Garou: MotW PS2 Impressions

pixeljunkie

Whilst Drunk., I Found God., Booze = Bad.,
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xtoo_short20x said:
I don't care about the extras, I want to play the original game, on its original
harware. It's like buying a Gucci perfume in Italy, and then buying a knock off
in central LA for 1/5 of the price, that smells like the real thing for 10 mins :kekeke:

I like to play both...I have the MVS of Garou and KOF's...but I still buy all the ports...probably the fan-boy in me. I am WAY disappointed in the photos of the stick...I ordered one, hasn't arrived yet. I was expecting it to be glossy and "blood" red...not bright cheap plastic red...DAMMIT. :blow_top:
 

SNKJorge

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pixeljunkie said:
I like to play both...I have the MVS of Garou and KOF's...but I still buy all the ports...probably the fan-boy in me. I am WAY disappointed in the photos of the stick...I ordered one, hasn't arrived yet. I was expecting it to be glossy and "blood" red...not bright cheap plastic red...DAMMIT. :blow_top:

It's MVS red.
 

galfordo

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Hmmmmm ... it's still a cool-looking stick, but it looks more bright red than crimson now.

I don't see how you guys can prefer the ports, especially after playing the original. Even on the better ports, either the timing, the music, graphics - something's always off. And the enhanced backgrounds almost always look ridiculous when they've got low-res characters on top of them.
 

AKscrube

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AES/MVS and PS2 Garou = Pure Greatness

the only thing that is off on the PS2 version THAT MATTERS compared to the AES/MVS versions of the game is the words "Guard Cancel" do not appear on the screen when you can your JD stun into a Special or S/P Power move...that does piss me off, but in all other aspects this version of the game is spot on identical to the AES/MVS version WHERE IT MATTERS...im not saying id rather just play on the PS2 version and forsake the AES/MVS version but for tourney worthiness and tourney playability this is HUGE...as not everyone has a MVS/AES available to them...remember, this is the US where MVS units are scarce as it is...and for those dissing on The Answer, why dont you guys actually play him...he's pretty fucking decent at the game and has put alot of time, effort, energy, and love into this game for well over a year now and is a legitimate authority when it comes to Garou among others who also know this game very well and who play him consistently and competetively. Up until now we have been using the DC version and just recently as of maybe 3 months ago started leaning towards the MVS version after taking time out to find as many subtle, slight, and crucial differences between the Dreamcast port and AES/MVS version...there will be a Garou tourney at EVO in the BYOC room...unofficial tourney at that...as of now i know it will be on the DC versiosn which myself & some others want to chance so we can use the PS2 version since it is as arcade perfect as it will get for Garou barring the lack of the "Guard Cance" notation onscreen...

References - http://www.shoryuken.com/forums/showthread.php?t=93980 pages 1 thru 5 and http://www.shoryuken.com/forums/showthread.php?t=69759 pages 48 and 49
 

Broker Of Evil

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Maybe I'm just rusty, or it's the stick. But I played the DC version of Garou every night, and as a D. Hwan juggler, some of it just doesn't catch like it used to. It seems a lot more easy to cancel, as well. Over all a great game, port or no port. Just wish I could go online. It just doesn't feel like the DC version. The graphic settings are neat. If only it had an English option. I couldn't be bothered to look, as I had to beat the game with everyone! This is really a good game.
 

umgogo

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I agree with the above poster - something is clearly wrong with the juggle properties of a few moves.

For instance, I cannot do Rock's (back to corner) Shinkuu Nage (360+C), Brake, qcb+A, qcfx2+D combo in this version, whereas it comes out easily enough on the DC. The same holds true for Dong Hwan's double aerial qcfx2+A juggle (started with a jumping A or D, for example)... it appears to connect in the corner only, and even then the timing seems different (and more difficult). Also, I always end up with one less hit than normal when attempting Hotaru's various corner juggles (e.g. jump in A-B chain, crouching A, qcb+B, Brake, qcfx2+K).

