Why Samurai Sprits 4, damn you why?

judd

n00b
Joined
Dec 9, 2009
Posts
1
4 was my fave due to the split personalities. didnt know there was a 5 though unless your talking bout the 3d version... in 4 the the duel button mashing began when both players both attacked at each other with a slash. Hanzo Hattori ftw!
 

Black Shroud

Mr. Big's Thug
Joined
Jan 9, 2009
Posts
207
Lets make it clear. Instead of being a good game, SS3 is a beta-version of good game, a demo if you want. It wasnt completed when it was released (because it was rushed) and thus its gameplay is too raw, and there are things that could be easily fixed but wasnt (like recoveries from hit in the back), which makes that game a parade of infinite combos.

SS 5 and above are a joke.
Except SS5 Special

why no talk of the hyper titles?. They're such amazing games, the atmosphere in warriros rage is incredible.
Low distribution, lack of port, lack of proper emulation

Look at the previous games. Look at the huge leaps 2 made from 1 and 3 made from 2. Now look at 4.
I look at it and and it has less infinites, more lifebars (->longer matches), bigger cast, a combo engine, rage enhanced moves, rage explosion and Issen.

If IV was called Samurai Shodown III Special, people would be all over it.
People are already all over it instead of SS3, just look at 2DF rooms, SS3 always has the least amount of people in it, while SS4 the most.

V Special is the worst in the series. The game is just one big fatality demo.
Good joke. Dont forget its also a "how to have big character cast while maintaining superb gameplay balance, and preventing one character from completely dominating the game" demo, unlike other SS games. About fatality demo no comment, on 2DF all those fatality effects (slices in half, etc) are disabled and no one even cares, cause we dont play that game for fatalities.

Btw if you like SS5 better, why dont you select Hanzo and try f,hcf+A/B, BC, qcf,u+AB, qcf,u+AB, qcf,u+AB....... And then you can try it in SS5sp :D

Also, the backgrounds are flat, lifeless, and there's too few of them.
Ok lets count:
SS4 vs mode 5 backgrounds
SSAZ vs mode 7 backgrounds
SS6 vs mode 10 backgrounds
SS64 vs mode 11 backgrounds
SS1/SS3 vs mode 12 backgrounds
Shinsho vs mode 13 backgrounds
SS2/SS5sp vs mode 15 backgrounds
SS5/Sen vs mode 21 background

How in the blue hell SS5sp has too few backgrounds?

Many moves stunk in SS IV.
Nako's Slash POW special will never hit anyone in an actual game unleass they're asleep.

That, or if they are still stunned due effects of her combo.

Many moves stunk in SS IV.
The Kazama brothers' projectiles
They can be comboed into. Kazuki's projectile level 2 and 3 is used to stun opponent and prolong combos. Rasetsu Sogetsu's projectile is his main combo fodder as well, because it stuns opponent when raged. As for Shura Sogetsu's bubble, set it behind opponent (or in front, then teleport behind), Rage Explosion, Issen => Unblockable Issen

Many moves stunk in SS IV.
Then there's the truckload of moves that got dropped between SS III and IV (Granted Nako didn't need a projectile in the first place, imo.)
That could be simply for balancing purposes. Plus, more difference between Shura/Rasetsu modes (in SS3 both Galfords have command grab, in SS4 only one of them has it). Gaira's are far more different in SS4 as well, etc

4 was my fave due to the split personalities.
It wasnt the only game with split personalities though

didnt know there was a 5 though unless your talking bout the 3d version...
Just for your reference
1)Samurai Spirits / Samurai Shodown
2)Shin Samurai Spirits: Haohmaru Jigokuhen / Samurai Shodown 2
3)Samurai Spirits: Zankuro Musouken / Samurai Shodown 3
4)Samurai Spirits: Amakusa Kourin / Samurai Shodown 4
5)Samurai Spirits / Samurai Shodown 64
6)Samurai Spirits 2: Asura Zanmaden / Samurai Shodown 64 Warriors Rage
7)Samurai Spirits Shinsho / Samurai Shodown Warriors Rage
8)Samurai Spirits: Zero / Samurai Shodown 5
9)Samurai Spirits: Zero Special / Samurai Shodown 5 Special
10)Samurai Spirits Tenkaichi Kenkakuden / Samurai Shodown 6
11)Samurai Spirits Sen / Samurai Shodown Edge of Destiny

in 4 the the duel button mashing began when both players both attacked at each other with a slash.
Actually, Sword Clash Competition was in every game starting from SS1
 

