I agree. I'm probably nowhere near as good as you at SF4 but anytime I'm playing it I just wish I was playing ST or something. Its an interesting game and I think newer revisions will make it a lot more enjoyable but for now it just hasn't clicked with me.
I'm nothing amazing, I know the engine. The problem with SFIV is it reinvents stuff that was perfectly fine, and no matter who says what, I'll never compare it to a masterpiece like st ever. I just can't stand how rotten certain uphill counter matches are. I am not even a person to care that much about a counter match, because I can develop a gameplan, the problem with IV, is its SOO easy to adapt to things, the better character ends up ontop a good chunk of the time because of this. I've played people who've put way more time into matches then I do, and I use a character that counters that person, and a lot of the time they can't even beat a simple poking game with certain characters. Idealism like this sort of fuels the Abel vs Gief thread I made, because it puts right into view that SFIV isn't a fighter like other fighters. There are some basic rules that can't be defeated at all, no matter how long you play. To win matches vs experts with counter characters is beyond a fun challenge, it requires playing the game in a more 50/50 style manner and its annoying.
IE a really minor example; fighting a true sagat with balrog.
I can't jump because of sRH or his far fRH, neutral far jFP only stuffs that maybe once before the player won't allow it again, so the rest of the match I gotta be perfectly on point, turn punching through projectiles, which only works so long, because it'll be a 'come to me match', which is really rough vs sagat. A sagat who won't throw a projectile at the wrong range when rog can counter it with FP headbutt is the one to worry about. This is just a fraction of things, there is still all the footsie range thats another nightmare entirely.
At the end of the day my biggest gripe is the loss of jump advance attack strategy, which was even better in 3S WITH the fucking parry, because jumping is so easy to see in IV.
To really shine in IV, you gotta just quit your day job, because a lot of people would like to think because the execution is pretty simple that they are good, but whats truly good is putting in 5 hours a day 5 days a week at a strong competition arcade.
I just don't like SFIV enough to play a million routines with my characters, because match ups require different play styles that take A LOT of time out of your day through play experiece to form. The basic rules are beastly, and since everyone knows the basics, there is extreme limitation to what you can do creatively. The game has this evening factor to it, and I think capcom did that intentionally so that people who beast on others with one character will end up playing matches that are designed to end it. We gotta look at this game as a game designed to bring back old players, and give the less experienced a chance, but once everyone old school learned those basics, the guys without those mindsets have zero chance at winning, because those vets can switch their games very quickly, the new dudes just don't have all that experience.
SFIV is great, because its deep and requires a lot of time, but over all I just don't find it fun to play, I miss the really intense stuff from 3S, because that game really felt like something unique and awesome, and doing years of that then going to a game thats like CVS2, aka SFIV really can't be that fun for me.