- Joined
- Jun 12, 2002
- Posts
- 6,724
TLDR:
great game buy now .... etc
What's is it?
An indie metroidvania that is currently on PC, PS4, PS Vita (Cross Buy / Cross Save). Switch / XB1 release likely to follow.
We got Hollow Knight on Switch sometime ago, and Dead Cells this week. Death's Gambit is next week and Guacamelee 2 the week after. With all these releases, I thought this game deserves some attention as well.
But procedural-generated maps
Not an issue because:
1) The map stays the same within a single playthrough. It doesn't change if you die or re-enter the dungeon
2) When you start a game save, you are assigned a random editable code (referred to as "seed"). You can re-use this seed in future playthroughs in case you wish to keep the same map, or share it with friends to have the same experience.
3) The key areas of the map (bosses, save rooms, teleports ... etc) and key item locations always remain the same. The randomization only occurs for corridors and such.
Simply put, it's unnecessary but doesn't ruin the game either.
What I liked:
In general, this is the closest non-Castlevania Metroidvania I've played that is more in line with SotN and the Sorrow Castlevania games. Not saying it's better than the other indie metroidvania's out there, but it's the closest to those games.
It may start simple but the game's depth will become more apparent the more you play:
- 80+ monsters, most of which have x2 unique drops
- Lots of secrets to explore and hidden items to find
- The controls, visual effects and sound effects are almost spot on to the games I mentioned earlier
- Pleasant graphics and animations
- Combat is great, especially learning each monster's / boss' pattern
- Huge arsenal of equipment. On regards to weapons, there are different classes, each with different animations (Swords, daggers, spears .... etc)
- And there are upgradable sub-weapons and familiars too!
- There are villagers you can rescue and they serve different purposes in the town and request you to fetch items for them (that improve their offerings)
- There are different difficulties if you enjoy more challenging combat
What's missing
- Those small details you see in the background, that add to the lore / setting. I guess that's one of the shortcomings of having random maps (not to say they look bland in Chasm either, but it's not on the same level as Castlevania)
- A killer soundtrack
- It could use more areas
- Menu's are efficient but bland and sometimes messy
- An interesting story (if that's your thing)
great game buy now .... etc
What's is it?
An indie metroidvania that is currently on PC, PS4, PS Vita (Cross Buy / Cross Save). Switch / XB1 release likely to follow.
We got Hollow Knight on Switch sometime ago, and Dead Cells this week. Death's Gambit is next week and Guacamelee 2 the week after. With all these releases, I thought this game deserves some attention as well.
But procedural-generated maps
Not an issue because:
1) The map stays the same within a single playthrough. It doesn't change if you die or re-enter the dungeon
2) When you start a game save, you are assigned a random editable code (referred to as "seed"). You can re-use this seed in future playthroughs in case you wish to keep the same map, or share it with friends to have the same experience.
3) The key areas of the map (bosses, save rooms, teleports ... etc) and key item locations always remain the same. The randomization only occurs for corridors and such.
Simply put, it's unnecessary but doesn't ruin the game either.
What I liked:
In general, this is the closest non-Castlevania Metroidvania I've played that is more in line with SotN and the Sorrow Castlevania games. Not saying it's better than the other indie metroidvania's out there, but it's the closest to those games.
It may start simple but the game's depth will become more apparent the more you play:
- 80+ monsters, most of which have x2 unique drops
- Lots of secrets to explore and hidden items to find
- The controls, visual effects and sound effects are almost spot on to the games I mentioned earlier
- Pleasant graphics and animations
- Combat is great, especially learning each monster's / boss' pattern
- Huge arsenal of equipment. On regards to weapons, there are different classes, each with different animations (Swords, daggers, spears .... etc)
- And there are upgradable sub-weapons and familiars too!
- There are villagers you can rescue and they serve different purposes in the town and request you to fetch items for them (that improve their offerings)
- There are different difficulties if you enjoy more challenging combat
What's missing
- Those small details you see in the background, that add to the lore / setting. I guess that's one of the shortcomings of having random maps (not to say they look bland in Chasm either, but it's not on the same level as Castlevania)
- A killer soundtrack
- It could use more areas
- Menu's are efficient but bland and sometimes messy
- An interesting story (if that's your thing)
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