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Thread: kof 14

  1. #1
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    kof 14

    Dopo essermi letto pagine e aver visto molte sfide su internet ho pensato che Fran deve masterizzare il nuovo kof e fare a pezzi tutti gli avversari....era da kof 98 che non avevo voglia di giocare a un kof.

  2. #2
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    Hackerato l'account di Simone?
    凄いゲームを連れて。。。売った。

  3. #3
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    Per sentito dire:

    A me fà cagare quella grafica 3d *per forza*, siamo lontani anni luce dalla maestosità del 13.

    Al di là di questo, lo proverò prima o (molto) poi, non aiuta che la versione "finale" abbia bug del genere ...
    http://shoryuken.com/2016/08/30/king...racter-online/

    ... e che nel 2016 facciano ancora giochi che permettano infinite.

    Indeed, the scope of combat is such that in the first 12 hours after the demo's release, industrious players have already uncovered touch-of-death combos, in which opposing players can do nothing but watch as their character is beaten to a pulp - and sometimes knocked out - in a single, unstoppable combo chain.
    http://www.pushsquare.com/news/2016/...ts_royal_title

    PS: ma quanto sono basta i recensori oggigiorno, quando dicono di "concentrarsi" su un core di 3 personaggi?
    Mi passi un po' di acqua calda ché devo fare il caffé pls ...

  4. #4
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    Le recenti interviste fatte agli sviluppatori interni hanno portato alla luce molti aneddoti interessanti sul passato periodo del "Neo Geo".
    Last edited by KusanagiHyde93; 10-29-2016 at 01:43 PM.

  5. #5
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    Vedere un nuovo kof così giocato riesce a rivitalizzare la snk e porta una ventata di vita in un mondo altrimenti atrofizzato.

    Avrà sicuramente difetti e sarà criticato da alcuni, riesce tuttavia a mio parere a riportare il mondo snk in auge ed a far meglio di numerosi concorrenti, magari più blasonati.

    ed è anche divertente.

  6. #6
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    meglio di dan peterson ai tempi della wwf

    https://www.youtube.com/watch?v=ChqZlRXcryA

  7. #7
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    ci sto giocando..
    tolto le texture di alcuni personaggi ( andy ? sei tu andy ? ) il gioco merita. o almeno io da giocatore della plebe mi sto divertendo.

    quello che non mi piace è che piu' si va avanti coi giochi piu' tendono a permettere il juggling..

  8. #8
    Krauser's Shoe Shiner
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    Ma la vera domanda è:

    E' possibile giocare online togliendo quella merda zozzosa e nabba dell'auto-combo?

    Se no, scaffalissimo e lockate il thread pls asap.

  9. #9
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    a oggi no... la auto combo te la chiappi sicuro.. anzi con geese mi hanno sminchiato quasi un personaggio...

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  11. #11
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    Vi lascio le due interviste realizzate da "Famitsu" (tradotte in italiano):



    Data: 10/12/2015.
    Sito web: "Famitsu" ("ファミ通").
    Intervistato: Yasuyuki Oda (produttore esecutivo di "The King of Fighters XIV").

    Sito originale:
    http://www.famitsu.com/news/201512/10094237.html

    Traduzione inglese:
    http://www.mmcafe.com/cgi-bin/forums...71.shtml#72069

    Traduzione italiana:
    http://seepbar.blogspot.it/2015/12/c...-sapranno.html

    Parte 01:

    Come sicuramente molti di voi sapranno, da qualche mese è stato presentato The King of Fightrers XIV in esclusiva per Play Station 4. E diciamocela tutta: i primi screenshot non sono certamente stati esaltanti, il gioco è ben lontano (almeno da un punto di vista puramente grafico) dall'ottimo lavoro svolto con il tredicesimo capitolo, anche perché il 3D non ha mai portato alcun beneficio alla saga.
    Tuttavia ultimamente è stata rilasciata un’intervista di Yasuyuki Oda (capo del progetto, nonché storico membro della “prima” SNK) su Famitsu, dove sono trapelate incoraggianti notizie al riguardo. Infatti dietro al progetto sembra esserci un team composto da ex sviluppatori SNK e nuovi collaboratori. Inoltre lo scopo dei designer è quello di mantenere il feeling con i titoli 2D e di garantire un roster di ben 50 personaggi.
    Tante altre notizie e curiosità potete leggere in questa intervista che abbiamo tradotto dal forum di MMCAFE. Buona lettura!

    - Quando sei entrato nella SNK?
    Originariamente sono entrato nella R&D Division nel 1993, che principalmente ha dato vita alla serie “Fatal Fury" e “Art of Fighting”. Ho lasciato SNK quando la società è fallita nel 20 ° secolo. Poi, nel 2014, sono tornato insieme ad altri ex colleghi per lavorare su KOFXIV. Quindi, in altre parole, KOFXIV è stato sviluppato da un team composto da figure centrali dell’ex SNK, riuniti con nuovi sviluppatori eccezionali.

    - Quindi, in pratica vi è stato affidato lo sviluppo di “KOF XIV". Esattamente com’è avvenuto l’accordo tra te e SNK Playmore?
    E' successo nel 2013. Il CEO improvvisamente ha cambiato rotta dicendo: "dobbiamo riprenderci la vetta nel panorama dei picchiaduro” (ride). Così è iniziato tutto, abbiamo costruito un team nuovo con i vecchi sviluppatori. Il progetto ha iniziato a ingranare nella primavera del 2014.

    - E’ bastata una parola del CEO.
    Esatto. Naturalmente gli ho detto "ti costerà questo e questo e il tempo di sviluppo non sarà breve", lui ha risposto: "Siamo decisi a farlo!", Così mi sono detto: "OK, allora, andiamo!".

    - Allora sei stato tu a ricomporre il team degli ex sviluppatori SNK?
    In realtà non sono stato io. C'è un personale in azienda che ha sempre mantenuto il contatto con gli ex membri. E’ merito loro.

    - Questo è stato sicuramente un problema: riunire gli ex dipendenti che hanno lavorato in SNK in passato.
    Già, perché le competenze e l'ambiente per sviluppare i giochi sono cambiati molto nel corso degli anni, abbiamo richiamato i membri del nucleo originario di SNK che sono ancora attivi in prima linea. Fino ad oggi la serie di KOF è stata in 2D, ma questa volta abbiamo bisogno di sviluppatori che avevano competenze nel 3D.

    - Tu e i tuoi colleghi, dopo aver lasciato SNK, avete fatto molti progressi.
    Esatto. Si sono riuniti (per XIV), ma per tutto questo tempo hanno lavorato nel settore e hanno così affinato la loro esperienza nei videogiochi di combattimento.

    - Questo sembra un team fantastico. La grafica è passata dal 2D al 3D. Perché?
    Dopo aver lasciato SNK tutti i giochi che ho fatto in seguito erano 3D. Passare dal 2D al 3D è abbastanza naturale se si considera l'evoluzione degli hardware, e abbiamo deciso di prendere questa strada per dare una svolta, per andare avanti.

    - Non c’è stato un dibattito sul realizzare il gioco in 2D o 3D?
    Fin dall’inizio avevamo deciso di puntare su un progetto di fascia alta. Tuttavia, anche se abbiamo raccolto un buon personale, non abbiamo la base necessaria tecnologica e la conoscenza. SNK Playmore deve ancora lavorare molto e questo progetto serve a crescere.

    - La notizia di un KOF 3D ha sorpreso tutti dal momento che ha sempre avuta un’ottima reputazione nell’ambito 2D.
    In passato, grazie al Neo Geo, potevamo contare sulla miglior pixel art. Ma anche allora ci sono stati giochi 3D di alta qualità come "Virtua Fighter". La Pixel art in 2D è qualcosa che è rimasta nei cuori di molti, so che ci sono un sacco di persone che amano questo stile grafico, è diventata una cultura. Piace anche a me. Ma d'altra parte, come sviluppatore sento una sensazione scomoda, come se non ci fosse futuro quando non si riesce a tenere il passo con i tempi, il progresso e le nuove tecnologie. Quindi è stata sicuramente una decisione difficile.

    - Quindi sono questi i motivi alla base della scelta del 3D.
    Aggiungo questo esempio: ricordi le scanline su schermi CRT? Pensa di tornare al passato e dire ai nostri artisti "aggiungete 0,5 di un pixel", disegnavano tenendo ben in mente le scanline, per ottimizzare al meglio l’impatto degli sprite. Ma con un moderno schermo Full HD, i pixel escono così nitidi che non si può avere la stessa sensazione, lo stesso gusto. Non credo che i moderni hardware si sposano bene con la pixel art.

    - "KOF XIII" è uscito nel 2010, quindi sono già passati cinque anni. Qual è il nuovo concetto alla base del progetto di KOFXIV?
    In primo luogo, ci stiamo concentrando sul character design tagliente che è sempre stato un marchio di fabbrica della serie. Abbiamo lavorato con SNK quando ancora KOF si chiamava "Survivor" in fase di progettazione, e ricordiamo perfettamente l’impatto del primo KOF. Quando uscì KOF94 i giochi di combattimenti come Street Fighter II, o Fatal Fury e Art of Fighting per Neo Geo, erano “smash hits”. A quei tempi la pixel art realistica era mainstream. Poi è arrivato Kof con i suoi personaggi dall’aspetto decisamente più nitido e questo ha avuto un grande impatto. In questo momento KOF è popolare per il suo stile anime, ma allora era diverso e abbiamo voluto tornare a quello stile.

    - All’epoca la grafica di KOF era molto differente dagli altri picchiaduro.
    E’ un’altra cosa era il numero dei lottatori selezionabili. Ai tempi di KOF94 avere un titolo con 16 personaggi era considerata una cosa enorme. E “KOF94” ne aveva ben 24! Ricordo ancora con stupore questa cosa e pensavo tra di me “amico, questi sono capaci di inserire un sacco di personaggi”, considerando le specifiche hardware e lo sviluppo. Penso che il numero incredibile dei personaggi a disposizione sia sempre stato un marchio di fabbrica della serie “KOF”, così abbiamo intenzione di inserire 50 lottatori nel gioco. Speriamo che sia sufficiente per sorprendere tutti (ride).

    - KOF94 aveva una sensazione di grande torneo tra star. Al giorno d’oggi i picchiaduro sono sempre più nell’attenzione nei tornei e-sport. E’ una cosa che tenete sempre in considerazione durante lo sviluppo?
    Gli e-sport sono davvero molto diffusi ultimamente e oggi c’è molta più gente è in gamba a giocare ai picchiaduro. Quindi stiamo cercando di lavorare molto sui controlli e il bilanciamento dei personaggi.

    - Stai tenendo in considerazione KOF98 e KOF02 mentre sviluppate il gioco? Questi sono i due episodi più lodati dai giocatori hardcore.
    Sì, fu così anche per KOF13. Anche se, ad essere onesti, rigiocando a KOF98 ci si accorge che i controlli non erano così buoni (ride). Sappiamo perfettamente che con KOFXIV abbiamo bisogno di mantenere una buona qualità in modo tale che le persone possano giocare senza preoccupazioni ad un prodotto moderno. Stiamo anche tenendo conto che stavolta sarà destinato per PS4, quindi i controlli dovranno essere ottimi anche sul pad.

