Page 13 of 14 FirstFirst ... 391011121314 LastLast
Results 301 to 325 of 346

Thread: NEOSD PRO - The New Terranonion Neo Geo Product March 2018.

  1. #301
    ネオジオ
    massimiliano's Avatar
    Join Date
    Feb 2004
    Location
    On the green!!

    Posts
    3,013
    Apologies if it has been asked/answered already but I couldn't find details.
    Is there any chance that the extra slots will be available to be cycled through the normal multi-slot (MV2-4-6) cabinet select buttons? I mean, would that be possible to have a seamless "slo-7" i.e. using a slot-4 plus Neosd-pro, instead of having to pop up the menu an select the pro virtual slots?

    Thanks!
    凄いゲームを連れて。。。売った。

  2. #302
    Dodgeball Yakuza
    Gaston's Avatar
    Join Date
    Jan 2003
    Location
    The 7th circle

    Posts
    791
    Quote Originally Posted by massimiliano View Post
    Apologies if it has been asked/answered already but I couldn't find details.
    Is there any chance that the extra slots will be available to be cycled through the normal multi-slot (MV2-4-6) cabinet select buttons? I mean, would that be possible to have a seamless "slo-7" i.e. using a slot-4 plus Neosd-pro, instead of having to pop up the menu an select the pro virtual slots?

    Thanks!
    Still on the table as far as I could see. They're considering the option but no word on it's inclusion in the final product yet.
    Neo Geo AES JP serial #108523 | Super Neo AES JP serial #081188

  3. #303
    ネオジオ
    massimiliano's Avatar
    Join Date
    Feb 2004
    Location
    On the green!!

    Posts
    3,013
    Thanks #oldGaston , I think it would be the ice on the cake honestly... let's wait and see.. otherwise I'll gladly buy a used NeoSD MVS from someone upgrading, running two of them on the mv-4!
    凄いゲームを連れて。。。売った。

  4. #304
    New Challenger
    ledfrog's Avatar
    Join Date
    Mar 2017
    Location
    Southern California

    Posts
    28
    How would all this integrate with the marquee lights?

    I mean if a NeoSD Pro was in slot one and three regular games were in the others, would the first marquee stay lit while cycling through the first four virtual slots and then move on to marquees two, three and four as you get to the other slots?

  5. #305
    ネオジオ
    massimiliano's Avatar
    Join Date
    Feb 2004
    Location
    On the green!!

    Posts
    3,013
    Quote Originally Posted by ledfrog View Post
    How would all this integrate with the marquee lights?

    I mean if a NeoSD Pro was in slot one and three regular games were in the others, would the first marquee stay lit while cycling through the first four virtual slots and then move on to marquees two, three and four as you get to the other slots?
    Interesting question...I guess from a "UI" prospective, the marquee for the NeoSD slot should be a generic one, and the LED should be on, on that one, for each game it has...maybe adding a quick off-on each time you hit the button, until moving normally to the next slot? Anyway, is the logic about managing the LEDs in the BIOS or the board connected to the button?
    凄いゲームを連れて。。。売った。

  6. #306
    New Challenger
    ledfrog's Avatar
    Join Date
    Mar 2017
    Location
    Southern California

    Posts
    28
    Quote Originally Posted by massimiliano View Post
    Interesting question...I guess from a "UI" prospective, the marquee for the NeoSD slot should be a generic one, and the LED should be on, on that one, for each game it has...maybe adding a quick off-on each time you hit the button, until moving normally to the next slot? Anyway, is the logic about managing the LEDs in the BIOS or the board connected to the button?
    These were the questions I had when I saw the first NeoSD come out. I don't usually play my MVS using a SuperGun because I love the realism of playing it on a full cabinet. As such, I try to keep everything working as close to original as possible. With the virtual slots, I thought that it would be cool if these slots could match up to the currently lit marquee light in a 4-clot cabinet. In that setup, you could use a NeoSD with 4 virtual slots and basically have the one real slot acting like a real 4-slot arcade without ever having to open up the control panel to swap cartridges. You can set them virtually, change out the marquees and no one would be the wiser.

