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Thread: most recent Samurai Spirits came out in 2019 already.

  1. #601
    Hardened Shock Trooper
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    Quote Originally Posted by NexusX View Post
    The credit sound on startup was a great touch as well. They play heavily into its arcade roots. I get the impression that they took inspiration from SSII and SSV. ONLY thing I was hoping for was some bamboo, barrel, and stone cutting effects but we cant have everything.
    I know most people hate it, but I wouldn’t mind an option to turn on those guys who throw you chicken or bombs.

  2. #602
    Formerly Raz_Hoe.
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    Quote Originally Posted by heihachi View Post
    I know most people hate it, but I wouldn’t mind an option to turn on those guys who throw you chicken or bombs.
    I thought what made the original SamSho's special were those little things like the guys who threw the stuff onto the floor.

  3. #603
    -餓狼伝説弟子-
    BlackaneseNiNjA's Avatar
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    Quote Originally Posted by heihachi View Post
    I know most people hate it, but I wouldn’t mind an option to turn on those guys who throw you chicken or bombs.
    Quote Originally Posted by RAZO View Post
    I thought what made the original SamSho's special were those little things like the guys who threw the stuff onto the floor.
    +1
    The return of the random hikyaku runner would be a fun option to have. I know new tournament players might hate the addition, but having the option to toggle his appearance (or the rate) would be a lot of fun.

  4. #604
    Earl of Sexyheim LWK's Avatar
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    I am digging this game. On a 13 win streak. I use TamTam

  5. #605
    Earl of Sexyheim LWK's Avatar
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    Yo, just got the season pass. You got till 8 AM July 2nd.

  6. #606
    Formerly Raz_Hoe.
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    Word. I just got the free Season Pass on the Playstation Store and I don't even own the game.

  7. #607
    Science will find a way!
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    Anyone playing on Xbox?

  8. #608
    They call him "Mr. Windy". wataru330's Avatar
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    I played a nice ukyo last night. Itís like we were sitting next to each other.

    I wish KoF XII had netcode this good.

    Only one hick-up over 7 or 8 matches. I got disarm special, insta-kill, and super DM (as a finish!) off without lag. We were just defending each other, and had real competitive matches.

    I canít call it-if itís the more deliberate Ďslowí pace, superb animation, or what...but this game *works* both local & online.

  9. #609
    Mr. Tater

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    Quote Originally Posted by BlackaneseNiNjA View Post
    +1
    The return of the random hikyaku runner would be a fun option to have. I know new tournament players might hate the addition, but having the option to toggle his appearance (or the rate) would be a lot of fun.
    That, or, random Kim Kapwhan appearance.

    Jon

  10. #610
    Another Striker
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    Quote Originally Posted by jeffkun34 View Post
    Anyone playing on Xbox?

    I will be next week

  11. #611

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    Quote Originally Posted by jeffkun34 View Post
    Anyone playing on Xbox?
    Yeah, but haven't played online.

    You can still get the DLC free on Xbox last I checked yesterday.

  12. #612
    Science will find a way!
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    I wanted to see if anyone here was up to play over the long weekend on Xbox. I can still match with randos online but I figured it would be fun to play with the OG fans.

  13. #613
    SSVS Special Plz...
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    Never get's old.

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    It does looks really good but I still prefer the 90s ones.

  14. #614
    Bartender
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    Quote Originally Posted by NeoCverA View Post
    Fuck that bulshit ass trick.

    Genan - nicotine - Wanfu before any other shitty ass post ss2 faggots
    I'd rather have the kid than that scrubbish, green turd everyone keeps crying about needing to be in the game because he's some overhyped legacy/OG character.

    It's 2019. If I want to play a Samurai Shodown game that consist of the roster from the original game I got that title readily available to plop into my AES or Neo CD systems.

  15. #615
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    Found out today that the PS4 USB music player works wonderfully with Samurai Shodown for MP3s/M4As in training mode at least. That's great news to me, as I dropped the recent Dragon Quest midway because the soundtrack was torture and the game didn't support the music player at all.

  16. #616
    Master Cylinder Evil Wasabi's Avatar
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    Quote Originally Posted by YeldellGW View Post
    I'd rather have the kid than that scrubbish, green turd everyone keeps crying about needing to be in the game because he's some overhyped legacy/OG character.

    It's 2019. If I want to play a Samurai Shodown game that consist of the roster from the original game I got that title readily available to plop into my AES or Neo CD systems.

    Ok.
    All creature will die and all the things will be broken.

    Neo Geo Dip Switch wiki page

    Quote Originally Posted by SonGohan View Post
    I didn't even talk about how you live in a shack and shit in the fucking forest.
    Quote Originally Posted by SonGohan View Post
    I mean, at least I didn't say your wife should divorce you or comment on your need to play RE while shitting or whatever else was said.

  17. #617
    Crossed Swords Squire
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    Been playing since Samurai Shodown came out. I have to say I'm not totally disappointed. It's funny that the stick motions are a lot easier to pull of than the older games. I have a f300 mayflash stick. I'll definitely have to modify the f300.

    Overall the graphics are amazing. I do wish they would edit Nakaruru's retro walk...

  18. #618
    NeoGumby's Sycophant
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    Some gameplay stuff that is not covered in the tutorial:



    This was mentioned before. You get briefly stunned when your slashes are blocked. Heavier slashes = more stun duration.

    You can still do parries or super moves while you are stunned though.





    Roll wake up can be unsafe against grabs, because unlike static wake up, there are no grab invincibility on wake up.

    Note that you can still avoid grabs after roll wake up by simply jumping. Very useful for baiting and punishing whiffed grabs.





    Jump heavy slash causes stun when it hits just before landing.

    There may be other triggers (crouching opponent or on counter hits?) But I'm not 100% sure.





    Bursts can get you out of certain death, since you can still activate it while being thrown or while being hit by combos.
    Last edited by k'_127; 07-10-2019 at 03:18 AM.

  19. #619
    Lazy SNK Employee
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    Has there been any news on the Switch release? I’m planning to grab this but I’m afraid the controls might be trash.

  20. #620
    Crossed Swords Squire
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    Quote Originally Posted by Burning Blade View Post
    Has there been any news on the Switch release? I’m planning to grab this but I’m afraid the controls might be trash.
    How about a PC release date? I would like to use a better stick...

  21. #621
    Baseball Star Hitter
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    1.0.2 went live last night. Looks like it fixed a bug that treated ending a ranked match as a disconnect. It also made backstepping the same across the board (airborne immediately after backstepping) Nice to SNK putting out patches so quickly

  22. #622
    Host for Orochi
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    Online mode is still a disaster. Next to no players online, lag and disconnects en masse

  23. #623
    They call him "Mr. Windy". wataru330's Avatar
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    Quote Originally Posted by suicidekiller View Post
    Online mode is still a disaster. Next to no players online, lag and disconnects en masse
    Sorry to hear your experience.

    Iíve had great, lag free matches.

    Look for chow_yun_skinny nights after 9:30 pm EST.

  24. #624
    Unsure if You Asked
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    Quote Originally Posted by wataru330 View Post

    Look for chow_yun_skinny nights after 9:30 pm EST.
    This guy is ducking me.

  25. #625
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    Discovery just now in training... Wu-Ruixiang's midrange setups fail against Galford because Poppy in neutral state sets off the Tiger Fang traps. That's kind of a nightmare for both sides because Galford can potentially get killed by his own dog... not sure who wins in that crazy matchup.

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