Anyone looking forward to Tekken 6?

ferrarimanf355

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Can someone help me with the Azazel stage in SC? I got past Azazel through dumb luck, and in the moment afterwards, I couldn't get out in time before the pillars fell on me. :help:
 

SPINMASTER X

I AM NOT FRENCHMAN,, I AM A HUMAN BEING!,
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The finals: HotBoyRob from Louisiana(Nina) vs Kong from Mississippi(Paul)
http://www.youtube.com/watch?v=v2cYhfGkL9s

I was on the edge of my seat the whole fuckin time.


Can someone help me with the Azazel stage in SC? I got past Azazel through dumb luck, and in the moment afterwards, I couldn't get out in time before the pillars fell on me. :help:

All I can tell you is to just keep running. If you keep getting beat up up by the guys then make sure you switch to whatever badguy that alisa is fighting that makes things go quicker and it keeps her alive.
 

BigFred

Neither Big nor Fred, ,
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Can someone help me with the Azazel stage in SC? I got past Azazel through dumb luck, and in the moment afterwards, I couldn't get out in time before the pillars fell on me. :help:

You have enough time to dispose the enemies before the pillars fall. Every character has a quick "power hit" which will instantly kill an enemy. Usually D+1+2 or F+1+2. Alternatively, if you can't kill them. Hold L1 (PS3) to manually move your character towards the front and to stop yourself from targetting enemies. Though by this stage in Scenario mode you should already know what your characters quick finishers are...

@ Spin:
Interesting match. The Nina player was using the "Japanese" combo from Tekken 5 days. I couldn't tell if the Paul player was screwing up his just frames or doing it on purpose. There were more f,f+2,1's than f,f+2:1's from the Paul player.

Having said that, many veteran players will duck the 2nd hit of the Just frame version on reaction and launch punish. So some Paul players will refrain from using the Just Frame for this reason. He also missed the "blue sparkles" on his d+4,2:1+2 quite a bit (but that's pretty common). He used d+1+2 way too often as well which is horribly unsafe. I could pick apart his game further but well....

I'm not trying to diss the Paul player here, but you could tell the Nina player was more skilled. Then again tourny conditions usually make you play worse than normal.
 

SPINMASTER X

I AM NOT FRENCHMAN,, I AM A HUMAN BEING!,
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You have enough time to dispose the enemies before the pillars fall. Every character has a quick "power hit" which will instantly kill an enemy. Usually D+1+2 or F+1+2. Alternatively, if you can't kill them. Hold L1 (PS3) to manually move your character towards the front and to stop yourself from targetting enemies. Though by this stage in Scenario mode you should already know what your characters quick finishers are...

@ Spin:
Interesting match. The Nina player was using the "Japanese" combo from Tekken 5 days. I couldn't tell if the Paul player was screwing up his just frames or doing it on purpose. There were more f,f+2,1's than f,f+2:1's from the Paul player.

Having said that, many veteran players will duck the 2nd hit of the Just frame version on reaction and launch punish. So some Paul players will refrain from using the Just Frame for this reason. He also missed the "blue sparkles" on his d+4,2:1+2 quite a bit (but that's pretty common). He used d+1+2 way too often as well which is horribly unsafe. I could pick apart his game further but well....

I'm not trying to diss the Paul player here, but you could tell the Nina player was more skilled. Then again tourny conditions usually make you play worse than normal.

we haven't been to a tourney in a while so everyone was rusty as hell and tourney nerves definitely screwed up our game. He usually get's the just frame blue sparkles though. He wasn't too pleased with himself when he saw the videos. LOL

That Nina player is a mofo though. He's also a pretty sick Baek player as well.
 

Asmoday

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Been playing quite a bit and still only decent with Bruce and Bryan. Barely scratched the tip of this iceberg.
 

IsamuBlue

Formerly Megatron2929
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I keep reading this thread everyday and it pains me that I can't play this great game yet. Christmas can't come soon enough.
 

BigFred

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we haven't been to a tourney in a while so everyone was rusty as hell and tourney nerves definitely screwed up our game. He usually get's the just frame blue sparkles though. He wasn't too pleased with himself when he saw the videos. LOL

That Nina player is a mofo though. He's also a pretty sick Baek player as well.

I know what you mean. My best matches in tourneys are all in exhibition normally.

I've been learning Miguel, Zafina and Julia. I want to learn Yoshimitsu, Dragunov and Ganryu. I'm thinking of dropping King even though I love the look of his new Wall Splat Throw. The only character in the entire cast which I loathe with a passion is Leo. Not very original at all.

