- Joined
- Nov 5, 2002
- Posts
- 13,556
Was the only company other than the few big ones making a concerted effort to output quality fighting games and beat'em ups on the SNES/SFC.
As popular as the genre was in the 90s, there was next to nothing of worth coming out from companies other than Capcom, Konami, Midway and whoever else (the big guns).
Maybe it was the complexity in making a decent fighting game from scratch (I don't include Takara in this as they did ports/conversions).
The Rushing Beat series and Dead Dance/Tuff Enuff are far from perfect (Rushing Beat 1 was shit unfortunately, the rest of the saga was fun), but what other company put in the work the way Jaleco did? Culture Brain didn't cut it for instance. From the little I have played of something like Iron Commando (years later), it just didn't cut it, way too rough around the edges.
I have fond memories of playing Jaleco games back then, even if as with so many action packed SNES games the whole experience felt somewhat muted
As popular as the genre was in the 90s, there was next to nothing of worth coming out from companies other than Capcom, Konami, Midway and whoever else (the big guns).
Maybe it was the complexity in making a decent fighting game from scratch (I don't include Takara in this as they did ports/conversions).
The Rushing Beat series and Dead Dance/Tuff Enuff are far from perfect (Rushing Beat 1 was shit unfortunately, the rest of the saga was fun), but what other company put in the work the way Jaleco did? Culture Brain didn't cut it for instance. From the little I have played of something like Iron Commando (years later), it just didn't cut it, way too rough around the edges.
I have fond memories of playing Jaleco games back then, even if as with so many action packed SNES games the whole experience felt somewhat muted
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