Playstation Move

Neco_Coneco

Enemy Chaser
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Oct 14, 2004
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Is anyone playing any of the camera enabled games? I am trying eyepet and the camera quality is so awful. I have watched some game play vids on youtube and everyone seems to get decent quality.

I am getting tons of static and the colors seem off. It really looks awful :(

EDIT: Its a lighting issue. This things needs a really bright room to look good. I have a sunken living room with a really high ceiling so its hard to get it really bright. I brought down 2 lamps and most of the static went away. It seems it wants it even brighter though. I may just have to play this in another room
 
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Joined
Oct 6, 2000
Posts
3,221
My biggest issue with guncon is that future rail shooters might be move only. Since I don't have either, I'll prob eventually get a move just for those.

It cracks me up that Time Crisis with the guncon 3 sat on Best Buy shelves rotting forever. Once the last ones finally disappeared, it was suddenly $150 VERY RARE on Ebay.
 

uiengineer

Kasumi Todoh's Training Partner
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so i ended up returning the controller and getting the sports championship bundle. so far it is pretty cool. I tried ping pong and archery so far. I also tried the Tiger woods 11 demo. that was pretty cool, though it will take some getting used to.

my overall opinion is that it is pretty cool and better than Wii, so far. The novelty may wear off, but we'll see.

I'd recommend at least trying it out. As mentioned earlier, the precision is pretty good via the controller and camera.
 

jro

Gonna take a lot
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Today it dawned on me that RE5 Gold comes out of the box with Move support... was way, way too tempted to grab a copy of that when I was at Best Buy to buy The League Season 1.

But I passed, waiting until I officially go to seasonal status at Gamestop ( :emb: ) to get it there for a discount. Anyone played it yet?

Also fairly curious how Racquet Sports is, figure I might as well pick it up since it's sort of cheap, though I doubt there's any way it'll come close to the Table Tennis on Sports Champions.

edit: Tried out the rest of the stuff that I got. The other stuff on Sports Champions is pretty solid, with Bocce and Disc Golf both playing really well, and Beach Volleyball being okay but pretty boring since it's just basically waiting to do a single motion at the right time.

Eyepet is really let down by ultra-sensitive controls that won't register until you're doing exactly what it wants from you, and nothing else. A lot of the game includes no motion controller at all, just uses your hands, and the camera is terrible at picking that up. Like to hatch the thing, you have to match its taps on an egg. It wouldn't recognize my taps just with my hands, had to get out the wand to get enough light for the camera, and even that barely did it. Then, Christ, the very first challenge wouldn't register my "pet him until he lays down and goes to sleep" for anything. First you have to just pet the little dude to get him to stop running around, no problem. But then it says keep doing so until he lays down... no dice, never worked, I tried for 10 minutes and then gave up. And it doesn't give you any feedback at all as to what you're doing wrong. Terrible use of the tech makes for a terrible game that I'll be trading right back in.
 
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uiengineer

Kasumi Todoh's Training Partner
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mini update: i played the Disc Golf..it is pretty cool...and accurate.
 

RevQuixo

Rugal's Panther
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Played Volleyball, Bocce, and table tennis with the wife last night. It all seemed pretty accurate and was fun. Unfortunately, Sports Champion is still a novelty game..but it shows the potential...

Playstation Move Okami plz...
 

GregN

aka The Grinch
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My friend reports that this is sold out everywhere.

Kind of surprising.

Everybody's buying it for Time Crisis
 

BigFred

Neither Big nor Fred, ,
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I can almost guarantee that the new Metal Gear Solid game will be "Move" compatible. The game will actually suit it. One to look forward to at least.
 

Taiso

No, you may not ask what part of Greece I'm from!
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Picked up my Move on Friday and tried out RE 5 with it.

Played very well. I bought parts of the move, the actual controller and the navigation controller to try and recreate the RE 4 Wii experience as much as possible. It's nice that the two pieces are independent of one another so that you don't have that 'nunchuk' wire getting in the way of them.

