[ITL] NeoGeo Extreme Works

ILPIUFORTEDELLASALA

Marked Wolf
Joined
Mar 3, 2002
Posts
210
Originally posted by Baratoz:
<strong>
E per il piufo, non è che hai altra roba sul '97?
</strong><hr></blockquote>


e credo di si'... qualcosa ancora ti avevo mandato... qualcosa posso mandarti, ma non mi ricordo che cosa ti avevo mandato e cosa avevi... fai prima a dirmi tu che pg hanno poche kombo kombo kombo! ;)

per Kizuna, sorry... non e' il mio gioco per quello volevo vedere i filmati, al massimo chiedo a qualcuno che conosco...
 

ILPIUFORTEDELLASALA

Marked Wolf
Joined
Mar 3, 2002
Posts
210
Originally posted by Shito:
<strong>L'importante sarà mettere il conteggio finale dei mega di combo SULLA COSTA!</strong><hr></blockquote>

devo ridere? <img src="graemlins/spock.gif" border="0" alt="[Spock]" />
 

Baratoz

Zero's Secretary
Joined
Apr 9, 2002
Posts
151
Guarda


fo che postarti TUTTO quello che ho fatto sul '97


è un paccone di roba, cmq


Vol I

*Kim VS Choi Bug Throw: C throw does double damage on Choi

*Benimaru: [MAX] jump down+D, SDM qcf, qcf+C

*Athena: [MAX] [CORNER] [COUNTER] jump C, stand C, hcf+C, hcb+B, SDM hcb, hcb+C

*Chang: [MAX] [CORNER] SDM qcf, hcb+C, SDM qcf, qcf+C

*Joe Infinity 1: [CORNER] DM qcf, qcf+C (only second tornado hits opponent), qcb+B, qcb+B, qcb+B, dp+D; enemy dizzy; taunt, hcf+D

*Chizuru: [MAX] down+C, SDM qcf, qcf+D, stand close D, stand far D, stand far D, stand far D, jump CD; enemy dizzy; dp+C

*Iori: [MAX] [ENEMY NEAR CORNER] jump crossup backward+B, stand C, hcf+C, stand C, hcf+C, stand C, SDM qcf, hcb+C

*King: [MAX] [CORNER] [COUNTER] jump D, stand D (1 hit), SDM qcb, qcb+D, hcb+D

*Kensou: [MAX] [CORNER] [COUNTER] jump D, stand D, forward+A, SDM qcf, qcf+C

*Joe Infinity 2: [CORNER] stand C, forward+B, qcb+B, stand C, hcf+D; enemy dizzy; down+B, down+D, stand A, DM qcf, qcf+A

Vol II


*Robert: [CORNER] jump C, stand C, hcf+D, jump, qcb+B, dp+C

*Terry: [MAX] [CORNER] hcf+D, qcb+B 'til dizzy, SDM qcb, qcf+A/C

*Terry: [CORNER] [VS BILLY] hcf+D, qcb+B, qcb+B, qcb+B, dp+C; enemy dizzy; stand C (1 hit), hcf+D, dp+D

*Robert: [MAX] [CORNER] [COUNTER] jump D, stand C, forward+B, SDM qcf, qcf+D

*Mary: [MAX] [CORNER] jump C, stand C (2 hits), forward+A, SDM qcf, hcb+C, dp+B, dp+B

*Ralf: [MAX] [COUNTER] SDM qcf, qcf+C

*Orochi: [MAX] [COUNTER] qcf+A, SDM qcb+A

*Orochi Leona: [MAX] [COUNTER] hold backward, forward+C, SDM qcb, qcf+D

*Orochi Leona: [MAX] [COUNTER] hold backward, forward+C, jump, SDM qcf, qcb+C

*Orochi Shermie: [MAX] hcf+B, stand C, forward+B (2 hits), SDM qcf, qcf+C

Vol III


*Sie: weak fireball (qcb+A), DM qcb, qcb+C. The fireball becames unblockable

*Iori: launch a fireball (qcf+A) to a opponent that is running to the other edge of the screen. Run forward and perform a DM qcf, hcb+C. DM and fireball must hit at the same time.