Professor Denim

Atro Ego
Joined
Oct 15, 2005
Posts
1,628
My love for SS1 will never die. its not just one of my favorite games on the Neo,its also one of my favorites games of all time. 2 its also great. honestly i don´t care for any other after 2. i simply don´t like the direction the series took. no problem. no hard feelings...The Last Blade and Ninja Masters were there for me.
but even so, i do feel that after SS1 and SS2, SS4 is the more fun to play.
The first 2 games have something special, a feel, a kind of old Punk Rock attitude to them.
 

Yao

Quiz Detective
Joined
Dec 6, 2007
Posts
86
Crappy, oversaturated color palettes, animation cuts, moveset cuts, lousy control, dumbed-down commands, an extra-shitty combo system, kludgy "fixes" to SS3's problems instead of addressing the issues and making them work as designed (ie. literally commenting out the dizzy code... you can actually see where it would activate in spots, but the character just gets back up to a normal standing state), less music, fewer stages, no character-specific stages...

And so much less in a game that somehow manages to take up more memory. Garbage.

I actually like the colors in IV, controls aren't lousy at all. I think the combo system is great because you can play very well without using it, but it adds a second, deeper technical level to it, which you either use in a fight or not = more gameplay options, which is great. I also think that the stages look great and that they are not character-specific doesn't bother me at all, actually the opposite. With all the fights taking place in a small area in Japan, it gives the game a nice feeling to it. And to see Amakusa's castle in many stages is great. This adds to the story mode, unlike jumping from Japan to China, to San Francisco etc.

Deuce, which title do you like best?
 

Neo Alec

So Many Posts
No Time
For Games.
25 Year Member
Joined
Dec 7, 2000
Posts
15,831
1 was a great game when it came out, but going back to it now, there isn't much there. Not even supers. It's pretty dull. 2 has stood the test of time the best.
 

Black Shroud

Mr. Big's Thug
Joined
Jan 9, 2009
Posts
207
IMO SS1 and Sen can compete for the place of most empty SS game in terms of gameplay.
Well in SS1 you can at least jump, dash, use projectiles and anti-airs, and everyone has different throw animations. Sen is strictly up-close jugglefest, where you either attempt to do juggle, already do one, or try to defend from being juggled by opponent.
 

Professor Denim

Atro Ego
Joined
Oct 15, 2005
Posts
1,628
1 was a great game when it came out, but going back to it now, there isn't much there. Not even supers. It's pretty dull. 2 has stood the test of time the best.

i still love it like i did 15 years ago. I won´t even try to explain. to me its perfect.
 

Yao

Quiz Detective
Joined
Dec 6, 2007
Posts
86
i still love it like i did 15 years ago. I won´t even try to explain. to me its perfect.

I absolutely feel you on this one! there has never been a game that amazed me like Samurai Shodown 1 and there never will be. That is why I don't play it that often, only about once a year, in order to keep the magic alive :)

I know that this is nostalgia, and from today's point of view SS1 is a "lame old game". Not to me though
 

Professor Denim

Atro Ego
Joined
Oct 15, 2005
Posts
1,628
I absolutely feel you on this one! there has never been a game that amazed me like Samurai Shodown 1 and there never will be. That is why I don't play it that often, only about once a year, in order to keep the magic alive :)

Nice to get some SS1 love in this site for a change. But honestly its not about nostalgia, i really think the game is amazing even today and i do play it very often. In fact and accidentally its the only game that i have more than 1 copy off: 1 SS Jap (AES), 1 SS US (AES) and 1 SS (MVS) with schockbox.SNES and Mega Drive version also.
 

Deuce

Death Before Dishonesty, Logic Above All,
Joined
Feb 13, 2002
Posts
7,454
Lets make it clear. Instead of being a good game, SS3 is a beta-version of good game, a demo if you want. It wasnt completed when it was released (because it was rushed) and thus its gameplay is too raw, and there are things that could be easily fixed but wasnt (like recoveries from hit in the back), which makes that game a parade of infinite combos.
It's no secret that SS3 was rushed to market. But the game has something that SS4 has absolutely none of: vision. It absolutely bleeds it. It's clear from the instant the game starts up that the dev team meant to take the series in a new direction and had tons of great ideas, and had they been given enough time to bugfix and tweak, the rest of the game would be just as solid as the art and the music.