:mad:

I could do all this without much trouble on the ROM I played in late 2000 as well, but I believe that to have been a "Beta" ROM. (Well, it was the one with messed up text in the endings, and which could also be set to a mode where two-hit close strong normals were cancellable on either hit.)

Like the above poster said, cancelling moves is easier, too... as in, it happens when you do not wish for it. For example, when cancelling a standing or crouching C into a qcfx2+C move, I occasionally perform a qcf+C move by mistake (in other words, it feels a little like Street Fighter).

What is worse is that one cannot even hold the button down to prevent it (Negative Edge, more or less), because there are not enough cancellable normal attacks to do so. (Simply put: in SFA3 or 3s I can do crouching Forward kick, hold Forward kick while doing the qcfx2 motion for a Sho Ryu Reppa, then press Fierce punch to do the L3 version. In MotW, this is rarely plausible, due to the fewer buttons.) :confused:
 

pixeljunkie

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okay, so I got me LE pack of this now...and I am writing this to ask those of you with the original NeoGeo 2 stick for PS2: Are they identical to the MOTW one in terms of production quality? This MOTW stick feels so damn cheap to me. It has no weight whatsoever and I can't keep it still to play anything seriously. Does the regular PS2 neo stick have any more weight to it? For that matter, does the original Neo sticks feel any better than this? [I've always been a cab/MVS guy...never had a home console] I ask because I've been thinking about getting a supergun w/neo sticks [had a Supernova before]...but if old Neo sticks feel this light, nevermind.
 

Valentini

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Sincerely,this stick MOTW is identical to the NeoGeo stick,it is very light like the original,now,without typing above like a savage,I couldn't say if it's as resistant as the Neo version or a Supergun's version
 

Mr.Nemoperson

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The ball on the MOTW stick is bigger then the one on the ps2 neo stick. The buttons feel a little different as well. They are both pretty much the same weight. And yeah the old neo stick for the AES is pretty light. Especially when compared to something like the Hori Real Arcade Pro or a MAS.
 

pixeljunkie

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Valentini said:
Sincerely,this stick MOTW is identical to the NeoGeo stick

Speaking of the original or the PS2 version?

Valentini said:
without typing above like a savage,I couldn't say if it's as resistant as the Neo version or a Supergun's version

clicks and whistles to me...
 

pixeljunkie

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Mr.Nemoperson said:
The ball on the MOTW stick is bigger then the one on the ps2 neo stick. The buttons feel a little different as well. They are both pretty much the same weight. And yeah the old neo stick for the AES is pretty light. Especially when compared to something like the Hori Real Arcade Pro or a MAS.

Its been SO many years since I held an actual NG stick I couldn't compare the 2, but I assumed as much. Hori's have spoiled me.

thanks!
 

Magnaflux

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pixeljunkie said:
okay, so I got me LE pack of this now...and I am writing this to ask those of you with the original NeoGeo 2 stick for PS2: Are they identical to the MOTW one in terms of production quality? This MOTW stick feels so damn cheap to me. It has no weight whatsoever and I can't keep it still to play anything seriously. Does the regular PS2 neo stick have any more weight to it? For that matter, does the original Neo sticks feel any better than this? [I've always been a cab/MVS guy...never had a home console] I ask because I've been thinking about getting a supergun w/neo sticks [had a Supernova before]...but if old Neo sticks feel this light, nevermind.


Being completely honest with you, home system sticks do feel a bit cheap. Their weight is much less than most any other joystick on the market.

The NeoCD stick is a bit heftier than the old school, but it doesn't feel as cheap.

Even with that criticism, the homesystem sticks are among the best.

Hopefully this will let you contrast a bit of what you know of the PS2 sticks and the AES sticks.
 

FLADIPO

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pics

can someone please post a pic of the art for the ps2 motw???I wanted to see the cover of the limited edition one. thanks
 
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