If 2003 is an expert's KOF then 2002 is a god's KOF. I like 2003 on an astetic level but on a gameplay level it has a LONG way to great as 2002. The game has no polish and I'd be surprised if they playtested the game at all. My problems:
1.Tekken Style Buffering-Even Tekken has finally dropped this but don't fear 2003 has got the torch. A retarded change that really has no positive impact on anything.
2.Wake-up Command Throw Safety Removed-Sure getting grabbed right as you get up would be fair if your opponent's slow like Zangief but not when you have crazy move priority, speed, and comboable throws like Daimon/Clark. Another retarded change for the worst.
3.Slow Tagging-You know why you start the round off with 3 meters? Because tagging is nigh impossible without them. You will never tag normally unless your opponent is on the other side of the screen (which is very unlikely since this a KOF game). No meter=no tag. And even with meter there's no guarantee your character will get out especially if your character's tag special is slow. Of course why would you tag if...
4.No Healing-The only character worth saving is the leader because of the LDM madness. Everybody else is fodder. Super tag leader in, combo LDM (very scrubbily I might add), get leader out, and try again. Yay tag strategy...
5.Down Speed-After a character is downed his teammate comes in way too fast. You can't even kill your opponents with some specials because their buddy will be in before you recover. Please don't kill your opponent with block damage.
All these will need to be axed if KOF gonna retain it's former glory.