Nintendo mint prints more money (profits up 77%) [2 good articles w/ Feb sales chart]

aria

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April 26, 2007
Nintendo Profits Up 77 Pct. on Wii Sales
By THE ASSOCIATED PRESS
http://www.nytimes.com/aponline/technology/AP-Earns-Japan-Nintendo.html
Filed at 2:17 p.m. ET

TOKYO (AP) -- Booming sales of the popular Wii and DS game machines lifted Nintendo Co.'s earnings 77 percent for the latest fiscal year, showing that the Japanese maker is holding its own against bigger rivals Sony and Microsoft.

Nintendo reported group net profit of 174.29 billion yen ($1.47 billion) in the year through March, up dramatically from 98.38 billion yen a year earlier.

Sales soared 90 percent to 966.53 billion yen ($8.13 billion) from 509.25 billion yen in the previous year, powered by brisk sales of its handheld DS machine and its wand-wielding Wii console, the Kyoto-based maker said in a release.

With its ''Wiimote'' -- a motion-sensitive, wrist-mounted remote control wand that is used as a sword, tennis racket or fishing rod depending on the game -- the Wii has been a surprise hit among kids, women and older players, catching on far beyond the traditional gamer niche of young men.

The Wii has pummeled its rivals in a head-to-head battle in next-generation video game consoles involving Sony Corp.'s PlayStation 3, which has been plagued with production problems, and Microsoft Corp.'s Xbox 360.

Nintendo said it sold 5.84 million Wii machines worldwide in the five months since its release late last year, 2.37 million in the Americas, and 2.0 million in Japan.

In Japan, a key market, Wii has outsold the PlayStation 3 almost three-to-one since the machines went on sale late last year, according to the gaming company Enterbrain Inc.

The maker of ''Pokemon'' and ''Super Mario'' games also said it was marking robust sales with its Nintendo DS portable, which sold 16.02 million units worldwide in the latest fiscal quarter.

Selling machines in high volumes is crucial in the gaming business because popular formats attract software companies to make more games, which in turn boost console sales.

Nintendo predicts a 0.4 percent rise in group net profit to 175 billion yen ($1.47 billion) for the next fiscal year, with an 18 percent rise in sales to 1.140 trillion yen ($9.58 billion).

The company did not break down earnings by quarter.

If only I had invested in 2003.
 

BoriquaSNK

His Excellency BoriquaSNK,, The Ambassador of Appl
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I still can't find one dammit.
 

aria

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From the WSJ, I read this article last week, and all of this reminded me of it:

AI-AI776_NINTEN_20070418154833.gif

AI-AI777_NINTEN_20070418155232.gif


Wii and DS Turn Also-Ran Nintendo Into Winner in Videogames Business
By NICK WINGFIELD and YUKARI IWATANI KANE
April 19, 2007; Page B1

A year ago, Nintendo Co. looked like the videogame industry's biggest also-ran.

The Japanese company's new game console, due out in time for the holidays, was a technological laggard compared with more-powerful systems from Microsoft Corp. and Sony Corp. And the machine's goofy name -- Wii (pronounced "we") -- earned it ridicule from some game fans and critics. Nintendo's dominance of the portable-game market, meanwhile, was under assault by a new product from Sony.

But against the odds, Nintendo has become the company to beat in the games business, as the Wii flies off store shelves nearly as quickly as the company can make them. The buzz about the Wii has overshadowed the even greater success Nintendo has had with the Nintendo DS, a portable game player that is still selling briskly more than two years after its introduction.

The Kyoto-based company's unexpected strength is prompting broader changes throughout the industry as game makers that were caught off guard by Nintendo's strength -- including powerhouses like Electronic Arts Inc., the world's largest publisher of games -- hurry to beef up development of games that take better advantage of Nintendo hardware. "This has been a honeymoon with consumers like Nintendo hasn't had in a decade or more," says John Taylor, a veteran games analyst at Arcadia Investment Corp. in Portland, Ore.
[Top Players chart]

Nintendo's strength underscores how transitions to new generations of game consoles, an event that occurs every five years or so in the industry, can shake up the existing balance of power among hardware makers. Nintendo dominated the industry during the 1980s and early '90s, with hardware like the Nintendo Entertainment System and iconic game characters like Donkey Kong and Mario Brothers. The company, founded over 100 years ago as a maker of traditional Japanese playing cards, eventually lost its leadership in consoles to rivals, finishing in third place with its GameCube system behind Sony and Microsoft in the last wave of game hardware.

