Neo CastleVania gameplay-test

barf

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As i ve hit some hardware limits on the neogeo i need to work around (too many tiles, too many calculations between vblanks and such) i decided to work on a complex gamepad actions recording.

To illustrate it i made that CastleVania SOTN gameplay test.
You can dash, run, return, crouch and getup, stop while running and such.
(no weapon, no shield, no jump for now)

Off course, thanks to neogeo sprites power, this is the same as it is on playstation (same animation detail, same sprites)
http://amberwars.free.fr/puzzledp.zip

puzz0025.png

puzz0030.png

puzz0031.png


i did the MAP drawing and scrolling routines too, even if here the map is made of the same repeating tiles -to save space- :)
 

SML

NEANDERTHAL FUCKER,
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I was wondering what happened to ya. I'd given up Neo CV for dead. Yay 4 BH.
 

SML

NEANDERTHAL FUCKER,
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lawl.gif


I am doing something wrong.
 

barf

Maxima's Barber
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Work in japan (yahooBB couldn t make my internet to connect >.< i hate them), then back in paris. My wife doesn t want me to come here too (ho well i guess she won t read this :))

I guess i cannot hide longer anyway... ^^

for the castlevania: don t worry, if you know C++ i ll publish the source so that you can expand what i will release.

same for FFT btw, but this one will require 68000 assembly knowledge .)
 

barf

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StickmanLoser said:
lawl.gif


I am doing something wrong.

that s normal, my puzzle de pon is different in rom sizes compared to the original one. you should use mame (which does not really care and just warns you) :)
 

SML

NEANDERTHAL FUCKER,
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rawk.gif


There we go. Very cool man.
 

SouthtownKid

There are four lights
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StickmanLoser said:
I was wondering what happened to ya. I'd given up Neo CV for dead. Yay 4 BH.
Me too. All this time, you've been back and I had no idea until I saw the Neo Castlevania thread. Welcome back.
 

barf

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StickmanLoser said:
There we go. Very cool man.

Thanks, it s a bit a rush work (i just corrected a scroll bug and reuploaded) but it works well. :)

i ll post more as comming
 

neo-ced

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just one question :
With a friend, we are on a game project for the neo,
but we have troubbles with 2 things :
Sound and Scroll ...

So : Did u find how to include sound on your game projects ?

tahnks ;)
 

barf

Maxima's Barber
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Aug 10, 2004
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Yep, here is the easy way:

init_sound:
lea 0x320000,a0
move.b #7,(a0)
rts

.align 4

start_sound:
.set _ARGS, 4
lea 0x320000,a0
move.l _ARGS(a7),d0
move.b d0,(a0)
rts

.align 4

start_sound taking as parameter the sound program track.
allow one or two vblank between sound init and sound start, so that the z80 can synch properly :)
 

Jedah Doma

Chroma Ma' Doma!,
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Very nie work. I'll be looking forward to see if you could get a full SOTN game going. Although that would be quite an undertaking, it would be a very amazing accomplishment.
 

shirt

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Put me down for one of each. Awesome fucking choices for Neo homebrews.
 

FeelGood

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wowzers. how many people you got working on this? i dare say you will need many artists/sound/programers to get this game done in any reasonable amount of time unless you are just hacking/scaling down the sotn on psx.
 

Dancing Mad

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Aug 30, 2004
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Nah I need "Rondo of Blood" on my AES. Fuck getting lost SOTN style. Take advantage of that bogus cartridge seen on Superfami.com.

Don't get me wrong SOTN's a great CV game and I still think it's an interesting project.
 
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abasuto

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Wow. Congrads on the work so far. I'd love to see this become a full game.
Sketch of a good insert for it........
scan1.jpg
 

barf

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FeelGood said:
wowzers. how many people you got working on this? i dare say you will need many artists/sound/programers to get this game done in any reasonable amount of time unless you are just hacking/scaling down the sotn on psx.

In fact if artists want to join, welcome :) Since i work full time and got a "full time wife" too i am pretty low on spare hours. But if talented people can gather and make original levels... programming is not the hard task in such games since the gameplay mechanics already exist in previous ones, it s just a matter of mimic... but adding original content is anbother thing, and something i sadly don t really have time to do.

I like the sketch, i will not make it an insert but a level. An exterior level in a city will remind me of castlevania 3 and would make a great beginning (story wise, and mood wise). Let imagine you start from the cathedral, where the arcbishop explains the arise of the new castlevania, and how you, the son of evil, has awaken to destoy it and redeem your soul

I used SOTN graphics because i gathered nearly the whole SOTN graphics in january for my project and so got them at hand. And to tell the truth, i just love alucard, besides beeing wondefully animated, he has such charisma... and the fact he is half blood evil is great -plus uber-powerfull- :)
 
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