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Thread: KoF 2003 PS2 details: Hi-res sprites and an AST!

  1. #1
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    KoF 2003 PS2 details: Hi-res sprites and an AST!

    http://www.rakuten.co.jp/nojima-game...436110/535966/

    The hi-res part was reported by Iggy at MMCafe, but here's what I got from a babelfish translation/


    Place t Shaun 2 original element * all character graphics in one for PS2 ハイレゾ conversion background at everything 3D new compilation. Adding the production only of 3D. SNK play moa beginning! Loading arrangement BGM. (Original edition and selective possibility) former team opposition are possible. (Multiple shift and selective possibility)

    Now it's possible, it could be just hi Res Character art ala 2001 PS2, but....2k3 doesn't have lifebar portraits like 2k1 did. Hmmmmm.... Then again,. maybe these hi-res sprites are what we're going to see in koF 2004? Just a theory

    Since SSO for PS2 reportedly has an AST, it seems SNKP is finally getting on the ball as far as Music goes.

    EDIT: Fixed the link
    Last edited by Cain Highwind; 07-28-2004 at 07:09 PM.

  2. #2
    One Nut
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    Sweet. If it is anything like Evo than I will be in heaven.
    The sam sho and LB series could also use this treatment.

  3. #3
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    Quote Originally Posted by Cain Highwind
    http://www.rakuten.co.jp/nojima-gam.../436110/535966/

    The hi-res part was reported by Iggy at MMCafe, but here's what I got from a babelfish translation/


    Place t Shaun 2 original element * all character graphics in one for PS2 ???? conversion background at everything 3D new compilation. Adding the production only of 3D. SNK play moa beginning! Loading arrangement BGM. (Original edition and selective possibility) former team opposition are possible. (Multiple shift and selective possibility)

    Now it's possible, it could be just hi Res Character art ala 2001 PS2, but....2k3 doesn't have lifebar portraits like 2k1 did. Hmmmmm.... Then again,. maybe these hi-res sprites are what we're going to see in koF 2004? Just a theory

    Since SSO for PS2 reportedly has an AST, it seems SNKP is finally getting on the ball as far as Music goes.
    Bad link?

  4. #4
    Kula's Candy

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    Quote Originally Posted by Orochi Iori Y
    Bad link?
    Sorry about that, it's fixed

  5. #5
    Chang's Combo Meal #4
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    Will the same make it into the US Xbox release?

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    "High res character graphic" makes me think it's just the art. Don't get your hopes up.

    I hope the arranged OST does Fairy justice.

  7. #7
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    xbox + kof 2003 hi res + vga box + big ass computer moniter = nice

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    It's about time for Hi-Res Sprites, we have KOF 2001 and 2002 on PS2 with Hi-Res BG's and then with low-Res Sprites.......

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    So wait, Neo Wave doesn't get high res graphics, but KOF2003 does? That is either a mistake, or horribly horribly fucked up.

  10. #10
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    cool but I already grabbed the jpn aes cart and this game is the worst of the KOF series queer ass Ash did not help the game out at all either

    Hopefully alot of peeps grab it,

  11. #11
    Ghost Of Captain Kidd
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    Ain't no way there's gonna be hi-rez sprites.
    Remember what they said about KOF '94?
    Too much work...

  12. #12
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    The article likely refers to the backgrounds and character artwork. No way the sprites will be high-res, or have any changes outside of a sprite filter.

    I really hope the AST is quality, and not hack-job like the "AST" was for Mark of the Wolves for the DC, as this will be only the second game to feature arranged music without a soundtrack album of it being released beforehand. Oh well, if they can get someone like Noise Factory to do it, then it should be okay.

  13. #13
    Rugal's Thug
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    the e3 version didn't have hi-res sprites...
    this kof only needs to change the svcchaos engine for 2002
    do you think if they change de OST, they could change the sound effects too no?
    it would be fantastic, but its playmore

  14. #14
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    I personally think this game engine trounces both the SvC and KOF 2002 engine. Everything feels more natural and far less rigid, and the added skill needed for getting moves right is a nice touch for getting those complacent with the game to "relearn" it in a sense instead of being able to jump right in and do everything perfectly. I also thought the sound effects were just peachy.

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    When will KOF 2k3 JPS2 be released?

    I'm looking forward to picking it up.

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    Quote Originally Posted by Black Noah
    When will KOF 2k3 JPS2 be released?

    I'm looking forward to picking it up.
    Not sure, but I can't imagine that it will be long before it is out since the US version is dues out in November this year last I heard...

  17. #17
    DOLLARS TRILOGY SUPERFAN

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    Just to reaffirm, like others have said, there are no hi-res character sprites. E3 had the completely finished game, and they were still lo-res. 'Character art' just means the portraits or something. I can't believe in this day and age, people can still hear some vague language about Playmore, and automaticaly jump to the most wishful-thinking-ly positive conclusion. About the sound FX, I hope they don't change them. I like the sound of the SVC/'03 SFX (I also liked '94's SFX, which were also odd sounding compared to the norm).