"I would say that this time last year, people were underestimating or discounting us pretty universally throughout the industry," says George Harrison, senior vice president of marketing for Nintendo's U.S. division.

But since going on sale in November, the Wii has become the hottest-selling product among the latest generation of game consoles designed to be hooked up to TV sets, a group that also includes Sony's PlayStation 3 and Microsoft's Xbox 360. The product lacks the ability to produce sophisticated graphics on par with the Sony and Microsoft machines. But it has an innovative motion-sensing game controller that lets players swing tennis rackets, golf clubs and swords within games. The Nintendo console's $249 price, too, has made it more appealing to some consumers than the Xbox 360 and the PS3, which start at $299 and $599, respectively.

In February, U.S. retailers sold 335,000 Wiis, compared with 228,000 Xbox 360s and 127,000 PlayStation 3s, according to NPD Group Inc., a sales-tracking firm in Port Washington, N.Y. Microsoft, of Redmond, Wash., still leads the overall market with more than 10 million Xbox 360s shipped to retailers world-wide since it went on sale in November 2005, a year earlier than the Wii and PS3.

It isn't clear how durable Nintendo's current momentum will be with the Wii. An array of coming titles this year based on blockbuster game franchises could give big boosts to the Sony and Microsoft machines, including Take-Two Interactive Software Inc.'s Grand Theft Auto IV and Microsoft's Halo 3.

At EA, based in Redwood City, Calif., executives concede that Nintendo sold more consoles than they expected over the holidays. "Luckily for us, because of our scale and scope, we've got the ability to adjust pretty quickly and deploy some additional development teams," Executive Chairman Lawrence Probst said in an interview in February.

To take better advantage of the Wii's growth, EA moved quickly to ramp up game production for the system, acquiring Headgate Studios, a developer in Utah focused entirely on making titles for Nintendo hardware, and shifting resources in other EA development groups to Nintendo projects. The company released four titles for the Wii in March, including a version of its Tiger Woods golf game in which players swing the Wii controller like a club. EA is also working on a line of consumer guides for the Nintendo DS that will be aimed at older players in Japan.

Majesco Entertainment Inc., a small publisher in Edison, N.J., is betting the farm on Nintendo's success. Majesco found itself increasingly unable to compete with deep-pocketed rivals to create the splashiest games for PS3 and Xbox 360, for which budgets can run in the $10 million to $30 million range.
[Names of the Games chart]

Simpler games for the Nintendo DS and Wii, in contrast, can cost under $2 million and $5 million, respectively, to make and can be completed far more quickly than titles for PS3 and Xbox 360.

Late last year, Majesco said it would focus nearly all of its development efforts in the future on Nintendo DS and Wii games. One of the first titles it published was a version of a Japanese game called Cooking Mama that lets players practice virtual culinary skills.

Jesse Sutton, interim president and chief executive officer of Majesco, says Nintendo is targeting its hardware at the fastest growing audience in the games business -- "casual" gamers who are more interested in fun, simple games rather than the deeply immersive titles that most hard-core gamers prefer.

Nintendo's performance in the portable-games business is causing similar ripples. The company long dominated portable-games hardware with the GameBoy. Its strength seemed in jeopardy, though, when Sony introduced the PlayStation Portable, or PSP, in late 2004 -- a more powerful portable machine with a dazzling screen on which users could also watch movies -- to compete with Nintendo DS, which lets users play games through a touch-sensitive screen.

Analysts believe Nintendo has largely vanquished the PSP threat. Nintendo has shipped more than 35 million DSs world-wide to Sony's 25 million PSPs. Recently, Sony cut the price of the PSP in the U.S. to $169 from $199 to help boost sales. The Nintendo DS sells for $130.

