Neo Bomber Man
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- Joined
- Aug 19, 2000
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One-upped myself a few hours ago by precisely 10000 points.
Takumaji said:Great strategy post and scoring infos NBM, now I have even more respect for the 97 hi score... Straights are one thing, but constant perfects + ending most/all battles with a furious DM combo is really something.
Congrats to your new score - I haven't improved mine since last night, wanted to play a few more rounds but one of my friends dragged his brand-new crystal Xbox over and insisted on showing me his new modded baby (which looks awful IMO)... sometimes you have to be patient... I guess we re-booted the damn thing more than we actually played some games but that's another discussion...
I play a lot of vs-CPU games but I mostly use patterns or cheesy tacticts against bosses, like Johan in RotD, Rugal in 98, Igniz in 2k1, etc. During normal game, I play on a standard per-reaction basis which mostly leads to wins but not to a good score... it's really very interesting to find out all these "cheap" tacticts in order to get lots of points, and sometimes it's funny as hell how stupid the CPU can be. Yesterday morning I was playing Singles with Yamazaki to try a few things and found that the Sado Mazo must be a strange attractor for many CPU charas, same with Billy's reversals. The only exceptions are Yama himself and Mary.
Speaking about Mary, she's very sat-back in 97 it seems... I had a Team Battle game going with Kensou-Ralf-Terry, round 3, Ralf vs. Mary. I was about to start the round when my mobile rang, I rushed downstairs but forgot to pause the game, then I returned about 10 mins. later but my Ralf stil had more than half of its energy left while Mary just did some convulsive twists. A couple of crouching sweeps and Gatling Attacks later she was gone... no comparison to FF3 Mary.
Oh and btw., I think I've found another weird thing, if you do a neutral qcf/qcb or hcf/hcb without pressing a button shortly before your opp. (that must be more than 2 chara lengths away) starts an attack, the CPU seems to "read" it and changes to silly far jumping/high attacks in some cases. With Terry, I did that against Joe and he started throwing out far Golden Heels that I could easily punish with Crack Shoots, hop back, repeat. Don't know if that was just a temporary issue, will try it again with different charas.
Yeppo... hey, that's fun... man, thanks for the inspiration!
Neo Bomber Man said:Benimaru is easy to cheap people with. His Lightning Drill/mid-air Raijinken to Shinkuukatategoma pattern is too abusable. But there again it gets you almost no points, even if perfect victories. This pattern however works particularly well against those two teams spoken of above.
With the following exceptions: Do not Drill Shermie. She will counter with priority. A better pattern against her is to throw crouching B's to sucker her into a Shermie Shoot (the dashing suplex) in which case you can score a counter hit Shinkuu. She is also one to walk into a lot of Raijinken's if you throw them from the right distance away. Yashiro is oddly enough another big victim of it. Yuri & Ryo are notorious for this; particularly Yuri. Ex. my standard match against her:
Take a few steps back, Raijinken (knockdown). Big jump->mid-air Raijinken as she is getting up (another knockdown). Then just walk up and lightning fist her over & over as she is getting up. Hit the DM when she is dizzy and voila. It works almost as well against Ryo although he is a bit less likely to stand up into the fist, so either walk back and Raijinken him (the trick is to be far enough away to hit them, but not so close that the CPU would/could roll in and combo), mid-air Raijinken as he is getting up, C Shinkuukatategoma when you land, and once you fly back he will jump at you making him easy prey for whatever attack you care to launch.
The pattern does & doesn't work against Robert. Sometimes he plays like a fool, other times like he is Hell-bent on ruining your straight.
Thanks. I was really excited after I beat Orochi, wondering if I had really done it or not. Then I rushed to go find my digicam once it was confirmed. I find it funny in some ways though. I don't know if I am getting sloppy or nervous. I used to average at least one perfect/straight victory. Now I average a lot more multiple perfects on the same team and half the time only a straight victory against the team.
Yamazaki I think is one of the few characters that plays with some intelligence. In fact the whole '97 Special Team has better AI than the majority of the game's characters.
If you want something challenging to try with Yamazaki try the infinite Sandblast Kick. After the kick (dp+B), cancel into a Snake Arm + C and immediately cancel the SA with D, then repeat. No need for it to be a C Snake Arm, it just helps that the C button is next to the D one You get 5 hits out of it and nearly a full DM stock, plus they are dizzied. Then jump in and DM combo since with another say jumping D, standing C you will have your DM stock so you may as well cancel into one.
You can mix it up by cancelling from the Kick to a standing A twice and finally into X attack -> Snake Arm after the 3rd Kick or whatever yet it seems more fun doing it the infinite way. Not that I can ever keep it up long enough for all 5 hits.
madmanjock said:ha, pwned
That's easy to do though, the AI is stupid in 97 and in 98, setting the game on level 8 doesn't mean much either....Stephane said:highscore in the 98 arent interesting ! if i put some effort i m sure to get every perfect and straight with athena or takuma, level 8
KLSADAKO said:Or with Robert HCB+D/d+B/HCB+D/d+B/Repeat.
KLSADAKO said:Theres also this hard way to get a perfect with Iori, I saw this Hong Kong master do it a few times, once on Orochi Leona, which I still class as the greatest round I've ever seen.
AS soon as the match starts, Iori jumps to the corner does his HCF+C, then C, QCB+A, QCB+A, C (the standing C will knock the opponent back to a standing position), B, f+A, QCB+C, QCB+C, by this point Leona will be seeing stars, the master then jumps +C, standing +C, f+A, by this point Iori has one power gauge to use, QCF,HCB+C/ 100% death combo on computer only. Has anyone else seen something similar.
KLSADAKO said:There's this easy method with Iori to beat evil Yashiro, at start of fight jump back then jump forward with D, Yas should block then cross up Yas, with iori's f+B, if Yas blocks do a standing B which Yas never blocks to f+A/QCB+Cx3/ repeat