Takumaji said:
heh, I try to get a good 97 score ever since you started this topic, no week went by without at least one or two hours of tearing my hair out... my scores are rarely less than 400k now, but I still have to land more straights.
Ah yes, and while I was playing KoF94 ReBout last night and ripped my opponents a new one with that ridiculously overpowered Saisyu SNKP added to the roster, I wished he would be in 97 as well, he's so damn cheap...
Quite an enjoyable challenge isn't this? I keep making stupid little mistakes, blocking one move here & there or so that's costing me a lot of perfects. I was very much on track to beat my own score a day or so ago and then totally blew it on the Orochi's of all people.. sigh. Okay so it goes from enjoyable to frustrating pretty quickly sometimes. Strangely, I now almost always fight edit teams and lots of my own Terry strategies I posted here seem outdated. It's as if the AI actually is learning from what I used to do to it.
Speaking of Terry, I was throwing out moves after blowing a perfect on Kyo and it seems if you get in close you can keep doing B crack shots over & over, he'll either block leading to a guard crush or just stand there & take them, but watch out. You have to do them immediately once you land or in that case he might try to counter.
And vs Chin, throwing A power waves all the time can work pretty well too instead of A then C, A then C. The reason being that you won't always knock him down so you can continue a bit faster and overall land more hits, finishing off with a Power Geiser. This helps your score and can save you a few seconds, adding to the time bonus.
One more point with mr Bogard. If you're small jumping at them with a CD, and this works well when starting the round, do 6 in a row then when you land, cancel a crouching C into a power charge and let the games begin. By the 2nd cC/pc you will either hit, or guard crush and hit them. And look at that, they're cornered too!
I didn't know Saisyu was in '94 ReBout.. sounds pretty fun. I should convince one of my friends to buy it
Well about that score, Gemant posted it from the Arcadia/Gamest/NGF records, though on what difficulty the guy played... no idea.
If you discover any great strategies for Athena do share. I simply can't get the hang of her in '97, the computer actually plays her much better than I can. Yamazaki, be patient is what I can recommend. If you want to play him defensively train your eyes to notice any feet leaving the ground then sit there with your counter. Otherwise use his long limbs, standing D, jumping D, even the jumping CD to your advantage and the snake arm is great for keeping opponents away from you is all I can say for the moment. He's tricky, that's all there is to it.