    - Visto che sarà un titolo per console, avete in mente qualcosa di particolare?
    Una cosa sicuramente diversa dall’arcade sarà sicuramente il suono. I giochi arcade non si sentono bene e hanno una qualità inferiore. Per i sistemi casalinghi è diverso, si possono sentire anche le voci di tonalità bassa. Per questo gli attori e le impostazioni vocali dei personaggi devono essere scelti con maggior cura. Inoltre c'è bisogno di maggior attenzione per l'esperienza single player.

    - Intendi dire che inserirete modalità single player?
    Esatto. Naturalmente faremo un grande lavoro per rendere al massimo sia l’esperienza online che quella offline. Tuttavia credo le persone non ci prenderanno davvero in considerazione se SNK non svilupperà una buona modalità storia. Inoltre riteniamo che gli e-sport debbano integrarsi con il single player visto la loro continua diffusione.

    - Ci sono ancora molte persone che giocano le modalità single player?
    Effettivamente non abbiamo statistiche, quello che è certo è che molte persone giocano ai titoli SNK Playmore pensando: “Hey, voglio giocare a KOF, ma non voglio per forza fare sfide testa a testa”, oppure: “Non sono così bravo a fare le mosse speciali, ma ho comunque voglia di giocarci”. Dobbiamo fare tesoro di questi fan.

    - Oggi molti giochi di combattimento stanno finalmente iniziando ad avere una modalità storia appagante. Ma la serie di KOF ha sempre avuto un’attenzione particolare sulla trama e suoi protagonisti. Questo è il motivo per cui molti adorano i suoi personaggi.
    Ovviamente ci stiamo anche concentrando sulla modalità online.
    Last edited by KusanagiHyde93; 11-15-2016 at 03:45 PM.

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    Parte 02:

    - Per un picchiaduro la modalità online è davvero importante. Ci saranno elementi innovativi per quest’ultima?
    Giocare online è diventato un approccio essenziale. Non possiamo dire nulla di concreto al riguardo perché ci stiamo ancora lavorando, ma una novità sarà il "Party Battle". Permetterà di fare sfide 3 vs 3 fino ad un massimo di 6 giocatori. Stiamo ancora lavorando su come aggiungere qualcosa di divertente mentre i giocatori aspettano il loro turno.

    - Sembra divertente.
    Potremmo cambiare idea, ma stiamo pensando di permettere l’utilizzo degli stessi personaggi, in modo da poter formare una partito tipo: “Kyo-Kyo-Kyo vs Kyo-Kyo-Kyo”. Sarà davvero caotico (ride)!

    - Facci un esempio di cosa avete in mente di far fare al giocatore mentre aspetta il suo turno.
    Sarebbe divertente la possibilità di digitare commenti come “Nico Nico Douga”. Eh, non sto dicendo che lo faremo! (ride)

    - Sarebbe divertente assistere ad una tempesta di commenti durante una battaglia.
    I testi hanno un effetto visivo, l’impatto è maggiore rispetto ad una chat vocale, e conferisce un appeal migliore ai flussi online.

    - Cambiamo argomento, hai detto che ci saranno 50 personaggi. Con quali criteri avete selezionato i vari lottatori da inserire?
    Non posso andare nel dettaglio, ma abbiamo pensato ad un roster che comprenda quasi tutti i personaggi del passato e un altro con volti quasi tutti nuovi; tenendo conto che il nostro mercato è diventato globale. Ad ogni modo abbiamo voluto dare al roster alcune caratteristiche, tra cui le nazionalità. Ma anche squadre a tema come quello delle lottatrici… finché il gioco non verrà rilasciato siete liberi di fantasticare sul roster.

    - I personaggi popolari come Kyo e Iori sono già stati annunciati. Sembra probabile che altri personaggi iconici della serie KOF appariranno anche in questo episodio…?
    Nel selezionare i personaggi abbiamo preso in considerazione tutto, compresi quelli che rendono felici tutti.

    - Vuoi dire che avete già deciso tutti i personaggi?
    Sì. Sono già decisi.

    - Qual è il rapporto come tra i personaggi vecchi e nuovi?
    Non posso rivelare ancora niente, ma con ben 50 personaggi molti di quelli popolari potrebbero essere stati scelti. Questo è tutto ciò che posso dire ora (ride).

    - Cambiamo la domanda. Stai aggiungendo nuovi elementi ai nuovi personaggi per distinguerli dai personaggi storici?
    Bè, sì. Quando realizziamo un nuovo personaggio aggiungiamo elementi completamente nuovi che garantiscano una nuova sfida. All’epoca del Neo Geo rilasciavamo un KOF ogni anno, non c’era il tempo di sviluppo sufficiente e quindi non c’era altra scelta che adottare un approccio conservativo. Ma questa volta abbiamo un sacco di tempo, in modo tale che i nuovi personaggi potranno dimostrare molto di più rispetto al passato.

    - Ci può dire qualcosa sulle caratteristiche dei nuovi personaggi?
    Ci sono varie cose ma, per esempio, alcune caratterizzate da un design che avrebbe fatto infuriare i progettisti se avessimo detto a loro di realizzarli in pixel art (ride)

    - Intendi dire qualcosa che è possibile solo in 3D? Come ad esempio un costume davvero strambo?
    Si, qualcosa del genere. E ' certamente possibile farlo anche in 2D, ma sarebbe davvero complicato (ride)

    - In un certo senso con il 3D avete ampliato il design. Per i vecchi personaggi avete in mente modifiche dal passaggio al 2D a quello 3D?
    Sì. Quando si progetta in 2D si creano poi dei problemi nel passaggio 3D. Quindi ci sono stati un sacco di casi in cui abbiamo dovuto cambiare delle cose.

    - Penso che Leona sia completamente naturale anche in 3D, anzi ha un aspetto più sexy. Quindi ci sono alcuni personaggi più facili da portare al 3D?
    I personaggi muscolari e quelli con stilizzati tendono a rendere meglio quando sono in 3D. Non causano troppi impicci, le loro ombre sono ok e hanno un look tridimensionale piuttosto buono. Ma KOF ha un sacco di personaggi sottili, e questi sono difficili da rendere al meglio nel passaggio al 3D. (ride)

    - In questo senso, Chang dev’essere stato abbastanza facile per il rendering.
    In realtà non così facile. Era semplice perché la sua forma del corpo è piuttosto singolare, ma ha accessori complessi, come ad esempio le sue catene tintinnanti.

    - Parliamo di voci. Hai detto che ci state lavorando molto. Avete già deciso i doppiatori?
    Le registrazioni sono già completate. Alcuni personaggi hanno un diverso doppiatore, altri no. Rimanete sintonizzati per ulteriori dettagli.

    - Il Neogeo ha una lunga storia, quindi ci sono un sacco di fans che hanno molti ricordi sui doppiatori storici. Per quanto riguarda i personaggi con un nuovo doppiatore cercherete una voce simile?
    Fondamentalmente sì. Abbiamo dovuto passare attraverso campioni vocali per 50 personaggi... non era semplicissimo (ride)

    - Possiamo immaginare. Avete deciso voi di cambiare doppiatori o molti di loro semplicemente non potevano farlo?
    Dipendeva dalla situazione dei doppiatori. Non abbiamo cambiato le voci per una scelta politica, assolutamente.

    - Quindi non state creando i personaggi in base alla disponibilità dei loro doppiatori originali.
    Sì. Il gioco viene prima, il doppiaggio è una cosa secondaria.

    - I giocatori di picchiaduro hanno maggiori stimoli quando si tratta di partecipare a dei tornei. Parlando un po' con un occhio al futuro: c’è un piano per un torneo nazionale dopo il rilascio del gioco?
    Non c’è nessun piano a tal proposito, ma una volta che il gioco sarà disponibile ho intenzione di chiedere all’azienda in base alle mie idee: “voglio un torneo fatto così!” (ride)

    - Oltre ai tornei ufficiali, tenete in mente anche tornei come l’EVO?
    Ci piacerebbe vedere KOFXIV giocato all’EVO e altri tornei nazionali. Tuttavia abbiamo bisogno prima di pensare a come realizzare tornei concretamente in tutto il mondo.

    - Ci sono gli elementi o modalità che sono state attuate tenendo in mente l’e-sport?
    No, ma vogliamo mantenere un buon equilibrio nel gioco. Tuttavia non è divertente quando ogni personaggio ha le stesse caratteristiche, ad esempio non tutti possono avere lo stesso danno di 10 punti, ognuno deve avere le sue caratteristiche.

    - Nei giochi di combattimento non è divertente quando tutti i personaggi si assomigliano.
    KOF è un titolo che permette di usare 3 personaggi differenti, quindi i giocatori devono saggiamente carpire le debolezze e i punti di forza di ogni personaggio. Questo genere di strategia è uno dei punti di forza dei combattimenti a squadra, ma richiede molta bravura per destreggiarsi con ben 3 personaggi differenti. Quindi abbiamo bisogno di modificare i lottatori in modo che siano facilmente utilizzabili fin da subito. Questa è una delle differenze da personaggi strutturati per i picchiaduro 1 vs 1.

    - Con 50 personaggi ci sarà tantissimo lavoro da fare. Saranno tutti disponibili al lancio del gioco?
    Non ti preoccupare. Tutti i 50 personaggi saranno disponibili al lancio. Non sarà il solito titolo con un numero risicato di personaggi al lancio e poi altri in seguito. Assicurati di scriverlo chiaramente questo (ride). Dopo tutto, non è un KOF senza un numero impressionante di personaggi.

    - Per i picchiaduro è abbastanza comune aggiornare il roster con nuovi personaggi dopo un po’ di tempo, ma avere subito 50 lottatori disponibili avrà un impatto enorme.
    Avere 50 caratteri sarà il nostro vanto al rilascio di KOFXIV, pubblicizzeremo molto questo aspetto.

    - Avrete in mente di rilasciare personaggi aggiuntivi dopo il lancio?
    Ci penseremo quando avremo completato il roster. Non abbiamo ancora nessun piano al riguardo. Ma sarebbe bello rilasciare alcuni personaggi per vedere sfide come "Sasuke vs Commander" (ride)

    - La serie continuerà sulla strada di questo KOFXIV?
    Non abbiamo ancora deciso, né di aggiornamenti per il XIV, né di rilasciare XV. Ma da quando abbiamo pubblicato il primo KOF la storia segue una cadenza da trilogia, quindi stiamo guardando anche questo episodio da un punto di vista simile.

    - Questa volta non ci sarà una versione arcade, ciò significa che non ci sarà un loketest. Ci sono piani per qualsiasi tipo di “hands-on” prima del rilascio?
    Per il bilanciamento del gioco ci piacerebbe ottenere feedback dai giocatori prima del rilascio definitivo. Questo è qualcosa che abbiamo assolutamente bisogno di tenere a mente.

