NG.com board game thread

Joined
Oct 3, 2001
Posts
3,583
I'm currently eyeballing 3 more Euro games:

- Stone Age
- Small World
- Caylus

There's a board game event this Saturday at a local FLGS, so I plan to try these out if they have an open copy. They have a lot of open games, but I don't know about Small World since that's pretty new.
 

trebormills

Quiz Detective
Joined
May 17, 2009
Posts
83
This thread is dedicated to Kernow.

As some of you know, i'm really into boardgames - but more specifically what many call "hobby board games" - meaning stuff you generally can't find at places like Wal-Mart, Target, K-Mart, etc. You'll have to venture to a local game store (comic shops are a good place to start looking) or hit up some online retailers.

Anyway, I just thought i'd show you people what games I have, since well this site is full of collectors and this is what I "collect."

I only have two pics, but for each game i've included a link to its Boardgamegeek (BGG) entry. BGG is sort of a board game wiki/board game bbs. It's often considered to be the #1 boardgame site on the net. It's certainly a useful site to find out about games.

An Image of my Games Published by Fantasy Flight Games (FFG)

Games in the above image:


Descent is a dungeon crawl, Tide of Iron is low complexity squad level tactical WW2 game, and War of the Ring is probably the definitive LotR boardgame (IMO). Descent and Tide of Iron were developed by FFG, while War of the Ring was merely published by them (Originaly an Italian design IIRC)

An Image of the Rest of my Games (most of them)

Games in the above image:
  • Railroad Tycoon - Actually a great game, despite carrying a big name license.
  • Sid Meier's Civilization - Not a very good game (what you'd expect from most licensed products)
  • Panzer Grenadier: Eastern Front - A platoon level tactical ww2 combat game
  • Beyond Valor - The first module of the Advanced Squad Leader series. Pretty much the definitive WW2 squad level tactical combat game. Not for the feint of heart.
  • Nexus Ops - A light wargame where human corporations battle each other for control of resources on an alien planet. Really fun.
  • Settlers of Catan - It's on XBL, try it yourself. Essentially a resource gathering/trading/building game. Best with 4 players.
  • Ambush! - An older solitare (1 player) tactical ww2 combat game.
  • Middle Earth CCG - One deck from my favorite CCG.

Games not pictured:


The next three games I want to buy are:

  • 1870 - an economics game about railroading, part of the "18xx Series."
  • Hive - an abstract strategy game about bugs.
  • Proteus - a very cool and very cheap chess variant.

Hive can be played for free online at: Hive Mania - You'll have to read the rules first, but it's pretty simple.

Places to buy boardgames online:


These are just some of the game retailers i frequent, check board game prices for many others.

So there you go.

Sorry I don't collect anything cool like transformers, anime, NGH home carts, or other bullshit from japan. My collection is small, there are guys on the BGG with over 1500 games.

I'm going to being playing Descent later today, so i'll get some pics of the game setup later.

-Lagduf0


What no Carcassonne, Argicola. Puerta Rico, Command and Colors Ancients, ASl, Settlers??

18xx ??? thought about it but cant get all excited about train games...hear its good
 

Lagduf

2>X
20 Year Member
Joined
Dec 25, 2002
Posts
51,317
What no Carcassonne, Argicola. Puerta Rico, Command and Colors Ancients, ASl, Settlers??

18xx ??? thought about it but cant get all excited about train games...hear its good

:annoyed:

So you read the first page of the thread and assume since I started it i've acquired no other games?

:oh_no:

I have Carcassone, owned Agricola but traded it for Titan, not interested in Puerto Rico, I own Command and Colors: Ancients, plus every expansion (might be awhile before I get the next two when they come out), I own the ASL Rulebook and Beyond Valor (and owned ASL SK#2 at one point), and I have a copy of Settlers. ASL is too complicated for me, only because I don't have an opponent who is dedicated enough to sit down and learn it with me. I don't want to teach someone ASL, I want someone to learn it with me. I have a slew of other wargames anyway, and i've sort of found that I like medium complexity wargames best, especially at the tactical level (where things start to get ridiculous in terms of 'simulation') ASL is probably about the most complex of game that I could handle. Anything after that is too much work, and ASL itself is a bit much.

