New version of Street Fighter 4 coming soon, maybe

hanafuda

Dr. Brown's Time Machine Mechanic
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Inevitable, but if they think they can repeat the home sales success then I think it will be another misjudgement by Capcom. The nostalgia factor won't be there this time.
 

hanafuda

Dr. Brown's Time Machine Mechanic
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Gouken is a dull design, but better than Seth...
 

LWK

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I'd much rather have a completely different SF game, I really don't wanna do another few years of this same game in a meta form. I could spend hours going over reasons and things in SFIV. The game is pretty good, but I really wouldn't mind if ultra's just went away completely in favor of the older stock super style game. I'm to biased from Alpha 2.

No need for lobbies. I really just want them to update the main game with character music themes, I'd even be willing to pay 10 bucks for a patch that'd allow that.
 

SonGohan

Made of Wood
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I guess people wanted Gouken dressed as a pirate or something.
 

LWK

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It really isn't broken, I agree. Its a very annoying game to learn though because when you understand how to really play it, its like the least fun. Its weird, I wish I cared more, but when I start to level up, I just stop playing and do other things, my passion is weak with it. With 3S and A2, hell, even ST, I always had more fun playing em, and I'm a better A2 and 3S player by miles compared to my blanka/rog of IV.
 

genjiglove

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It really isn't broken, I agree. Its a very annoying game to learn though because when you understand how to really play it, its like the least fun. Its weird, I wish I cared more, but when I start to level up, I just stop playing and do other things, my passion is weak with it. With 3S and A2, hell, even ST, I always had more fun playing em, and I'm a better A2 and 3S player by miles compared to my blanka/rog of IV.

I agree. I'm probably nowhere near as good as you at SF4 but anytime I'm playing it I just wish I was playing ST or something. Its an interesting game and I think newer revisions will make it a lot more enjoyable but for now it just hasn't clicked with me.
 

kernow

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I don't consider myself good at any fighters, just capable or intermediate, but after all these years I still can't put ST down and I'm still finding stuff out about it now, its definitely my favourite fighter. I know a lot of people prefer 3S but it just makes me feel dumb playing it. I can have fun with it though.
 

marsteam

, Typey McTypes-a-Lot,
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... I really wouldn't mind if ultra's just went away completely in favor of the older stock super style game. I'm to biased from Alpha 2.

AMEN! scgon and I have been playing Zero 2 the past year, once a week like clockwork, 3 hours min. every time, and the mind games we play with gaining super level or lack thereof are far more satisfying than getting smacked around just to build revenge meter. The thought that an Alpha Counter or Custom Combo (let alone Super) is looming is just much more strategic than using a stock for EX golden moves.

Would SF4 play better if the Super bar filled up faster?
 

galfordo

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I'd love to see Urien, Q, and maybe Oro, but I just don't think they would mesh with the game.

Makoto would rock though and Dudley would be nice, here's hoping.
 

Tron

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Great and i just picked up a used copy of SFIV on the (PS3) recently,grumble.....Though if the next version has all the characters unlock maybe.The other being i wouldn't mind seeing a few fighters added such as dudley or alex from SF3.
 

LWK

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I agree. I'm probably nowhere near as good as you at SF4 but anytime I'm playing it I just wish I was playing ST or something. Its an interesting game and I think newer revisions will make it a lot more enjoyable but for now it just hasn't clicked with me.

I'm nothing amazing, I know the engine. The problem with SFIV is it reinvents stuff that was perfectly fine, and no matter who says what, I'll never compare it to a masterpiece like st ever. I just can't stand how rotten certain uphill counter matches are. I am not even a person to care that much about a counter match, because I can develop a gameplan, the problem with IV, is its SOO easy to adapt to things, the better character ends up ontop a good chunk of the time because of this. I've played people who've put way more time into matches then I do, and I use a character that counters that person, and a lot of the time they can't even beat a simple poking game with certain characters. Idealism like this sort of fuels the Abel vs Gief thread I made, because it puts right into view that SFIV isn't a fighter like other fighters. There are some basic rules that can't be defeated at all, no matter how long you play. To win matches vs experts with counter characters is beyond a fun challenge, it requires playing the game in a more 50/50 style manner and its annoying.

IE a really minor example; fighting a true sagat with balrog.

I can't jump because of sRH or his far fRH, neutral far jFP only stuffs that maybe once before the player won't allow it again, so the rest of the match I gotta be perfectly on point, turn punching through projectiles, which only works so long, because it'll be a 'come to me match', which is really rough vs sagat. A sagat who won't throw a projectile at the wrong range when rog can counter it with FP headbutt is the one to worry about. This is just a fraction of things, there is still all the footsie range thats another nightmare entirely.

At the end of the day my biggest gripe is the loss of jump advance attack strategy, which was even better in 3S WITH the fucking parry, because jumping is so easy to see in IV.

To really shine in IV, you gotta just quit your day job, because a lot of people would like to think because the execution is pretty simple that they are good, but whats truly good is putting in 5 hours a day 5 days a week at a strong competition arcade.

I just don't like SFIV enough to play a million routines with my characters, because match ups require different play styles that take A LOT of time out of your day through play experiece to form. The basic rules are beastly, and since everyone knows the basics, there is extreme limitation to what you can do creatively. The game has this evening factor to it, and I think capcom did that intentionally so that people who beast on others with one character will end up playing matches that are designed to end it. We gotta look at this game as a game designed to bring back old players, and give the less experienced a chance, but once everyone old school learned those basics, the guys without those mindsets have zero chance at winning, because those vets can switch their games very quickly, the new dudes just don't have all that experience.