    - Parlando di equilibrio, cosa pensi che distingua KOF?
    Penso che sia la capacità di prevedere lo svolgimento delle battaglie, le quali si svolgono in maniera davvero veloce. I picchiaduro non sono troppo diversi tra loro quando si tratta della velocità dei movimenti di attacco, ma per quanto riguarda i movimenti dei personaggi, le parate, le counter e i tempi di rispristino, fanno una differenza enorme. Quindi stiamo certamente cercando di mantenere la nostra attenzione su questo. Anche quando si dice “cosa caratterizza KOF”, penso ci siano tante iterazioni con il gioco (ride). Non sarà il tipico gioco di combattimento che enfatizza solo ”footies”. Bisognerà correre e saltare, vogliamo creare battaglie emozionanti, quello che sa fare KOF.

    - Hai qualcosa da dire ai fan?
    Stiamo impazzendo e combattiamo con un enorme mole di dati ogni giorno, ma siamo certi che sarà un gioco divertente, quindi aspettatevi nuovi dettagli a breve.


    Fonte:
    http://www.mmcafe.com/cgi-bin/forums...71.shtml#72069

  13. #13
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    Data: 22/08/2016.
    Sito web: "Famitsu" ("ファミ通").
    Intervistati: Yasuyuki Oda (produttore esecutivo), Nobuyuki Kuroki (direttore artistico), Youichiro Soeda (animatore), Seiji Andou (programmatore).

    Sito originale:
    http://www.famitsu.com/news/201608/22113485.html

    Traduzione inglese:
    http://www.mmcafe.com/news/posts/10211.html
    http://www.mmcafe.com/news/posts/10212.html

    Traduzione italiana:
    http://www.ludomedia.it/snk-entertai...984S?i=2973785

    Parte 01:

    La rivista "Famitsu" ha intervistato nuovamente la staff principale di "The King of Fighters XIV": l'intervista è stata fatta ai quattro programmatori principali del gioco, che sono Yasuyuki Oda (produttore esecutivo), Nobuyuki Kuroki (direttore artistico), Youichiro Soeda (animatore) e Seiji Andou (programmatore).

    A parte Andou (che all'epoca della messa in vendita di "KOF '94" era ancora uno studente delle scuole elementari) gli altri tre avevano già lavorato con la prima SNK, durante il periodo d'oro degli anni '90: Youichiro Soeda è entrato a far parte dell'azienda durante il lancio sul mercato del sistema "Neo Geo" (nel suo primo lavoro ufficiale ha partecipato alla realizzazione del primo capitolo storico di "Garou Densetsu"/"Fatal Fury" [1991]), due anni dopo circa entrarono nello staff anche Oda e Kuroki e lavorarono insieme fino alla produzione di "Garou: Mark of the Wolves" (1999): durante il suo periodo lavorativo in Dimps è stato responsabile per le animazioni dei personaggi tridimensionali all'interno dei picchiaduro (in "The King of Fighters XIV" ha occupato la stessa e identica mansione).

    Nobuyuki Kuroki invece aveva già lavorato come designer: è stato compagno di scuola di Oda e fra i suoi lavori accreditati spuntano grandi serie come "Garou Densetsu"/Fatal Fury" e "Ryuuko no Ken"/"Art of Fighting": difatti nell'ultimo titolo in cui partecipò ("Garou: Mark of the Wolves") venne accreditato proprio come "motion designer", successivamente anch'egli lavorò per un periodo di tempo in Dimps.

    Come già fatto notare Seiji Andou è il più giovane dei 4 intervistati: prima di entrare nello staff di SNK Playmore egli lavorò creando giochi e applicazioni per i telefoni cellulari/smartphone, per la ditta Garake (visto che anche il suo vecchio capo fece parte in origine della prima SNK egli realizzò proprio giochi di combattimento per questi sistemi). È entrato ufficialmente a far parte dello staff di SNK durante il settembre del 2014 (proprio in occasione dello sviluppo di questo 14° capitolo di "King of Fighters"), egli era molto spaventato, perché per la realizzazione di questo titolo aveva a disposizione unicamente 18 mesi di tempo disponibile e i personaggi del gioco erano (come sappiamo già) ben 50: difatti è stato comunicato che sono stati impiegati solamente 11 giorni per la realizzazione completa di ogni PG creato.

    Oda voleva a tutti i costi 50 personaggi giocabili, ma i progettisti disponibili erano soltanto 3-4: siccome per la realizzazione delle espressioni facciali di ogni personaggio occorreva molto più tempo tre di essi indossano una maschera o hanno il viso coperto (Kukri, Mian e King of the Dinosaurs).

    Durante il terzo dei primi trailer ufficiali (il PSX Expo 2015 della California) il gioco era stato a malapena cominciato a essere sviluppato: lo stesso Kuroki ha ammesso la loro inesperienza nella realizzazione di giochi tridimensionali, ma ha anche affermato che per il futuro potranno essere presenti dei margini di miglioramento.

    Gli sviluppatori hanno equilibrato il comando "combo rush" in modo da impedirne l'abuso.

    Ogni elemento presente in questo 14° capitolo è stato rifatto completamente da zero: comprese le varie modalità e il net code (nessuno degli elementi presenti nel 13° capitolo è stato possibile riutilizzare a proprio vantaggio).

    Fra i 50 personaggi disponibili Nelson è l'unico PG dell'intera rosa ad avere due modelli di gioco differenti (suddivisi per impostazione se lo si sceglie come primo o secondo giocatore: questo perché la protesi artificiale del braccio sinistro per ragioni di gameplay deve rimanere tale anche per il 2P).

    Considerando globalmente tutto il gruppo degli appassionati di "King of Fighters" ogni giocatore ha uno o più capitoli preferiti, che per proprie ragioni personali (che siano esse obiettive o totalmente di parte) ritiene essere superiori o speciali, fra questi spiccano sicuramente per la giocabilità "KOF '98" (V), "KOF 2002" (IX) e "KOF XIII": proprio per questo si è deciso di unire tutte le maggiori caratteristiche/modalità di questo terzetto e metterle all'unisono in questo 14° capitolo della serie.

    In una stanza online potranno esserci soltanto un massimo di 12 utenti contemporaneamente.
    Last edited by KusanagiHyde93; 11-27-2016 at 12:32 PM.

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    Parte 02:

    Fra i 18 nuovi personaggi presenti in questo quattordicesimo capitolo (come era alquanto prevedibile) due squadre sono state create appositamente per la grande popolarità di "KOF" riscontrata nelle loro nazioni d'origine (si sta parlando della Cina e del Sud America): a quanto pare i giocatori cinesi non vedevano più rappresentata la propria nazionalità con la classica squadra dei "Psycho Soldier".

    Inizialmente per la squadra cinese si era pensato di creare dei nuovi personaggi basandosi sui classici stereotipi di questa nazione (come l'inserimento di monaci Shaolin e quant'altro), ma quando gli sviluppatori viaggiarono in Cina si resero conto di quanto la nazione fosse cambiata nel corso del tempo: trovandola molto alla moda e al passo con i tempi, perciò optarono per un cambiamento, per lo stesso e identico motivo il personaggio di Nelson differisce dal classico stereotipo del pugile dei bassifondi (come poteva esserlo Michael Max, Micky Rogers o Axel Hawk).

    La rosa dei personaggi è stata suddivisa in quattro macro gruppi principali, in modo cosi da accontentare più gente possibile: quelli hardcore, i casual, il pubblico femminile e gli spettatori delle piattaforme online: come ad esempio Youtube e simili (il disegno per ogni personaggio è stato quindi modificato: proprio per adattarsi meglio a ogni gruppo qui presente).

    Visto la loro popolarità si era pensato bene di inserire nella rosa anche Ryuji Yamazaki e Blue Mary, ma in questo titolo Oda voleva che i personaggi rappresentassero più l'identità di "KOF", che quella di "Garou".

    Nel gioco non sono presenti molti personaggi provenienti dall'universo di "Ryuuko no Ken"/"Art of Fighting", ma almeno inizialmente si era pensato di inserire dei vecchi personaggi, come ad esempio Jack Turner o John Crawley, ma poi lo stesso Oda ha fatto marcia indietro, perché pensava non potessero piacere all'attuale pubblico o che pure i vecchi fan se ne fossero completamente dimenticati, anche perché, dalla messa in commercio del primo capitolo di questa serie sono passati attualmente ben 24 anni.

    Dato che la serie "KOF" ha compiuto da poco il ventesimo anniversario [ora però ventiduesimo] molte delle nuove generazioni non sanno neanche cosa sia in realtà questa serie, per questa ragione il design estetico dei personaggi è stato aggiornato (proprio per adattarsi meglio a un gusto più moderno): anche per questo motivo sono stati inseriti dei personaggi come Shun'ei e Meitenkun.

    Lo staff intervistato ha poi ammesso l'eccessiva lentezza della console "Neo Geo CD": Andou ha affermato di aver osservato per almeno due minuti la scimmietta sempre presente all'interno dei caricamenti di questa console (stanno parlando di Ukee/Ookie: era la mascotte di questa console, che per un breve periodo di tempo fece anche da animale domestico a Terry Bogard), lo stesso ha poi riferito che quando al tempo era soltanto un mero consumatore era riuscito fortunatamente a comprare la conversione CD di "Art of Fighting: Ryuuko no Ken Gaiden"/"Art of Fighting 3: The Path of the Warrior" in una edizione limitata (fra i gadget esclusivi di questa versione era anche presente una riproduzione del medaglione di Robert Garcia), Soeda ha poi assistito alla genesi di Ukee: venne realizzata dallo stesso ragazzo che creò la seconda versione di Lee Pai Long (impiegata per la prima volta in "Ryuuko no Ken 2"/"Art of Fighting 2"): questa stessa versione del personaggio verrà poi riutilizzata nel 2005, con la prima pubblicazione giapponese di "Neo Geo Battle Coliseum", Kuroki ha poi riferito che i tempi di caricamento di questa console erano cosi lunghi che durante i processi di debug capitava spesso di addormentarsi: quando poi il gioco veniva finalmente caricato spesso ci si dimenticava di cosa bisognava controllare (solitamente questo processo si svolgeva durante la mezzanotte).

    Negli anni passati creare i movimenti dei personaggi realizzati nelle due dimensioni è stato molto faticoso: per esempio Rock Howard in "Garou: Mark of the Wolves" aveva più di 1000 modelli d'animazione (il suo passaggio nelle tre dimensioni fu molto più facile: anche se venne richiesto molto più personale [modellazione, animazione, programmazione, eccetera]).

    Quando all'epoca uscì sul mercato "Garou: Mark of the Wolves" (1999) gli stessi sviluppatori chiesero allo staff di "King of Fighters" di aspettare a inserire Rock Howard e di far passare almeno una numerazione (per evitare cosi che il pubblico si abituasse troppo in fretta alla sua presenza), tuttavia, da quel momento in avanti Rock Howard non apparve più in nessun altro capitolo regolare della serie: in questo quattordicesimo capitolo non è stato inserito per la presenza di Geese Howard (le cose sarebbero diventate eccessivamente complicate), tuttavia, Oda non nega la sua eventuale presenza in un prossimo futuro: a tal proposito egli ha rilevato che le prossime nuove presenze non necessariamente verranno prese da altri picchiaduro già esistenti, ma potranno essere tenuti in considerazione anche personaggi facenti parte di altri generi.

