NG.com board game thread

NeoSneth

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im with ya there bro.
space is limited in my downtown apt, so i have to organize this shit out of everything.

the problem is I keep buying. I have one (formerly) walk in closet that is literally a 3D tetris game.
 

NeoSneth

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double posting here. for page topness

does anyone know how active Mordheim and Necromunda are?
Skirmish based games in the warhammer and 40k universe. sounds like what i am looking for. I remember necromunda from 10+ yrs ago, and it was popular.
 
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Duf, any interest in these two new games from FFG?

Middle-Earth Quest
Warhammer: Chaos In The Old World

I've taken a good look at both those and decided I'm going to buy them both, I'm pretty sure my group would like them. I'm thinking hard about getting Runebound: Second Edition as well. I love these types of fantasy adventure games.

I'm really starting to believe FFG is the best game publisher/designers around. Especially for American games, they can't be beat. Everything I've played from them so far has been enjoyable, if not awesome.
 

Lagduf

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FFG is top notch.

I'm not interested in Chaos in the Old World, but I am interested in Middle Earth Quest. I've been eagerly awaiting this ever since they announced it years ago.

I need to sit down with the rulebook and give it look over to see if it's something i'd like, but i'm sure i'll enjoy it.

Have you played War of the Ring? It's published by FFG in the USA but was developed by Nexus. Those guys over at Nexus are awesome and I love the relationship they have with FFG.

I am interested in Warhammer: Invasion.

Christian Peterson, the founder and CEO of FFG just appears to have impeccable business sense. The business relationships he has fostered with various other companies is simply fantastic.

FFG has access to some extremely lucrative licenses: Lord of the Rings, Warhammer Fantasy, Warhammer 40K, etc. Not to mention they've also reprinted some other Games Workshop stuff and updated other games (Arkham Horror, Fury of Dracula.]

I really hope FFG is able to do a 40K boardgame.

At Gencon they said they would be releasing to large "coffin" sized games later this year, both yet unannounced.
 

Lagduf

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SPACE. HULK. THURSDAY.

I am excited.

Oh, also - Have you look in to Battlestar Galactica from FFG?

It is really a great, great, great multiplayer experience.

FFG has taken another IP and not only make a great game, but one that oozes with the theme of the show. You don't have to be a fan of the show to enjoy the game either!
 

Lagduf

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Never watched BSG, so I have no interest in the game. Neither does any of my crew.

I got the game before ever actually seeing BSG.

It's a great "who is the traitor in our midst/who can i trust?" type of game.
 

NeoSneth

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yeah. the BSG xpack sold out on day one at gencon i recall. I watched people play, but i didn't like how it tied in with the show.
 

Lagduf

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Space Hulk is here :buttrock:

Let me just say this:

It's a production rivaling anything FFG has done in recent years.

Very thick cardboard counters and tiles for the modular board.

Full color rulebook and Mission book with fluff/background material.

The miniatures included are, of course, top notch.

They're snap together, however, they're composed of multiple pieces. The terminators really put those included in Assault on Black Reach to shame. Each Terminator, including the Librarian has his own individual sculpt complete with lots of Blood Angel Specific icons.

The Genestealers are great too.

I'd love to be able to pay $$$ to get more Sprues of these guys so I could use them in 40K.

Just a great production all around.

Shame it's so pricey, but then again the FFG coffin box stuff is in the $90 range these days...but at least you can get those at online discounters.

Of note: if you want to base the Terminators on 40mm bases (so they can be "legal" in 40k) then they wont fit very well on the Space Hulk game board.

I believe the rules are primarily first ed though they've added a few new things that also came in the expansions. Again, i'm not totally sure as this is my first time with Space Hulk.

There is now an overwatch type action called Guard which works like Overwatch except for close combat attacks only.

Couple different weapons in this too: Thunder Hammers, Storm Shields, Power Swords, Heavy Flamer, Assault Cannon, Lightning Claws, chainfist, and a Force Axe.