I hear 18xx is good. I've read up on it a lot and ultimately decided not to buy because it's too long for the people I played games with. I instead own Railroad Tycoon and Rails of Europe. If some reprinted 1830 i'd buy it instantly.

I'd like to get the new version of Age of Steam by Martin Wallace called Steam.

Trains are fun because it's about building and economics in most cases. A lot of the 18XX games are mostly about manipulating the ingame stock market.
 

trebormills

Quiz Detective
Joined
May 17, 2009
Posts
83
:
I'd like to get the new version of Age of Steam by Martin Wallace called Steam.

Trains are fun because it's about building and economics in most cases. A lot of the 18XX games are mostly about manipulating the ingame stock market.


BGG rules!!! I assume you had a look at board games with scott??

I think CCA is awesome (not so keen on Battlelore..buts its all good)
I am getting into ASL but it makes your head hurt sometimes...played a 5 turn game...only took 3 hours ;-)
I do loads of minis wargaming...did 6mm WW2 last night in fact
Oops I just flashed my geek

Nice selection your building!

Must admit keep looking at them thar train games...maybe have to try one rather than just muck about with xbox arcade trial
 
Joined
Oct 3, 2001
Posts
3,583
Yo duf!, Look what I just bought!
41Q7Z72-b8L._SL500_AA251_.jpg


Read some great stuff about this series, and I needed a REAL solitaire game. I can't wait to get this.
 

Lagduf

2>X
20 Year Member
Joined
Dec 25, 2002
Posts
51,317
BGG rules!!! I assume you had a look at board games with scott??

I think CCA is awesome (not so keen on Battlelore..buts its all good)
I am getting into ASL but it makes your head hurt sometimes...played a 5 turn game...only took 3 hours ;-)
I do loads of minis wargaming...did 6mm WW2 last night in fact
Oops I just flashed my geek

Nice selection your building!

Must admit keep looking at them thar train games...maybe have to try one rather than just muck about with xbox arcade trial

Ticket to Ride is a set collection game, not a train game. It has a train theme, for sure.

I don't do much miniature wargaming.

I prefer board wargaming.
 

Lagduf

2>X
20 Year Member
Joined
Dec 25, 2002
Posts
51,317
Yo duf!, Look what I just bought!
41Q7Z72-b8L._SL500_AA251_.jpg


Read some great stuff about this series, and I needed a REAL solitaire game. I can't wait to get this.

I own Field Commander: Rommel. I thought it was a little simplistic, but fun. I think i'd like FC: Alexander better based on what i've seen.
 
Joined
Oct 3, 2001
Posts
3,583
I own Field Commander: Rommel. I thought it was a little simplistic, but fun. I think i'd like FC: Alexander better based on what i've seen.

Are the boards cardboard or are they just paper? I kind of don't really know what the quality of the components are. The tiles and chits look like the standard nice thick cardboard with vinyl coating, but I couldn't get a good look at the maps.
 

Lagduf

2>X
20 Year Member
Joined
Dec 25, 2002
Posts
51,317
DVG is a very small outfit.

You have to understand he is dealing with production runs that are probably in the low thousands.

Traditional wargames are a niche within a niche hobby.

Those who complain about the quality of wargames just don't get it. The target audience usually prefers more content (in terms of more maps, scenarios, playing pieces, etc) over higher quality components.

The maps, at least in FC:R are made of gloss paper (like a poster.) Most companies put out maps of at least this quality. I only have one map that i would describe as of lower quality. A lot of companies are moving to putting maps out on a thicker cardstock (similar to cardboard on a cereal box, maybe a tad thicker). I have a lot of games that play on boards like this.

The counters (the playing pieces) in FC: R are fairly standard for a wargame. I forget if they're 1/2" or 5/8" but I will note that printing on them is pretty good. It's unusual in that appears the images are printed on a clear gloss sheet which is then glued/applied over to the cardboard sheet. Thats a little different from how other companies do it.

