I look at analogue's stuff like a fan made tribute...
I honestly don't think analogue rakes in the cash - sure it's a nice reward and it ensures they stay doing what they do, but it's still a niche fan project. And as cool/aloof as they might want to present their products and themselves they've undoubtably fallen down some holes through their own learning process, enthusiasm and/or personality (issues)... and at this kind of level I think you've generally got to accept that.
The problem is this level of presentation/concentration/pricing brings with it expectations of professionalism in what is one of the most priveleged, demanding, entitled and passionate of markets... And honestly I can totally forgive their product faults in that light. In terms of mis-steps, I'd prefer them to be a bit more upfront about it, even if was along the lines of 'yeah sorry we fcked up with that detail, sorry if it's a deal breaker for you, but we won't be fixing it because we've run out of energy/interest on that one, and it might open up a can of worms', but I can totally see how the awkward stone walling occurs with something like this, and honestly don't expect much in ways of customer service/relations.
I do actually find events like kid panda's telling more upsetting, because it is something that is more 1:1 and more specific. But even as disappointing as this may be, and each to their own on whether that puts them off, I think we can agree it's not Wagner levels of conflict/dilema.
In terms of emulation/simulation/bootlegging; each pushes and informs the other, and whilst analogue's product and market may be super niche, the attention it draws means only good things (so far) for preservation efforts; both software and hardware based. Sure directly there may not be too much of a relationship between the development techniques, but indirectly/tangentally they've definitely informed each other.