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Thread: NEOSD MVS Support thread !

  1. #26
    Divine Hand of the UniBIOS
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    Quote Originally Posted by aku View Post
    ohh...just saw your posts, updated my post before

    yes - its the "." & the problem was the first fullset i tried (only 188 converted), the second one was better (255 converted)

    thanks & good work neosd!
    The sets you are missing is probably irrmaze,mslug2t burningfpa, not sure the last though
    THE UNIVERSE BIOS ( MVS / AES, and now also for CD )
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  2. #27
    Neosd Developer neosd's Avatar
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    Quote Originally Posted by Razoola View Post
    The sets you are missing is probably irrmaze,mslug2t burningfpa, not sure the last though
    Hello Raz,

    We will upload a new version tomorrow,

    Thanks for your input !
    NEOSD - The ONLY Neo Geo AES & MVS Flash Cart - TEAM Member


  3. #28
    Ninja Combat Warrior
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    the instruction pdf is quite good, the tool is pretty simple - but if its really necessary that it MUST BE THE 32-Bit runtime the pdf should be updated. canīt confirm that, i have both runtimes installed...

    Quote Originally Posted by Razoola View Post
    The sets you are missing is probably irrmaze,mslug2t burningfpa, not sure the last though
    exactly - posted a screenshot of all missing ones..
    Last edited by aku; 11-22-2016 at 04:10 PM.

  4. #29
    Divine Hand of the UniBIOS
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    Quote Originally Posted by aku View Post
    the instruction pdf is quite good, the tool is pretty simple, but if its really necessary that it MUST BE THE 32-Bit runtime the pdf should be updated. canīt confirm that, i have both runtimes installed...
    It is the 32bit version that is needed. I only had the 64bit version installed and it caused the tool to make bad ,neo files for some games. After I installed the 32 bit runtime (on my 64bit os) it was fine.
    Last edited by Razoola; 11-22-2016 at 04:11 PM.
    THE UNIVERSE BIOS ( MVS / AES, and now also for CD )
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  5. #30
    Divine Hand of the UniBIOS
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    Quote Originally Posted by neosd View Post
    Hello Raz,

    We will upload a new version tomorrow,

    Thanks for your input !
    Those sets are in the neobuilder. That was more ment for aku.
    THE UNIVERSE BIOS ( MVS / AES, and now also for CD )
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  6. #31
    Neosd Developer neosd's Avatar
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    Quote Originally Posted by Razoola View Post
    It is the 32bit version that is needed. I only have the 64bit version installed and it caused the tool to fail. After I installed the 32 bit runtime (on my 64bit os) it was fine.
    The version you had that generated bad roms with the wrong runtime installed, was a really old version, actual version should not create bad roms.
    Anyways, we will fix it tomorrow and we will add the option to check if roms are good or bad, this will solve any issue.

    Thanks !
    NEOSD - The ONLY Neo Geo AES & MVS Flash Cart - TEAM Member


  7. #32
    Divine Hand of the UniBIOS
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    Quote Originally Posted by neosd View Post
    The version you had that generated bad roms with the wrong runtime installed, was a really old version, actual version should not create bad roms.
    Anyways, we will fix it tomorrow and we will add the option to check if roms are good or bad, this will solve any issue.

    Thanks !
    Yes it might be the case with newer version but I just don't know, the runtime was required for a critical part of the neo creation with some sets and there was no error message if the runtime was not present before. It would be great if it was no longer needed. The crc check of the final .neo will be a good adition but maybe also a check for the 32bit runtime (if its required still) and a popup error when the ui is launched if its not followed by exit. That would be the best thing.
    THE UNIVERSE BIOS ( MVS / AES, and now also for CD )
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  8. #33
    Neosd Developer neosd's Avatar
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    Quote Originally Posted by Razoola View Post
    Yes it might be the case with newer version but I just don't know, the runtime was required for a critical part of the neo creation with some sets and there was no error message if the runtime was not present before. It would be great if it was no longer needed. The crc check of the final .neo will be a good adition but maybe also a check for the 32bit runtime (if its required still) and a popup error when the ui is launched if its not followed by exit. That would be the best thing.
    We will try to add that to the tool as soon as possible.

    Thanks for the feedback !
    NEOSD - The ONLY Neo Geo AES & MVS Flash Cart - TEAM Member


  9. #34
    Cheng's Errand Boy
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    Quote Originally Posted by Razoola View Post
    That seems to be missing many neogeo sets from MAME, there are 259 sets the NeoBuilder makes, there are only 204 in that bat. The NeoBuilder really needs to handle directories with 33,000 files if that is the cause of the crash.
    This should be them all hopefully:
    http://pastebin.com/raw/6C6KfK39

  10. #35

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    Quote Originally Posted by Floob View Post
    This should be them all hopefully:
    http://pastebin.com/raw/6C6KfK39
    Whats that exactly? The command to copy all the official games to a separate folder?

    Edit: nope

  11. #36
    Cheng's Errand Boy
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    Its just in case the conversion process has an issue processing a directory that contains the full MAME romsets.
    You could use the above batch file to grab the neo geo files out of there.

    I would probably make a copy anyway just in case there was an issue processing the original files.

  12. #37
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    Great job with the NeoBuilder tool!

    So far, it's working great for me. I got some "Internal error" / "Bad Roms" issues and some romsets are skipped since they seem to need a different required name (maybe due to my old MAME romset), nothing that can't be solved re-downloading such romsets from different sources or renaming the pre-existing ones. Finally, I am almost done with the full 259 NeoSD 'official' romset.

    But here is a simple question: In this NeoBuilderUI version we have been provided, whenever the program generates a .neo file, can it be assumed to be a correct, working one?

