I agree with the above poster - something is clearly wrong with the juggle properties of a few moves.
For instance, I cannot do Rock's (back to corner) Shinkuu Nage (360+C), Brake, qcb+A, qcfx2+D combo in this version, whereas it comes out easily enough on the DC. The same holds true for Dong Hwan's double aerial qcfx2+A juggle (started with a jumping A or D, for example)... it appears to connect in the corner only, and even then the timing seems different (and more difficult). Also, I always end up with one less hit than normal when attempting Hotaru's various corner juggles (e.g. jump in A-B chain, crouching A, qcb+B, Brake, qcfx2+K).
I could do all this without much trouble on the ROM I played in late 2000 as well, but I believe that to have been a "Beta" ROM. (Well, it was the one with messed up text in the endings, and which could also be set to a mode where two-hit close strong normals were cancellable on either hit.)
Like the above poster said, cancelling moves is easier, too... as in, it happens when you do not wish for it. For example, when cancelling a standing or crouching C into a qcfx2+C move, I occasionally perform a qcf+C move by mistake (in other words, it feels a little like Street Fighter).
What is worse is that one cannot even hold the button down to prevent it (Negative Edge, more or less), because there are not enough cancellable normal attacks to do so. (Simply put: in SFA3 or 3s I can do crouching Forward kick, hold Forward kick while doing the qcfx2 motion for a Sho Ryu Reppa, then press Fierce punch to do the L3 version. In MotW, this is rarely plausible, due to the fewer buttons.)