    Il ritiro dell'azienda dal mercato dei "pachinko" ha sorpreso anche gli stessi intervistati: visto che avevano appositamente inserito dei personaggi come Love Heart e Muimui.

    La storia narrata in "KOF XIV" potrebbe tranquillamente continuare in un possibile "KOF XV".

    Gli sviluppatori intervistati affermano che nel susseguirsi dei vari capitoli di "King of Fighters" non esista alcun lasso temporale, tuttavia, nel sito ufficiale della serie sono perlomeno presenti dei piccoli time skip fra una saga e l'altra: quindi in questo unico punto si stanno contraddicendo da soli.

    Al momento non è in programma alcun personaggio DLC: se poi le richieste dei giocatori saranno insistenti allora forse cambieranno idea.

    Oda vorrebbe tener fede alle precedenti dichiarazioni di voler riportare in "vita" alcune delle vecchie serie storiche, ma momentaneamente l'azienda ha a disposizione poco personale, perciò lui e Soeda riferiscono che tutto dipenderà dalle vendite di questo quattordicesimo capitolo di "King of Fighters": si potrebbe effettuare un lavoro di "outsourcing", ma gli sviluppatori vorrebbero realizzare il tutto internamente. A tal proposito la SNK possiede molto personale nel bacino del mercato mobile/smartphone, ma per il resto possiede unicamente due studi di sviluppo interno (uno dei quali impegnato con la serie di "King of Fighters": che con grande sforzo e fatica ha realizzato questo quattordicesimo capitolo), il personale utilizzato sarebbe in grado di realizzare più cose se negli anni le cose andassero bene: a tal proposito Kuroki e Soeda vorrebbero rivitalizzare la serie di "Garou" con un nuovo capitolo.

    Quando Kuroki va alla ricerca di nuovo personale ammette sinceramente che molti degli attuali studenti giapponesi non sanno neanche cosa sia l'azienda SNK: specialmente perché oramai i picchiaduro sono diventati argomento e consumo di nicchia, a tal proposito Andou riferisce che ai vecchi tempi la versione MVS del "Neo Geo" era cosi tanto accessibile al pubblico che lo trovavi dappertutto (come nei negozi di caramelle o nei super mercati), oggi giorno invece sono davvero pochi i posti in cui i picchiaduro possono essere usati (anche solo casualmente dalla massa).

    Kuroki ha poi riferito che nella scena interna dello sviluppo di picchiaduro (in ambito concorrenziale) in tutti questi anni vede sempre le stesse facce: anche se quest'ultimi ora possiedono molto più personale alle spalle (quando invece cominciò lui in questo ambiente in uno staff bastavano poco più di 10 persone dedite allo sviluppo: oggi giorno invece le dimensioni di un team sono molto più grandi, difatti esistono mansioni e ruoli sempre più specifici), è anche vero che Oda ha riferito che molte delle persone che un tempo lavoravano a questo genere di giochi oggi giorno non gli sviluppa più: anzi molto di loro hanno anche lasciato questo mercato, altri ancora hanno addirittura cambiato mestiere: svolgendo delle attività completamente differenti rispetto al passato.

    Oda ha poi dichiarato che ora sono dediti alla gestione del loro bilancio economico: questo perché ai tempi della vecchia SNK non c'era nessun dipendente a svolgere il ruolo del contabile, difatti alle volte capitava di non potersi organizzarsi bene: tutto ciò accadeva perché realizzavano i giochi sui propri hardware, non c'era quindi alcuna rigidità nelle date di scadenza.

    Oggi giorno grazie alla grande popolarità dei social network (come ad esempio Twitter o Facebook) Kuroki ammette di ricevere un sacco di messaggi dagli appassionati stranieri e questo gli fa molto piacere: a tal proposito Kuroki e Oda hanno ammesso che adesso quando realizzano un nuovo gioco pensano anche al mercato estero, cosa che non era mai accaduta prima.

    Nella modalità di difficoltà "Level-5" che sarà presente in questo capitolo la CPU presenterà lo stesso algoritmo dei vecchi giochi SNK: attualmente ci sta lavorando Andou.

    Se questo "KOF XIV" otterrà un sequel Kuroki ha promesso delle grandi sorprese (cosi grandi da poter sbalordire gli stessi giocatori).


    Da sinistra verso destra abbiamo Yasuyuki Oda (produttore esecutivo), Seiji Andou (programmatore), Youichiro Soeda (animatore) e Nobuyuki Kuroki (direttore artistico).
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    Last edited by KusanagiHyde93; 11-27-2016 at 03:14 PM.

  15. #15
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    Grazie mille, molto interessante!
    凄いゲームを連れて。。。売った。

  16. #16
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    Figurati.

    Tralascio momentaneamente le interviste per dedicarmi agli altri aspetti del gioco.

    Storia ufficiale: The King of Fighters XIV Official Site (Story).



    "THE KING OF FIGHTERS XIV" INVITATION:

    I DECLARE "THE KING OF FIGHTERS" OPEN.
    The 3-on-3 team battle format will be kept this year, and I hope to see you all participating in this new edition as well. Over and Out.

    Antonov.

    KOF has become a major business, generating huge profits and numerous spin-off tournaments worldwide. However, this led to a lowering of the overall quality, and voices began to raise across the globe demanding the formation of one unique, worldwide KOF competition.

    Then, one day came along a billionaire claiming to be the "first champion", who bought out all of the rights for the KOF Tournament. His name was Antonov.

    The announcement of a new KOF Tournament by the self-proclaimed champion created unprecedented enthusiasm around the world. From there, this excitement reached many of the classic participants of the legendary tournament directly in the form of an official invitation...
    La stessa introduzione in giapponese:
    Spoiler:


    Team Story 01 - Team Japan:



    JAPAN PROLOGUE STORY

    The young man passed through the gates of his family's home, interrupting his journey of training as a warrior to respond to a call from his father, Saisyu Kusanagi. In the parlor, he found two old friends he had not seen for some time: Benimaru Nikaido and Goro Daimon. Normally, these three would never gather at the Kusanagi home at all once, but this time, their presence was requested by Saisyu.

    "You're home... I'm sorry to have to call you out here. Look." In Saisyu's hand was a familiar envelope. "This... It's a KOF invitation. Why...?" "And so, I have a request for all of you." "This had better not be another huge pain in my side, old man." "What? It's just like what you'd use for training a beginner... You've probably heard of Master Tung. He's bringing new students to the tournament this time, but I hear they're really bad at holding back. We just want you to help show them the way, is all. It would be dangerous for normal martial artists, but you guys should be fine."

    Saisyu had originally intended to meet each of them personally and check to see if their strength declined before making this request. However, at a glance, he was convinced that he had worried for nothing.

    "Yup, I knew this would be a huge pain. Anyway, you're probably getting ahead of yourself. We don't even know if they'll win their way up the brackets." "I'm sure they will, since the master is with them. I though you'd be happy to go a few rounds, Kyo." Benimaru had been enjoying watching the father and son argue, but took his turn to speak after Kyo sucked his teeth at Saisyu, who had begun drinking tea. "Actually, the only thing that really matters is whether or not one of these beginners is a beautiful young lady." [nel testo giapponese in questa frase Benimaru utilizza specificamente il termine francese di "mademoiselle" ("マドモアゼル, Madomoazeru") = signorina: che poi riutilizzerà ancora all'interno del gioco vero e proprio]. "Mm-hmm. It's important to show the way for young ones with a long road ahead of them." Daimon was clearly in a mood to agree and attracted to the idea of 'educating.' However, before he could encounter any backlash for that sentiment, a familiar voice rang out from the doorway.

    "Mr. Kusanagi! Everybody!! I haven't seen you all in ages. I'd heard that you had all come home, so I hurried right over!" Shingo Yabuki hurried noisily down the hall then peeked into the room, still looking flushed. "Haven't seen you in a while, Shingo. The same as ever, huh?" "Heheh. I'm not the same guy you knew before. Here, check out the new special move I came up with after training non-stop for the last six months. With this, winning KOF isn't a dream anymore!" Daimon responded before Kyo, moved by the words of a friendly junior martial artist making a surprise visit. "Well, your confidence is impressive. I'll fight a round with you." Narrowing his eyes even further with happiness, he slid into his geta sandals and walked out onto the lawn. "Here I come, Daimon!" Everyone turned to watch as Daimon and Shingo gave their battle cries and took their stances. Then Kyo heard Saisyu's voice, uncharacteristically serious, coming from behind him.

    "Listen, Kyo. I have something to tell you." "What is it, old man?" "When I spoke with Master Tung... I had a premonition. I have a feeling that something bad is going to happen at this KOF. I'm not sure what, but I just feel like something's not right... Be ready." "What the...? You're being really vague. Well, whatever happens, I'll find a way to handle it."

    At that moment, Shingo let out an impassioned roar, as if to drown out their conversation.

    "YAAAAAAaaa...ah? H-Huh? There's no flame... Hold on a second, Daimon. A-Aaaagh!" While he had carried out the technique enthusiastically, it was apparently incomplete. As Shingo panicked because the flames had failed to appear, and he also took a hit from Daimon's counter, which left him sprawled on the ground.

    "This is what I get for talking big..." "Indeed, you need more training. At this level, winning the KOF is more of a dream within a dream." On hearing Daimon's words, Benimaru turned to Kyo suddenly, like he'd just been reminded of something. "Hey, Kyo... Speaking of winning, apparently a new 'first generation' KOF champion appeared while we were away." "Huh? A champion... And a first-generation one... What does that mean?" "So you hadn't heard after all. I don't know the details, but apparently he's incredibly rich. He also happens to be the organizer this time... So what will you do about it, Kyo?" "You know what I'll do. This self-titled champion and newbie training. I'll take care of all of it at once!"

    It didn't matter how big or small, bad things usually happened at KOF tournaments. Kyo had experienced these troubles time and again, making his confidence unshakable as the sun blazed brilliantly behind him.
    Team Story 02 - Team Yagami:



    YAGAMI PROLOGUE STORY

    Complete silence. The full moon was a pronounced reddish hue, bathing the row of gravestones in the color of fresh blood. A cigarette lay slanted and burnt to ashes atop a small grave in an quiet area of the public cemetery. A man with crimson hair stood staring at the remains of the cigarette, lost in thought.

    "Hmph... Was that supposed to be incense?"

    He muttered to himself, before turning his gaze to the elm trees nearby. As he turned away, a murder of crows resting among the trees took flight in unison. Something was watching him from the shadows the trees cast in the moonlight. How long had they been there?