*Mary: [MAX] [CORNER] stand B, C (2 hit), forward+A, SDM hcb, hcb+D

*Mary: [MAX] [CORNER] jump C, stand C, forward+A, hcf+C, dp+B, dp+B

*Kim: [MAX] [COUNTER] jump D, stand C (1 hit), forward+A, SDM; qcb, hcf+D, taunt

*Choi: [MAX] [CORNER] charge down, up+D, hold D, upforward+C, forward+C, upforward+C, SDM qcf, hcb+D

*Orochi Leona: [MAX] [CORNER] [COUNTER] charge backward, forward+C, charge backward, forward+D, DM qcf, qcf+C

*Terry: [MAX] [CORNER] crouch A, A, A, df+C, hcf+B, run forward, qcb+B, qcb+B, qcb+B, dp+C

*Yamazaki: dp+B, qcb+BD, dp+B, qcb+BD, db+B, qcb+BD, dp+B, qcb+B; enemy dizzy; run forward, MAX!, C, SDM qcf, qcf+C

Vol IV


*Orochi Leona: [CORNER] qcb+D, opponent dodge/block/jump the fireball and hit Leona with a light attack, Leona does C throw. Now Leona can move his opponent simply moving herself (qcb+B/D to unlock the enemy, or wait 'till time is over)

*Mai: [MAX] [CORNER] [COUNTER] CD, SDM qcb, qcb+A/C

*King: [MAX] [CORNER] [COUNTER] CD, SDM qcf, qcb+B

*Mai: [CORNER] [MID-AIR OPPONENT] DM qcb, qcb+B/D, DM qcb, qcf+B/D

*Mai: [MAX] [CORNER] [COUNTER] jump CD, qcb+A, SDM qcb, qcf+D

*Mai: [MAX] [CORNER] [COUNTER] [MID-AIR OPPONENT] SDM qcb, qcb+A/C, stand C

*Ralf: [CORNER] jump, hold backward+C, crouch C, release backward, forward+C; enemy dizzy; hold backward, MAX!, release backward, forward+B, SDM qcb, qcf+B/D

*Ryo: [MAX] stand D, SDM qcf, qcf+A/C; enemy dizzy; taunt, run forward, crouch C, SDM qcf, qcf+A/C; enemy dizzy; taunt, run forward, stand C, hcf+C, small jump CD

*Orochi Leona C-Throw Bug: [CORNER] qcb+D, opponent dodge/block/jump the fireball and hit Leona with a light attack, Leona does C throw. Stand D, stand B x2, crouch B, stand C.

Vol V


*Orochi Iori: [MAX] [NEAR CORNER] [MID-AIR OPPONENT] SDM qcb, qcf+A/C, wait, qcb+A, qcb+A, SDM qcf, qcb+A

*Orochi Shermie: [MAX] [COUNTER] [BACK TO OPPONENT] hcf+B, C, SDM hcf, hcf+D

*Mai: [MAX] [OPPONENT RUNNING TO THE OPPOSITE SCREEN EDGE] qcf+A, run forward, when opponent is in corner jump D, crouch C, SDM qcb, qcf+B/D

*Orochi Yashiro: [MAX] SDM hcb, hcb+C, SDM qcf, qcf+C

*Iori: [MAX] [OPPONENT RUNNING TO THE OPPOSITE SCREEN EDGE] qcf+A, run forward, when opponent is in corner jump C, stand C, SDM qcf, qcb+A/C

*Choi: [MAX] [CORNER] [MID-AIR OPPONENT] hold backward, release backward, forward+D, uf+D, f+D, f+D, SDM qcf, qcb+B/D

*Mary: [MAX] [MARY IN CORNER] counter an opponent with her qcb+D, SDM qcf, qcf+D (full connect)

*Mary: [MAX] [MARY IN CORNER] counter an opponent with her qcb+D, SDM qcf, qcf+D (only 1 hit), hcf+C, dp+B, dp+B

