- Joined
- Feb 27, 2004
- Posts
- 3,225
Hello, hello.
so, I believe this has been one of those topics not necessarily clear to everyone, at least not to me, so I'd like to dig a bit and get a clearer picture with your help... I'm sure some of my assumptions may be wring, so please correct me in case.
So, the neo has mainly two ways to play music, FM ("chiptune") and ADPCM, basically a way to record from analog sources, losing a lot in the process.
It seems that early games (1990-1994?), used FM for music and ADPCM for voice/effects, which makes sense. Looks to me that around 1995, probably because of the introduction of the NGCD, games shifted to ADPCM also for music (and mono instead of stereo), not using the YM2610 FM capability/signature sound.
What are exactly those games? Is there a list somewhere? thoughts?
Thanks!
so, I believe this has been one of those topics not necessarily clear to everyone, at least not to me, so I'd like to dig a bit and get a clearer picture with your help... I'm sure some of my assumptions may be wring, so please correct me in case.
So, the neo has mainly two ways to play music, FM ("chiptune") and ADPCM, basically a way to record from analog sources, losing a lot in the process.
It seems that early games (1990-1994?), used FM for music and ADPCM for voice/effects, which makes sense. Looks to me that around 1995, probably because of the introduction of the NGCD, games shifted to ADPCM also for music (and mono instead of stereo), not using the YM2610 FM capability/signature sound.
What are exactly those games? Is there a list somewhere? thoughts?
Thanks!