    "It's been a while, Iori Yagami. Did you have pleasant nightmares?" A woman's voice said in strangely seductive tones. He could definitely sense their presence, but no forms were visible. "What business brings half-dead things like you back from hell?" "Oh, that attitude doesn't suit you. You missed me, so I came to see you. Aren't you happy?" Spoke another woman's voice, different from the one moments before. "Ridiculous... Get lost."

    Violet flames wreathed Iori's right hand as he spoke and the air around it began to waver. He moved his arm in a slashing motion, as though swatting an insect, and the flames raced toward the presences. When they reached the source of the presence, his flames suddenly scattered then vanished.

    "Tehehe... What a rough welcome. The real reason we're here... Well, that's something you're already dimly aware of."

    In the area beyond where the violet flames had died stood two beautiful women. Mature and Vice. Two of Iori's former teammates, and also two people he had slain himself.

    Vice tossed an envelope to him. A familiar envelope he didn't even need to check the contents of... A KOF invitation.

    "Hehehe... This KOF is just the beginning of the nightmare. Drawn by the scent of life, the dead are gathering. And I can hear their voices perfectly, Yagami! ...You could have awakened from your nightmares if you had just given up your power and chosen to live as a human back then!" Vice's words rang out, disturbing the stillness of the evening.

    "Though your dearest wish might be granted in the not-so-distant future. That is... If you don't die before then, Yagami." Iori snorted with apparent disinterest at Mature's prophetic words.

    "Hmph... There's no way I'll die before I beat him." "Well then, this should be fun... We'll be observing your restored powers. Don't disappoint us." "Oh, really... If you're that interested, I can show you right now. The cost will be your souls, though."

    Iori's eyes hardened, and a sinister energy began to fill the air around him.

    "Tehehe... I'll pass. It's still too early for me to go back to hell." "Hahaha... Bye, Yagami... See you again at the gateway to your nightmares!"

    Saying this, the two women vanished into the darkness again. Iori turned on his heel and began walking, letting the moonlight wash over his back. Light from a glaring red moon that seemed to be calling for blood.

    "...There's no way to awaken from these nightmares than by killing him with my own hands."

    All he sought was to fight the man known as "Kyo Kusanagi." That was the only way for him to prove that he was still alive.
    Team Story 03 - Team Fatal Fury [Garò/Garou]:



    FATAL FURY PROLOGUE STORY

    In the Pao Pao Café, where South Town's martial artists rest and recuperate, one passionate man was locked in combat with a massive amount of food.

    "Food, foooood!! Add on another 10 orders of fried alligator, Richard!"

    Terry watched Food-fighter Joe devour his meal at an unsettling pace from the corner of his eye as he listened to his younger brother Andy complain.

    "Listen, Terry. I just got a declaration of war from Mai over the phone." "That's normal. Hey, whatever you guys fight about, that's all on you." "Mai was saying she'd take Joe down, though. And there was a declaration of war for you, too." "For me? Well, that's different. Who could it be from? Surely it's not Mary or Yuri?" "Looks like things didn't work out between Mary, Yuri, and Kasumi, so they weren't able to form a team together." "Wow. So that means it's a declaration from a new member." "Seems that way. They said the new member is Alice, the girl that's always copying you." "That Alice, huh... This sounds like fun! But why Alice? Does she even know them?" "Well, about that..."

    Andy told Terry the story Mai had just made him listen to on the phone, of how the team was formed.

    "Hmm. Still, if Mai and King are joining too, we might actually have to fight them. But even then, there's another opponent we need to be more concerned about.

    Geese Howard... He's participating in the tournament this time." Geese Howard, a man they all knew well. He was a ruthless, evil man who would do anything to achieve his goals. Their adoptive father had been a fellow student of martial arts with Geese, until the latter killed him.

    "Do you think Geese Howard could be the one pulling the strings behind the tournament, Terry?" "No, Mary says he has no ties to the main organizer. Seems he's really just an invitational fighter this time, but..." "Still, it's hard to believe he'd join a martial arts tournament for no reason. It'd just be safer to assume he's after something." "Yeah. Anyway, we'd better watch out. Though, if possible, I'd like to beat him back to Tuesday in a match." "I know, Terry... We'll be sure to take him out for good this time."

    Since they'd begun talking about Geese Howard, the two had began radiating a tense, charged aura around themselves. But Joe paid it no mind as he energetically finished a beer and let out a mighty shout.

    "WOO! It doesn't matter who we face. We're going to win this KOF no matter what!! I'm going to show the world the new chapters of my personal legend!" "...Speaking of, does he seem more fired up than usual?  What's with him?" "He asked a girl out and got rejected. As for why... It seems she thought he was going out with that drag queen fan." "Oh... Yeah, that's rough." "Ahhh, I'm getting a really warped reputation! The Internet really is a scary place!!!"

    The two brothers looked on with pity at the passionate man who had been crushed by the savage monster of Internet culture, but their gazes were warm even as thought to themselves... (We'll let him to deal with that.)
    Team Story 04 - Team Art of Fighting [Ryùko/Ryuuko]:



    ART OF FIGHTING PROLOGUE STORY

    It's been one month since they received the KOF tournament invite. The master of the Kyokugenryu pulled his followers away from the distractions of South Town to train in the mountains and polish their individual abilities.

    "Well, this was a really satisfying session, training in seclusion! I can look forward to KOF knowing I'm in peak condition." "Ugh, I'm tired... I know it's been a while and you're fired up about KOF and all, but going out into the mountains is a bit much." "Well, that's the reason we've all gotten better. And the reason why we've basically won this tournament already! Speaking of, master didn't show up this time. What gives?"

    Ryo, Robert, and Yuri completed their training and returned home without any issues, but it bothered Robert that Takuma was not there. He normally would have been delighted to come along.

    "Well, he said that he was busy managing the Kyokugen BBQ restaurant since its reopening. That's why he couldn't make it." [Nello specifico Yuri sta parlando di un ristorante giapponese specializzato nello cucina "Yakiniku" ("焼肉")]. "Wow, the master is as active as ever! Even though he just closed the soba noodle shop." "Sure seems that way. I've got to work hard on managing the dojo just to keep up with my old man."

    Although he'd stopped using his absurd training methods on students the way he used to, their numbers were still declining, and showed no signs of increasing. A major factor was the rapid increase in self-proclaimed new styles and dojos, spurred by an increase in the number of tournaments. At present, students were steadily flowing toward these newer competitors.

    "True, the number of students has gone down, and recently, I've even heard that there’s a fake Kyokugenryu out there." "Exactly. And that's why I need to show the world just how amazing Kyokugenryu is at this tournament." "Let's show them how amazing Kyokugen BBQ is too, while we're at it! That way it's two birds with one stone." Just as the three began to get excited about their discussion of the future of Kyokugenryu, they heard two sets of footsteps as Takuma and Khushnood entered the dojo. [Marco ("マルコ, Maruko")].

    "Good to see you back from a tough training session! I've reserved the whole restaurant for you guys, today." "Whoa, really!? Yay! I'm starved from all that training! I'm gonna eat everything!" "Alright! This'll be the leverage that really puts our training to use in the tournament!" "Indeed. Show the world that Kyokugenryu is here." "Leave it to me, Dad. I'm ready! I've got my sights set on winning this tournament!" "YEAAAAHHHH!!"

    And thus, with their sights set on furthering the development of the Kyokugenryu, the group's fighting spirits sprang to life, all eyes set on victory.
    Last edited by KusanagiHyde93; 12-10-2016 at 12:48 PM.

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    Team Story 05 - Team Kim:



    KIM PROLOGUE STORY

    In a silent dojo, the pride of the Tae Kwon Do world contemplated his 'training' of Chang and Choi. Both trained wholeheartedly, and he gave them a break as a reward. However, the two had not returned after a week, and he had begun to wonder if perhaps he had made a mistake by giving them a break. Perhaps he should close the dojo immediately and go looking for them. As he pondered, he heard two sets of footsteps approaching the dojo and dashed to the entrance.

    "You're finally back! Since you can't keep your promises, it seems like neither one of you is truly reformed. So, starting tomorrow we'll begin harder train...huh!? M-Master!?"

    What he thought was Chang and Choi actually turned out to be his master on the other side of the door. Gang-Il had left to travel the world and spread Tae Kwon Do, but now, alongside his master, he found an unknown woman with a seductive air about her.

    "Hah! You think you can train me, Kim??" "So this little fellow is your protégé He seems very masculine and energetic; taking such an aggressive tone with his master."

    Even though the two had been apart for a long time, Kim still had bitter memories of his master. Given a choice, he would have preferred not to be reunited. Unable to hide his shock at his master's return, Kim froze with his mouth hanging open.

    "He's so happy he's speechless! I'm the luckiest master there is. Oh, right, I still haven't introduced you. This is my lover Luong. We met while I was traveling." "Pleasure to meet you, Kim. I've heard so much about you. I do hope we get along, with us both being allies of justice and all!" [Nel testo giapponese quando Luong parlava con Kim essa utilizzava dei cuoricini "♡"] "Oh, and speaking of friends of justice, I heard rumors that you're rehabilitating some villains. I'd love to meet those rascals, too. Where are they, Kim?" "W-Well... I gave them a week break, but they haven't come back yet..." "Oh my, it seems they've just run away. That's too bad, Kim. Do you need me to comfort you? Tehehe." "N-No, I'm fine. I will find and rehabilitate Chang Koehan and Choi Bounge no matter what!" "Chang Koehan and Choi Bounge... I've seen those names somewhere. Darling, weren't those the names on the leaflets they were handing out in town?" "Oh really? Let me check just to be sure."

    The leaflet Gang-Il retrieved from his bag showed a headline reading 'Heinous Evildoer Xanadu Participating in KOF!?' Chang and Choi's names were listed as members of his team.

    "They must have been led astray by this Xanadu guy. I will participate in the KOF tournament in order to lead them back onto the path of righteousness." "Wow, KOF! I've heard that it draws a lot of great fighters. How interesting... Shall we join in too, Luong?" Already surprised by his master's presence, Kim was speechless as he declared his intentions to participate. "Huh?" "Oh, what a great idea, darling! I'll work up a nice sweat for Kim's sake, too!" "N-No, really, I'm fine. You're both busy people, so I really shouldn't bother you with this. I'll find some other comrades with similar ideals and then join KOF." "No need to be so polite, Kim. For my adorable little student, we'll cancel all ours plans and stick with you throughout the tournament." "Oh, and darling, what about teaching Kim the vast mysteries of true 'training' while we're at it?" "Why, that's a great idea!! We'll get started on it tomorrow, then!"

    Gang-Il and Luong's commitment to participating in KOF solidified, and they went about making calls to cancel their plans. Then worked on plans to stay at Kim's dojo...

    "This has turned into a real mess... I've got to get Chang and Choi back as soon as possible."

    If he were to accept his master, would his 'training' improve even more? Or was his master just making fun of him? The fruits of his long years of 'training' were about to be tested.
    Team Story 06 - Team Villains:



    VILLAINS PROLOGUE STORY

    A certain prison facility was conducting registration procedures for new inmates.

