cdoty
n00b

- Joined
- Feb 18, 2005
- Posts
- 47
Superfamifreak said:If the world was to end, only Neo joysticks would survive, they're THAT tough!!!
As long as they are kept away from a Metal Slug.
Superfamifreak said:If the world was to end, only Neo joysticks would survive, they're THAT tough!!!
Nightmare Tony said:Kernow, Forever did remmeber right. If you have a schematic to any Neo geo system, it will have Alpha Denshi on it, along with their head wildman, Eiji Fukatsu. The system he actually did as a full board previously, first starting with a game called Battlefield (renamed to Time Soldiers). Romstar had the board redone also as Sky Soldiers and Gold Medalist. Sky Adventure also used the same system.
Nightmare Tony said:As a general rule, graphic systems of the time used a background graphics, text and sprite graphics. Eiji instead used the sprites as tiles for the background, making programming and circuit design a tad simpler.
J0e Musashi said:If you put more than one of the same cart in a multislot it will only boot the first one.
You MADE me look.. wtf is a Sacher torte. Here, https://shop.sacher.com/sacher/SacherShop/index.jsp NICE!! Now.. what'dya say about tha games?MKL said:"correct" you say? When it comes to linguistic matters being normative often leads to misguided conclusions...
Considering it's a name of Indo-European origin (ultimately going back to Old Greek), I fail to see how some cats belonging to a totally different linguistic family and with a manifestly poor command of English (or any other I.-E. languages for that matter) are supposed to establish the 'correct' pronunciation of those I.-E. words for us native Indo-European speakers.
The obvious truth is that since the lexemes "Neo" and "Geo" are independently found in a variety of Indo-European languages (Italian, German, English, French, etc.) their pronunciation will be language-specific, i.e. different in the different languages. Therefore, the upshot is that there can be no universal pronunciation of "Neo Geo": the Italian, German, English, French (etc.) ones all have reason to exist.
On the other hand, one might ask whether the alleged Japanese pronunciation has real linguistic grounds or simply originated from the ignorance of the speakers (e.g. note how Italians pronounce "X-Files"). For instance, one should check whether or not the lexemes "Neo" and "Geo" are present, as borrowings, in Japanese (I mean quite apart from the SNK system) and whether or not they have the pronunciation you suggested above. This means that you'd also have to adduce a phonetic rationale underlying the different pronunciation of "-e-" in the two words by Japanese speakers.
Needless to say, if you come up with a motivation like "they made it, hence their pronuciation must be the correct one" don't expect me to find it satisfactory...
Bullshit, it seems you have forgotten Aero Fighters and the Arm Wrestling from Fatal Fury.cdoty said:As long as they are kept away from a Metal Slug.
Yeah I saw that when I wasn't to familiar with all the Neo Library, so I wasn't aware that it was in fact a neo game. I do remember thinking the game was like a Bust-a-Move, but better. I love trackball games!!Clear Paper said:Well... a little on topic, there's a little orange pot near the Sony CXA1145 video encoder chip that will allow you to fiddle with the bleed.
Anyone seen a Pop N Bounce running with a trackwheel?
oh hum...
I'm sure I've noticed it before and wasn't surprised, since censorship on the AES doesn't follow any hard-and-fast rule, especially if the game isn't from SNK. There are really only a few givens: Samurai Shodown and Metal Slug will have white blood, and The Last Blade games will follow most of the same rules as Samurai. Other than that, the few differences on other games are small and scattered.Princess-Isabel said:did you guys know that Ninja Masters for AES is not censored?
I have a us deck and game has blood and everything(no uni bios installed) pretty cool actually ^^
cdoty said:The Alpha68k (name from MAME) is more than likely an early version of the Neo Geo hardware. This can be verified by looking at the games in MAME. Alpha68k games are 256x224 using 2048 colors. The Neo Geo is 320x224 using 4096 colors.
Agree with Wasabi - your info is the best. It's really nice that you still remember this stuff fondly, as I'm sure many of the others just thought of it as a regular job or forget about it.Nightmare Tony said:SNK never designed the Neo Geo hardware system. Eiji Fukatsu himself designed it as an improved version of his 68K system. It features the essential sprite tiling system compressed into 3 chips, a scalar table in ROM function and a redone sound system as well as cartridge interface.
Dandy-J said:Moving on... In the U.S., the King Of Fighters '95 was ported to the PlayStation but the superior (due to ram cart) Sega Saturn version was not. However, there was a PAL port of KOF '95 that was released by none other than Sega themselves. Though for some reason KOF '95 was the only one in the series to make it to this region.![]()
Kiken said:This is a common mistake. The cart included with KOF 95 for the Saturn was a proprietary ROM cart. It contained actual game data that was specific to KOF 95.
Don't mind him he just likes to correct people left and right although he isn't 100% most of the time.Dandy-J said:What does this have to do with my post about the PAL version?
Dandy-J said:....other than the blood removal of certain SNK games at the time, in the King Of Fighters for the US Neo-Geo CD, Mai's boobies do not bouncy-bouncy. However, this "feature" was accessible with a code which was at the high score screen, press A and D on controller 1 simultaneously as you press B and C on controller 2, this code also made the blood appear.
On the show Nick Arcade, they had a last resort machine, But it wasn't an mvs.