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- Oct 1, 2013
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absolutely not. There's no need, it would just bastardize the series
Metal Slug Advance and the ngpc titles played around with the lives/single-hit kill rules by having a life bar, etc. It worked, although I prefer the 1-hit kills.
Pretty sure it will be released before kraut buster.
????No way. Can't they do anything new, instead of just recycling the same things over and over again? I would rather they work on MotW2 with beautiful 2D sprite graphics.
they COULD kill it with a new hyper shock slug with cool sprites and sick mechanics, but they won't. so they shouldn't even try
I’d say yes; in the end, we have nothing to loose: if it’s good, fine, if it’s bad, nobody forces us to buy it.
You have a rich fantasy life.What we could lose are other quality titles are being passed up to do stuff nobody is going to buy. SNK might get spooked and refuse to bring back lesser known series that they might have a better gameplan for.
Maybe I didn’t understand correctly, but this seems a shot circuit to me: they shouldn’t make this game because, if it’s bad, they could stop making games? Essentially, in order to avoid stopping making games they should stop making games?What we could lose are other quality titles are being passed up to do stuff nobody is going to buy. SNK might get spooked and refuse to bring back lesser known series that they might have a better gameplan for.
this seems a shot circuit to me: they shouldn’t make this game because, if it’s bad, they could stop making games?
Maybe I didn’t understand correctly, but this seems a shot circuit to me: they shouldn’t make this game because, if it’s bad, they could stop making games? Essentially, in order to avoid stopping making games they should stop making games?
If they make shit gamesThey shouldn't make shit games because a license is popular.
Shit games = Nobody giving a fuck.
Nobody giving a fuck = Losing money
Losing money = No new games/only popular licenses
You like Twin Peaks, you know Barnaby Jones, I was starting to think maybe you're okay. Don't fuck it up now.There goes the other nut. Ah, well...
I.E. KOF XIV should have not been made by the team who did Fatal Fury (Oda and the people he brought from Dimps were from old Fatal Fury team). The team in the 1st place was not a fan of the series, and it showed in how the gameplay felt off and more SFIVish.
Could you elaborate on these similarties, and how they compare to KOF13? If anything, I feel 14 borrowed some elements from SF5 more than (if any) from SF4, and these elements being the easier combo executions and emphasis on setups.
I do find the gameplay solid in kof14 personally, but I also understand the lack of interest in some ways, and instead of defending / discussing it, I think everyone is just eager to move on and see how KOF15 turns out at this point.
They shouldn't make shit games because a license is popular.
Shit games = Nobody giving a fuck.
Nobody giving a fuck = Losing money
Losing money = No new games/only popular licenses
Only if it was Like Metal Slug 1,2,3, & X, but filled the entire disc. Like a story mode (with no story), and 25-50GB and 100 hours of Run-n-gun Metal Slug goodness.
If there's any assets/data leftover from the proto of MOTW 2 I'd love to see that get completed and updated for modern systems like Natsume Atari's Ninja Warriors Once Again.
fuck that
I'm not buying it unless it has a 30 player online mode with perks and loot boxes
Ok, but this reasoning, generally speaking, can be applied to anything. I mean they are a company which main business is making games so their goal should always be making good games which sells. Popular series or lesser known series, if the game is bad they don’t sell, they lose money and in the end they fail as a company. I understand that popular series are a safer bet, but still… good games are good games and crappy ones are crappy, not trying for the possibility of a fail is nonsense in my book.