The Playstation Eye did a great job in capturing my movements and I never really had any problems aiming or shooting. There was a tiny issue where the aim wasn't completely centerd, but I think that has more to do with my gaming environment than anything else-I'm probably too close to the TV due to space constraints.

I'd love to try this on a 65" TV.

The hardware itself seems very durable and well constructed. Neither controller comes with a charging cord, so if you don't have two cords (luckily, I do,) you will take turns charging them.

So far, the only thing I don't like about the hardware is the huge glowing ball on the end of the Move. It's pretty distracting at times, and feels like a pointless gimmick.

I probably won't bother with Heavy Rain, however. I own the game, but it's not something I played for the experience of the controls. Half way through, I realized I didn't care for the QTE at all (I really hate QTE,) but the story was fascinating enough for me to play through once. Asura's Wrath looks like a game in that vein but with more explosive action, so that might be the kind of game it would be fun to flail at.

Anyway, there it is. I'm curious to see if Sony, with the PS3's superior hardware, can find real ways to use the technology to do something interesting with motion control. The Wii's motion control in general doesn't really interest me because the material isn't up my alley, but the PS3's extra muscle could actually result in something more interesting to me. Time will tell, I guess.
 

uiengineer

Kasumi Todoh's Training Partner
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just a couple of notes:
If you don't want to shell out $30 for the navigation controller, you can simply use the DS3 (it may be a little harder to hold on to with one hand, but it is possible).

also, I believe the glowing ball is what the camera uses to track movement. So, though i agree it is kind of annoying, it is not just a gimmick.
 

Taiso

No, you may not ask what part of Greece I'm from!
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RE: The glowing ball:

I still feel, in this day and age, they could have found a better, less distracting way for the Eye to track the controller movement.
 

neo_mao

moest promoenent moember of chat
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My biggest issue with guncon is that future rail shooters might be move only. Since I don't have either, I'll prob eventually get a move just for those.

If they do, they need to make a cradle for it like the wii zapper. playing a shooter with a wand is lame-o :)
 

uiengineer

Kasumi Todoh's Training Partner
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RE: The glowing ball:

I still feel, in this day and age, they could have found a better, less distracting way for the Eye to track the controller movement.

i agree. instead of the ball, they could have used some kind of circular glowing strip around the top of the controller. something...anything. haha
 

fake

Warrior of the Innanet
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For the Guncon thing, I'm pretty sure it can't be used with an HDTV. Just so you know.
 

jro

Gonna take a lot
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For the Guncon thing, I'm pretty sure it can't be used with an HDTV. Just so you know.

Of course it can be used with an HDTV.

Also, anyone played Aragorn's Quest yet? I didn't pick up my reserve, hearing some pretty bad things on it so far.
 
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not sonic

King of Typists,
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RE: The glowing ball:

I still feel, in this day and age, they could have found a better, less distracting way for the Eye to track the controller movement.

different yes but better no.

the only arguably better solution would be magnetic tracking which is really pretty outdated and subject to drift and other problems. not to mention you'd have to set up a device much larger than the eye camera to do it.

you could use a reflective ball instead of a lit one, but that has problems in low light.

infrared could have possibly been an option but then that would sacrifice the augmented reality features of the eye. you could use two cameras but that would end up being a pain to calibrate. the kinect does this but its one device.

for the cost and effectiveness the move offers, there aren't really any other comparable options.

the ability to change the color of the ball can also lend itself to a feedback device which can be interesting.
 

Taiso

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different yes but better no.

I dispute this. There is a way. I am not a controller engineer, but to say that 'a bright, glowing ball at the end of the controller is the best way to achieve motion control with the Playstation Eye' is not something I can believe, even with your dissertation on the subject.