    "Ah, just when we think we're free of Kim, we get caught by the law." "Seriously, Choi, it's your fault for getting wild at that bar while you were drunk." "You shouldn't talk, Chang. You're the one who got worked up and broke their tables and walls, buddy boy."

    When a guard brought them to their cell block on the bottom floor, they were surrounded by an unnatural aura. The prisoners there were abnormally energetic, and all seemed to be engaged in creating some sort of banner for an unclear purpose.

    "They're strangely lively. It's kind of creepy..." "AHAHAHA."

    A laugh loud enough to echo through the cell block came from behind them, and the two turned to find the source of the sudden noise. There, they saw a man was approaching them, his blue beard that reached to his waist swinging like a pendulum.

    "So you have found me at last... A captive of the curvature of space-time, a potato in a tailspin."

    He stared at them with deep-set, unblinking eyes open so wide as to be unsettling. And judging by his unique face-paint, Choi quickly realized just who this man was.

    "I-I know this guy! He's Xanadu, the most evil of villains! His list of criminal deeds is long and he's known internationally for pulling off serious felonies in every country he visits!" "Wow, that's crazy evil! I'm a little intimidated. What do you say, Choi? Should we bring the hammer of justice down on him?" "...You've become quite the justice fighter, buddy boy."

    Xanadu moved his face closer to the pair and stared each one in the eyes, still unblinking, before breaking into a smirk.

    "It trembles, it trembles!" "Eeep!" "Cast aside concepts! Return to nothingness and create!"

    Xanadu took out an invitation to a fighting tournament that Chang and Choi were well-acquainted with. Anyone is allowed to participate in the KOF tournament. Vicious criminals are no exception.

    "The path is already open. The coupling of time and space! Namely, freedom! Only in acceptance does hope exist. Now, separate your concepts!" "Our hopes... F-Freedom! Absolute power! And wealth! Happiness in old age! Mr. Xanadu, please, lead us..." "You're the only one who can change us after being converted to justice, Mr. Xanadu!" "You must scatter. Split everything and then merge! Wahahahahaha!"

    Xanadu's laughter echoed through the cell block. All of the prisoners let out a roar together, as if inspired by the sound.

    "Wow! It's amazing, I really want to go on a wild rampage! I've never seen charisma like this! If we stick with him, we'll be on the fast track to villainy!" "Looks like it's finally our lucky day, buddy boy." "All logic springs from a tremble. You two, heighten your entropy!"

    No one knew whether Chang and Choi were departing on a spectacular trail of evil, or on a road that would lead them directly to the hammer of justice.
    Team Story 07 - Team Official Invitation:



    OFFICIAL INVITATION PROLOGUE STORY

    It was a free-for-all battle between fighters who, for one reason or another, could not appear in official bouts, and held at one of the world's premier underground arenas. The audience's gaze was fixed on two women: one in a unique outfit featuring large eyeballs, and another that soared through the air while changing masks faster than the eyes could see.

    "They're pretty strong, eh?"

    Antonov murmured, smiling with satisfaction as he watched the fights through a one-way mirror.

    "That's Sylvie, formerly of NESTS, who controls electromagnetic forces, and Mian, a master of Sichuan Bushinryu.  Both have a win rate of over 90% in this underground tournament. And they're quite popular."

    Antonov's assistant, associate director Yakov, swiftly pulled up information on the fighters on a tablet.

    "Ahhh, I see, I see. Alright Yakov, I'm going to scout them as select members of the official invitational team!" "Yes, sir Wait, what!? So what will you do with the fighters that were recommended by our sponsors?" "Naturally, I'll be turning them down. Fighters known only for their looks aren't nearly strong enough to show off the power of Antonov, the first-generation KOF champion." "Ahh... Yes sir, if you say so. Well then, I'll go call them over."

    Told that they had a business proposition from a very wealthy patron, Sylvie and Mian came to Antonov's room. Yakov then explained the nature of the contract.

    "KOF, huh... I don't like being on TV. But I'll think about it, depending on the size of the check." "Paula's totally, completely, without-a-doubt okay with this! You're fine with Paula, right?" "Excellent. Yakov, give them the contracts." "Yes, boss. These are the contracts. Please, look them over." "Wow, that's an impressive amount. Even my eyeballs are overwhelmed! ...Are there any penalties?" "No, no, there's no need to worry. It's simply honest pay for a fight." "With this much money... And there's a bonus for getting the venue worked up. It's a deal. Look forward to working with you, President Antonov." "That's great. Ehehe, Paula's glad to work with you too, boss."

    Having added them to his select, invitational team, Antonov lectured Yakov in a satisfied voice as he watched the next fight.

    "Those two are tough! There's no doubt they'll spice up the tournament. And now that we've got members for the Official Team that can show off my strength, we can use anybody for the final member. Go get me some guy off the street." "Well, for the final member, we could try assigning one of the fighters recommended by our sponsors as a base..." "That won't be necessary. If you're looking for your final member to invite onto the team, I'm here. So hire me already, you sorry sack of shit."

    When the two men turned to find the source of the unexpected voice, they saw a hooded man standing in the corner of the room.

    "Hey, kid, language! Anyway, when did you get here? I didn't notice you at all." "Just tell me whether you'll hire me or not. You know speed is everything in business negotiations, right?" "B-Boss... What do you think?" "Hmm. I like your abrasive style! Yakov, give him a contract too." "Huh? Are you sure, boss?" "Yeah. It's not just anyone who can hide his presence from me. He's bound to be tough. What's your name?" "Kukri. So, we have a deal. No need to explain the contract or negotiate; that's a waste of time. If there's a problem, contact me here."

    Saying this, Kukri took the contract and vanished before their eyes, leaving behind traces of sand and a note with contact information written on it.

    Buzzzz... Buzzzz... "It's me. I've got all of the KOF participants. Standby for a report."
    Team Story 08 - Team South America:



    SOUTH AMERICA PROLOGUE STORY

    A spin-off competition to the KOF tournament was underway in Rio de Janeiro. Although it was an unofficial tournament, the final rounds were so intense that even people passing by found themselves entranced. The fierce combat finally came to a close, and the two breathless fighters paid each other their respects and shook hands.

    "*Pant*... *Pant*... Well, your undetectable footwork at close-range was quite impressive. It was like the Japanese 'SURI-ASHI' movement technique. Are you a 'SAMURAI' then?" "No... And there's no way I look like one, either. I'm Nelson. I'm a boxer. You look pretty shady too, but your quick movements were first-class." "Oh, yes. It's all thanks to my daily training. For anyone heading to official KOF, that level is quite elementary." "Oh, so you're participating? I'm planning to as well, but I need one more member. You're weird, but you're tough. If you don't have teammates in mind yet, why not team up with me?" "I was having trouble getting members to team up with, too. My name is Bandeiras. It's good to meet you, Nelson."

    The awards ceremony ended without incident, and the audience dispersed as their passion for the final bout faded. Nelson led Bandeiras to a cafè near the arena, and they waited for the final team member to arrive so Nelson could introduce her.

    "Sorry to keep you waiting!" The cheerful voice came from a woman with a toucan on her shoulder who was approaching their table. "Ah! There you are. This is our other team member, Zarina." "Nice to meet you. I'm Zarina. I rushed over here when I heard that our new teammate was a really tough ninja." "It's my pleasure. My name is Bandeiras." "Crazy outfit, huh? But he's the real deal in a fight." "No, no, this is formal attire. I'm the master of the Brazilian Ninjutsu Dojo." "But you don't have any students, do you?" "Well, err... But I've heard that they'll beat my door down to sign up if I do well in KOF." "Are you sure about that? Where did you even hear that from?" "Tehehe, you two really get along well!" "I-I wouldn't worry about me. Anyway, Nelson just wants to show off that arm he's so proud of. What is your reason for signing up, Zarina?" "My reason for signing up..."

    Zarina's expression darkened slightly, and she began to speak in serious tones while petting the toucan on her shoulder. Her pet toucan Coco was dear to her, almost a member of her family. His species' nesting ground had been purchased by a major company, placing them in danger of extinction due to land development. She had decided to participate in the KOF tournament in order to make her case in the court of public opinion. In doing so, she hoped to change the situation and put a stop to the land development.

    "Amazing! I had no idea you had such a motive." "And for the record, I'll vouch for her strength. It was all before my accident, but we've had several fights." "Wow, so you two have fought each other before. It is quite reassuring to know that you can fight evenly with a top-ranked boxer." "Right?"

    Although she was blushed after hearing her abilities praised, Zarina still worried. There was still a darkness hidden in her smile.

    "By the way, our goals are all over the place, but we all want to win, right? That means we're all comrades working toward a common goal, starting today. So naturally, we'd go to help our comrade's family too." "Naturally. I will give everything I have, for my comrades and for Zarina's family. I feel like I just embarked on a voyage." "Both of you, thank you so much!  I'll give it all I have, too!!"

    And thus, one woman broke into a grin on one of the most beautiful beaches in the world, and Team South America was formed.
    Last edited by KusanagiHyde93; 12-10-2016 at 03:53 PM.

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    Team Story 09 - Team Mexico:



    MEXICO PROLOGUE STORY

    A woman in a provocative outfit stopped her bike in front of a certain bar in Mexico. As she entered, everyone in the bar had their eyes fixed on a specially-built ring in the bar's center... Excluding the man with an eye patch.

    "Perfect timing."

    Angel ordered a tequila from the bartender, then spoke to the man with the eye patch.

    "Wow, I never thought you'd take me up on it." "Well, I'm thoroughly sick of living in the shadows for being ex-NESTS, and the tournament is perfect for filling time."

    Although she had been a member of the secret criminal organization NESTS, she had betrayed the group and now lived her days on the run from its allies. Ramon was a pro wrestler who had participated in KOF in order to make money. He had approached her in the past about joining to represent Mexico, and the two were set to work together.

    "So, what will you do about the other member?" "Ah, that's already decided. He's a bit weird, but he's definitely good." "Really, now? Well, so long as he doesn't get in my way it's fine. Is he coming today, too?" "He's coming, or rather, he's already here. See, over there..."

    Ramon motioned toward the ring with his eyes. There, the crowd was cheering on a massive man in a dinosaur costume who held his opponent in his mouth.

    "What!? That?" "Yep, that."

    As Angel stared at the ring in shock, the massive man tossed his challenger aside as though he noticed her gaze. He then made his way to the bar with loud, thumping footsteps.

    "You two were really watching me closely, huh! That's right, I'm your new teammate. I am the mighty King of Dinosaurs! GRRRRR!" "He's like that, but he's more fired up for the tournament than anybody! No, more than any dinosaur!" "Well, I intend to get revenge on that guy in the KOF tournament! Until I get my revenge on that boxer... I won't lose! I will not lose!! GRRRRRRRR!" "But you've lost to the boxer once before, right? Can you beat him if you come up against him in the tournament?" "GRRRRR! No one can defeat me, reborn as a dinosaur! As one of God's creatures transformed into an avatar of destruction! If you doubt me, why not test my new strength?" "Okay, I'll remind you of how a heel can never defeat a pure face." "I will show you that a mere tiger is powerless before the mightiest, most powerful creature!"