My thoughts on the newcomers: -
Miguel - Very easy to use, but also hard to land a juggle starter against those who know him quite well. Aside from that, the character is very strong and his staple juggles can be easily changed to allow for Wall combos.
Current staple:
:downf:+2,1 :downf:+1~:forw:, SAV :downf:+1, :downf:+4,1, :downf:+2,2(B!) Dash :downf:+4,1,1

Zafina - Great character, but I can see why they put her at the bottom of the tier list. Most of her standard launchers can be launch punished on block. She has some great poke strings and TRT stance will go under almost anything including some special mid attacks.
Current staple
:downf:+2, :upf:+1, 1+2(B) :upf:+1, :forw:+2,3 SCR 3+4~:down: This combo ends in Mantis stance for Oki :)
 
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BigTinz

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Got to play this a bit tonight, I really dig the new animation system. The characters seem to flow very well.
 

genjiglove

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I think I'm going to sell my 360 version and get this game on PS3, seems like more of the Tekken scene has that one.
 

SPINMASTER X

I AM NOT FRENCHMAN,, I AM A HUMAN BEING!,
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at the moment I'm starting to get super pissed off and my friends are a bit disappointed in me I think.

In 4 I dropped Mishimas cuz I didn't like the way they played. So I mained Lee Chaolan and vibed really well with the character.

In 5/DR I had to drop Lee and Mishimas again cuz i didn't like the way they played and very very late in the game i picked up Feng Wei cuz I always liked his character design

Now in Tekken 6 as I've explored Feng a lot more I'm finding that he isn't as strong as I thought he was. He's definitely not anywhere close to his strength in 5 and DR. I'm also trying to sidestep like I did in earlier tekken games and I'm finding that this tracking shit is pissing me off more and more and more and now they have moves with that white effect that can't be sidestepped.

It's like the more i play the more things I find that piss me the fuck off. Feng is the only character I care alot about in this game. I like Baek a lot but not enough to main him. A lot of characters I used to use are weird and different and I just can't find any that interest me like Feng does.

I know this is gonna sound crazy but I'm pretty close to giving up tekken again.
 

LWK

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Played 6 for the first time. I use Bob. I'm maining bob. I like that bob.
 

MilkManX

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I have only played Bob a few times but he is fun!

My main right now is Miguel but I also like Paul,Yosh and Raven.

:mr_t:
 

Asmoday

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And my Blu Ray drive crapped out last night. Good times.....

Going to try cleaning the lens before sending it off to Sony and getting charged like $150 to fix it. Hopefully they will even fix mine as its a Japanese system.
 

BigFred

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Now in Tekken 6 as I've explored Feng a lot more I'm finding that he isn't as strong as I thought he was. He's definitely not anywhere close to his strength in 5 and DR. I'm also trying to sidestep like I did in earlier tekken games and I'm finding that this tracking shit is pissing me off more and more and more and now they have moves with that white effect that can't be sidestepped.

Tracking was a big issue in previous Tekken games. I have no complaints about homing moves. Besides they're usually high moves and have to be done at close range to connect.

I guess my biggest complaint in this Tekken is that the risk/reward factor tends to benefit the turtlers. You can easily run into a random hopkick late in the match and lose 3/4 of your health bar or more for 1 mistake and that's without rage. If you get up wrong that's your entire life-bar gone. It seems being a pitbull can get you killed quite quickly.

Feng's game in the past was all about his Oki. In fact his Wake-up games were rated at 5/5. I have no idea how this has changed in 6 however.
 

BigTinz

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OH dear god...what the hell is this bullshit they call a story mode?


Why did they even bother putting that garbage in the game? It's awful!
 

MilkManX

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Yeah I dont care for the story mode myself. I mainly just do the offline ghost mode and then vs when I get to play locally with Loopz or Chunky Lover 53.
 

SPINMASTER X

I AM NOT FRENCHMAN,, I AM A HUMAN BEING!,
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Tracking was a big issue in previous Tekken games. I have no complaints about homing moves. Besides they're usually high moves and have to be done at close range to connect.

I guess my biggest complaint in this Tekken is that the risk/reward factor tends to benefit the turtlers. You can easily run into a random hopkick late in the match and lose 3/4 of your health bar or more for 1 mistake and that's without rage. If you get up wrong that's your entire life-bar gone. It seems being a pitbull can get you killed quite quickly.

Feng's game in the past was all about his Oki. In fact his Wake-up games were rated at 5/5. I have no idea how this has changed in 6 however.

yes tracking was an issue in previous games too but to me it seems like since tag it has gotten worse with each game.

I fully agree with your risk/reward statement. Feng could be a monster in DR but in 6 all I do is get punished. It seems like everytime I attack I get hit or I trade hits. His main punishing tool which is CH b1 then B1+2 is a little harder to pull off this time. His hopkick sucks balls because you literallly have to be about to kiss your opponent's face for it to connect. I could go on and on but I don't feel like it.

Once I get momentum I usually can destroy my opponent but that's the problem, getting the momentum.
 

evil son

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Can someone break down the buttons for me I see the combos you posted up but idk what's hit up and 3 then foward 3...aka I'm a noob when it comes to tekken..I'm using lars now my friend who plays better than me and more experienced in tekken said I should leard how to fight with an easier character then the rest should fall through is this true?
 

