View Poll Results: Favorite KoF

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  • '94

    2 5.56%
  • '95

    2 5.56%
  • '96

    6 16.67%
  • '97

    4 11.11%
  • '98

    13 36.11%
  • '99

    3 8.33%
  • '00

    3 8.33%
  • '01

    0 0%
  • '02

    1 2.78%
  • '03

    2 5.56%
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Thread: What's your favorite KoF...

  1. #26
    Mr Big's Escort
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    Quote Originally Posted by MattBlah View Post
    I am the lone vote for 99. I don't know why it's my favourite, but it's the one I go back to more than any other.
    it's that rain stage, mate . although 99 is my least favourite out of the series, there's a lot of things i like about it such as the stages, terry and andy, krizalid is an awesome boss and great to play with, and the last stage has a akira vibe to it.

  2. #27
    Southern Pounce.
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    94 and 99 where the first KOFs I played so I have a sweet spot for them.

  3. #28
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    Well, that's a though one. But let's try to rank at leas a few.

    1 - KoF 98 - Gameplay wise close to perfection. To this day it stays at the few game were every (or almost every) character has competitive play.
    2 - KoF 94 / Kof 96 - Split decision. Both 94 and 96 had a big impact on me. KoF 94 for innovations and KoF 96 for game mechanics redraw and great story. (plus Geese)
    3 - KoF 99 - It's the only KoF above 98 that I can stand. Good gameplay, good cast. Not a masterpiece, but did a great job.

    Honor mention would go for KoF 97 for the Orochi saga conclusion. But the game is so freaking broken that don't deserve a place in top 3.

  4. #29
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    The one where Mai's boobs bounce....



    '98.

  5. #30
    Guerilla Warrior

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    Quote Originally Posted by Morden View Post
    Am I the only one who voted based on first impressions associated with the series rather than on refined mechanics in later installments? It's not that I can't see the advantages of refinements and how these make the gameplay more enjoyable, but I have to admit, I often focus on visual appeal and cohesiveness. This is exactly why SF III New Generation is my favorite, instead of 3rd Strike. In later installments, KoF turned to pre-rendered elements and toned down color palette.

    As far as the visual appeal goes, '96 and '97 did not impress me, but '99 brought it back in a major way. I'd like to say I might change my mind about this in 10 years, when I've had enough of '94 and '95, but I can't see that happening, since New Generation never stopped being the number one SFIII for me.
    Actually I picked '96 because of visual presentation, story, and 1st impression. Going back and playing it now it's a little clunky compared to '98 or '02.

    I played '96 when it 1st came out. Don't take this as an insult, but you strike me as playing KOF later down the road since '96 & '97 were not impressive. Back in the day they were pretty amazing, but if you look at later 2d releases I can see why people wouldn't be impressed.

  6. #31
    Fio's Quartermaster
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    They're all the same.

  7. #32
    Die Gans

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    Quote Originally Posted by MattBlah View Post
    I am the lone vote for 99. I don't know why it's my favourite, but it's the one I go back to more than any other.
    You're not alone. '99 was the game that got me to look up neo geo auctions on ebay in late 1999. I ended up winning an auction for a console and the rest is history. I'm not good at playing fighting games but I still enjoy playing '99 and sometimes intentionally losing a round so that I can marvel at the backyard and T-Rex backgrounds. Also always loved the logo and the cover art.
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  8. #33
    Mr Big's Escort
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    Quote Originally Posted by Hakeshu View Post
    Well, that's a though one. But let's try to rank at leas a few.

    1 - KoF 98 - Gameplay wise close to perfection. To this day it stays at the few game were every (or almost every) character has competitive play.
    2 - KoF 94 / Kof 96 - Split decision. Both 94 and 96 had a big impact on me. KoF 94 for innovations and KoF 96 for game mechanics redraw and great story. (plus Geese)
    3 - KoF 99 - It's the only KoF above 98 that I can stand. Good gameplay, good cast. Not a masterpiece, but did a great job.

    Honor mention would go for KoF 97 for the Orochi saga conclusion. But the game is so freaking broken that don't deserve a place in top 3.
    97 is broken?. explain how.

  9. #34
    Guerilla Warrior

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    '97 had lots of infinites. Terry Bogard rising tackle in the corner was one I remember.

  10. #35
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    Quote Originally Posted by Mr Bakaboy View Post
    '97 had lots of infinites. Terry Bogard rising tackle in the corner was one I remember.
    that makes the game broken?

  11. #36

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    Im with you for nostalgia, I remember clearly when I saw the number of fighters when I tried kof94 at the arcade, I was flabbergasted 😮, then I realized that it was available on my neo aes....bimboum.....mic/jaw/balls, etc dropping to the floor.

    Quote Originally Posted by Morden View Post
    I'm split between '94 and '95, but I gave my vote to '94 for the sake of nostalgia. These are the installments I played the most of in the arcades, way back when. I absolutely loved '95s CD soundtrack. I'd listen to it all the time. But, I also love '94s stages. That 3D wall in Pao Pao Cafe, doves in London, parting trees in the jungle, gate in China, wire fence in NY ... Nothing can beat my memories of those stage intros. It was such a small thing, but it blew me away.
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  12. #37
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    96 is my favorite, 98 is the better game.

    2001 should get more play/mention here, it's actually deeper than it's given credit for.

  13. #38
    Guerilla Warrior

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    Quote Originally Posted by Bogard View Post
    that makes the game broken?
    In some people's eyes yes. Me personally, no. Games were just that way back then. Each game was rushed out with less then a year for development/debugging. Most people who say that don't even understand how "broken" most Capcom titles are.

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