Samurai Spirits 64... my first time playing

Seppukumaru

New Challenger
Joined
Sep 11, 2002
Posts
68
Ah. Saigado. Yes, his full colour works are very good, as are many of his regular old B&W ones ( Yuri and Friends '01 = Kula = good ). His older doujinshi have hermaphrodites in them, but none of the full colour ones do.
 

EvilMike

Guerilla Warrior
20 Year Member
Joined
May 7, 2002
Posts
1,728
mmmm is it me or has this thread shifted gears abit
 

Seppukumaru

New Challenger
Joined
Sep 11, 2002
Posts
68
Originally posted by EvilMike:
<strong>mmmm is it me or has this thread shifted gears abit</strong><hr></blockquote>

Ho ho ho, I suppose so.. but anyway, I have some interesting info about SS 64 2, now.. assuming Wasabi doesn't already know ( he probably does ), shura Ukyo can do his super in the air, too.. and I think I've determined that Yuga's second transformation is time-based, not damage-based ( I suck at fighting her, and she always beats me, especially the first form, oddly.. ) but one time I got lucky, or something, and I basically kicked her ass in about 15 seconds, and she never transformed. Also, Wasabi, if you actually read this, I'd like you to teach me how to use rasetsu Hanzo properly; I can do some of his short chains, now, but.. not too much. -_-
 

yagamikun

Maxima's Barber
20 Year Member
Joined
Oct 10, 2000
Posts
2,353
things kinda got a bit off topic, but about SS64, I have yet to play the first one, but I've played the second extensively. My friend as both, but sold his mvs cab before we could try 1. Anyway, The second one rocks and is way beyond what I thought it would be. I have heard that the first one is more true to 3D fighters. Like in all other SS posts, my character will always be Bust Kazuki and Bust Galford. Kazuki is crazy in 64 2. His moves do leave him wide open (just like all other version of him) so he takes a pretty much strategy to play as...but damn is he a powerhouse. Just an overall rant to say I like the game a whole lot, as I like most all of the 64 collection. Only 2 I havent played are the driving game (roads edge???) and SS64 1. I really enjoyed Beast Busters (wanted to kill the owner of the arcade that had it for closing the arcade and selling his beast busters dedicated cab and 6 slot mvs with MS3) and Wild Ambiton expecialy.

[ September 19, 2002: Message edited by: yagamikun ]</p>
 

FeelGood

So Many Posts
No Time
For Games.
Joined
Aug 18, 2001
Posts
17,794
Originally posted by Seppukumaru:
<strong>

Ho ho ho, I suppose so.. but anyway, I have some interesting info about SS 64 2, now.. assuming Wasabi doesn't already know ( he probably does ), shura Ukyo can do his super in the air, too.. and I think I've determined that Yuga's second transformation is time-based, not damage-based ( I suck at fighting her, and she always beats me, especially the first form, oddly.. ) but one time I got lucky, or something, and I basically kicked her ass in about 15 seconds, and she never transformed. Also, Wasabi, if you actually read this, I'd like you to teach me how to use rasetsu Hanzo properly; I can do some of his short chains, now, but.. not too much. -_-</strong><hr></blockquote>

Bust Hanzo is all memorization and, of course, execution. You will eventually know by heart what button combinations chain into what. The fact I could actually pull off any of those moves impressed me when were playing this before, but I figure that to someone who hasn't tried to use Hanzo, those chain throw combos aren't that impressive. We know how much work goes into it.

Yuga's final transformation is not time based or damage based - I've had final rounds where she stays in the middle form until death, and long rounds where she transforms well toward the end. I don't know exactly what triggers it. The only important thing is that when she flies to the upper corner of the screen, hit forward+D and run at her direction like the wind. You can avoid the huge unblockable explosion, but you need cracker jack timing.

As for SS 64 - Bust Kazuki looks and acts almost identical to the slash kazuki, and that goes for all the other characters. In SS 64 2, the main intent was to bring meaning to Shura and Rasetsu - make the characters obviosuly one side or the other, and give them more personality as such. That's one of the reasons I like SS 64 2 more than 1 - the other is the fighitng engine. The way that the computer calculates damage is really something to marvel at.
 

ForeverSublime

6400|!!|Kyo Clone
20 Year Member
Joined
Oct 23, 2001
Posts
6,416
Originally posted by EvilWasabi:
<strong>
The way that the computer calculates damage is really something to marvel at.</strong><hr></blockquote>

That is true. It adds quite a bit of strategery to the game (like I said before... Samurai Spirits is all about tactics).

I bet Ukyo's super must do oodles of damage when done in the air.
 

evil wasabi

The Jongmaster
20 Year Member
Joined
Aug 20, 2000
Posts
60,434
Originally posted by EvilWasabi:
<strong>Ninja Combat = poop in a cheap plastic case.</strong><hr></blockquote>


Hey! Ninja Combat is mindless fun! Great 1990's-era soundtrack too.
 

FeelGood

So Many Posts
No Time
For Games.
Joined
Aug 18, 2001
Posts
17,794
Originally posted by AM-NeoGeo:
<strong>


Hey! Ninja Combat is mindless fun! Great 1990's-era soundtrack too.</strong><hr></blockquote>

it was an inside joke between the yak and I. The yak thinks Ninja Combat is the best neo geo game.
 

