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Thread: How do you get GOOD at fighting games?

  1. #26
    Moterator. theMot's Avatar
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    As soon as the match commences, retreat to the far left corner. Continually jump on the spot and heavy kick. That’s how I got good.
    Quote Originally Posted by greedostick View Post
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  2. #27
    Galford's Poppy Trainer
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    Get a good stick, but don't go overboard with it or, if you've always played on a pad for your entire life, KEEP PLAYING ON THAT FUCKING CONTROLLER.

    Holy shit, you have no idea how many players force themselves to learn playing on a stick and end up being absolutely garbage while they are already good with their own pad.
    If you look at big tournaments you'll see that there are several top players playing on a pad, so just play with what you know best and feel most comfortable with. If you want to try out a stick, then sure, go for it, but don't force yourself down that path.
    I would have to disagree with this. Even people who are masters on a controller, will not be as good as a master on a stick, and they should try to master fighting with a stick instead.
    There are advantages to playing with a stick (compared to a controller) that might not be obvious.. such as it's easier to change your play (and still play skillfully), when your character switches to face in the opposite direction, which is a major advantage. For example, dragon punches and spinning piledrivers can be more difficult to do on controller when facing left, as you're used to facing right most of the time. It's easier to do difficult moves like the piledriver on a stick, as it moves more freely than a D-pad.
    People should play with sticks all the time, rather than a controller, as even using a controller occasionally probably messes up your stick skill.

    With a stick, you control it with your whole hand, but with a controller, you're just controlling the D-pad with you thumb. So, there's better control with a whole hand.
    Last edited by joe8; 05-17-2019 at 05:56 AM.
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  3. #28
    Rugal's Thug
    123►Genei-Jin's Avatar
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    Quote Originally Posted by joe8 View Post
    I would have to disagree with this. Even people who are masters on a controller, will not be as good as a master on a stick, and they should try to master fighting with a stick instead.
    There are advantages to playing with a stick (compared to a controller) that might not be obvious.. such as it's easier to change your play (and still play skillfully), when your character switches to face in the opposite direction, which is a major advantage. For example, dragon punches and spinning piledrivers can be more difficult to do on controller when facing left, as you're used to facing right most of the time. It's easier to do difficult moves like the piledriver on a stick, as it moves more freely than a D-pad.
    People should play with sticks all the time, rather than a controller, as even using a controller occasionally probably messes up your stick skill.
    That really depends on what type of games you're playing.
    For older arcade games then Stick is generally the way to go.
    Most 3D fighters like Tekken, Soul Calibur, Virtua Fighter and DOA work great on gamepad.
    You also have to take in mind what kind of character you're going to play, charge characters like Guile may work better on pad (no dead zone and the ability to charge buffer with both the pad and the analog stick like Knuckle-Du does)
    However the vast majority of modern Fighting Games have been developed with gamepads in mind and work quite well with them. There's plenty of top players winning tournaments with gamepads (Knuckle-Du, Problem-X, John Takeuchi, Smug to name a few)
    There's also controllers like the Bitbox for people who preffer all buttons like a keyboard or gamepad but also want the arcade stick layout.
    Last edited by 123►Genei-Jin; 05-16-2019 at 04:16 PM.

  4. #29
    Morden's Lackey
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    Some very strong advice from Genei-Jin. If OP is still around, take them very seriously.

    The best training mode I've ever tried is definitely in Skullgirls, although that's a pretty combo-centric game, but it might be worth a shot (and the game is fantastic).

    EDIT: there's also a super simplified fighter which I really can't recall its name where you don't have much comboing and every button does a move or a special move.

    EDIT 2: Fantasy strike! https://store.steampowered.com/app/3...antasy_Strike/

    This is really a great game to grasp the basic of fighting games.
    Last edited by donluca; 05-16-2019 at 02:11 PM.

  5. #30
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    I just spend most of my time on offense. I only really defend against long range attacks or against the CPU (since the patterns are a lot more predictable). For combos, practice the aerial combos for Capcom fighters. Also good to learn basic combos from the CPU. Street Fighter is a good example where you can practice and learn the combos the CPU uses. One good example is Guile: jump attack with medium punch (chop), upon landing right next to opponent - low weak kick, followed by low medium kick, into somersault kick. The more you practice, the more these become second nature and you're able to pull off the moves in quick succession.
    For your super combos, try to break the opponents defense first by using a weaker attack and then quickly follow up with the super. That way they can't block it.
    Those are my contributions to this discussion.

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