    But the question you posed is one that I don't know the answer to...where do the marquee lights get their information from? I assume it's physical in nature which would make sense seeing as how all SNK would have had to do originally is make the marquees light up based on which slot is currently "on." I doubt the NeoSD would have the capability to change this considering it only uses one physical slot. I'd guess if it were to work, there would have to be some sort of external wiring/setup to trick the marquee lights into thinking they were being activated as you switch the games.

  7. #307
    Quote Originally Posted by ledfrog View Post
    These were the questions I had when I saw the first NeoSD come out. I don't usually play my MVS using a SuperGun because I love the realism of playing it on a full cabinet. As such, I try to keep everything working as close to original as possible. With the virtual slots, I thought that it would be cool if these slots could match up to the currently lit marquee light in a 4-clot cabinet. In that setup, you could use a NeoSD with 4 virtual slots and basically have the one real slot acting like a real 4-slot arcade without ever having to open up the control panel to swap cartridges. You can set them virtually, change out the marquees and no one would be the wiser.

    But the question you posed is one that I don't know the answer to...where do the marquee lights get their information from? I assume it's physical in nature which would make sense seeing as how all SNK would have had to do originally is make the marquees light up based on which slot is currently "on." I doubt the NeoSD would have the capability to change this considering it only uses one physical slot. I'd guess if it were to work, there would have to be some sort of external wiring/setup to trick the marquee lights into thinking they were being activated as you switch the games.
    Yes, there are 2 topics on this. Let me explain how the NeoSD Pro slot switch works, as I think this has not been properly explained yet.

    First the game slot switch. It's in the horizon, but it's not currently finished. There are some challenges on this, related to the backup ram.
    The key is that the cart must trick the bios, because when scanning the slots, it will only see 1 slot populated, and thus, only 1 slot will appear in the
    soft dips configuration, and the bios won't write the game switching register, but there are ways to make it switch games anyways (although you'll need to use
    neosd menu to configure softdips).
    Right now, to switch games, there are 3 ways:
    - Hold A,B,C,D while booting (on MVS) or also holding one and pressing Reset (on AES), this will boot to flash slots 1,2,3,4 respectively.
    This is the fastest way, and also works on arcade mode. As RAM slot starts empty, on MVS there is no way to select the RAM slot using this method, because
    it's always empty on boot. On AES, as you can reset while running, holding A+B and pressing Reset will switch to the RAM slot (if any game was loaded first).
    - Using the NeoSD menu. Just enter the menu as if you were going to flash a new game, then select Launch Last Game, and a list with the 5 slots will appear, select the
    one you want to launch and enjoy. This is the slowest way.
    - Using the new In-Game Menu. You can now enable an ingame menu (in the new non-pro firmware 1.07 it's available too, for cheats). This menu has an option to change
    the slot, just select the new one in the list, and it will reboot to that game. It has a very handy fast-reboot method for known bioses that will make this switch really
    fast, skipping the bios test screens or unibios boot screen, for almost-like-multislot-board-switch experience .

    Because the original slot switch is handled internally by the bios, the best way to do this would be adapting the bios to know it has a NeoSD connected, and
    scan its slots using the command ports it provides, and populating its internal slot structures as a real multislot, and using the bios slot switch sequence to
    properly do that like a real multislot (instead of writting to the slot selection port, telling the NeoSD to switch slot).