  18. #18
    Earl of Sexyheim LWK's Avatar
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    Quote Originally Posted by Fygee
    I personally think this game engine trounces both the SvC and KOF 2002 engine. Everything feels more natural and far less rigid, and the added skill needed for getting moves right is a nice touch for getting those complacent with the game to "relearn" it in a sense instead of being able to jump right in and do everything perfectly. I also thought the sound effects were just peachy.
    Totally agree man. 2003 is and experts KOF.
    I hear so many people that hate this game, and I have yet to meet a single one whos played the game for weeks on end to get the flow.
    This KOF also has my favorite robert, hes lost cheap priority and gained so many kick ass things. This also has the best version of Jhun EVER. (excluding his evil corner inf)
    Ash is a demon to pick up.. Easy to use, one of the cheapest dm's ever. Insta-tier *duo lon whores not ignored* zone whorishness for the ages.

    Still, its a tops game. One cart I dont regret buying and get tons of gameplay out of.

    I never did understand these threads with all these wanted changes. I hate dream match 99 on dc. I think the best kof port was 2001 on the DC.
    Fuck hi res, just play others and stop caring.

    I like the older porting style.
    They didnt do all this magical shit, they just ported the same shit the best they could.
    Like wh2 on super fami.
    Those ports are the ones I dig, hell even ffs with its fart sounds for impacting attacks fuckin owns.
    Last edited by LWK; 07-29-2004 at 07:08 PM.

  19. #19
    Ghost Of Captain Kidd
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    Replacing the portraits again, huh? Hm, whatever, I don't exactly care about 2003, so they can do as they like (I'm buying it for 2002). Looking forward to the AST, anyway.

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    Quote Originally Posted by Lord Wolfgang Krauser
    I never did understand these threads with all these wanted changes. I hate dream match 99 on dc. I think the best kof port was 2001 on the DC.
    Not sure but I wouldn't think that anyone would wish for 99 DM treatment for the game. I am hoping for Evolution 99 (DC) treatment for it thought. Evo 99 is by FAR the best port of a KoF game out there and the only one that I can think of that went nearly as far as it did to expand its audio/visual capabilities to work well with the non Neo system.

  21. #21
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    Quote Originally Posted by Korigama
    Replacing the portraits again, huh? Hm, whatever, I don't exactly care about 2003, so they can do as they like (I'm buying it for 2002). Looking forward to the AST, anyway.
    Well, at least this time the character portraits will actually fit with everything else in the game. KOF2001 on PS2 was the biggest hodge-podge of aesthetics ever: you had the brand new illustrations for the opening, Nona's official hi-res artwork for the character select screen and in-match portraits, and then Nona's (?) low-res artwork for the cutscenes. I was rather disappointed after seeing the new intro for KOF2001, because I think whoever the artist was (Tomokazu Nakano, or maybe the guy who did the illustrations for Matrimelee, since I assume that the port was done by Noise) that did the new illustrations did a much better job than Nona did; having that in there, and then seeing Nona's art after that just kinda irked me. With the KOF2003 port, everything will be done by Falcoon and it will be a bit more cohesive in its presentation overall.
    Last edited by squareh4t3r; 07-30-2004 at 03:53 PM.

  22. #22
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    Quote Originally Posted by Lord Wolfgang Krauser
    2003 is and experts KOF.
    If 2003 is an expert's KOF then 2002 is a god's KOF. I like 2003 on an astetic level but on a gameplay level it has a LONG way to great as 2002. The game has no polish and I'd be surprised if they playtested the game at all. My problems:

    1.Tekken Style Buffering-Even Tekken has finally dropped this but don't fear 2003 has got the torch. A retarded change that really has no positive impact on anything.

    2.Wake-up Command Throw Safety Removed-Sure getting grabbed right as you get up would be fair if your opponent's slow like Zangief but not when you have crazy move priority, speed, and comboable throws like Daimon/Clark. Another retarded change for the worst.

    3.Slow Tagging-You know why you start the round off with 3 meters? Because tagging is nigh impossible without them. You will never tag normally unless your opponent is on the other side of the screen (which is very unlikely since this a KOF game). No meter=no tag. And even with meter there's no guarantee your character will get out especially if your character's tag special is slow. Of course why would you tag if...

    4.No Healing-The only character worth saving is the leader because of the LDM madness. Everybody else is fodder. Super tag leader in, combo LDM (very scrubbily I might add), get leader out, and try again. Yay tag strategy...

    5.Down Speed-After a character is downed his teammate comes in way too fast. You can't even kill your opponents with some specials because their buddy will be in before you recover. Please don't kill your opponent with block damage.

    All these will need to be axed if KOF gonna retain it's former glory.

  23. #23
    Earl of Sexyheim LWK's Avatar
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    Quote Originally Posted by Innovator
    If 2003 is an expert's KOF then 2002 is a god's KOF. I like 2003 on an astetic level but on a gameplay level it has a LONG way to great as 2002. The game has no polish and I'd be surprised if they playtested the game at all. My problems:

    1.Tekken Style Buffering-Even Tekken has finally dropped this but don't fear 2003 has got the torch. A retarded change that really has no positive impact on anything.