The game was obviously designed around fakeouts. Luring your opponent into making mistakes, and then punishing them. Casual button mashing and tossing out special moves on a whim is sure to get you absolutely destroyed.

Every single problem in SS3 is something that could have been fixed with a rigorous beta test, and I don't doubt that, had this happened, it would be regarded as one of the absolute best fighting games on the Neo, if not of all time. Even with all of its issues, it is a deep game, for those who care to look past the surface. SS4 is oversimplified and shallow, and a sorry excuse for a followup to those of us who were hoping for a game that would actually address the flaws of SS3, rather than trying to turn it into SS2 all over again.

People are already all over it instead of SS3, just look at 2DF rooms, SS3 always has the least amount of people in it, while SS4 the most.
Yes, and people bought tickets to Twilight and Titanic in droves, as well. Popularity is rarely (if ever) a decent measurement of actual quality. SS4 is more popular because it is more accessible, not because it's a better game. Period.

I actually like the colors in IV,
You have poor taste, then. The sprites were designed for higher contrast, and it shows. The bright, washed out palettes stick out like a sore thumb, and it looks repulsive.

controls aren't lousy at all.
Fire up SS4. Pick a character with a qcf move and a dp move. Walk forward. Then, without letting the stick return to neutral, do qcf+appropriate button. See which move comes out. If it's not the qcf move, that's lousy control. SS3's control was spot-on perfect, with a few exceptions (Genjuro's supers were often tricky to pull off, for instance).

which you either use in a fight or not = more gameplay options, which is great.
The CD combo was a band-aid. Another kludge, made to avoid having to do any real balancing work. It gave everyone a basic close-up combo, even Basara, who had precisely ONE close-up combo in SS3 (and that only belonged to Slash, and only from the back). And for all of their *ahem* work, you still wound up with characters like Slash Sogetsu... and his POWed up full-screen "grinder" projectile.

They slowed down the AB switcharound and the AB dodge to the point where they are completely useless, rather than balancing them to be useful without being abusable.

They removed air blocking entirely, instead of making it work... as in, make it function like in Street Fighter Alpha, where you block an attack and cannot retaliate until landing. And if you do block an attack, you drop back to the ground again quickly, rather than drifting. Also, ground-based attacks can't be air-blocked.

Projectile hits from the back no longer have any hit stun... instead, they just send your character irrationally into the air.

I also think that the stages look great and that they are not character-specific doesn't bother me at all, actually the opposite.
Out of curiosity, do you know any adjectives other than "great?" And you don't mind that, with the exceptions of the beach (horrible water animations and all), the burning village, and inside Amakusa's castle, they're all just MUGEN-ish, cobbled together hacks from SS3?

The lack of music doesn't bother you? The animation cuts don't bother you? The movelist cuts don't bother you? The idiotic redraw of Gaira to look like Fred Flintstone didn't bother you? Or the Ruru (ROO-ROOOOOOOOO) sisters to look even more childlike?

Deuce, which title do you like best?
Of the series, I have three. SS3, SS2 and Samurai Shodown 64: Warriors Rage (AKA Samurai Spirits 2: Asura Zanmaden).
 

FairlanePhantom

Mai's Apprentice
Joined
Mar 31, 2007
Posts
1,814
5 Special isn't nearly as bad as some of you are making it sound, you just got excited for fatalities then got bored of them soon after. It plays well, has a good sized cast, and has most aspects of the other games thrown in such as not having to choose between slash and bust again.

Music isn't that great and the backgrounds, besides the battlefield stage at the end, have a way too bright color palette.

I own 5 and never touch it because of the stupid mid boss with the hammer. He makes me not ever want to play the game because of how cheap he is.

Only played the Hyper SS for a few minutes, so I never got a real opinion of it, but the fatalities in that were interesting.

1 still looks good and plays well, there just aren't that many moves. That wouldn't be so bad, it's just that I keep trying to do moves that were implemented yet.

2 still has everything and I have no complaints at all about the game.