I'm not being stubborn or saying 'you're wrong because I refuse to be corrected on the internet' or anything like that. I just don't believe your explanation considers all the options that are out there (which clearly are beyond my sphere of knowledge.)
 

not sonic

King of Typists,
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i dunno dude. theres only so many ways to do motion tracking.

if we focus specifically on vision based tracking there are a few different ways to do it. computer vision is also a relatively newish field and especially when you consider consumer grade applications for high quality video game experiences. you have to consider a large number of factors; cost, reliability, ease of use, different environments, fidelity, etc.

the only negative of the lit ball aside from possibly aesthetics and battery life, is that it can be potentially distracting.

if it were replaced by a reflective ball then there could be issues with differentiating between player 1 and player 2's controller. the reflective balls could be patterned or colored but the effect wouldn't be as easy to determine as a different bright color. reflective trackers would also be subject to problems in low light.

you can do infrared tracking though. it could essentially be the same design but the ball wouldn't be visibly lit. i do not know if you can easily differentiate between various "colors" of infrared to maintain unique tracking. doing ir tracking though would require an ir filtered camera. most webcams are capable of it but then you wouldn't be able to do the simultaneous stuff like eye pets with one camera. so to maintain the same functionality you're increasing hardware, cost, and processing time (now youre dealing with two separate images) and decreasing ease of use as now the two cameras would need to be calibrated properly.

you can use no trackers like kinect too. but with the current consumer grade technologies and to keep costs low youre looking at lowered fidelity and increased lag and processing time.

of course stuff like kinect is the future but in the mean time to provide an enjoyable play experience (low latency, responsive, etc.) trackers are required to keep costs low and the move is probably optimizes the most possible factors.
 

RevQuixo

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For the Guncon thing, I'm pretty sure it can't be used with an HDTV. Just so you know.

The GunCon3 had sensors that go around the TV to compensate for the inability for non-CRT TVs to capture lightgun shots.
 

fake

Warrior of the Innanet
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The GunCon3 had sensors that go around the TV to compensate for the inability for non-CRT TVs to capture lightgun shots.

Oh, OK. That makes a bit more sense to me.
 

Taiso

No, you may not ask what part of Greece I'm from!
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i dunno dude. theres only so many ways to do motion tracking.

if we focus specifically on vision based tracking there are a few different ways to do it. computer vision is also a relatively newish field and especially when you consider consumer grade applications for high quality video game experiences. you have to consider a large number of factors; cost, reliability, ease of use, different environments, fidelity, etc.

the only negative of the lit ball aside from possibly aesthetics and battery life, is that it can be potentially distracting.

if it were replaced by a reflective ball then there could be issues with differentiating between player 1 and player 2's controller. the reflective balls could be patterned or colored but the effect wouldn't be as easy to determine as a different bright color. reflective trackers would also be subject to problems in low light.

you can do infrared tracking though. it could essentially be the same design but the ball wouldn't be visibly lit. i do not know if you can easily differentiate between various "colors" of infrared to maintain unique tracking. doing ir tracking though would require an ir filtered camera. most webcams are capable of it but then you wouldn't be able to do the simultaneous stuff like eye pets with one camera. so to maintain the same functionality you're increasing hardware, cost, and processing time (now youre dealing with two separate images) and decreasing ease of use as now the two cameras would need to be calibrated properly.

you can use no trackers like kinect too. but with the current consumer grade technologies and to keep costs low youre looking at lowered fidelity and increased lag and processing time.

of course stuff like kinect is the future but in the mean time to provide an enjoyable play experience (low latency, responsive, etc.) trackers are required to keep costs low and the move is probably optimizes the most possible factors.

You seem fairly knowledgable on the subject, so I'll ask you.

How does the Wii do it? Is that some proprietary form of remote recognition? Or is the Playstation Eye, due to its multiple functions, size, technical specifications, etc., unable to 'see' whatever spectrum the Wii sensor is using to track multiple controllers, set up as multiple players, on the same game at the same time?

What is about Move that prevents it from functioning like the Wii? Is it solely patent based, or are there limitations based on the functionality of the Playstation Eye itself?
 
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