    Ramon and the King of Dinosaurs both began posturing as they climbed into the ring. Watching the patrons go wild for a new challenger out of the corner of her eye, Angel stared at the ice in her drink and muttered to herself.

    "Wow, the tiger and the dinosaur are both howling for blood. That's no good. Still, when it comes to people with reasons to participate in the KOF tournament, I'm in the same boat."

    The hot winds of Mexico gave their blessing to this newborn team of tiger, cat, and dinosaur.
    Team Story 10 - Team South Town:



    SOUTH TOWN PROLOGUE STORY

    South Town's ruler, a figure that radiated overwhelming evil and majesty, looked down on the city from the top floor of a skyscraper with his faithful shadow by his side.

    "KOF... It has been a very long time. Do you yourself plan to participate, Mr. Geese?" "Hmm. I'm sure I'll see something interesting if I do. Billy, you come too." "Yes sir, I will. Will you take one more person for the team?" "Well... You'll know soon."

    As Geese took a seat and reclined, a knock was hear at the door.

    "Enter."

    The door swung open slowly after Geese gave his permission, and a man in a butler's uniform with a cold, intellectual air about him entered the room.

    "Pardon the intrusion. I exterminated the rats, but missed one that looked a little different from the others. Shall I find its nest and exterminate it, as well?" "No need. Forget about it." "Yes, sir. Then I will move to to preparations for the tournament." "You can't be serious, Mr. Geese? You're going to take the new guy?" "Yes. Does that bother you?" "No... Not if you say so, Mr. Geese."

    Billy locked his eyes on Hein, sizing him up.

    "Hmm... Don't worry. I've already confirmed his abilities. Isn't that right, Hein?" "Yes, Mr. Geese. While I hate to have bothered you with it, I do believe you have received confirmation." "Well, new guy, don't get in my way. You might not get a chance to do anything anyway, though." "Yes. Although I am still a beginner, I will do my best. Please, teach me as much as you can as Mr. Geese's right hand man, Mr. Billy." "Hmph... You talk a good game. I'll look forward to it for now. Don't let me down."

    With Hein joining Geese's ranks, the darkness over South Down deepened even further. What does the newly-empowered ruler of darkness want? The day of the KOF tournament drew closer, but mysteries still remained.
    Team Story 11 - Team China:



    CHINA PROLOGUE STORY

    A mountain range of precipitous ridges was cloaked in deep mists today as well, with only the peaks protruding into the open air. The charred remnants of a dojo towered atop one of the peaks, blending into the natural grandeur around it. From within, the passionate battle cries and sounds of immense destruction produced by a boy echoed outwards.

    "Whew... I've finally gotten used to this power." "Yeah. You used to destroy the dojo every time you got serious before. Stopping you was a lot of work with just the master and me back then, Shun." "When are you talking about? That was back when I was a little kid." "Exactly, that's why I mentioned how much you've grown." "Oh... Yes, I've definitely grown compared to then. But it's not good enough. I've got to be able to fully control it..." "Hahaha... You're training well. Rushing is not an option. With how hard you're working, it will pay off in time." "In time is too late, Grandpa. I don't want to hurt anyone anymore. That's why I decided to face my power, and that's why I've been training so hard up until now." "Shun..."

    A shadow passed over the two boys' expressions, as though the fog was darkening their feelings. Unable to deny what he saw, Tung rested his chin on his hand and thought for a moment before making a suggestion.

    "Well, this might be a drastic measure, but... I've got an idea." "Really!? Tell me, Grandpa! I'll do whatever it takes, no matter how difficult!!" "Mm-hmm. Well, it's... Participating in KOF." "KOF?" "Haven't you heard of it, Shun? It's a world-class martial arts tournament. The winning team receives a large cash reward and the highest honor a martial artist can achieve." "Even I know that much, Meiten. I just wonder what's the point in participating in a martial arts tournament." "True. If it were just about fighting great martial artists, the master would do it on his own." "Besides, if I sign up, I could seriously hurt opponents since I can't hold back."

    Shun'ei understood the dangers and unpredictability of his own power. And because of this, even with the degree of control he'd learned to exercise up until now, he was hesitant and uncertain regarding the use of his power against other people. Then Tung spoke, seemingly having seen through Shun'ei's uncertainty and aiming to push him into action.

    "Don't underestimate first-class martial artists, foolish boy. You probably couldn't even hurt them at your current level." "Whoa. There are people that tough out there?" "Mm-hmm. And I've heard that my students and Kyo Kusanagi will be there, too." "Kyo... Kusanagi?" "Yes, each generation of the Kusanagi clan has the power of purification. Kyo Kusanagi is the heir to that power, and has sealed immense powers away in the past. And there are other participants whose circumstances are similar to yours. You might learn something in these fights." "I see... That's why you brought up participating in KOF. But I think Shun could easily wipe the floor with this Kusanagi guy." "No, you mustn't let your guard down, Meiten. Moreover, as this old man's students, I can't let you embarrass yourselves in front of your seniors. So it's time for training, Meiten!" "Huh!? I was just thinking I'd take a nap..." "You just woke up a few minutes ago. Come on, it's you against me!" "H-Hey, wait!"

    Tung once again found himself lost in thought, listening to the clamor of the boys who would be his last students. Lately, he had sensed something; while faint, it reminded him of Shun'ei's energy. When the force of yang increases, the force of yin does as well. And if yang grows stronger still... For better or worse, he prayed for the sun's light to disperse the fog.
    Team Story 12 - Team Psycho Soldier:



    PSYCHO SOLDIER PROLOGUE STORY

    'I've got this bad feeling about something...' lead by these final words from Chin after the last tournament, Chin's students were training day and night, preparing to face a new evil. All were showing results, but Kensou in particular had progressed enough to be almost unrecognizable.

    "Whew, I'm tired. Hey, Athena. I haven't seen the master around. Do you know where he went?" Momoko broached the question, her hair and the pink ribbon in it shook as she leaned her slight frame against Athena, seemingly exhausted from training. "The master left not too long go to pick up an invitation to the KOF tournament." "KOF, huh... It was in the news recently, but it's been quite a while, huh? Yeah, it’s been a long time since I worked together with Kensou and the other guys." "That's right, it was a tough one. Still, I'm going to participate this time and blow everybody away!" "Hey, that's not fair. I've gotten a lot better too! I want in for a change!"

    When Chin returned after accepting the invitation, he heard his students growing excitement over the tournament. (Wow... They're really ready to go. I might as well hide for a bit longer and see how 'motivated' they are.)

    "But Momoko and Bao have gotten a lot stronger, too. I was amazed at how Bao mastered that new technique. Either way, it's going to end up more wins than losses for me." "True, but that's because you've gotten really strong, Kensou. You even scored a point off the master!" "As expected of a brilliant Psycho Soldier!" "Hahaha, you know it! These days, I might even be able to beat the master with my eyes closed. After all, I am a brilliant Psycho Soldier!"

    (My, such pride... Seems he still needs more training. I guess I need to work out a harder training plan.)

    "Oh, Kensou, you're just overstating because the master isn't here! You'll get tripped up in KOF if you're like that." "I'll be fine. No one let's their guard down in KOF, so I'll be focused! And anyway, don't you think even warriors need breaks?" Athena was suddenly confused on hearing Kensou proclaim the necessity of breaks. "Huh?  Well, yeah, I do think breaks are necessary sometimes." "And on that note, I've got tickets to that new theme park. Would you like to go with me sometime?" "So that's what this is about. Honestly, I never been, so I was curious about it. I don't have any plans next week, so that would work." "Oh, I wanted to go too? "Sure, Bao, but don't you have an errand that day? Hey, I've got some candy. Come over here and I'll give you some."

    (Thank you, Momoko! This is my ultimate chance! I can't just leave it be; I've got to plan everything right now!)

    –1 Week Later–

    "Hey, weren't you going to hang out with Kensou today?" "Apparently Kensou has special training with the master. It seems he's still too green for the KOF, so they're doing one-on-one training." "Aww, that's too bad... Well, Bao and Momoko are both free now." "Oh, really?? It would be a waste not use the tickets that Kensou gave me, so let's all go together!" Bao and Momoko both threw their hands in the air and grinned with excitement at Athena's suggestion. "Yay! She agreed!!"

    ...Meanwhile, Kensou had been dragged against his will into more training with Chin.

    "Come on, can't you try harder!?" "Why am I the only one training!? And I can't go home until I win a real bout against you, Master!? This is insane." "I thought a brilliant Psycho Soldier like you could beat me with his eyes closed." "M-Master, you were listening?" "You've gotten stronger lately, and immediately let it go to your head! You're getting individual lessons until KOF begins!" "Noooooo! My shot at a perfect date with Athena!!"

    And thus, a week's worth of careful date planning all went to waste.
    Team Story 13 - Team Ikari:



    IKARI PROLOGUE STORY

    1635 hours, Territorial Waters of a Certain Country A briefing was underway in the room of an aircraft carrier from Heidern's fleet.

    "...and this is our current mission."

    An envelope was placed before Ralf, Clark, Leona, and Whip, and Ralf began inspecting its contents.

    "These are KOF invitations, aren't they? It's been a really long time. Since it's a mission for us, that means that the current organizer must have something going on behind the scenes, right?" "No, we did a background check, but there's nothing particularly suspicious about him." "Then why do we have to participate?" "The organizer being 'clean' doesn't eliminate the chance that a problem will arise, Colonel." "Vigilance is required as all times."

    After watching Ralf fold his arms for lack of a comeback to Clark and Leona's calm criticisms, Heidern began to move forward with the briefing.

    "Exactly. Now, take a look over the materials there. It's been a while since gravitational waves were observed, but distortions in spacetime have been reported in recent research results. This is quite similar to what happened before the final round of the last tournament. Though recently the connections between NESTS technologies and terrorist groups has been seen as quite the problem, their activities began increasing during exactly the same time period." "I see... So based on the results observed, there's a chance of some kind of problem at this tournament." "Yes, but since the previous tournament ended, surprisingly, without any problems, we can't actually prove that KOF and this phenomenon are related. Just infiltrate as usual." "Yes, sir!!!"

    After the briefing was concluded, Ralf collected some of the papers and tossed them toward Whip.

    "Hey, Whippy! [Muchiko ("ムチ子")] You're still in touch with that ice girl, right? After gathering info on those documents, make sure to report to that loner kid too. It looks like some opponents he has a history with will be there. But tell him that if he's scared, he can just hide in bed and shake until it's over!" ["Futon" ("布団")] "Again!? You just called me Whippy again! And why do you need to taunt him so much? He'll just end up hating you!" "He's actually expressing concern when he says that. Despite what he actually says, the Colonel only sees the best in people. He does have a dirty mouth, though." "It's not just his mouth... He looks dirty, too."

    Whip's eyes lit up, as if something in Clark and Leona's conversation had given her a good idea.

    "So basically, he's the Colonel of cold-shoulders! I just got a great idea...!! I'm going to call you Colonel Cold-shoulder until you call me Whip. " ["Colonnello Tsundere" ("ツンデレ大佐")] "You littles punks!!"