3 looks great with the dark backgrounds and larger characters, but the CPU is brutal and I refuse to play the game in VS because of Ukyo and how easy his special is to do repeatedly. Also don't play it so often because Jebei isn't in it.

4 was the first I bought, there are good backgrounds with the exception of a few, and to me it plays well. I like that Jubei's sword catch was improved and could be done like Geese Howard's reversals.


The only game I would come close to calling garbage is the 64 game. It hasn't aged well graphically, and I never really liked 3d fighters anyway. I don't remember the controls being too responsive either.
 

Deuce

Death Before Dishonesty, Logic Above All,
Joined
Feb 13, 2002
Posts
7,454
5 has exactly one good piece of original music, and that's Shogun (Yoshitora's theme).
 

Yao

Quiz Detective
Joined
Dec 6, 2007
Posts
86
Out of curiosity, do you know any adjectives other than "great?" And you don't mind that, with the exceptions of the beach (horrible water animations and all), the burning village, and inside Amakusa's castle, they're all just MUGEN-ish, cobbled together hacks from SS3?

The lack of music doesn't bother you? The animation cuts don't bother you? The movelist cuts don't bother you? The idiotic redraw of Gaira to look like Fred Flintstone didn't bother you? Or the Ruru (ROO-ROOOOOOOOO) sisters to look even more childlike?

I think my English is good enough considering I am not a native speaker. And even if I use the same adjectives more often than you do, I think you understand quite good what I mean.
And yes, I prefer the backgrounds of 4 over the ones in 3. I think they fit the overall atmosphere, which for me is probably the main reason to love SS4. I am not saying the game is flawless and perfect, I just love playing it, and I think it is very very far from being garbage.
 

Deuce

Death Before Dishonesty, Logic Above All,
Joined
Feb 13, 2002
Posts
7,454
I think my English is good enough considering I am not a native speaker. And even if I use the same adjectives more often than you do, I think you understand quite good what I mean.
Oh, I understood you perfectly well. I was asking merely for information's sake.

And "good enough" is a phrase which I will never, ever understand. I get its textbook meaning, but not why anyone would ever settle for it.

I am not saying the game is flawless and perfect, I just love playing it, and I think it is very very far from being garbage.
If you can appreciate it on its own terms, then more power to you. I just consider the game, in light of all it could/should have been, to be indefensible.
 

evil wasabi

The Jongmaster
25 Year Member
Joined
Aug 20, 2000
Posts
60,434
If you can appreciate it on its own terms, then more power to you. I just consider the game, in light of all it could/should have been, to be indefensible.

SSIV is completely indefensible. It comes up short in every possible category. But some people like it, just like some people like eating mcdonalds and think it's better than anything else out there...
 

ki_atsushi

So Many Posts
No Time
For Games.
20 Year Member
Joined
Mar 27, 2005
Posts
23,756
Good joke. Dont forget its also a "how to have big character cast while maintaining superb gameplay balance, and preventing one character from completely dominating the game" demo, unlike other SS games. About fatality demo no comment, on 2DF all those fatality effects (slices in half, etc) are disabled and no one even cares, cause we dont play that game for fatalities.

Hmm... have you ever played against Mina? I've never seen a more overpowered character. Her multi-directional projectiles are very annoying and the flying dive stomp does over 50% damage (not that it's all that hard to avoid, but still). WTF.


Btw if you like SS5 better, why dont you select Hanzo and try f,hcf+A/B, BC, qcf,u+AB, qcf,u+AB, qcf,u+AB....... And then you can try it in SS5sp :D

I never use Hanzo. I'm a heavy Genjuro player.


Ok lets count:
SS4 vs mode 5 backgrounds
SSAZ vs mode 7 backgrounds
SS6 vs mode 10 backgrounds
SS64 vs mode 11 backgrounds
SS1/SS3 vs mode 12 backgrounds
Shinsho vs mode 13 backgrounds
SS2/SS5sp vs mode 15 backgrounds
SS5/Sen vs mode 21 background

How in the blue hell SS5sp has too few backgrounds?

Really? Every time I played V Special in Vs. Mode I seemed to get the same 5-6 stages over and over. I played about 65 rounds in a row with a friend too, and that was my experience.
 