    Next, I'll continue using the command line program to try to convert some homebrew Neo-Geo games.

    Thank you very much and keep up the good work!

  13. #38
    Calvin & Hobbes

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    OK OK... I can confirm that there are 259 (plus 4 extras that were included.)... There maybe more homebrews ONLY... but thats as complete as it gets for now..

    Someone sent me this:

    http://imgur.com/a/KawAp

    I can also confirm that I do have a full set of stuffs available to me...

    xROTx

    PS. The CHAT Room here is FLASH based... just FYI there lads...

    EDIT: This post is meant for people who are having "Difficulties"... in certain matters... and if I am in chat (I live in GMT land..)... i will be available to discuss your problems...

  14. #39
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    I'm just wondering if the neosd builder could support other file formats other than zip? My sets are in 7z format and other may use rar, not sure just a thought. I am having to unzip then re pack in zip format.

  15. #40
    Neosd Developer neosd's Avatar
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    Hello,

    We are just working now on a tool to verify created roms, we have already fixed yesterday reported issues.
    Both things, among a readme explaining how to install/use the tool, will be avaliable today.
    We are working as fast as possible to get this shorted.

    Thanks !!

    Quote Originally Posted by Sceptre_JLRB View Post
    Great job with the NeoBuilder tool!

    So far, it's working great for me. I got some "Internal error" / "Bad Roms" issues and some romsets are skipped since they seem to need a different required name (maybe due to my old MAME romset), nothing that can't be solved re-downloading such romsets from different sources or renaming the pre-existing ones. Finally, I am almost done with the full 259 NeoSD 'official' romset.

    But here is a simple question: In this NeoBuilderUI version we have been provided, whenever the program generates a .neo file, can it be assumed to be a correct, working one?

    Next, I'll continue using the command line program to try to convert some homebrew Neo-Geo games.

    Thank you very much and keep up the good work!
    NEOSD - The ONLY Neo Geo AES & MVS Flash Cart - TEAM Member


  16. #41
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    Thank you for the new verification tool, neosd!

    Finally, I managed to obtain the 259 'canonical' .neo files. In addition, in the "order.txt" file there seem to be 3 additional filenames which yet are not recognized by NeoBuilder in your ROM directory: 'kof10th' (KOF 10th Anniversary), 'kf2k3pcb' (KOF2003 JAMMA PCB) and 'samsho3k' (I guess, Samurai Shodown III Korean Release, aka Fighters Swords, already included and recognized as 'fswords'). Only the latter can be converted manually using the command line, whereas the other two give an 'Invalid romfile structure' error. However, it doesn't matter, as they are repeated game versions and we already have two more 'hacked' versions of KOF 10th which are recognized (KOF 10th Extra Plus / 2005 Unique).

    I also used the command line program to yield some .neo files from all my homebrew NG collection, and I can say that almost all seem to be successfully converted, the exception being BIOS-like ROMs (including those of Neo Print), thus raising a total amount of 277 .neo files so far. Let's see if they can be verified with the new tool... ;-)

  17. #42
    Vanessa's Drinking Buddy
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    I've just tried to convert a ROM set I had but I have almost as many games with errors as games that worked. Anyone got any ideas?
    http://i.imgur.com/py2FwEA.jpg

  18. #43
    Divine Hand of the UniBIOS
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    probably not the correct sets to start with.
    THE UNIVERSE BIOS ( MVS / AES, and now also for CD )
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  19. #44
    Calvin & Hobbes

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    This should help you freakin n00bz....

    Latest Set as of 28 July 2017... COMPLETE... Includes da' Muzak now... over 13gb on extraction...

    xROTx

    PS... Copy Paste the individual HTML links into a web browser...

    Download... Extract...

  20. #45
    Neosd Developer neosd's Avatar
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    Hello everyone,

    Neobuilder 1.02 is up.

    http://www.neosdstore.com/news/index...loads-section/

    Thanks
    NEOSD - The ONLY Neo Geo AES & MVS Flash Cart - TEAM Member


  21. #46

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    Good job NeoSD, works great. And good idea for the validator.

  22. #47
    Ninja Combat Warrior
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    Quote Originally Posted by neosd View Post
    Hello everyone,

    Neobuilder 1.02 is up.

    http://www.neosdstore.com/news/index...loads-section/


    Thanks

    validator seems to work fine
    32-Bit Runtime is mentioned in the new README - should also be mentioned in the NeoSDMVSFlashCartridge.pdf
    problem with "." in path is still present - should be fixed in 1.03

    thanks

  23. #48
    Neosd Developer neosd's Avatar
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    Quote Originally Posted by aku View Post
    validator seems to work fine
    32-Bit Runtime is mentioned in the new README - should also be mentioned in the NeoSDMVSFlashCartridge.pdf
    problem with "." in path is still present - should be fixed in 1.03

    thanks
    Hello,

    We thought we had this issue addressed, we will look at it again, could you please tell us your foldername ?

    Thanks
    NEOSD - The ONLY Neo Geo AES & MVS Flash Cart - TEAM Member


  24. #49
    Ninja Combat Warrior
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    Quote Originally Posted by neosd View Post
    Hello,

    We thought we had this issue addressed, we will look at it again, could you please tell us your foldername ?

    Thanks
    both paths still crashed the app

    Y:\MAME 0.161\roms
    Y:\MAME 0.170 NEO GEO ONLY\roms

  25. #50
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    Thanks neosd!
    The validation tool works great. As expected, my 259 recognized 'official' .neo files are correct, whereas the remaining 18 'handmade' .neo files appear in the Errors column. No missing known neo files! :-)
    Time to copy them to the microSD card... ;-)

    The readme file is also detailed and well explained. Congrats again!

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