I dont see it ever happening. Im jist curious if it would be possible. I think it would be more popular than a sample from here would predict. There are a lot of new young collectors on other neo groups that i think would be for the idea. A lot of the people here are just older and dont game as much as they use to. You'd be surprised at the number of people on fightcade playing Breakers online.
He would have to donate one to Metal Jesus for review.
Last edited by greedostick; 11-10-2017 at 02:33 PM.
hi guys cant wait to show off those new pixels i put in the latest terraonion product.
the cutout word is... tamagotchi ! oh damn
no just kidding.
its a flashcart for slowjuicers with p2p support.
or a cd drive addon for the NES mini made from organic herbs.
im saying too much.
Will i get 0 secconds loading times if i make a cluster of the entire size of the microsd ?
NEOSD - The ONLY Neo Geo AES & MVS Flash Cart - TEAM Member
dont worry, nobody will find out that its actually a floppy drive for the panasonic keyboard midi accentuator
I'm hoping it's a solution to play PAL games correctly on an american Amiga.
Anything is possible but most of the ideas here have been of a 'if I want it then of course it'll sell well' quality. A hardware add-on to for the Neo to be online is just one of those ideas.
I don't think I said it would be a smash hit. I just think it would be more popular than perceived here since most of us are older and don't game as much. We're talking about products designed for 20+ year old hardware. What's really going to make someone rich?
Online Sam Sho 2, in RGB, on real hardware. I'd be game.
Last edited by greedostick; 11-10-2017 at 08:39 PM.
No Doubt Greedo, I think it would be cool to play games online on old hardware. I just don't know if it would be that popular. I mean, We have some pretty nice Neo-Geo titles available on PSN, XBL, and Fightcade and sometimes you can't even find someone online to play and these games are very affordable. So I can't see it being any better on actual hardware. Just my 2cents.
Maybe a device that let's you play online but is not hardware bound to a specific retro-console, like the Neo Geo? Something that e.g. intercepts button promts from the local player and recieves prompts from the online-opponent that is then sent to the player 2 controller port. I have no idea if it is possible/feasible at all and there have to be connectors for different controllers. The upside is of course that it could be attractive to a bigger market.
I dont understand how you guys could think a device that lets you play Neo games online from real hardware would even be feasible? The lag from inputs and display would be horrendous.
Last edited by Niko; 11-11-2017 at 11:45 AM.
Sending controller input over internet connection has already been done. I don't remember who did this, but if memory serves, it was successfully used with a GameCube. Not that the platform matters. It's just controller data. This was before the era of Pi's and Arduinos, too.
so noone expects a nintendo virtual boy (https://en.wikipedia.org/wiki/Virtual_Boy ) multicard?
NeoGeo CMVS MV4F /w modded ArcadeStick + newstyle Stick
Amiga 500 rev.7 incl. Pyramid Eureka 4MB FastRam + Indivision ECS; Minimig 4MB incl. ARM.
PAL SNES, RGB-mod. N64, <3 Framemeister <3, WiiU
It definitely worked and the games were playable. It was so long ago, I don't even remember what title or titles were demonstrated, but I remember it working and being intrigued by the possibilities. Of course, this is controller input only. It was demonstrated in such a way that the person playing could still see the game screen. While sending controller signal without significant lag wouldn't be much of a problem today, the image is another story. If you're playing 2P, both players are looking at the same screen. If the other player is somewhere else, what is he looking at?
To make this work, we'd need something that would sync all of the data between two consoles, like emulators do when playing online, waiting for the other platform if there's any lag, etc. This aspect kills the whole idea, because there's no way you could stream video fast enough for the other player to enjoy the game. Besides, why would anyone want to look at a video streamed from someone else's console? Yeah, this isn't happening.
Say Neogeo is done completely on FPGA.... Could two systems sync together via network to allow simultaneous 2 player use as if they are using the same machine? It would make all games instantly compatible and one doesn't have to stream the anything.
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