Deuce

Death Before Dishonesty, Logic Above All,
Joined
Feb 13, 2002
Posts
7,454
SSIV is completely indefensible. It comes up short in every possible category. But some people like it, just like some people like eating mcdonalds and think it's better than anything else out there...

Regardless of anything else, SamSho is the one topic on which Charles and I always seem to be perfectly in sync.
 

ki_atsushi

So Many Posts
No Time
For Games.
20 Year Member
Joined
Mar 27, 2005
Posts
23,756
Regardless of anything else, SamSho is the one topic on which Charles and I always seem to be perfectly in sync.

That's because smart people know that Samurai Shodown III is the best.
 

Strider77

Zero's Secretary
Joined
Aug 15, 2006
Posts
151
Don't know why everyone seems to be down on 4

it has less moves for some characters, the presentation is no where near as good, and it introduced that dial a combo engine. 3 also brought those awesome new sprites for the characters and backgrounds that showdown 4 recycled for it's game. then 4 had less backgrounds and music ect. 4 got rid of that perspective shift on the ground when you jumped..... not a big deal but that was kinda cool to me.

it probably helps a lot if you played 3 1st when it was new and 4 wasn't around.

the only thing 4 did really was add more characters, add that dial a combo system and fatalities to it but it's still busted along with the rest of the SS games.

If 3 had 4's character roster and was tweaked as far as broke-ness goes, then I'd easily say it was a better game by alot. They could keep the special moves being enhanced by the pow meter also.

On the other hand I still like 4 b/c of the roster and the dial a combo thing is something new to tinker with ect. I do like 3 and 4 both.... everyone started busting on 3 though and acted like it was some travesty which I never got. I never heard that except from folks until a few years ago online. I think it was mostly from them reading that and also having never played either till both 3 and 4 were old games.

I'm so used to folks saying 3 sucks the worst for no good reason, I'm happy folks are saying 3 ain't so bad. I like 2,3,4 and 5S though all for different reasons. Probably 2 and 3 are my favorites... but 4 and 5S are close in the group.
 
Last edited:

Black Shroud

Mr. Big's Thug
Joined
Jan 9, 2009
Posts
207
Hmm... have you ever played against Mina? I've never seen a more overpowered character. Her multi-directional projectiles are very annoying and the flying dive stomp does over 50% damage (not that it's all that hard to avoid, but still). WTF.
Mina can be killed in 2 hits. She has lowest defence rating in game. She isnt even in top tiers of SS5sp (she is high tier). Newbs just freak out because her playstyle concept is different to other characters; vs Mina you should need to catch her like 2 times per round to have her dead.

I never use Hanzo. I'm a heavy Genjuro player.
That doesnt changes the point that our example, Hanzo, can remain invincible for whole round in SS5, but he cant do same in SS5sp

Really? Every time I played V Special in Vs. Mode I seemed to get the same 5-6 stages over and over. I played about 65 rounds in a row with a friend too, and that was my experience.
I can send you ripped sprites of those stages, if you dont believe me.
 

Deuce

Death Before Dishonesty, Logic Above All,
Joined
Feb 13, 2002
Posts
7,454
Mina can be killed in 2 hits. She has lowest defence rating in game. She isnt even in top tiers of SS5sp (she is high tier).

A low defense rating does the opponent no good if said opponent cannot actually reach her.

You're welcome for the help with those SSRPG images, btw. ;P
 

Yao

Quiz Detective
Joined
Dec 6, 2007
Posts
86
I'd like to know from those of you who prefer 3 over 4, what they think about 5 Special, just out of pure interest.
 

Yao

Quiz Detective
Joined
Dec 6, 2007
Posts
86
...and, don't you think you are a little to harsh with SS4? I mean there are many things the game brought to the table that are awesome in my eyes (Deuce, look I found a new adjective :)) The Kazama brothers are two characters that deliver! The return of Jubei. The rage explosion, the Issen, Death Ougi, Suicide (what a wonderful feature!) The abilitiy to taunt and put your weapon away, which screams style!

Come on guys there must be something you like...
 

Late

Reichsf?rer-Finnland,
20 Year Member
Joined
Nov 22, 2001
Posts
8,348
SSIV is completely indefensible. It comes up short in every possible category. But some people like it, just like some people like eating mcdonalds and think it's better than anything else out there...

The best thing about SSIV is the Japanese home cart insert. It's my rationale for owning the game :D
 
Top