The Librarian can use Psychic powers.
 

Lagduf

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Although I will note that, the miniatures are citadel miniatures so some work is required when assembling them. Obviously you have to cut the three pieces that comprise each terminator off the sprue, but you'll have to a do a little cleanup work with an Xacto or file (or both.)

I don't like the ways the arms fit on. It's just very well engineered given how tight the fit is and how fragile the pegs are (plus they're at a stupid angle.) Terminators look damn good though. Damn good.
 

NeoSneth

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pics!

how long does it take to play this game. 2 player games usually dont work well when they are long.
 
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Went to an FLGS in South Bend tonight and tried out Chaos In The Old World (a Warhammer board game). It's an area control game for 3-4 players. Each player represents an Endbringer of some sort that uses minions and cards to control territories, with the ultimate goal to ruin lands (and earn VPs). The theme really resembles any thing based on the Cthulu mythos, with everything being doom, end times, and the occult.

Each endbringer has special abilities and his own set of chaos cards to draw from, each specific to that character. Gameplay basically consists of drawing an event card that affects the gameboard to start, then each player draws a couple of chaos cards from his/her pile. Then in succession each player takes his turn spending a predetermined amount of action points one action at a time around the board until everyone runs out of action points. It takes APs to place minions and to play your chaos cards.

After all APs are used up, battle is conducted with spaces that have warrior class minions in them, with any modifiers. Then the area control scoring takes place at the end of the turn (every turn). That's just a quick overview, and missing alot of things.

After the game, my group was undecided on whether it was worth a purchase. I would definitely play it again, but I'm not sure on if I want to buy it or not. The components are really nice, of course being a FFG product. I was surprised though at how tiny the miniatures are in this, and some of them were already broken in the set we played. This would be a game I'd buy if it went on sale, say $25. Or maybe in a trade.

I also played a 6 player game of Shadows Over Camelot. This was really fun, and was a first time for me. It was too easy though because there was no Traitor involved.
 

Lagduf

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pics!

how long does it take to play this game. 2 player games usually dont work well when they are long.

A game isn't going on too long if everone is having fun. Although I'm aware some people would rather do other things then spend extensive amount of times on games. I've no problem with longer games so long as they remain engaging.

Space Hulk is fairly simple, as all of GW's board games are.

BGG lists a playing time of 60minutes.

You can see pictures of the game on the GW website, but they've painted the figures.

The terminators are molded in red plastic and the genestealers are molded in blue plastic.

@Gunstar - I've been reading some good things about Middle Earth Quest. I might have to get it.

I'm just not interested in Chaos in the Old World at all. Playing as one of the four Chaos gods in the Warhammer Fantasy universe doesn't sound so engaging. I'm sure it's not a bad game but neither the theme or gameplay are jumping out at me.

I need to read some reviews on the Warhammer: Invasion LCG.
 
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NeoSneth

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60 minutes is about right.

with 2 player games, if on person knows they are losing, it's usually a busted game and they throw a fit.
 

BlackSpy

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It's the familier problem of the runaway winner - except in a two player game there isn't even a battle for second and third; it becomes processional.

No good game should have runaway winners, and nobody should want to keep playing a two player game after it became clear who won.
 

Lagduf

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It's the familier problem of the runaway winner - except in a two player game there isn't even a battle for second and third; it becomes processional.

No good game should have runaway winners, and nobody should want to keep playing a two player game after it became clear who won.

I agree.

A runaway winner is usually the result of poor game design or extremely poor play on the hand of the other play.

Although, towards the end of a game if it's clear one person will win (and can't be beat) we just call it quits and consider him the victor.
 

Lagduf

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BUMP

GMT puts up for Pre-Order "Labyrinth" a game being described as a post 9/11 Twilight Struggle.

I will be following the development of this title, particularly for it's controversy but mostly because Twilight Struggle is the best game I've ever played. Definitely looks interesting.