    2.Wake-up Command Throw Safety Removed-Sure getting grabbed right as you get up would be fair if your opponent's slow like Zangief but not when you have crazy move priority, speed, and comboable throws like Daimon/Clark. Another retarded change for the worst.

    3.Slow Tagging-You know why you start the round off with 3 meters? Because tagging is nigh impossible without them. You will never tag normally unless your opponent is on the other side of the screen (which is very unlikely since this a KOF game). No meter=no tag. And even with meter there's no guarantee your character will get out especially if your character's tag special is slow. Of course why would you tag if...

    4.No Healing-The only character worth saving is the leader because of the LDM madness. Everybody else is fodder. Super tag leader in, combo LDM (very scrubbily I might add), get leader out, and try again. Yay tag strategy...

    5.Down Speed-After a character is downed his teammate comes in way too fast. You can't even kill your opponents with some specials because their buddy will be in before you recover. Please don't kill your opponent with block damage.

    All these will need to be axed if KOF gonna retain it's former glory.

    What do you mean slow tagging? Attack tagging is the games main purpose. Regular tags are slow and worthless, usually good to use when a opp is waking up and you are safe. I never use regular tags anyway, only attack tags.
    Tag special being slow? They own cause they impact. I find each and every attack tag perfectly fine.

    Wake up cmd throws? Every game is plagued by some kind of bug or bs, this isnt a exception, but I've never played anyone stupid enough to try such shit.

    Hahah everyone else is fodder? With a statement like this, you literally directly tell me you have poor planning regarding this. I dont rely on leaders. The ldm is a added bonus, and I usually use it after directly coming in from a successful attack tag.
    Ala Iori, attack tag with x char, Iori comes in hcb hcf+a, j cx bB sA fwd+a fwd+a LDM.
    I've lost my leader early countless times and have recovered very nicely.
    I'm glad theres no healing, this game isnt mvsc, doesnt play like mvsc and its unique in the aspect that you take the time to learn good tag combos. This is not a tap system ala xmen vs sf, marvel vs sf, mvsc, mvsc2, ggx-cetera, RB.

    This biggest issue's with 2003 are IMO as follows.

    Time is to short for matches in arcade/tourney compet.
    Characters have very fast recovering moves you can do till you guard crush.
    Ala, Beni, Robert, Kyo, Ash etc.

    Might as well enjoy the series for what it is, rather then complain about shit we cannot change. I think you should play the game MORE.

    2002 and 2003 are totally different, 2003 isnt a KOF in some area's as 2002 is, so its a unfair comparison. I love 2003 for its fast reaction and stringent move requirements. I have a much easier time with 2002 as opposed to 2003.

  24. #24
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    I shall step back and watch on as this thread degrades into arguments and discussions not even pertaining to the original topic... or maybe you guys could start a new thread for this argument.

  25. #25
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    Quote Originally Posted by Lord Wolfgang Krauser
    What do you mean slow tagging? Attack tagging is the games main purpose. Regular tags are slow and worthless, usually good to use when a opp is waking up and you are safe. I never use regular tags anyway, only attack tags.
    Tag special being slow? They own cause they impact. I find each and every attack tag perfectly fine.

    Wake up cmd throws? Every game is plagued by some kind of bug or bs, this isnt a exception, but I've never played anyone stupid enough to try such shit.

    Hahah everyone else is fodder? With a statement like this, you literally directly tell me you have poor planning regarding this. I dont rely on leaders. The ldm is a added bonus, and I usually use it after directly coming in from a successful attack tag.
    Ala Iori, attack tag with x char, Iori comes in hcb hcf+a, j cx bB sA fwd+a fwd+a LDM.
    I've lost my leader early countless times and have recovered very nicely.
    I'm glad theres no healing, this game isnt mvsc, doesnt play like mvsc and its unique in the aspect that you take the time to learn good tag combos. This is not a tap system ala xmen vs sf, marvel vs sf, mvsc, mvsc2, ggx-cetera, RB.

    This biggest issue's with 2003 are IMO as follows.

    Time is to short for matches in arcade/tourney compet.
    Characters have very fast recovering moves you can do till you guard crush.
    Ala, Beni, Robert, Kyo, Ash etc.

    Might as well enjoy the series for what it is, rather then complain about shit we cannot change. I think you should play the game MORE.

    2002 and 2003 are totally different, 2003 isnt a KOF in some area's as 2002 is, so its a unfair comparison. I love 2003 for its fast reaction and stringent move requirements. I have a much easier time with 2002 as opposed to 2003.
    yeah well i go to an arcade where i can choose between the 2. i always go for 2k2, as do 90% of the other players.

    dont get me wrong ive been playing 2k3 almost everyday in the cades since it came out but system wise its a mess. offensive tags, the throw game, starting with three bars, the timer speed and the fact it is for the whole team (no rounds), etc.
    waiting for, 2007:

    mercs 2, army of two, mass effect, halo 3, gta iv, bioshock, half life:orange, zelda : phantom hourglass, uncharted, assassin's creed, the darkness, moh:airborne.

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