SPINMASTER X

I AM NOT FRENCHMAN,, I AM A HUMAN BEING!,
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Can someone break down the buttons for me I see the combos you posted up but idk what's hit up and 3 then foward 3...aka I'm a noob when it comes to tekken..I'm using lars now my friend who plays better than me and more experienced in tekken said I should leard how to fight with an easier character then the rest should fall through is this true?
I started to type out all of the notations but tekken has so fuckin many that I broke down and just decided to copy something from a FAQ

1 = left punch
2 = right punch
3 = left kick
4 = right kick

*-*-*-MOVEMENT CONVENTIONS-*-*-*

f - tap forward once d/f - tap down/forward once
b - tap backwards once d/b - tap down/back once
d - tap down once u/f - tap up/forward once
u - tap up once u/b - tap up/back once

F - Hold stick forward D/F - Hold stick down/forward
B - Hold stick back D/B - Hold stick down/back
D - Hold stick down U/F - Hold stick up/forward
U - Hold stick up U/B - Hold stick up/back

N - Neutral joystick position (Joystick is not touched)
SS - Short Sidestep (u,N or d,N)
QCF - Quarter circle forward (Circle stick from down to forward)
QCB - Quarter circle back (Circle stick from down to back)
HCF - Half circle forward (Circle stick from back to down to forward)
HCB - Half circle back (Circle stick from forward to down to back)


*-*-*-LINKING & SPECIAL CONVENTIONS-*-*-*

+ - Moves must be done together
, - Moves must be done right after the other
~ - Moves must be done IMMEDIATELY after the other
_ - Or (When used between two moves, they are interchangeable)
> - Move following the > has the option of being slightly delayed
: - Move Following the : has to be precision timed to execute (Just Frame)
# - Hold movement before the '#' until the end of string or until N (Neutral)
FC - Do move while in a full-crouched position
WS - Do move While standing up (Returning the stick to neutral from a crouch)
RN - While running (f,f,f or f,F#)
BT - Back turned towards opponent
FD/FT - Lying on the ground Face Down / Feet Towards opponent
FD/FA - " " Face Down / Feet Away from opponent
FU/FT - " " Face Up / Feet Towards opponent
FU/FA - " " Face Up / Feet Away from opponent
CH - Counterhit (Hitting your opponent during their move execution)
Clean - Clean Hit (Hitting your opponent from a very close range)
[] - Brackets surrounding an item indicate an optional output or stance name
() - Parenthesis is to group moves together for easier reading
{} - Curved brackets indicate the buttons needed to break a throw
. - Pause 1/3 a second between button presses (Tenstring timings only)
(B!) - BOUNDING RE-JUGGLE (Sample Juggles only)

*-*-*-ATTACK STATUS CONVENTIONS-*-*-*

*Juggles* - Move knocks opponent into the air, allowing for additional hits
*Stuns* - Opponent will be stunned after the move hits
*Parries* - Move will auto-negate an opponent's incoming attack
*Cancels* - Move can be stopped before execution
*Agaist Wall* - Move must be done with your back against a wall
*Unblockable* - Move cannot be blocked
*BOUNDS* - WHEN MOVE IS USED TO END A JUGGLE, OPPONENT WILL BE RE-JUGGLED UP



yes you could lean towards an easier character but still play who you like.
 

Asmoday

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Can someone break down the buttons for me I see the combos you posted up but idk what's hit up and 3 then foward 3...aka I'm a noob when it comes to tekken..I'm using lars now my friend who plays better than me and more experienced in tekken said I should leard how to fight with an easier character then the rest should fall through is this true?

It can be a lot easier to learn the overall system if you choose a less complex character who can still win. Stay away from characters that have stances and Paul since he has compicated timing on combo finishers if the game feels overwhelming. There are a lot of characters that have a solid simplistic game, but can be played at higher levels of competition as well. I know its cliche and everyone uses him, but Bryan is a good example. He has powerful moves, easy enough combos, speed and a decent high/low mix up. Then when you are accustomed to all that you get to add in his taunt on opponent wake ups for more 50/50 scenarios. I can't even do that worth a shit.
 

BigFred

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There are also naming conventions that are used specifically for each character. In the combo I posted with Zafina

SCR = Scarecrow Stance (3+4) then there are:
MNT = Mantis Stance (d+3+4)
TRT = Tarantula Stance (d+1+2)

then there are certain moves that have been given names as well eg.
Nina
WTF = Wipe The Floor - FC,DF+4

King
JGS = Jaguar Step - 3+4 (hold)
iSW = Instant Shining Wizard - f,f,f+2+4 at close range. In other words you have to buffer the running command right next to your opponent.

Mishima - Kazuya/Heihachi/Jin/Devil Jin etc
EWGF = Electric Wind God Fist - f,N,d,df:2 (it's a just frame, you have to input df and 2 at exactly the same time or you won't get the electric version.) Take note that Kazuya's EWGF is done by f,N,df:2, so it's the easiest.

DEWGF = Dashing Electric Wind God Fist - f,f~f,N,d,df:2 As the name implies. Dash first then input the command

There are so many that I'll probably stop there. Each character has at least 5+ abbreviations
 
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