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Thread: Neo Geo and force feedback?

  1. #1
    Crazed MVS Addict
    NeoGeo64's Avatar
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    Sep 2013
    Leesburg, GA


    Lightbulb Neo Geo and force feedback?

    It occured to me today that most, if not all, of the Neo's library would benefit from force feedback.

    Is there any way to achieve this on original hardware (or in emulation)?

  2. #2
    Unsure if You Asked
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    gusmoney's Avatar
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    Nov 2014
    illadelph Snail Trail

    Force feedback sucks.

    Quote Originally Posted by Walter Benjamin
    As for the collector, his collection is never complete; even if he is missing but a single object, all that he has collected nevertheless remains fragmentary...

  3. #3
    King's Dry Cleaner
    -SD-'s Avatar
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    May 2016

    The only Neo game that could possibly benefit from some sort of force feedback would be Irritating Maze, in lieu of a full air compressor system. Other than that it's a terrible idea...

  4. #4
    Somewhere in Europe.

    Join Date
    Jul 2005
    Neo Geo World

    Quote Originally Posted by NeoGeo64 View Post
    It occured to me today that most, if not all, of the Neo's library would benefit from force feedback.
    Great idea. Force feedback so strong, it would snap your wrist. I'm sure someone can 3D print some hydraulics, while Raz adds support in most, if not all games, via UniBIOS. You'll be the the first one to test this, and if the snapped wrist will prevent you from posting for a while ... well ... that's a price we're willing to pay!

  5. #5
    Xian Xi's Avatar
    Join Date
    Dec 2005
    Waipahu, Hawaii

    Easiest way would be to use the analog channel which is usually just used for sound effects, you can use a small circuit to intensify the triggers to power a motor for vibration. You'd have to tweak it though so it only goes off on the louder heavier hits or whatever.

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