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- Oct 25, 2007
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Does anyone agree that the arcade Champion Edition of Street Fighter 2 was the best SF2 game ever made?
CE had the features that everyone wanted, like playing as the bosses, character vs same character, and faster game speed (it was faster than World Warrior- hence the "Dash" name, but didn't have too much speed, like in Turbo). The arcade CE was the only game where Capcom actually gave the fans what they wanted.
CE also had bosses that were still powerful compared to how they were in WW. In the arcade SF2 Turbo the bosses (specifically Balrog (boxer) and M. Bison (dictator)) were toned down a lot. So, in Turbo the attraction of playing as the bosses was no longer there as much. CE had new/re-drawn graphics from WW, whereas Turbo was really just a ROM update of CE, released by Capcom because bootlegs like CE Rainbow Edition were making a lot of money.
Also, in Turbo the re-dizzy combos were removed. But the SF2 games were never going to have much gameplay balance anyway, as long as Ryu & Ken had invincible dragon punches. The home versions of CE weren't as good as the arcade game, as gameplay-wise they were based on SF2 Turbo (except, to some extent, the PC Engine version of CE), in that the bosses were weakened, and again, no re-dizzies.
CE had the features that everyone wanted, like playing as the bosses, character vs same character, and faster game speed (it was faster than World Warrior- hence the "Dash" name, but didn't have too much speed, like in Turbo). The arcade CE was the only game where Capcom actually gave the fans what they wanted.
CE also had bosses that were still powerful compared to how they were in WW. In the arcade SF2 Turbo the bosses (specifically Balrog (boxer) and M. Bison (dictator)) were toned down a lot. So, in Turbo the attraction of playing as the bosses was no longer there as much. CE had new/re-drawn graphics from WW, whereas Turbo was really just a ROM update of CE, released by Capcom because bootlegs like CE Rainbow Edition were making a lot of money.
Also, in Turbo the re-dizzy combos were removed. But the SF2 games were never going to have much gameplay balance anyway, as long as Ryu & Ken had invincible dragon punches. The home versions of CE weren't as good as the arcade game, as gameplay-wise they were based on SF2 Turbo (except, to some extent, the PC Engine version of CE), in that the bosses were weakened, and again, no re-dizzies.
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