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  1. #1
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    Looking to finance a tech demo

    Hey guys and gals. I was hoping this might be a good place to get in touch with people who would be interested in working up a small tech demo using original AES hardware.

    I'm not technically minded in this respect so I was hoping to hire the services of programmers/coders who could help me throw together a small sample of the technical and graphical power of the AES hardware.

    Ultimately I'd like to crowdsource a game I've been writing for a while but I need to know what technical limitations I have to work with and see if there is any interest first. I'm willing to front all of the initial costs to see if my vision is even possible. A perfect example of this would be like seeing the game "198X" on AES.

    Would anyone be able to point me in the direction of talented people in the community who might be interested?

    Thanks for your help.

  2. #2
    MAX POWA SURGE!
    max 330 mega's Avatar
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    So ive been donating to Blastar on patreon. His game looks sick. Check his layout?
    Quote Originally Posted by LoneSage View Post
    fuck this gay earth

    -starks out

  3. #3
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    I haven't heard of him. I'll check it out now. Thanks.

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    Moterator. theMot's Avatar
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    Pretty insert on a snap lock case and you’re good to go. Plenty of mouth breathers on here will lap it up.

  5. #5
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    Thanks Max 330 Mega for the tip. I've been speaking with Blastar for a little bit now and we're discussing how to collaborate on this project after the new year. I've got preliminary sketches being drawn up for 3-4 characters right now and I'm going to be working with Blastar to help find animators who can help turn the sketches into animated sprites.

    I know this is the most pre-mature of starting points but I want to make sure I'm getting the right people to help do this right.

    theMot, not looking to just be another pretty face! I hope people will actually click with this and be as excited as I am. p.s. I used to live in Penrith, NSW....go Giants!

  6. #6
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    I'm glad you're willing to pay people for work, you see a lot of "idea guys" in game dev that don't provide many skills themselves and expect artists and programmers to do all of the work for them to maybe get paid in the end, so I appreciate the perspective there.

    May I ask why you want to make an AES game in particular? I don't think selling on AES alone would be very profitable. If your game idea is a winner, why not put it on modern, accessible platforms to widen your consumer base instead of selling a couple hundred carts at $400 or whatever? If this is a hobby or passion project then by all means go ahead, I'd like to code a MVS game one day too to learn (I've been spoiled by modern hardware lol). I just think the market for a new AES/MVS game is smaller than people think, and the people that buy it probably won't even play it.

    That being said, it IS a good marketing tactic - new game on old console? Game press eat that shit up. At the very least, diversify your platforms like Xeno Crisis did, port it to anything that is financially feasible to. If you're trying kickstarter then I guess you're playing with other's money so it doesn't really matter, but remember that physical goods are expensive.

    Good luck! If this is your first game, then all I'll say is finish what you start. Don't fall into the trap of constantly shifting and evolving the idea, create a good achievable target and stick to the plan.

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