ferrarimanf355
Bullets QB



- Joined
- Feb 15, 2004
- Posts
- 4,724
Can someone help me with the Azazel stage in SC? I got past Azazel through dumb luck, and in the moment afterwards, I couldn't get out in time before the pillars fell on me. 


Can someone help me with the Azazel stage in SC? I got past Azazel through dumb luck, and in the moment afterwards, I couldn't get out in time before the pillars fell on me.![]()
Can someone help me with the Azazel stage in SC? I got past Azazel through dumb luck, and in the moment afterwards, I couldn't get out in time before the pillars fell on me.![]()
You have enough time to dispose the enemies before the pillars fall. Every character has a quick "power hit" which will instantly kill an enemy. Usually D+1+2 or F+1+2. Alternatively, if you can't kill them. Hold L1 (PS3) to manually move your character towards the front and to stop yourself from targetting enemies. Though by this stage in Scenario mode you should already know what your characters quick finishers are...
@ Spin:
Interesting match. The Nina player was using the "Japanese" combo from Tekken 5 days. I couldn't tell if the Paul player was screwing up his just frames or doing it on purpose. There were more f,f+2,1's than f,f+2:1's from the Paul player.
Having said that, many veteran players will duck the 2nd hit of the Just frame version on reaction and launch punish. So some Paul players will refrain from using the Just Frame for this reason. He also missed the "blue sparkles" on his d+4,2:1+2 quite a bit (but that's pretty common). He used d+1+2 way too often as well which is horribly unsafe. I could pick apart his game further but well....
I'm not trying to diss the Paul player here, but you could tell the Nina player was more skilled. Then again tourny conditions usually make you play worse than normal.
we haven't been to a tourney in a while so everyone was rusty as hell and tourney nerves definitely screwed up our game. He usually get's the just frame blue sparkles though. He wasn't too pleased with himself when he saw the videos. LOL
That Nina player is a mofo though. He's also a pretty sick Baek player as well.
+2,1
+1~
, SAV
+1,
+4,1,
+2,2(B!) Dash
+4,1,1
+2,
+1, 1+2(B)
+1,
+2,3 SCR 3+4~
This combo ends in Mantis stance for Oki 
Now in Tekken 6 as I've explored Feng a lot more I'm finding that he isn't as strong as I thought he was. He's definitely not anywhere close to his strength in 5 and DR. I'm also trying to sidestep like I did in earlier tekken games and I'm finding that this tracking shit is pissing me off more and more and more and now they have moves with that white effect that can't be sidestepped.
Tracking was a big issue in previous Tekken games. I have no complaints about homing moves. Besides they're usually high moves and have to be done at close range to connect.
I guess my biggest complaint in this Tekken is that the risk/reward factor tends to benefit the turtlers. You can easily run into a random hopkick late in the match and lose 3/4 of your health bar or more for 1 mistake and that's without rage. If you get up wrong that's your entire life-bar gone. It seems being a pitbull can get you killed quite quickly.
Feng's game in the past was all about his Oki. In fact his Wake-up games were rated at 5/5. I have no idea how this has changed in 6 however.

I started to type out all of the notations but tekken has so fuckin many that I broke down and just decided to copy something from a FAQCan someone break down the buttons for me I see the combos you posted up but idk what's hit up and 3 then foward 3...aka I'm a noob when it comes to tekken..I'm using lars now my friend who plays better than me and more experienced in tekken said I should leard how to fight with an easier character then the rest should fall through is this true?
Can someone break down the buttons for me I see the combos you posted up but idk what's hit up and 3 then foward 3...aka I'm a noob when it comes to tekken..I'm using lars now my friend who plays better than me and more experienced in tekken said I should leard how to fight with an easier character then the rest should fall through is this true?
Are you from Neutral Shining Wizard Australia?iSW = Instant Shining Wizard - f,f,f+2+4 at close range. In other words you have