Count me in for Inhumans. The vol.1 MK run was insane, some of my fav comics come from that time and some of those characters as well. I've always been a Black Bolt and Black Panther guy, if they make it in the game I'd be running in circles like a chicken with the head cut off. As much as I love X-Men I think it's a good thing to give room for a lot of awesome characters.
Thor was awesome in MVC3, he was everything you wanted him to be as a character in a game like this and then they added a bit of a layer with the hammer clos combat which was pretty cool.
If you notice in MVC3 every normal is a mirror reflection of the counter sprite frame in the previous games, specially Iron-Man and Captain America. Game works awesome and I'll miss team X-Force in MVC4 or Infinite or whatves, I'm sure they're labeling it infinite due to the new marvel movie coming out, captain obvious here, lol.
Capcom hasn't le me down once with fighting games yet. Even the lower tier games are solid as hell, very enjoyable. I'm not a Capcom fanboy but I really like their timing, gravity and command/input. Lately not everygame comes out of the gate working great, at least I feel that SF4 and SF5 both came out and I wasn't blown away but I really liked both games. Arcade Edition is where SF4 really won me over. SF5 is still a great game, but I'm in the same boat with everyone where we would like to see a new pixel art SF. I don't need high res sprites. KOFXII size would do. To me those sprites are a step above 3rdS in terms of resolution, in other words higher pixel count, which is an advantage.
I know that video games have to stay up to par with the technology out there and sometimes even push it harder. I however also think that as the resolution capabilities increased at a fast pace, developers found themselves jumping through hoops instead or trying to evolve further with the results they were achieving at the tail end of the "2-D era". Pixel art is very appealing 'cause it takes simplicity to produce it and so it takes very consistent art to make it work or stand out when needed. Less room for style and details, but it forces you to add to the body language of the character and what have you, so you have to be creative in other ways.
I dunno, I'm just rambling now. I just hope the game is good. I enjoyed the latest 3D Capcom games, I was excited to see SF4 and MVC3, that step into 3D that didn't compromise in gameplay, to me SF4 was the game that made developers realize that the problem wasn't the 3D element, it was the gameplay. Ever since then I've seen a lot of releases with 2D graphics and intense 2D gameplay. I'm a huge fan of the old school, of course, we all are, or retro, or whatever the fuck people call it these days, my point is I'm a big fan of whatever plays well and looks good regardless the medium.
Someone mentioned TvC, game is so awesome, total freedom for endless bounds of cheese, I love it! MVC3 took a lot from there I feel, specially with the button layout.