The popularity of DS has affected strategy for hard-core game publishers like Square Enix Co., the creator of the popular Final Fantasy role-playing game series. While Square Enix is planning to launch several titles for the PSP this year, it currently has more than twice as many existing and planned titles for DS than for PSP, including travel guidebooks and a gardening tutorial.

Square Enix CEO Yoichi Wada says he realized the need for nontraditional games about a year ago when he saw how well a Nintendo brain-training game was selling. "We anticipated that portable games would take off before next-generation consoles," says Mr. Wada. "What we didn't expect was that the DS would attract new users who use the device in a brand new way."
 

Rade K

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Nintendo: Makers of some of the most boringly safe games imaginable.
 

norton9478

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Nintendo makes money even when it has a bad year...
 

wizkid007

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Bobak said:
If only I had invested in 2003.

Most of the stock is held by preferred stock holdings and institutions. And I believe it is reserved for japan only. Unless you have accounts there to buy stock. Ive read its very hard to get a hold of.

norton9478 said:
Nintendo makes money even when it has a bad year...

They have had only one quarter in the red since they started.
 

galfordo

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DAAAAAAAAMMMNNNNN what happened to that Triple!!!11!1!! :crying:
 

Loopz

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galfordo said:
DAAAAAAAAMMMNNNNN what happened to that Triple!!!11!1!! :crying:

That Double is still kicking its ass.
PS2 > Wii/360 >>>>PSTriple
 

Moon Jump

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I wonder what it's going to look like next month with the April numbers come out. When I went to the store on Sunday there were TONS of kids going into the Toys r Us with claim tickets for Pokemon.
 

aria

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YuckMud said:
I wonder what it's going to look like next month with the April numbers come out. When I went to the store on Sunday there were TONS of kids going into the Toys r Us with claim tickets for Pokemon.

Just back to the same ol' same ol':

ds-prints-money.gif
 

Loopz

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Nintendo at least promotes an atmosphere that allows for hardcore/niche 2D stuff to happen. Sony's been openly hostile towards a lot of shit I want to play (on this side of the pond anyway).

In order to correct my earlier post...

Japanese PS2 > Wii/360 >>>>>US PS2>>>That Triple.
 

Moon Jump

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I spoke too soon, I just saw this on D-Toid.

One of the video game industry's most celebrated franchises is officially hotter than ever. Within just five days of availability, more than 1 million copies of Pokemon(R) Diamond and Pokemon Pearl for the portable Nintendo DS(TM) have sold in the United States since Sunday's launch; a faster rate than any previous Pokemon games since the franchise's U.S. introduction, almost a decade ago. To date, more than 155 million copies of Pokemon games have sold worldwide.

Pokemon Diamond and Pokemon Pearl are poised to become two of the mtop-selling games of 2007 in the United States. More than one half million people pre-ordered the games before launch. Additionally, thousands of people attended the kickoff launch event in New York, and demand for the games continues to be off the charts. These latest versions of Pokemon games were introduced in Japan on Sept. 28, 2006, and have already been purchased by more than 5 million video gamers there.
 

norton9478

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Loopz said:
Nintendo at least promotes an atmosphere that allows for hardcore/niche 2D stuff to happen. Sony's been openly hostile towards a lot of shit I want to play (on this side of the pond anyway).

In order to correct my earlier post...

Japanese PS2 > Wii/360 >>>>>US PS2>>>That Triple.

Where's the Dreamcast come in?
 

evil wasabi

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Loopz said:
Nintendo at least promotes an atmosphere that allows for hardcore/niche 2D stuff to happen. Sony's been openly hostile towards a lot of shit I want to play (on this side of the pond anyway).

In order to correct my earlier post...

Japanese PS2 > Wii/360 >>>>>US PS2>>>That Triple.

kind of interesting that the companies that enforce some intangible "standard" go downhill.

Nintendo did when they moved away from RPGs on the N64, discouraging their development.

Same for Sega under Bernie Stolar.

Freedom of development is the best thing for a system. It doesn't mean the system will succeed, but it does mean that the system won't automatically start to fail.
 
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