Get an Xacto blade or other Razor to cut the counters off the sheet.

A lot of people complain about counters, but they're the most functional way to display a lot of information.

Overall i'd say the quality of DVG's stuff is good, considering the size of his outfit. It isn't quite as polished as a company like MMP or GMT, but you can tell he is doing his best.

Probably the best produced wargame out today is Conflict of Heroes, but you don't get a lot of stuff and you pay for it. Conflict of Heroes features thick counters (think Carcassone title thick) and it has mounted map boards (like the gameboards in monopoly, sorry, etc)

You get what you pay for though, and it's a great game. I'm looking forward to the next release in the series.

Back in the day Avalon Hill used to be able to put out high quality wargames because they were owned by Monarch (IIRC), a printing company - so they could do all their stuff in house, and very cheaply.
 
Last edited:

Lagduf

2>X
20 Year Member
Joined
Dec 25, 2002
Posts
51,317
And the #1 wargame rule:

Get a piece of plexiglass that will fit on your kitchen table.

Put your maps underneath it.

Boom.

Now the quality doesn't matter and you don't have to worry about damage coming to your maps if you spill anything.

Plus since the maps aren't mounted, this will help to keep it in place so it wont slide around.

Most maps aren't larger than 24" x 36" unless you start to get in some monster games.

I think the maps in FC: R are 11" x 17."
 
Joined
Oct 3, 2001
Posts
3,583
thanks for the tip. I have some unused poster frames that have that plexiglass which would be perfect.
 

Lagduf

2>X
20 Year Member
Joined
Dec 25, 2002
Posts
51,317
Yeah, those work great too.

I think I was using 1/8" or 1/4" plexi because it was heavier.
 

Lagduf

2>X
20 Year Member
Joined
Dec 25, 2002
Posts
51,317
Hey good news duf, according to this review, FC: Alexander comes with 11" x 17" mounted-board maps! Awesome, can't wait to get this.

Nice, looks like they stepped up their game so to speak.

Not surprising given the popularity of the first game and its ease of play.

You might want to take a look at GMT's Twilight Struggle.

Such a wonderful game, especially for the history buff.
 
Joined
Oct 3, 2001
Posts
3,583
Field Commander: Alexander

Ok, played a handful of games, and thought I'd share my impressions:

When I first got the game in the mail, I was already happy with the physical weight when I picked it up. It really felt like it was packed with gaming goodness. Inside there are 4 game boards, each with a different battlefield map that contain key battle sights and cities Alexander of Macedon encountered in his short life. There's a single counter sheet containing tons of different things including Persian, Indian, Southern Greek and Alexanders army forces.

There's a pretty nice full color instruction booklet, and a single battlefield log sheet that I already photocopied. The instructions are very clear and concise, and they contain little bits here and there of historical data on Alexander, but if you've read ANYTHING on the man, you won't learn anything here, they're just flavorful to give context on the battles and the battle system I think.

First, for each map, all the map instructions, including the setup instructions are on the map itself. As well as detailed turn sequence orders. I like this. I like this alot, I can reference everything right in front of me. I really haven't had to refer to the instruction booklet very often. There are some things that you have to refer to the book for, such as Prophecies and Insights (which are bonus counters for Alexander), but for the most part, the game flows pretty smoothly thanks to the very convenient map insets.

Alexanders Army is represented on the map by a counter of the same name. I like this too, a single counter for an entire army. Your actual army is contained on your battlefield log. There, you have all your individual army forces sorted out.

All the stuff for the enemy is done with a 6-sided die roll. Depending on what you roll during certain phases, you'll add enemy forces to particular regions, or suffer hits to your army, or lose gold etc... Combat is also resolved with the single 6-sider. All this is simply explained in the manual, and was easily understood by me, someone who isn't really in to war games.

