Michelle were in TTT1.

Personally I don't care if they have the same or almost the same moves. Whether it is 'Tag' or Regular Tekken. I think the fun of using

Bears to beat up the opposition is worth it alone, I think them being clone or virtually clone is a small price to pay.

Are you sure if you can pick the same character twice? Do you have the link of the video of this?

Nice teams, I was thinking of picking up Zafina myself.

Would people care if Devil Jin and Jin merged into one character who could change form? Remember Kazuya's/Devil's

special Tag?

With the recent Kazuya videos of turning 'Devil' I don't like how he just gets wings and maybe a few minor details (devil horns?). If he

morphed into the Devil skin we all know and love, I would have liked it more.

With Jin however I'd hate it if he just got wings or a similar effect as Kazuya has at this stage he should get the full Jin -> Devil Jin

treatment.

I do want to chat more on Jun, but as stated half was through this post, I have run out of room.

BTW Not all my posts will be like this, I just thought this was a cool thread.

- Vargus
 

BigFred

Neither Big nor Fred, ,
Joined
Apr 10, 2002
Posts
1,188
Are you sure if you can pick the same character twice? Do you have the link of the video of this?

You know, I quoted that from Zaibatsu without looking closely at the video.

It appears they pick someone else at the end.

There's been a huge rise of WWE Divas over the years. Julia's new moves all seem to mimic those seen by the current generation of Divas. Her new "Bridge" move for example is one of Melina's staples at 1min 24secs


Btw, you may want to delete or edit your double post...
 

Vargus

n00b
Joined
Feb 28, 2011
Posts
6
** UPDATE ** I am able to edit my posts now so I have fixed the problems, I will leave the writing below to explain what happened **

Sorry for the double post. According to my 'Posting Rules' located at the bottom of the screen.

I can't do the following

You may not post new threads
You may post replies
You may not post attachments
You may not edit your posts

Having read that I don't think I can delete my second post because I am a new user here at NG.

- Vargus
 
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SPINMASTER X

I AM NOT FRENCHMAN,, I AM A HUMAN BEING!,
20 Year Member
Joined
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Posts
16,953
Spinmaster X, Even though that VF and Tekken are 3d games, do you think they are similar enough to be put into one game? 'currently' aren't

each of the games systems too different from one another?

I know that CVS2 worked, even though the SNK characters were undercut. There still was enough commonalities to make that game happen.

I mean granted that they (I mean Tekken and VF) will have a lot more in common than SF x Tekken or vice versa, however I just get the

feeling that we may need a VF6 or that real shake up that VF needs (in order for the game systems to be marry-able) before this dream

project of Tekken vs VF can be a reality.

They definitely are similar enough to make a crossover game. VF:FS also changed their throw system to where it works the exact same way as Tekken's. The 2 series are closer than they've ever been before in my honest opinion.

Of course the guard button and stance changes could pose problems but I don't think they'd be that big of a problem.
 

SPINMASTER X

I AM NOT FRENCHMAN,, I AM A HUMAN BEING!,
20 Year Member
Joined
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Posts
16,953
More Jun pix

Doesn't quite look like the Jun that I remember.
Z_m.jpg

U_m.jpg


Here's Ogre too
7_m.jpg
 

Reality Check

World Hero
Joined
Feb 6, 2004
Posts
2,312
Edge inducted an interview with Harada about the game
http://www.next-gen.biz/features/the-return-of-tekken-tag-tournament

I love this quote
Harada: "Fighting games are very severe as half of the players will loose automatically. SFIII was almost bringing that to 80 per cent. It was seen as the best 2D fighting could offer but it was very much exclusive to a few. You pay 100 yen to play and loose. That became more and more apparent in the genre and the result was predictable. Tekken survived because it's a game that, in a way, is almost a parody of a fighting game. I was often criticized about that fact when we made Tekken 1 to 3; it was possible to win by just doing silly things on the controls. You could inflict massive damage with just one move, and people who were winning and were then defeated because the other player did such a move felt annoyed. You still find this in Tekken 6 when players were clearly leading the fight but lost because of rage. From a good player’s point of view, this is seen as a potential accident. From a more novice player’s point of view it leaves them the possibility to defeat good players. You may play 20 times and loose 19 but there is still a good chance you win at least once. "
 

Vargus

n00b
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Posts
6
Hi,

Here is some test footage of Jun in TTT2.

5495074471_7630a03b0a.jpg


http://www.youtube.com/watch?feature=player_embedded&v=p7SwPum9SWA

Gee she looks awesome! Love the new animations and the different/new moves she has got.

To BigFred >> from what little you have seen of Jun, do you feel she is different enough (yes, even at this stage) not to get your 'I am just another clone' award.

It really looks like that Jun will be very popular in TTT2.

I can see it now, not only will people think it is weird that Asuka fights more like classic 'Jun' Than the new TTT2 Jun does.

Come'on Namco, Jun is the original, she should play more like the original not the other way around.

In other words Jun should have the more 'original' move set and Asuka should get the variants that TTT2 jun has now that would have made more sense.

They would never do it, even though as while it makes more sense to me, it would confuse most.

Also as popular as Jun will obviously get in TTT2, that 'annoying debate' will go on and on about who is better, who should stay and who should get the boot, Asuka or Jun.

somethings I can see happening due to the popularity, people will get used to playing Jun in this installment and will be wanting here to return to Story Canon Tekken (Tekken 7) and like the rest of the cast in recent years never get the boot.

Regardless of the 'annoying debate' I think everyone should just except it and hope that both stay to keep everyone happy.

I think it would be a good shake up to the story if Jun returned, even if I am using this (as an excuse) to have her back in the character line up from TTT2 and onwards, rather than want to here more story on the character.

- Vargus
 
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