Originally posted by Seppukumaru:
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Ho ho ho, I suppose so.. but anyway, I have some interesting info about SS 64 2, now.. assuming Wasabi doesn't already know ( he probably does ), shura Ukyo can do his super in the air, too.. and I think I've determined that Yuga's second transformation is time-based, not damage-based ( I suck at fighting her, and she always beats me, especially the first form, oddly.. ) but one time I got lucky, or something, and I basically kicked her ass in about 15 seconds, and she never transformed. Also, Wasabi, if you actually read this, I'd like you to teach me how to use rasetsu Hanzo properly; I can do some of his short chains, now, but.. not too much. -_-</strong><hr></blockquote>
Bust Hanzo is all memorization and, of course, execution. You will eventually know by heart what button combinations chain into what. The fact I could actually pull off any of those moves impressed me when were playing this before, but I figure that to someone who hasn't tried to use Hanzo, those chain throw combos aren't that impressive. We know how much work goes into it.
Yuga's final transformation is not time based or damage based - I've had final rounds where she stays in the middle form until death, and long rounds where she transforms well toward the end. I don't know exactly what triggers it. The only important thing is that when she flies to the upper corner of the screen, hit forward+D and run at her direction like the wind. You can avoid the huge unblockable explosion, but you need cracker jack timing.
As for SS 64 - Bust Kazuki looks and acts almost identical to the slash kazuki, and that goes for all the other characters. In SS 64 2, the main intent was to bring meaning to Shura and Rasetsu - make the characters obviosuly one side or the other, and give them more personality as such. That's one of the reasons I like SS 64 2 more than 1 - the other is the fighitng engine. The way that the computer calculates damage is really something to marvel at.