Obviously the game has a heavy theme, and this comes through in many ways other than location and time period. For instance, when you win a battle, you can choose to either Raze or Govern the territory. Razing gets you a big lump of Gold, while Governing gets you less gold, but you receive the gold every turn. You can also build Cities and Temples in lands Alexander ends his turn in, which makes sense considering he created cities all over his expanding empire. These give you victory points and other bonuses.

You can also complete Prophecies which will 'Glorify' Alexander, and thus make him more powerful, as well as give you more options in battle.

It all comes together very well for me. I enjoy being Alexander, as I think the game elements really do convey such a feeling. You'll face his famous foes such as Darius III, King Porus of India, and the Theban Sacred Band at Charonea. You also get to partake in the infamous seige at Tyre, where you'll build a mole, launch Seige Ship attacks, and suffer hits from the Tyrian Warships which will destroy your mole and damage your transport galleys.

I'm finding that each map takes about 1 hour to complete, which is just perfect for me. Although, even after an hour, I'm not left with a feeling that I'm glad it's over with. In fact, the game is really very intriguing and exciting the entire time. So, overall I'm happy with the components, the game itself, and the game length. I'd say it's a pretty awesome solitaire game duf, you should seriously consider it.
 

Lagduf

2>X
20 Year Member
Joined
Dec 25, 2002
Posts
51,317
Thanks for the review!

Sounds like I would like it better than Field Commander: Rommel.
 
Joined
Oct 3, 2001
Posts
3,583
Another mechanic I like is the 'Battle Plans' counters for each side. At the start of any battle, the enemy gets 1 battle plan counter for each force in the territory, and Alexander gets a specific amount of Battle Plans depending on how big or 'glorified' he is. They do different things like give attack bonus to Infantry units, or deploy extra forces, and even raid your Gold reserves to deplete them a little. They make each battle a dynamic contest that injects loads of variety every single battle.

Sometimes you don't even have to fight. If you're army is significantly larger than the enemy's, you can attempt to Intimidate them into surrendering to you. It's not as lucrative as far as bonuses go, but you also don't suffer any casualties when you succeed. It's a nice feeling when you can scare an opposition force so much they just give up the city to you without a fight.
 

Lagduf

2>X
20 Year Member
Joined
Dec 25, 2002
Posts
51,317
FC: Rommel also has battle plans.

In FC: R you the enemies Battle Plans are revealed to you and then you can choose your own (I forget how you determine how many you get.) It is a neat little system. Sometimes the enemies battle plans are devastating though.

I've played FC: R where the enemies battle plans remain hidden and you "reveal" them after you have revealed your own.

Does FC: Alexander have a number of different victory conditions for each campaign? They sort of act as different "difficulties" or simply tell you how well you did in the campaign (compared to the historical event).

In unrelated news I just discovered probably the best comic book/game store i've ever been too. It's called A-1 Comics and it's about 15 miles from my house down the interstate (so it's a pretty quick drive when not during rush hour.)

Holy shit I was floored by the professionalism, extremely good lighting (seriously, whats up with all these dark greasy nasty comic shops?). It actually looks like a business unlike A LOT of shadier, nastier comic shops i've been in.

They have a shit ton of comics, a decent miniatures section (Games Workshop, Privateer Press, Reaper, etc), a decent Board Game selection too. I mean, when I saw Combat Commander: Europe, War Galley, and other GMT titles (Wargames in a mainstream store!?!?!) I almost shit myself. Lots of Euros too. Lots of stuff I recognized (And wanted to pick up!)

They're having a killer sale next thursday too on some stuff I want. I'll be back for sure.

You have any good local shops in your area Gunstar?

I really liked my old game store in MO because the guy there was a Professional who worked hard over a number of years to continually expand his business, but this blows his store out of the water. It's like a day and night difference, and leagues beyond the usual trash that passes itself off as comic/game store.

So i'm pretty excited about finally being in an area with a good store.

Anyway, I picked up some Warhammer stuff, but also picked up a board game that i've wanted for some time:

Classic Battletech Introductory Box Set

While this game does uses miniatures you have to assemble for the playing pieces it is a board game by virtue of the fact all the action takes place on a paper map.