EvilMike

Guerilla Warrior
20 Year Member
Joined
May 7, 2002
Posts
1,728
hmmmph there are a few others in on the "inside" joke
 

EvilMike

Guerilla Warrior
20 Year Member
Joined
May 7, 2002
Posts
1,728
btw since %90 of this thread belongs to our "group" i'll just post this here. Don't forget Sunday at 5ish (my roomate and I are looking at houses in the morning)
 

Seppukumaru

New Challenger
Joined
Sep 11, 2002
Posts
68
Originally posted by EvilMike:
<strong>btw since %90 of this thread belongs to our "group" i'll just post this here. Don't forget Sunday at 5ish (my roomate and I are looking at houses in the morning)</strong><hr></blockquote>
Good. Wasabi, if you read this, would you bring Daraku Tenshi again on Sunday?
 

EvilMike

Guerilla Warrior
20 Year Member
Joined
May 7, 2002
Posts
1,728
make that 4ish on Sunday we aren't going to see houses in the morning like we planned.
 

Seppukumaru

New Challenger
Joined
Sep 11, 2002
Posts
68
Wait a moment... Wasabi, that wasn't " Color Works " by Bakuhatsu BRS, was it??? If it was, well... >_< Damn, I want that. -_-
 

FeelGood

So Many Posts
No Time
For Games.
Joined
Aug 18, 2001
Posts
17,794
I can let you look at it, but right now, it's the best piece of my small collection.
 

FeelGood

So Many Posts
No Time
For Games.
Joined
Aug 18, 2001
Posts
17,794
Kasumi Todo
Asayuki
Athena
Nakoruru
B Jenet
Hotaru
Mai

Can't remember the others. I really like the Athena old style pic...
 

Galford Forever

Krizalids Fashion Designer
Joined
Feb 12, 2002
Posts
1,826
I've been playing this game a lot lately. I love the SS series, and I love the two games on the Hyper as well :) . Really great stuff I think. At first I was turned off by my fav series in 3D, but it worked out alright I think.

Anyway, just thought I'd drop my 2 cents in :) .
 

FeelGood

So Many Posts
No Time
For Games.
Joined
Aug 18, 2001
Posts
17,794
Originally posted by EvilWasabi:
<strong>Kasumi Todo
Asayuki
Athena
Nakoruru
B Jenet
Hotaru
Mai

Can't remember the others. I really like the Athena old style pic...</strong><hr></blockquote>

Forgot to add, there is a face pic of Lynn from RotD in it (nothing ecchi), and a bj pic of Akari.
 

Seppukumaru

New Challenger
Joined
Sep 11, 2002
Posts
68
Originally posted by EvilWasabi:
<strong>
and a bj pic of Akari.</strong><hr></blockquote>

Heh heh..

Bah, anyway, to " Galford Forever "; Yes, I agree about them being great. I think most of the reasons people dislike them are based around them being " 3d ", or from hearsay. I'd imagine most people who say " they suck " have never played them or even seen them; they've only heard " they suck " from somebody else who didn't play it or see it, who had heard it sucked from somebody else who MIGHT played it for about 2 minutes, made no effort to learn the game mechanics, and were brutally punished by a rasetsu Hanzo player ( Ha ha ha, this is personal experience speaking... Wasabi... ) But of course, this only made me want to practice the game a lot and hopefully become good. ^_^
 

FeelGood

So Many Posts
No Time
For Games.
Joined
Aug 18, 2001
Posts
17,794
1 port: Fatal Fury Wild Ambition

4 fighters
2 racers
1 gun shooting
 

FeelGood

So Many Posts
No Time
For Games.
Joined
Aug 18, 2001
Posts
17,794
The hyper failed because
a) too japanese
b) not enough games
c) no third party support at all
d) 3D fighters other than Tekken 2~3 from 1997~1999 got no play.

It was definitely affordable to arcade ops back then at $2000 a kit. But now you can get a hyper mother board and all four games off ebay for like $200, so at least we gamers win in the end.
 

K_K

Honourary Irishman.,
20 Year Member
Joined
Oct 31, 2001
Posts
15,918
Originally posted by ForeverSublime:
<strong>

That is true. It adds quite a bit of strategery to the game (like I said before... Samurai Spirits is all about tactics).

I bet Ukyo's super must do oodles of damage when done in the air.</strong><hr></blockquote>

of course because myamoto musashi wrote that strategy is how a samurai should fight. and ever samurai should be as skilled with a sword, as he is with stategy. sorry to get off topic, but yeah the ss64 series is pretty good. or atleast it is when i play as galford in bust mode. then i can kill everyone, i wish they had incorporated the bust modes into all of the other samurai shodowns. just imagine a bust mode seiger <img src="graemlins/drool.gif" border="0" alt="[Drool]" />

hey forever sublime why not write a review of ffwa? that's probably the best 2-d to 3-d transition i've ever played. still has the ff feel with 3-d gameplay, plus andy kicked ass in that one.
 
Top