    This works fine for single slot boards, but for multislots, it's a different matter. Of course, having just a NeoSD in the board will behave properly, like a single slot, but
    having more games, starts the trouble, because we have the bios doing its work, not knowing about the NeoSD.
    When doing the slot switch methods mentioned above, as the board needs to be reset (so the bios sees the new game, and all its structures and backup ram are in sync), after switching
    the NeoSD slot, it's possible that another of the installed carts is selected by the bios to boot, so you'll need to cycle them using the cart selection button
    to return to the NeoSD physical slot, and the game you selected will be there.
    When the single button slot switch is added to the NeoSD Pro, as it uses the same button the bios uses to switch slots, it will switch the slots itself, so it will switch to another cart.
    If you keep switching carts, when you arrive to the NeoSD cart, NeoSD will switch its slot, so, you'll need to cycle through all installed carts to switch the slot.
    Say you have Blue's Journey and Spinmaster in NeoSD Pro, and have a Windjammers cart in other cart slot. Pressing the MVS slot switch button would cycle Windjammers, Blue's Journey, Windjammers, Spinmaster...
    Also the bios attract will cycle that way. It's unavoidable, because the bios sits in the middle, and we can't touch it.
    Also, in the case of multislots with NeoSD and more than 1 cart, it's recommended to have the Continuous backup ram save mode, as there might not be enough backup ram slots to hold all games at once
    and some games would reset to default when selected.


    About the marquee lights. They are selected by the bios based on the cartridge slot the bios has selected to run, so, if you have NeoSD pro on slot 1 and Windjammers in slot 2, whatever game you have loaded
    in NeoSD, it will light the 1st EL panel, regardless of which game is selected. We could try writting to the panel selection port, but the bios could override it (and probably will) anytime.
    Anyways, it's planned that the NeoSD will output the currently selected game through its USB port. It's a CDC device, so it will appear as a serial port on most windows and linux systems, so you could
    plug it into a RPi or simiar for more advanced marquees selection, like having a LCD screen and show the proper game screenshots...
    NEOSD - The ONLY Neo Geo MVS & AES Flash Cart - TEAM Member


  8. #308
    NEST Puppet
    Hine62's Avatar
    Join Date
    Jul 2005
    Location
    New York

    Posts
    179
    Hi neodev,

    I noticed that most of the problems in a multi slot with FW 1.06 and 1.07 have to do with attract/demo cycling. I'm wondering if a bios mod would fix this or if there are other loading errors happening because of cart size/file errors.

  9. #309
    Quote Originally Posted by Hine62 View Post
    Hi neodev,

    I noticed that most of the problems in a multi slot with FW 1.06 and 1.07 have to do with attract/demo cycling. I'm wondering if a bios mod would fix this or if there are other loading errors happening because of cart size/file errors.
    No, that's a different issue. It's caused because the write signals and data still arrive to an unselected cart in the multislot boards, so if you have a game that doesn't use banks in the neosd, and change to one that uses banks, the bankswitching writes will be captured by the neosd, and will incorrectly try to switch banks when there aren't any, so when you return to the neosd game, the banks aren't reset, because the game is not supposed to be able to switch them, and wrong data may be present there.
    NEOSD - The ONLY Neo Geo MVS & AES Flash Cart - TEAM Member


  10. #310
    NEST Puppet
    Hine62's Avatar
    Join Date
    Jul 2005
    Location
    New York

    Posts
    179
    This makes sense because games run fine when only the neosd is inserted. I have a bunch of carts, so I'll try some different slot arrangements with banked and no bank carts.

  11. #311
    Did you request a 1.07 beta firmware? we have a fixed firmware that will solve that for you. I have a pending firmware to send to a person who still had issues with its 4-slot, maybe it's you
    NEOSD - The ONLY Neo Geo MVS & AES Flash Cart - TEAM Member


  12. #312
    NEST Puppet
    Hine62's Avatar
    Join Date
    Jul 2005
    Location
    New York

    Posts
    179
    That's me. I sent an email last night with a list of games that were split into different sizes. I was trying to see if there was a correlation between cart size and error. It looks like I was correct. Larger roms use p1, p2, etc bank switching... It was interesting that the largest carts didn't have this problem. Maybe large carts only have one p1, bank switch more c1, c2, etc.? I could as be that there are rom errors...

    I find it impressive that neogeo could play games that were more involved as the system got older. It was really a one of a kind platform.