It's what i'd call a "Hobby" Board Game - these are games that usually have nice playing pieces akin to miniatures from tabletop games but play out on a board, examples would be: Blood Bowl, Space Hulk, and uhh..well thats all I can think of at the moment. Games Workshop used to put out a bunch of awesome stuff like this back in the day.

Anyway, except at least some preliminary thoughts on the game soon. I haven't even opened the box yet.
 
Joined
Oct 3, 2001
Posts
3,583
Yes, FC:Alexander has 'Campaign Options' on each map, up to 4 different options which you can choose to add or not. Each one will give you a set amount of extra victory points when you finish the map. The more VP's an option gives you, the tougher the challenge it is.

For instance on the map of Issus, I chose to use the Wide Plain option (+5 VP), all it did was add two random forces at Issus at the beginning of the campaign. Since I had an 'Insight' counter (that I purchased the campaign previous) that made it so an army couldn't attack on the first round of a battle, it didn't bother me for Darius III to have a couple extra forces.

There are a couple good game stores in my area, and they are clean and professional. Must be a Missouri thing about the grime. ;) Fantasy Games has shit tons of miniatures for 40k, almost too much. I wish they'd dedicate more space to Euro games, but even then, they've got the BGG top 100 for the most part in stock. But, they charge full retail. Now I don't mind that, and I've bought quite a few games recently from them, but I'm done with them. I haven't been shown any appreciation whatsoever for my business. In this economy, I expect a thank you when I spend hundreds of dollars at your establishment. I'm sick of the owners attitude there, for some reason I don't think he likes me. Oh well, I'm going to buy my games online from now on.

I started today by purchasing 4 games from an online game shop and paid half as much as I would have spent at the FLGS:

-Doom: The Boardgame
-Caylus
-A Castle For All Seasons
-Thebes
 

Lagduf

2>X
20 Year Member
Joined
Dec 25, 2002
Posts
51,317
Yes, FC:Alexander has 'Campaign Options' on each map, up to 4 different options which you can choose to add or not. Each one will give you a set amount of extra victory points when you finish the map. The more VP's an option gives you, the tougher the challenge it is.

For instance on the map of Issus, I chose to use the Wide Plain option (+5 VP), all it did was add two random forces at Issus at the beginning of the campaign. Since I had an 'Insight' counter (that I purchased the campaign previous) that made it so an army couldn't attack on the first round of a battle, it didn't bother me for Darius III to have a couple extra forces.

There are a couple good game stores in my area, and they are clean and professional. Must be a Missouri thing about the grime. ;) Fantasy Games has shit tons of miniatures for 40k, almost too much. I wish they'd dedicate more space to Euro games, but even then, they've got the BGG top 100 for the most part in stock. But, they charge full retail. Now I don't mind that, and I've bought quite a few games recently from them, but I'm done with them. I haven't been shown any appreciation whatsoever for my business. In this economy, I expect a thank you when I spend hundreds of dollars at your establishment. I'm sick of the owners attitude there, for some reason I don't think he likes me. Oh well, I'm going to buy my games online from now on.

I started today by purchasing 4 games from an online game shop and paid half as much as I would have spent at the FLGS:

-Doom: The Boardgame
-Caylus
-A Castle For All Seasons
-Thebes

Nice purchases. I hear Doom is fun, but TOUGH on the marines (As one would expect.) I'd like to try Doom, but i've heavily invested in Descent already and i'm planning on picking up Space Hulk when it is rereleased later this year (possibly). Space Hulk I think will satisfy my desire for Armored Marines vs Hordes of deadly monsters.

I haven't heard of A Castle For All Seasons. Whats that about?

On the topic of comic/games stores i've found that especially with comic book stores they only carry games that will have a crossover appeal with people who read comics and play stuff like Magic, or D&D because those along with other CCG/Collectible games are consistent sellers. They usually aren't into Euro or othergenres of games - maybe the occasional American styled game (Stuff like Doom, Arkham Horror, etc)

I've just been to a lot of comic book stores that don't take their business seriously. They're ran by guys who mean well, might know a lot about comics, but know next to nothing about running a legitimate business. I hear the story a lot online.

