I try to pride myself on being a civil person here. I.E., someone that can have a discussion or a disagreement with anyone and not have any hard feelings afterwards.
Saner is the one person in ALL the time I've been coming here, which is WAY more than the ten year badge attached to my profile (might need to talk to someone about that), -THE ONE PERSON, I absolutely cannot fucking stand. He doesn't understand that the only reason his presence is tolerated is because the forums want to see who is going to use him as a verbal punching bag and how bad it's going to get before we all start feeling bad about it. Saner has one use here, and it's as the village idiot.
You will never see me speak that way about anyone else here. Not even NeoAlec, and he's banned from my neo gathering.
Anyway,
Resident Evil 2 talk.
I've found the first thing about this game that I legitimately don't like. Of course, it's plot related but not in the way you think.
In the original version of
RE2, one of the Zapping System's nicer consequences was that the stories were different for each character. I.E. Leon's A scenario is different from his B scenario.
Now, ultimately, none of this matters in terms of gameplay but in terms of engagement, it bothers me that the character scenarios are exactly the same. Leon's A scenario and B scenario have the exact same cutscenes and the exact same events. What you do in the A scenario does not affect the other character in the B scenario in any way that I can tell. Even nonsensical stuff that I won't spoil here occurs in such a way that it treats us like idiots for having memories. The only differences I can tell are that the order in which you complete some of the puzzles is a little different. You can play more recklessly because you don't have to worry about the B scenario; they won't miss out on any items due to gluttonous gameplay you engage in during the A scenario.
Here is why this bugs me.
This game is, at the end of the day, nothing more than a glorious
RE 7 mod that recreates, in painstaking detail,
Resident Evil 2. This feels like the greatest fan production of all time I am not criticizing that. The changes to the environment and the enemy behavior are all intended to heighten the tension. Much like in
Alien: Isolation, once the big bad guy is on the move, there is no sanctuary. In the PSX version, you could escape by simply zoning. They upped the stakes in
Resident Evil 3 with the Nemesis, but that's not relevant to this opinion.
They went to extraordinary lengths to make this game a thematically faithful recreation of
Resident Evil 2, only to skimp on the legitimate B scenarios that gave us truly different and unique takes on the storyline, different areas for each of the characters to navigate and different story beats to experience. In short, the replay of the original version is higher.
That doesn't automatically make this game 'bad' as some worthless shithead
would have you believe, but it's noticeably lacking in a game that labored in nearly every other way to be an authentic recreation of the original experience updated for current gen.
But by no means should you take this as so deep a cut as to consider
REmake 2 an unworthy game. It's still pretty damn awesome.