  13. #313
    New Challenger
    ledfrog's Avatar
    Join Date
    Mar 2017
    Location
    Southern California

    Posts
    28
    Quote Originally Posted by neodev View Post
    Anyways, it's planned that the NeoSD will output the currently selected game through its USB port. It's a CDC device, so it will appear as a serial port on most windows and linux systems, so you could
    plug it into a RPi or simiar for more advanced marquees selection, like having a LCD screen and show the proper game screenshots...
    Thanks for the detailed explanation...this helps a lot! It sounds like using a single slot board is the way to go and with that new USB output, it could be possible to either get individual marquess to light up or just go with a single larger marquee.

  14. #314
    Paris-Dakar Rally Driver
    Dakar 2003

    Join Date
    Mar 2017
    Location
    France

    Posts
    62
    Quote Originally Posted by neodev View Post
    Anyways, it's planned that the NeoSD will output the currently selected game through its USB port. It's a CDC device, so it will appear as a serial port on most windows and linux systems, so you could
    plug it into a RPi or simiar for more advanced marquees selection, like having a LCD screen and show the proper game screenshots...
    Something like that:

    From http://www.neo-geo.com/forums/showth...arquee-project
    It's for 161-in-1 multicart but this is a proof of concept of what can be done.

  15. #315
    .
    Join Date
    Mar 2015
    Location
    Paris

    Posts
    1
    a MVS version about NeoSD PRO AES would be sell?

  16. #316
    NEST Puppet
    Hine62's Avatar
    Join Date
    Jul 2005
    Location
    New York

    Posts
    179
    Quote Originally Posted by nonosto View Post
    a MVS version about NeoSD PRO AES would be sell?
    I believe the first post in this thread says AES is first, MVS second. No dates have been set yet. You can follow their twitter account to get updates...
    Last edited by Hine62; 02-17-2019 at 06:25 AM.

  17. #317
    Rugal's Thug
    yoshi41's Avatar
    Join Date
    Dec 2012
    Location
    ประเทศสวิสเซอร์แลนด์

    Posts
    96
    Just received mine. Very fast shipping by DHL (I usually hate private shipping companies).

    Another quality product from TO.

    Loading games to RAM slot is much quicker.

    Here some samples (loading time in secs)...

    Alpha Mission II 6
    Last Resort 6
    Robo Army 6
    Thrash Rally 6
    Spin Master 9
    View Point 9
    Top Hunter 11
    Pulstar 25
    Blazing Star 27
    Metal Slug X 39

    And 4 additional flash slots are available for permanent (bigger) favorites.

    I would say, loading time to flash slots is about the same as the non-pro version.

    Very happy with the cart.

    I'm wondering, if the audio jack would work for a 2 player Thrash Rally setup.

    PS: "Launch current game" should be renamed by something like "Launch game from slot".

  18. #318
    . Yodd's Avatar
    Join Date
    Feb 2002
    Location
    Cincinnati, OH

    Posts
    3,006
    Glad you are liking it!
    Terraonion Team Member

    Check out Todd's Nerd Cave on Youtube!

    Follow me on Twitter @ToddsNerdCave

  19. #319
    Neosd Developer neosd's Avatar
    Join Date
    Oct 2016
    Location
    Europe

    Posts
    925
    Quote Originally Posted by yoshi41 View Post
    Just received mine. Very fast shipping by DHL (I usually hate private shipping companies).

    Another quality product from TO.

    Loading games to RAM slot is much quicker.

    Here some samples (loading time in secs)...

    Alpha Mission II 6
    Last Resort 6
    Robo Army 6
    Thrash Rally 6
    Spin Master 9
    View Point 9
    Top Hunter 11
    Pulstar 25
    Blazing Star 27
    Metal Slug X 39

    And 4 additional flash slots are available for permanent (bigger) favorites.

    I would say, loading time to flash slots is about the same as the non-pro version.

    Very happy with the cart.

    I'm wondering, if the audio jack would work for a 2 player Thrash Rally setup.