*Mary: [MAX] [MARY IN CORNER] counter an opponent with her qcb+D, SDM qcf, qcf+D (only 1 hit), SDM hcb, hcb+D

*Mary: [MAX] [MARY IN CORNER] counter an opponent with her qcb+D, SDM qcf, qcf+D (only 1 hit), hcf+C; Mary floating; tap B

*Orochi Leona C-Throw Bug: [CORNER] qcb+D, opponent dodge/block/jump the fireball and hit Leona with a light attack, Leona does C throw. Stand D, stand B x2, crouch B, stand C.

Vol VI


*Goro: [MAX] [NEAR CORNER] [COUNTER] df+C, qcb+B, df+C, hcf+A

*Yuri: [MAX] [OPPONENT IN P2 CORNER] [YURI IN P1 CORNER] [COUNTER] qcb+D (only last hit), dp+C, dp+C

*Robert: [MAX] [CORNER] [COUNTER] jump CD, air qcb+D, dp+C

*Athena: [MAX] [CORNER] [COUNTER] CD, hcb+B, SDM b, hcb+A/C

*Benimaru: [MAX] [CORNER] [COUNTER] jump CD, jump backward down+D, SDM qcf, qcf+A/C

*Mary: [MAX] [MARY IN CORNER] counter an opponent with her qcb+D, SDM qcf, qcb+A/C, dp+B, dp+B

*Terry: [MAX] [CORNER] [COUNTER] CD, qcb+B, qcb+B, qcb+B, dp+C; enemy dizzy; small jump CD

*Joe: [MAX] [CORNER] [COUNTER] CD, qcb+B, qcb+B, qcb+B; enemy dizzy; back x2, back x2, run forward, DM qcf, qcf+A/C (only second tornado hits dizzy opponent), hcf+A

*Orochi Iori: [MAX] [OPPONENT IN P1 CORNER] [OROCHI IORI IN P2 CORNER] qcf+A, long jump D, stand C, qcb+C x3; enemy dizzy; stand C, hcf+C, SDM qcf, qcb+A/C

*Billy: [VS RALF OR CLARK] Billy does DM/SDM qcf, qcb+C, immediately Clark grab he with hcf+D. The fire will continue to spin around Billy, who can do a 99 hit combo.

Vol VII


*Mary: [CORNER] [COUNTER] jump CD, df+B, dp+B, dp+B

*Kyo: [CORNER] jump C, stand C, qcf+D, D, qcf+B, D, dp+C

*Goro: [CORNER] jump C, stand D, DM hcf, hcf+D, hcf+D, hcf+C

*Kyo: [VS CHANG] crossup C, stand C, f+B, DM qcb, qcf+A/C

*Orochi Shermie: [MAX] crossup C, stand A, stand B (1 hit), SDM qcf, qcf+A/C

*Chris: [MAX] crossup B, crouch B, crouch A, f+A, SDM qcf, qcf+A/C

*Orochi Iori: [MAX] [CORNER] [COUNTER] CD, SDM qcb, qcf+A/C, wait, taunt, wait, qcb+A x2, SDM qcf, qcb+A/C

*Orochi Leona: [MAX] [CORNER] [COUNTER] jump D, jump D, SDM qcf, qcb+A/C

*Choi: [MAX] [CORNER] [COUNTER] [BACK TO OPPONENT] jump C, crouch C, f+B, stand A, SDM qcf, qcb+B/D

*Chang: [MAX] [CORNER] [COUNTER] CD, SDM qcf, qcb+A/C, SDM qcf, qcf+A/C

Vol VIII

*Joe: [MAX] [CORNER] jump D, stand C, mash C (TNT punch), qcf+C (TNT punch finisher), SDM qcf, qcb+C, taunt

*Robert: stand C, hcf+C, jump, qcb+D, dp+B

*Yuri: [MAX] [ENEMY IN P2 CORNER] [YURI IN P1 CORNER] qcb+D, down, D, hcb, D (whiffering method)

*Mai: [MAX] [ENEMY RUNNING TO THE OPPOSITE EDGE] qcf+A, run forward, hcf+B (only 1 hit), SDM qcb, qcf+D

*Robert: [MAX] [CORNER] jump B, stand C, hcf+D, down, A, hcb, A (whiffering method)

*Shingo: [MAX] [CORNER] [COUNTER] jump C, stand D, SDM qcf, qcf+C cancelled into qcb+B (doesn' t hit), dp+A

*Kyo '94: [MAX] [ENEMY RUNNING TO THE OPPOSITE EDGE] qcf+A, run forward, jump D, stand C, qcf+C; enemy dizzy; jump forward, SDM qcb, qcf+C

*Athena: [MAX] [ENEMY RUNNING TO THE OPPOSITE EDGE] qcb+A, run forward, jump C, stand C, hcf+C, hcb+B, SDM b, hcb+C

*Terry: [MAX] [CORNER] [COUNTER] jump C, stand C, hcf+D, qcb+B, qcb+B, SDM qcf, qcf+D

*Orochi Iori: [MAX] [ENEMY RUNNING TO THE OPPOSITE EDGE] qcf+A, run forward, jump D, stand C, hcf+C, SDM qcf, qcb+A/C

Vol IX (da finire)


*Choi: [CORNER] [OPPONENT IN MID-AIR] hold down, up+D, uf+D, f+D, f+D, hold backward, forward+B, up+B, up+B; enemy dizzy; DM hcb, hcb+C
*Yamazaki: [MAX] dp+B, cancel with qcb+B, cancel with D, dp+B, cancel with qcb+B, cancel with D, dp+B, cancel with qcb+B, cancel with D, dp+B, cancel with qcb+B, SDM qcf, qcf+C
*Goro: [OPPONENT IN MID-AIR] df+C, qcb+B, dp+A

peace
 

Baratoz

Zero's Secretary
Joined
Apr 9, 2002
Posts
151
Ah inoltre, se non è ancora di nessuna, una rece+first view+guida sul fu'un posso farla io

peace
 

Blindchild

Big Bang Pro Wrestler
Joined
Jul 9, 2001
Posts
887
Originally posted by Baratoz:
<strong>Ah inoltre, se non è ancora di nessuna, una rece+first view+guida sul fu'un posso farla io

peace</strong><hr></blockquote>


bella li
 

Neverland

il,
Joined
Dec 14, 2001
Posts
2,846
il mio signor fuun!!

<img src="graemlins/envy.gif" border="0" alt="[Envy]" />

sobb!

volevo farla io la rece..

vabbè..vuol dire che la mia la metterò nelle
second opinion
 

COMEDISDEGNO

Krauser's Shoe Shiner
Joined
Mar 18, 2003
Posts
245
Kizuna meglio di Ninja Masters. Lo dico con l'incoscienza della sera.
Ma Makyo Toitsusen meglio di Kizuna, contestualizzando.


Bumpo come didascalia inutile al passaggio di testimone.

Mi rendo conto che non c'è nulla di più forzato di un ricordo traslato e autoimposto. O meglio, nostalgia di un determinato collettivo in sovrapposizione coatta alla coscienza niubba del singolo.

Quello che mi succede regolarmente per gli shmups arcani e stagionati.
 

Fran

today forever
20 Year Member
Joined
Sep 27, 2000
Posts
16,468
COMEDISDEGNO said:
Kizuna meglio di Ninja Masters. Lo dico con l'incoscienza della sera.
Ma Makyo Toitsusen meglio di Kizuna, contestualizzando.


Bumpo come didascalia inutile al passaggio di testimone.

Mi rendo conto che non c'è nulla di più forzato di un ricordo traslato e autoimposto. O meglio, nostalgia di un determinato collettivo in sovrapposizione coatta alla coscienza niubba del singolo.

Quello che mi succede regolarmente per gli shmups arcani e stagionati.

questo uomo merita palcoscenici piu prestigiosi
 
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