Except SS5 SpecialSS 5 and above are a joke.
Low distribution, lack of port, lack of proper emulationwhy no talk of the hyper titles?. They're such amazing games, the atmosphere in warriros rage is incredible.
I look at it and and it has less infinites, more lifebars (->longer matches), bigger cast, a combo engine, rage enhanced moves, rage explosion and Issen.Look at the previous games. Look at the huge leaps 2 made from 1 and 3 made from 2. Now look at 4.
People are already all over it instead of SS3, just look at 2DF rooms, SS3 always has the least amount of people in it, while SS4 the most.If IV was called Samurai Shodown III Special, people would be all over it.
Good joke. Dont forget its also a "how to have big character cast while maintaining superb gameplay balance, and preventing one character from completely dominating the game" demo, unlike other SS games. About fatality demo no comment, on 2DF all those fatality effects (slices in half, etc) are disabled and no one even cares, cause we dont play that game for fatalities.V Special is the worst in the series. The game is just one big fatality demo.

Ok lets count:Also, the backgrounds are flat, lifeless, and there's too few of them.
Many moves stunk in SS IV.
Nako's Slash POW special will never hit anyone in an actual game unleass they're asleep.
They can be comboed into. Kazuki's projectile level 2 and 3 is used to stun opponent and prolong combos. Rasetsu Sogetsu's projectile is his main combo fodder as well, because it stuns opponent when raged. As for Shura Sogetsu's bubble, set it behind opponent (or in front, then teleport behind), Rage Explosion, Issen => Unblockable IssenMany moves stunk in SS IV.
The Kazama brothers' projectiles
That could be simply for balancing purposes. Plus, more difference between Shura/Rasetsu modes (in SS3 both Galfords have command grab, in SS4 only one of them has it). Gaira's are far more different in SS4 as well, etcMany moves stunk in SS IV.
Then there's the truckload of moves that got dropped between SS III and IV (Granted Nako didn't need a projectile in the first place, imo.)
It wasnt the only game with split personalities though4 was my fave due to the split personalities.
Just for your referencedidnt know there was a 5 though unless your talking bout the 3d version...
Actually, Sword Clash Competition was in every game starting from SS1in 4 the the duel button mashing began when both players both attacked at each other with a slash.
Crappy, oversaturated color palettes, animation cuts, moveset cuts, lousy control, dumbed-down commands, an extra-shitty combo system, kludgy "fixes" to SS3's problems instead of addressing the issues and making them work as designed (ie. literally commenting out the dizzy code... you can actually see where it would activate in spots, but the character just gets back up to a normal standing state), less music, fewer stages, no character-specific stages...
And so much less in a game that somehow manages to take up more memory. Garbage.
1 was a great game when it came out, but going back to it now, there isn't much there. Not even supers. It's pretty dull. 2 has stood the test of time the best.
i still love it like i did 15 years ago. I won´t even try to explain. to me its perfect.

I absolutely feel you on this one! there has never been a game that amazed me like Samurai Shodown 1 and there never will be. That is why I don't play it that often, only about once a year, in order to keep the magic alive![]()
It's no secret that SS3 was rushed to market. But the game has something that SS4 has absolutely none of: vision. It absolutely bleeds it. It's clear from the instant the game starts up that the dev team meant to take the series in a new direction and had tons of great ideas, and had they been given enough time to bugfix and tweak, the rest of the game would be just as solid as the art and the music.Lets make it clear. Instead of being a good game, SS3 is a beta-version of good game, a demo if you want. It wasnt completed when it was released (because it was rushed) and thus its gameplay is too raw, and there are things that could be easily fixed but wasnt (like recoveries from hit in the back), which makes that game a parade of infinite combos.
Yes, and people bought tickets to Twilight and Titanic in droves, as well. Popularity is rarely (if ever) a decent measurement of actual quality. SS4 is more popular because it is more accessible, not because it's a better game. Period.People are already all over it instead of SS3, just look at 2DF rooms, SS3 always has the least amount of people in it, while SS4 the most.
You have poor taste, then. The sprites were designed for higher contrast, and it shows. The bright, washed out palettes stick out like a sore thumb, and it looks repulsive.I actually like the colors in IV,
Fire up SS4. Pick a character with a qcf move and a dp move. Walk forward. Then, without letting the stick return to neutral, do qcf+appropriate button. See which move comes out. If it's not the qcf move, that's lousy control. SS3's control was spot-on perfect, with a few exceptions (Genjuro's supers were often tricky to pull off, for instance).controls aren't lousy at all.