    PS: "Launch current game" should be renamed by something like "Launch game from slot".
    Hey, glad you already got it.
    How the package arrived ? was everything ok ?

    Alex,
    Will i get 0 secconds loading times if i make a cluster of the entire size of the microsd ?



    NEOSD - The ONLY Neo Geo AES & MVS Flash Cart - TEAM Member


  20. #320
    Neosd Developer neosd's Avatar
    Join Date
    Oct 2016
    Location
    Europe

    Posts
    925
    Quote Originally Posted by yoshi41 View Post
    I'm wondering, if the audio jack would work for a 2 player Thrash Rally setup.
    About your serial port question :

    There is a surprise for neosd pro owners, we will disclose this on Terraonion FPGA Direct video next month.

    Stay tuned, you are going to love this
    Last edited by neosd; 02-22-2019 at 01:52 PM.
    Will i get 0 secconds loading times if i make a cluster of the entire size of the microsd ?



    NEOSD - The ONLY Neo Geo AES & MVS Flash Cart - TEAM Member


  21. #321
    Rugal's Thug
    yoshi41's Avatar
    Join Date
    Dec 2012
    Location
    ประเทศสวิสเซอร์แลนด์

    Posts
    96
    Package arrived in good shape. And very quick, took only one day. Thanks!

    Looking forward to your video.

    Hope you also announce upcoming products. I really like your stuff and I can imagine how much time you invest. Keep up the good work.

  22. #322
    Goal! Goal! Goal!
    phoenixdownita's Avatar
    Join Date
    Jun 2015
    Location
    United States

    Posts
    110
    Quote Originally Posted by yoshi41 View Post
    Just received mine. Very fast shipping by DHL (I usually hate private shipping companies).

    Loading games to RAM slot is much quicker.

    Here some samples (loading time in secs)...

    Alpha Mission II 6
    Last Resort 6
    Robo Army 6
    Thrash Rally 6
    Spin Master 9
    View Point 9
    Top Hunter 11
    Pulstar 25
    Blazing Star 27
    Metal Slug X 39

    .....
    Holy crap that is fast .... very fast ..... I so much want it .... decisions decisions.

  23. #323
    Neosd Developer neosd's Avatar
    Join Date
    Oct 2016
    Location
    Europe

    Posts
    925
    Quote Originally Posted by yoshi41 View Post
    Package arrived in good shape. And very quick, took only one day. Thanks!

    Looking forward to your video.

    Hope you also announce upcoming products. I really like your stuff and I can imagine how much time you invest. Keep up the good work.
    Two projects will be anounced and we will open sales this same day, next friday we will get the final production preseries and we will submit the final production batch after validating everything is ok.

    So expect a quite small production window since the anouncement and the shipments.

    BTW be prepared to be amazed with what we will show there. This is another level what we have done this time
    Will i get 0 secconds loading times if i make a cluster of the entire size of the microsd ?



    NEOSD - The ONLY Neo Geo AES & MVS Flash Cart - TEAM Member


  24. #324
    Rugal's Thug
    yoshi41's Avatar
    Join Date
    Dec 2012
    Location
    ประเทศสวิสเซอร์แลนด์

    Posts
    96
    Two new projects. Wow. Makes me very curious!

    Hopefully something for SCD+SS.

  25. #325
    Rugal's Thug
    yoshi41's Avatar
    Join Date
    Dec 2012
    Location
    ประเทศสวิสเซอร์แลนด์

    Posts
    96
    A couple of screenshots.

    Slot selection menu

    neosd_aes_pro_107_menu_launch.jpg

    In-game menu

    neosd_aes_pro_107_ingame_menu.jpg

    In-game slot change

    neosd_aes_pro_107_ingame_change.jpg

    In-game cheats

    neosd_aes_pro_107_ingame_cheats.jpg

    To enable cheats, download this zip file and copy the content to the root directory of the SD card.

    I'm not using cheats at all. Just to push the console to the limit, enable infinite laser/homing/grenade in Last Resort.

    Apologies for the bad picture quality.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •