People have really liked the inclusion of demo's. Something that is a bit lacking on Steam and Oculus home.
Let the VR games begin.
The emphasis on demos is supposedly Sony's answer to Oculus' motion sickness ratings and Vive's methods of reducing motion sickness.
Definitely did the job for me on
Driveclub, in particular (fuuuuck that game is brutal for motion sickness, as has been mentioned).
Yeah, I finally cracked on Saturday. My initial impressions are pretty good overall, with some stuff being much better than others-
Kitchen - first thing I tried, and it does a real nice job of selling the concept.
Real good stuff.
Driveclub VR - ugh, easily the worst offender for motion sickness, and not a good game, either.
Batman: Arkham VR - Fun to play through, very nice use of the tech that works really well within the limitations. Kind of a bizarre story, but still interesting. Watching the fight scene play out right around you is very cool. Though that's where I have my biggest problem with the plot -
Great sense of place. Pretty strong graphics on the NPCs, too.
Rez Infinite - well duh, it's Rez in VR. Great stuff. Probably the single game that most feels like a great use of the tech, to me at least. It's actually easier to play in VR since the look to aim functionality is so much faster than using a cursor. Plus it looks and sounds excellent.
Superhypercube - Good concept, fun to play. Good learning curve, gets surprisingly challenging.
Regarding motion sickness, I'm curious what the rest of you have experienced.
Driveclub seems to be the worst offender, by far, to this point for most people.
Here They Lie is also apparently bad. The demo for Eve didn't give me any problems at all, which surprised me.