Field Commander: Alexander
Ok, played a handful of games, and thought I'd share my impressions:
When I first got the game in the mail, I was already happy with the physical weight when I picked it up. It really felt like it was packed with gaming goodness. Inside there are 4 game boards, each with a different battlefield map that contain key battle sights and cities Alexander of Macedon encountered in his short life. There's a single counter sheet containing tons of different things including Persian, Indian, Southern Greek and Alexanders army forces.
There's a pretty nice full color instruction booklet, and a single battlefield log sheet that I already photocopied. The instructions are very clear and concise, and they contain little bits here and there of historical data on Alexander, but if you've read ANYTHING on the man, you won't learn anything here, they're just flavorful to give context on the battles and the battle system I think.
First, for each map, all the map instructions, including the setup instructions are on the map itself. As well as detailed turn sequence orders. I like this. I like this alot, I can reference everything right in front of me. I really haven't had to refer to the instruction booklet very often. There are some things that you have to refer to the book for, such as Prophecies and Insights (which are bonus counters for Alexander), but for the most part, the game flows pretty smoothly thanks to the very convenient map insets.
Alexanders Army is represented on the map by a counter of the same name. I like this too, a single counter for an entire army. Your actual army is contained on your battlefield log. There, you have all your individual army forces sorted out.
All the stuff for the enemy is done with a 6-sided die roll. Depending on what you roll during certain phases, you'll add enemy forces to particular regions, or suffer hits to your army, or lose gold etc... Combat is also resolved with the single 6-sider. All this is simply explained in the manual, and was easily understood by me, someone who isn't really in to war games.
Obviously the game has a heavy theme, and this comes through in many ways other than location and time period. For instance, when you win a battle, you can choose to either Raze or Govern the territory. Razing gets you a big lump of Gold, while Governing gets you less gold, but you receive the gold every turn. You can also build Cities and Temples in lands Alexander ends his turn in, which makes sense considering he created cities all over his expanding empire. These give you victory points and other bonuses.
You can also complete Prophecies which will 'Glorify' Alexander, and thus make him more powerful, as well as give you more options in battle.
It all comes together very well for me. I enjoy being Alexander, as I think the game elements really do convey such a feeling. You'll face his famous foes such as Darius III, King Porus of India, and the Theban Sacred Band at Charonea. You also get to partake in the infamous seige at Tyre, where you'll build a mole, launch Seige Ship attacks, and suffer hits from the Tyrian Warships which will destroy your mole and damage your transport galleys.
I'm finding that each map takes about 1 hour to complete, which is just perfect for me. Although, even after an hour, I'm not left with a feeling that I'm glad it's over with. In fact, the game is really very intriguing and exciting the entire time. So, overall I'm happy with the components, the game itself, and the game length. I'd say it's a pretty awesome solitaire game duf, you should seriously consider it.