- Joined
- Aug 30, 2016
- Posts
- 2,453
some threads should never be made
LS what have you done
some threads should never be made
some threads should never be made
Axiom Verge a play if you haven't.
Since Metroid lacks the rpg mechanics used in Castlevania:SotN and the other metroidvania Castevania titles, that just leaves the 2d Metroid games with maze running and route discovery at their core with boss battles breaking up the exploration. Thanks to the ability to level up, use items, and use magic, the metroidvania castlevania games tend to feel easier as players progress through the game.
I'm a huge fan of action-adventures and thought about the RPG aspect a lot recently. Action-RPGs have the experience point mechanic, which allows you to grind early on and have it easier for the rest of the game. For a short game like Ys III or Cadash, I don't mind it, but for SotN it's a gamebreaker, because its long and complex. You're overpowered soon, can disregard any tactics and just blaze through enemies and bosses quite easily.
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I never tried that, but I thought SotN wasn't that difficult either? Don't recall ever having to grind my way before being able to beat a boss.
Also, try Dead Cells if you dig roguelike aspects. Pretty cool game.
Gaston... please, weather SotN is easy or not, the grinding aspect remains intact. It's the players decision to exploit it or not to, but the fact that it's possible is already a design flaw in my opinion, like a game that's broken for score. Konami could have countered it with a time limit (like in Cadash, AC) or a limited enemy number (like in Dahna, MD), yet they didn't. Already tried Dead Cells, nothing to write home about.
design flaw in my opinion, like a game that's broken for score. Konami could have countered it with a time limit (like in Cadash, AC) or a limited enemy number (like in Dahna, MD), yet they didn't.
I dub thee Monkey Slayer
To your feet, scourge of primate kind
Ow I love your sycophant lemming behaviour -you're the type who follows but will never lead.
Did you order Oliver C's poster for your bedroom? Hang it next to the Metroid poster you printed in 2008, it will look pretty cool.
Using time-limits... & Ow I love...
So some are going to see it as a fun 4 hour distraction. For others it will evoke all sorts of feelings and everyone can experience it differently.
Gaston, Gaston...
do you have any idea what the join date of '02 & 10K+ posts mean?
Adressing your remarks, they doesn't change the fact, that SotN is broken, like many other action-rpgs. A time limit doesn't have to alter the game, it could have been implemented as a reward, like in Super Metroid
"unforeseen problems" as an excuse. It's not an indie game we're talking about, but KCE.
4 hours? Is that all everyone else put into this game? I must have sucked pretty bad...
Ori is a beautiful game too.
Nice topic, my two favorite series. I am admittedly biased being that "metroidvania", as it's called nowadays, is my favorite sub-genre. I think SM and SOTN hold up very well today. I usually go through both again once every couple years.
I remember both being universally acclaimed when they released and deservedly so. Everyone I knew was playing SM when it came out...SOTN to a lesser extent as people were getting on the 3D bandwagon, but it's no less of a masterpiece.
SM had amazing atmosphere and is really one of the first games where I appreciated how much sound could contribute to the overall makeup of a game. Sure, there were plenty of catchy tunes in a lot of great games for NES and SG, but the sound capabilities of the SNES put it in another class for me. In SM particularly, the music (and lack thereof at certain times) really added a lot of depth to the feel of the game. Add to that the map, great graphics, great control and non-linear exploration and you have a recipe that many games have been trying to mimic since its release.
I feel SOTN is the same in a lot of respects at it's time. In a market flooded by so many garbage 3D titles cashing in on new tech, it had fantastic art, precise controls, great lite-rpg elements and a soundtrack, IMO, that is still the best of any game to date.
If you are a fan of the genre, it's a great time. There are quite a few noteworthy titles to play. Axiom Verge is quite good as mentioned here already. Some other good ones are Shadow Complex, The Mummy Demastered (believe it or not) and the newest Strider. There are quite a few more, but the one that takes the cake for me is "The Messenger" on Switch. It's the most fun I've had with a game in ages. It starts out very much like Ninja Gaiden before becoming more Metroid 1 and finally going full on SM. Also, it incorporates some lite-rpg and quest elements, using unlockable abilities and and a really cool element that has you go from 8-bit to 16-bit modes that represent the part of the story that has you playing in current time and future.
Castlevania SotN isn't broken until you get the rare Crissaegrim sword drop from Schmoo in the Reverse Library, then, the enemies/bosses are completely and utterly fucked (good damage and hits many times--it's like Freddy Krueger doing E. Honda's hundred hand slap). That said, I died plenty of times playing through SotN the first time and I think it has a decent level of difficulty. Sure, if you grind, it gets easier, but that's true of almost any game that has an experience level progression system (except for Phantasy Star II; I swear, it seems like it doesn't matter how much you level up in that game, you always feel like you're on the losing end of enemy encounters).
Mummy Demastered looks pretty cool. Going to check it out. Loved Shadow Complex.
Those who like "Metroidvania" should check out Wonder Boy III The Dragon's Trap (Sega Master System, modern systems) and Shape Shifter (PC Engine CD).