Anyway, I ordered some new stuff:

Warhammer: Invasion LCG
Conflict of Heroes: Storms of Steel - Kursk 1943
Command & Colors: Ancients Expansion #4: Imperial Rome
Command & Colors: Ancients Expansion #5: Epic Ancients 2

I was going to order FFG's Call of Cthulu LCG until they released the Warhammer: Invasion LCG, which has a more appealing theme to me. I really like CCG's except for the collectible aspect of course (although, opening a pack of cards in hopes of getting a good rare is fun.) An LCG is basically a CCG except they released "fixed" expansions a couple of times a year. So instead of dropping a ton of cash on new packs of an expansion you just spend $10-15 on a new deck.

Conflict of Heroes is great, and this new game has the new ruleset. Apparently some streamlining has been done since the first game. It'll be interesting to see what's been done.

Commands and Colors is great, and I believe these are most likely the final two expansions for the series - which I mostly am getting for collection purposes :emb: since Richard Borg is now working on Commands and Colors: Napoleon which I will also invariably purchase.
 
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Also, we've formed a pretty sizable gaming group that meets twice a month for all day gaming sessions. It's been very successful, with about 20 regulars and we play from noon to midnight every second Saturday. I think it's kinda cool to see so many people playing board games, and there's actually some decent looking girls that are part of the group too.
 

Lagduf

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How do you like Steam?

Have you played Age of Steam or Railroad Tycoon?

Currently I'm waiting for the release of:

Conflict of Heroes: Price of Honour

It's an expansion for the Conflict of Heroes game system featuring battles on the Polish Front in 1939. So we get some good early war stuff and I personally playing as the Polish in '39. Good old defiant Poland. Love those motherfuckers.

Anyway, Conflict of Heroes is still my #1 favorite WW2 Tactical wargame series/system for its accessibility, ease of play, and high production values all while keeping a nice amount of historical flavor.

Hopefully some of the other expansions will come out later this year.
 
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Only got to play Steam once so far, and I haven't played the other railroad games to compare it. But I like it, however one thing that all the players in our single game complained about was the double sided track tiles, which made for a very tedious searching process for the proper track. The board artwork and components are top notch though. It's a good game, it was just lengthened by the endless searching for that correct piece of track you needed.

I loved the income system which seemed daunting at first because you have to borrow so much money right away, but after you've developed your economic engine a bit and you actually start generating a positive cash flow, the game really kicks into a new gear.

The action tile selection is great too, and it doubles as a turn order system. The better action tile you choose, the later on the turn order you'll get. Nice and balanced trade off there. The game also accommodates 6 players, and I will certainly push for this to get to the table at the next group meeting.
 

bokmeow

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Picked up this antique from some estate's moving sale today — they had accumulated over half a decade of stuffs. Lots of old Parker Brother staples that are still in print, but this one from an indie really caught my attention 'cos of theme and its artistic direction:

IMG_1062.JPG


Board Game Geek said:
Originally published in 1961 as Broker by the Spencer-Murray Corporation of Swarthmore, Pennsylvania.

I have no idea what that stack of PIT cards is doing in there — it doesn't belong to this game, but I managed to pit it up pfhor pfhree 'cos it was in the box with the rest.

Evidently a German company now holds the copyright since 1967, and has published 9 revised editions since:

http://www.boardgamegeek.com/boardgame/2947/broker
 

Lagduf

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Neat, I love old games.

I currently have a couple "older" games.

1 from the early 80s, one from the 70s, one from the 50's and my sister found me a copy of that young kids game called "Cootie" from 1949!

I love the art direction on older titles.
 

lithy

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So lately I've seriously been considering building a Catan board. My board is played so much it is starting to be a pain to keep together.

I had thought I could just buy a piece of plexi and lay it over top to keep everything in place but that doesn't sound as cool.

So I was thinking of something in the vein of train set scenery. Foam topography mounted to plywood type stuff.

Is this something people have done Duf? Any examples or short How To's for a newb.
 
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