lowlight
Kuroko's Training Dummy
- Joined
- Apr 5, 2006
- Posts
- 78
Hey all,
I haven't deep-dived into troubleshooting this as of late, but I thought I'd ask here in case anyone else has ever come across it before. I have a Namco(t) Splatterhouse board which "usually" works A-OK. However lately I noticed that the sprite layer that the player character (Rick) occupies is not getting masked correctly in certain areas of the game.
Specifically, the water corridor section is where this issue is most prominent. I've added a picture here only for reference of the stage I'm referring to and how it's supposed to look when everything is working correctly (sourced from Youtube):
Instead of moving through the water with the lower half of the character masked out and replaced with a water surface layer effect as you can see in the image above, when the issue i'm talking about occurs on my board, you can instead see the player character's whole body the entire time superimposed on top of the water area.
Conversely, there are times where the player character is "invisible" altogether. I say invisible, because the player hitbox and game camera are still in effect during play.
It's also important to note that this is only happening with the player character sprites, as all other npcs and misc objects seem to be working normally. Additionally, the colors, audio and other bits seem to be working normally as well.
I've tried reseating the boards and light cleaning to the edge connector and other reachable surface component areas. A combination of both things seems to make the problem go away for a few hours/days, but continuous running has the problem slowly creep back into view.
If this is a surface component issue (soldered or otherwise), does anyone know off-hand which chips/logic areas to check for corruption? Any advice going forward would be greatly appreciated!
I haven't deep-dived into troubleshooting this as of late, but I thought I'd ask here in case anyone else has ever come across it before. I have a Namco(t) Splatterhouse board which "usually" works A-OK. However lately I noticed that the sprite layer that the player character (Rick) occupies is not getting masked correctly in certain areas of the game.
Specifically, the water corridor section is where this issue is most prominent. I've added a picture here only for reference of the stage I'm referring to and how it's supposed to look when everything is working correctly (sourced from Youtube):
Instead of moving through the water with the lower half of the character masked out and replaced with a water surface layer effect as you can see in the image above, when the issue i'm talking about occurs on my board, you can instead see the player character's whole body the entire time superimposed on top of the water area.
Conversely, there are times where the player character is "invisible" altogether. I say invisible, because the player hitbox and game camera are still in effect during play.
It's also important to note that this is only happening with the player character sprites, as all other npcs and misc objects seem to be working normally. Additionally, the colors, audio and other bits seem to be working normally as well.
I've tried reseating the boards and light cleaning to the edge connector and other reachable surface component areas. A combination of both things seems to make the problem go away for a few hours/days, but continuous running has the problem slowly creep back into view.
If this is a surface component issue (soldered or otherwise), does anyone know off-hand which chips/logic areas to check for corruption? Any advice going forward would be greatly appreciated!
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