The CD combo was a band-aid. Another kludge, made to avoid having to do any real balancing work. It gave everyone a basic close-up combo, even Basara, who had precisely ONE close-up combo in SS3 (and that only belonged to Slash, and only from the back). And for all of their *ahem* work, you still wound up with characters like Slash Sogetsu... and his POWed up full-screen "grinder" projectile.which you either use in a fight or not = more gameplay options, which is great.
Out of curiosity, do you know any adjectives other than "great?" And you don't mind that, with the exceptions of the beach (horrible water animations and all), the burning village, and inside Amakusa's castle, they're all just MUGEN-ish, cobbled together hacks from SS3?I also think that the stages look great and that they are not character-specific doesn't bother me at all, actually the opposite.
Of the series, I have three. SS3, SS2 and Samurai Shodown 64: Warriors Rage (AKA Samurai Spirits 2: Asura Zanmaden).Deuce, which title do you like best?
Out of curiosity, do you know any adjectives other than "great?" And you don't mind that, with the exceptions of the beach (horrible water animations and all), the burning village, and inside Amakusa's castle, they're all just MUGEN-ish, cobbled together hacks from SS3?
The lack of music doesn't bother you? The animation cuts don't bother you? The movelist cuts don't bother you? The idiotic redraw of Gaira to look like Fred Flintstone didn't bother you? Or the Ruru (ROO-ROOOOOOOOO) sisters to look even more childlike?
Oh, I understood you perfectly well. I was asking merely for information's sake.I think my English is good enough considering I am not a native speaker. And even if I use the same adjectives more often than you do, I think you understand quite good what I mean.
If you can appreciate it on its own terms, then more power to you. I just consider the game, in light of all it could/should have been, to be indefensible.I am not saying the game is flawless and perfect, I just love playing it, and I think it is very very far from being garbage.
If you can appreciate it on its own terms, then more power to you. I just consider the game, in light of all it could/should have been, to be indefensible.
Good joke. Dont forget its also a "how to have big character cast while maintaining superb gameplay balance, and preventing one character from completely dominating the game" demo, unlike other SS games. About fatality demo no comment, on 2DF all those fatality effects (slices in half, etc) are disabled and no one even cares, cause we dont play that game for fatalities.
Btw if you like SS5 better, why dont you select Hanzo and try f,hcf+A/B, BC, qcf,u+AB, qcf,u+AB, qcf,u+AB....... And then you can try it in SS5sp![]()
Ok lets count:
SS4 vs mode 5 backgrounds
SSAZ vs mode 7 backgrounds
SS6 vs mode 10 backgrounds
SS64 vs mode 11 backgrounds
SS1/SS3 vs mode 12 backgrounds
Shinsho vs mode 13 backgrounds
SS2/SS5sp vs mode 15 backgrounds
SS5/Sen vs mode 21 background
How in the blue hell SS5sp has too few backgrounds?
SSIV is completely indefensible. It comes up short in every possible category. But some people like it, just like some people like eating mcdonalds and think it's better than anything else out there...
Regardless of anything else, SamSho is the one topic on which Charles and I always seem to be perfectly in sync.
Don't know why everyone seems to be down on 4
Mina can be killed in 2 hits. She has lowest defence rating in game. She isnt even in top tiers of SS5sp (she is high tier). Newbs just freak out because her playstyle concept is different to other characters; vs Mina you should need to catch her like 2 times per round to have her dead.Hmm... have you ever played against Mina? I've never seen a more overpowered character. Her multi-directional projectiles are very annoying and the flying dive stomp does over 50% damage (not that it's all that hard to avoid, but still). WTF.
That doesnt changes the point that our example, Hanzo, can remain invincible for whole round in SS5, but he cant do same in SS5spI never use Hanzo. I'm a heavy Genjuro player.
I can send you ripped sprites of those stages, if you dont believe me.Really? Every time I played V Special in Vs. Mode I seemed to get the same 5-6 stages over and over. I played about 65 rounds in a row with a friend too, and that was my experience.
Mina can be killed in 2 hits. She has lowest defence rating in game. She isnt even in top tiers of SS5sp (she is high tier).
) The Kazama brothers are two characters that deliver! The return of Jubei. The rage explosion, the Issen, Death Ougi, Suicide (what a wonderful feature!) The abilitiy to taunt and put your weapon away, which screams style! SSIV is completely indefensible. It comes up short in every possible category. But some people like it, just like some people like eating mcdonalds and think it's better than anything else out there...