As much as I like to support a Local Game Store...I still get the bulk of my stuff online these days. Especially Warhammer which is ungodly expensive.

Although, this new store will definitely be used on some impulse purchases i'm sure.

I eyed a copy of Formula De for some time while I was there.
 
Joined
Oct 3, 2001
Posts
3,583
A Castle For All Seasons is a resource gathering game, where players compete to build the King's castle, and ultimately win favor enough to live there (the winner). The board's artwork is absolutely fantastic. I haven't actually played this game yet, but from the description, I'd say it's similar to Stone Age, but a touch more complicated. I don't know, we'll see soon enough.

Let me tell you something about Formula D/De. I've quickly grown tired of this game. I no longer recommend it. Why? Well, the game accommodates 10. My play group is max 4, but normally 2 and 3 players. Formula D is better with more players, but I've found it to be weak with anything less than 6. It was only really interesting when we played a 4 player game with 2 cars each. It accommodates 10 players because it really really needs that many people to be enjoyable, and I just will never have that amount of people here, and 2 cars each is kind of annoying if you play that way.

It's also embarrassingly simple. Roll and move. Roll and move. Yeah, the components are some of the best I've ever seen, possibly THE BEST. However, that just makes for an expensive, simple game. Once I got over the exquisite presentation, and the fun of playing with the gear shifter, and the cool custom dice, I started to see the actual game for what it is, a simple roll and move marathon. I've already set up a trade at BGG for my track pack expansion I bought for a copy of Dominion. Looking to trade my Formula D base set for either Memoir 44, or Talisman revised 4th edition.
 

Lagduf

2>X
20 Year Member
Joined
Dec 25, 2002
Posts
51,317
A Castle For All Seasons is a resource gathering game, where players compete to build the King's castle, and ultimately win favor enough to live there (the winner). The board's artwork is absolutely fantastic. I haven't actually played this game yet, but from the description, I'd say it's similar to Stone Age, but a touch more complicated. I don't know, we'll see soon enough.

Let me tell you something about Formula D/De. I've quickly grown tired of this game. I no longer recommend it. Why? Well, the game accommodates 10. My play group is max 4, but normally 2 and 3 players. Formula D is better with more players, but I've found it to be weak with anything less than 6. It was only really interesting when we played a 4 player game with 2 cars each. It accommodates 10 players because it really really needs that many people to be enjoyable, and I just will never have that amount of people here, and 2 cars each is kind of annoying if you play that way.

It's also embarrassingly simple. Roll and move. Roll and move. Yeah, the components are some of the best I've ever seen, possibly THE BEST. However, that just makes for an expensive, simple game. Once I got over the exquisite presentation, and the fun of playing with the gear shifter, and the cool custom dice, I started to see the actual game for what it is, a simple roll and move marathon. I've already set up a trade at BGG for my track pack expansion I bought for a copy of Dominion. Looking to trade my Formula D base set for either Memoir 44, or Talisman revised 4th edition.

Do you play with the ruleset that takes in to account wear points and such?
 
Joined
Oct 3, 2001
Posts
3,583
Do you play with the ruleset that takes in to account wear points and such?

Yes. Wear points are part of the normal rule set. There are optional rules for weather and tires, but all that does is add more dice rolls, or modify dice rolls.
 

Lagduf

2>X
20 Year Member
Joined
Dec 25, 2002
Posts
51,317
Yes. Wear points are part of the normal rule set. There are optional rules for weather and tires, but all that does is add more dice rolls, or modify dice rolls.

I still really want to try Formula De :crying:

I have heard it takes too long for what it is and it doesn't exactly invoke any sense of racing or speed.

I thought it might be interesting as a game since it's essentially about risk management (wear points, deciding what speed to go) with a little bit of pushing your luck type dice rolling.
 
Top