SFIV is great, because its deep and requires a lot of time, but over all I just don't find it fun to play, I miss the really intense stuff from 3S, because that game really felt like something unique and awesome, and doing years of that then going to a game thats like CVS2, aka SFIV really can't be that fun for me.
 
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SonGohan

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I think Ultras should have like a 10 second timer or something. They should burn out like Samurai Shodown meters.
 

LWK

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What annoys me is that they can't be beaten by pokes. I hate when i'm locking down some scrub with corner stuff with rog, and he'll randomly toss out and ultra, its not like I'll lose, but why the hell should they have that priority?

sfiv really has to be one of the most annoying major fighters ever.
 

SPINMASTER X

I AM NOT FRENCHMAN,, I AM A HUMAN BEING!,
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of all those new characters listed, 4 of them are characters that I use A LOT. So if this is true then Capcom totally has my attention. A friend of mine told me this earlier today and I didn't believe him fully though. It sounds too good to be true. Now if they could just fix those ugly ass character models.
 

SPINMASTER X

I AM NOT FRENCHMAN,, I AM A HUMAN BEING!,
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everything LWK says in regards to SF4 is the mo'fuckin troof.
 

Zenimus

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I will not be buying any version of SF4 unless all of the following characters are added :

Karin
Ingrid
Sodom
Rolento
Q
Remy

YES!!

I don't know about the other 5, but Karin is one of my favorites. She needs to be in another SF game.

I thought I remember some poll awhile back about possible characters in a SF4 update, and Karin was one of the top picks.
 

OrochiEddie

Kobaïa Is De Hündïn
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What annoys me is that they can't be beaten by pokes. I hate when i'm locking down some scrub with corner stuff with rog, and he'll randomly toss out and ultra, its not like I'll lose, but why the hell should they have that priority?

sfiv really has to be one of the most annoying major fighters ever.

Some of them can. Dalhsiem has 0 invincibility frames on his ultra, right before 'Rogs final hit on his ultra you can sneak in yours if you have been blocking, Ryu's has minimal if at all any invincibility.

Most Ultras are pretty awful, 'Rogs is amazing and way too safe (as awesome as it is and even with said issue), Sagats is so fast, but most are just a mess. I've learned to use Fuerte's to its full potential, but even still it only works as a counter and can be poked out of mid air. Hell since most ultras are a cutscene that require the first hit to be nailed, their priority is nil.




Also Gouken looks like how he looked when EGM ran that April Fools page on him back in the 90's.
 

Kunai

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SFIV's lack of block stun is the reason why you see combos that would go uninterrupted in previous SF games get stuffed in this one. Viper has that problem, where she has a bread-and-butter combo of crouching MP into MP Thunder Knuckle. Let's say a Honda player sees this coming... they can do Ultra right before Viper does MP Thunder Knuckle and nail her. I believe even a regular Torpedo will hit her out of it. You can also DP through this combo with shotos.

It doesn't help that there's easier ways to do special moves in the game... like doing DF, DF instead of F, D, DF. That's how a lot of people who play Ryu or Sagat get opportunities to interrupt a blockstring, do a Focus Attack Dash Cancel into Ultra.

Also, there is a disadvantage for charge characters in this game, mainly because of the difficulty linking Ultras during combos. There are some charge characters that can link into Ultra fairly well (Dictator and Chun Li), but they don't have nearly as many options to link as the others. I hope they will fix that in the upcoming version.

I think there were too many disparaging mismatches in this game that was hard to overcome if you were not an uber-elite player. I have had my problems Viper vs. Zangief... all he needs to do is knock you down and you are down 1/2 your lifebar at least. Viper vs Honda is a nightmare because most of Honda's moves are safe against her. I hope they balance it a tad so that it's not so one-sided.

I'm excited about any update to this game. I would love to play Ibuki again, but I fear she may be either too good or she may be nerfed dramatically. She definitely fits the 3S engine, but I don't know about SFIV. If there were no parries in 3S, Ibuki would be hard to deal with IMO, and there's none of that (at least currently) in SFIV.

And yeah, no Karin in SFIV would be a letdown. Cool original character I wouldn't mind trying again in this type of game.
 
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OrochiEddie

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It doesn't help that there's easier ways to do special moves in the game... like doing DF, DF instead of F, D, DF. That's how a lot of people who play Ryu or Sagat get opportunities to interrupt a blockstring, do a Focus Attack Dash Cancel into Ultra.

Also, there is a disadvantage for charge characters in this game, mainly because of the difficulty linking Ultras during combos. There are some charge characters that can link into Ultra fairly well (Dictator and Chun Li), but they don't have nearly as many options to link as the others. I hope they will fix that in the upcoming version.

Ryu's Ultra deals so little damage that it doesn't really matter if you can combo into it. The best feasible combo is an EX Shoryuken -> Cancel -> Ultra and it doesn't hit very hard. Chun-li has a solid combo into ultra, but the timing is not easy at all. Bisons (Dictator) ultra has such awful wind up, I'm not sure which combo you are referring to unless you just mean Focusing into it. The only real application I've found for it is punishing jumping game since its properties are wacky. If you hit someone in the air they'll instantly get glued to the ground and be mowed through, it works, but isn't that great.

Bison has so many interesting capabilities in IV, his psycho crusher is beyond awful, but his head stomp has wild anti-air properties and his scissor kick is insanely fast. He's definitely different than old versions
 

OrochiEddie

Kobaïa Is De Hündïn
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Not to mention his EX Headstomp does stupid damage.

True, but it still suffers from random missing and funny shit like that. Its a solid move, but its unpredictability makes it a gamble. However, it has weird priority that you would never expect.
 
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