BigFred
Neither Big nor Fred, ,
- Joined
- Apr 10, 2002
- Posts
- 1,188
MCP's last post reminded me why TAG had to change.
"bdc, bdc, bdc, d+4, bdc, bdc, bdc d+1, d+4, bdc bdc bdc"
The game encouraged turtling. When Namco saw how their fighter was being played, they cut down the distance covered by the backdash and introduced walls. Pretty much forcing players to "fight". Unfortunately it turned into a massive poke-fest, but it was a step in the right direction.
Don't get me wrong, I like TAG, but there was a lot of shit that could only be dealt with in one way "BDC". You would have read in the thread about the mind games from a blocked Jin EWGF, your best bet was to force him to whiff, then look for an opening.
A lot of good memories and a lot of frustration. The one thing I learnt from Kenbu (Korean player) to use King effectively you had to partner him with a character with high evasion like Lei or "bdc" and hope for a whiff.



