As i ve hit some hardware limits on the neogeo i need to work around (too many tiles, too many calculations between vblanks and such) i decided to work on a complex gamepad actions recording.
To illustrate it i made that CastleVania SOTN gameplay test.
You can dash, run, return, crouch and getup, stop while running and such.
(no weapon, no shield, no jump for now)
Off course, thanks to neogeo sprites power, this is the same as it is on playstation (same animation detail, same sprites)
http://amberwars.free.fr/puzzledp.zip
i did the MAP drawing and scrolling routines too, even if here the map is made of the same repeating tiles -to save space-
To illustrate it i made that CastleVania SOTN gameplay test.
You can dash, run, return, crouch and getup, stop while running and such.
(no weapon, no shield, no jump for now)
Off course, thanks to neogeo sprites power, this is the same as it is on playstation (same animation detail, same sprites)
http://amberwars.free.fr/puzzledp.zip



i did the MAP drawing and scrolling routines too, even if here the map is made of the same repeating tiles -to save space-