    The ship turned toward the KOF arena, carrying Ralf as he roared in anger at his subordinates, who were still engaged in a lively conversation.
    Last edited by KusanagiHyde93; 12-10-2016 at 05:34 PM.

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    Team Story 14 - Team Another World:



    ANOTHER WORLD PROLOGUE STORY

    A girl with a hawk, a girl in traditional Chinese clothing, and a woman dressed like a pirate were sitting on a park bench. It was a scene reminiscent of a game or anime cosplay event.

    "We followed the faint presence to this city, but it doesn't seem to be here either." "It's been days since we came to this world, and we still don't know where it is..." "If only we had a clue or something."

    Led by Nakoruru, Love Heart and Mui Mui left their native worlds and came to this world to vanquish the aggregate negative energy known as Wei Kamu, but found it incredibly difficult to search using spiritual energy alone in such a vast world.

    "Speaking of clues, recently every city here is in a really festive mood. Just what is going on?" Mui Mui replied to Love Heart while stuffing her mouth with piping hot dim sum. "Oh, that's because they're holding some tournament called KOF. The guy at the dim sum cart told me. *munch, munch*" "Kay-OH-Eff... That's right, the people in that box they call the 'TEE-VEE' were just talking about it, too. Apparently, it hasn't been held in years." "Hmm. And what sort of thing is this KOF?" "They say it's a fighting tournament so big the whole world watches, and that the winners get tons of money and fame and stuff!" To Love Heart, a veteran of vicious battles as a sky pirate, any fight is a battlefield. In that regard, a world where fighting tournaments acted as entertainment must be a pretty peaceful place. "Wow, the people on this world must be really carefree to have a sports tournament like that as their biggest event. Anyway, this has nothing to do with us." "But if we win, we could get a lot of money, and then eat all the wonderful food we wanted... Let's fight in KOF!" "No way. All you've done since coming to this world is eat. You haven't forgotten our objective here, have you? Nakoruru, why don't you say something."

    When Love Heart sought Nakoruru's support, she thought for a moment before speaking forcefully, as though she had reached a decision.

    "You're right... Well, let's join up!" "See, we're not just going to—What!?" "Yay! She agreed!" "Come on, Nakoruru, do we really have time for this!? Don't we need to go after it!?" "Yes, but we won't find it just by searching randomly. And Wei Kamu is still a collection of intentions at this point. It will try to obtain a strong mind and body so that it can take form in this world. If you look at it that way, there's a good chance that Wei Kamu will appear at this Kay-OH-Eff." "I see... I guess that's more efficient that just searching randomly. And when it shows up, we just have to crush it." "Yep, yep. Just leave it to us!" "Thank you. Now, let's all do our best together in order to defeat Wei Kamu." When Nakoruru let out a cheer, Love Heart and Mui Mui joined in, thrusting their fists in the air and shouting passionately. "YEEEEAAAAAAHH!"

    Then Nakoruru put a finger to her lips, and murmured as if she had just remembering something.

    "By the way, how do we join this Kay-OH-Eff?"

    And thus the inter-dimensional warriors encountered a new issue. Would they be able to safely make their way to KOF?
    Team Story 15 - Team K':



    K′ PROLOGUE STORY

    A glowing orb illuminated the surrounding area as the only source of light in a dark alley. A man knelt before the source of this light, breathless. His appearance suggested he was a leader of some sort.

    "Now, it is done..."

    The man was struck by a final blow and fell as Maxima appeared behind him, dragging one of the man's comrades. "Looks like you've finished up over there, too."

    As NESTS survivors, Maxima and his companions were subject to a manhunts, but the majority of their wanted posters had now been taken down in exchange for their strategic aid to Heidern and his forces. While this ended their status as suspected terrorist fugitives, it did not put an end to the shadowy organizations pursuing them for the top-of-the-line NESTS cyber technology incorporated into their bodies.

    K', noticing that his sunglasses had been knocked askew in the previous fight, swore as he adjusted them. "That was one irritating bastard." "Absolutely. Anyway, these guys were using weaponry I've never seen before." Maxima frowned on noting the advanced level of technology used in their attackers' weaponry. "It doesn't matter. We'll just burn everything and put an end to this." "Come on now, don't be like that. It's worth investigating. After all, I don't have any records of this technology in my database."

    His database held information on all sorts of organizations. The only technologies it did not hold records on were those kept under incredibly tight security, or unverified new technologies that remained undisclosed to the public.

    "...Hmph."

    A ringing cell phone broke the moment of silence.

    "Hey old man, we got a big problem!!" Kula's voice echoed from the phone's speakers and through the area with a hint of panic in it. "What's wrong!? Did something happen?" Thoughts of the previous attackers wormed through the back of Maxima's mind on after hearing the tone of her voice. "Yeah, there's no more ice cream in the freezer. Could you get some when you come back? Like, a lot of it!!" K', who had been just as worried as Maxima, replied harshly once he realized it was for nothing. "What!?" "Our little princess says to bring ice cream." "I hear her! Whatever, this is ridiculous." "Oh, and Seirah was saying to watch out for people with weird machines and weapons. Maybe she was talking about you old guys, huh?" "Definitely."

    K' twisted his lips, and a hint of a smile drifted over his face.

    "O-Old guys, huh... And she called my brand new suit a weird machine..." "Oh, and there was a message for K' from the old bandanna man on Seirah's team! He said that former members of NESTS will be appearing in this KOF tournament. But he also said you could just stay home and rest if that scared you."

    K' sucked his teeth in irritation.

    "Tsch, just when I thought the drunkard wasn't gonna to bother me, that meathead geezer bugs me instead... I just can't catch a break." "What will you do, partner?" "Let's sign up! They said they'd give me ice cream, too. I'll look out for you if you're scared, okay?" "What a brat... I can handle this by myself."

    Ignoring Kula's excited voice as it echoed from the phone, K' vanished into the darkness of the alley.
    Team Story 16 - Team Women Fighters:



    WOMEN FIGHTERS PROLOGUE STORY

    One early afternoon in South Town, the voice of a woman in a bewitching outfit echoed loudly through a branch of the Illusion bar, an establishment run by King.

    "Hey, listen to this! So Andy went and teamed up with Terry and that guy in the short-shorts without telling me again. Leaving Terry aside, what's so good about short-shorts guy?" "Well, he's pretty good, isn't he? Not as good as me, of course." "If that's the case, I'm just going to have to win and show them! I'm a way better teammate than Joe!" "Though you do this every time, you do pretty well."

    Although Mai had been angry in the past over her inability to team up with Andy, there was no one else around that day to calm her down today, so King took up the task alone.

    "Of course I do! That's why I've decided to participate in KOF! Where's Yuri?" "Supposedly, she'll be on the Kyokugenryu team this time. I heard she's off in the mountains for special training now. Sounds tough." "Then who will be our final member? Oh, what about Mary and Hinako and the others!?" "Mary and Vanessa have to work. And you refused Hinako and Kasumi and the rest because you were supposed to be teaming up with Andy, remember?" "No way... We don't have much time until we need to register! I wonder if I could get them to join up right now." "I doubt it. Hinako and the others were just saying they had something to take care of, now. What about just watching this time?" "No! I absolutely have to beat him! I could find someone that wants to join anywhere. I'm going to go look for them!"

    Mai downed a full glass and jumped to her feet. Just then, a woman seated at the table closest to the bar spoke up, as though she had been waiting for an opening.

    "Hi! I'll join your team!" "They really are anywhere... Anyway, who are you?" "I'm Alice. My name's starting to get around South Town." "Alice... Oh, I've heard of you. There have been rumors lately of a girl who uses Terry's and they guys' moves in her own personal style." "That sounds kind of like Yuri. Well, whatever. Apparently, you can fight decently, so you're on the team if you can land a hit on me." "OK! I'm going to go all-out."

    Alice seized the initiative when King gave the starting signal, and suddenly launched a massive attack. But Mai dodged as though dancing around it, and her expression showed just a hint of disappointment.

    "You're green. There's no way a big technique like that will connect. *Sigh*... We're finished here."

    Mai launched a Ryuuenbu while Alice was still off balance, but Alice dodged the halfhearted attack at the last moment.

    (Whoa! I can't believe she dodged from that stance...)

    "Hyaaa! Diving Tackle!"

    Alice's technique connected beautifully, taking advantage of Mai's momentary confusion.

    "Wow, regardless of how much Mai let her guard down, you're as good as the rumors said." "Oww... You have great instincts. I'm looking forward to working with you! We're going to beat Terry and the short-shorts guy together, and really prove who's strongest!" "Of course! We'll show Terry our true strength, no matter what! Just wait and see!" "Great, Alice! That's the spirit! Now, let's drink and celebrate the birth of our new team!" "Yaaay!!" "Wow, she's unusually energetic. Still, for all my talk, there are opponents I don't want to lose to, either. I understand how she feels." "King, drink with us! Celebrate the birth of our new team!"

    And thus, with the addition of one newbie, a team of Women Fighters was born with a passion for defeating Terry, Joe, and Ryo (?).
    Fra questi sedici intermezzi narrativi quali maggiormente avete apprezzato? A me personalmente più di tutti me ne sono piaciuti cinque ("Japan", "Yagami", "Ryuuko", "China" e "Another World"): lol, Takuma Sakazaki (soprannominato "Mr. Karate" il demone delle arti marziali) gestisce un ristorante a conduzione familiare.
    Last edited by KusanagiHyde93; 12-10-2016 at 06:36 PM.

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    Profilo dei personaggi ufficiale: The King of Fighters XIV Official Site (Characters).

    Team 01 - Team Japan:

    Kyo Kusanagi



    Descrizione:

    KYO KUSANAGI
    Kyo Kusanagi is the legitimate heir of the ancestral arts of the Kusanagi clan. Despite his seemingly rude and arrogant demeanor, he has innate gifts for fighting, and can reduce any of his opponents into ashes via his pyrotechnic skills. Iori Yagami is his "eternal enemy".

    Scheda del personaggio:

    CV: Tomoaki Maeno.
    Fighting style: Kusanagi style of ancient martial arts + personal style of Chinese boxing (Kenpo).
    Birthdate: Dec. 12th.
    Birthplace: Japan.
    Height/Weight/BT: 181cm/75kg/Type B (RH-).
    Hobbies: Writing poems.
    Favorite food: Broiled fish.
    Forte in sports: Ice Hockey.
    Likes: His motorcycle, His girlfriend (Yuki).
    Dislikes: Effort, Determination.
    Benimaru Nikaido



    Descrizione:

    BENIMARU NIKAIDO
    Born of American and Japanese parents, Benimaru is a young son of a multi-millionaire family. This genius fighter specializes in shooting and electricity-based techniques. Benimaru is also Kyo's best friend and friendly rival.

    Scheda del personaggio:

    CV: Atsushi Maezuka.
    Fighting style: Shooting (with his inborn power of Electricity).
    Birthdate: Jun. 6th.
    Birthplace: Japan.
    Height/Weight/BT: 180cm/68kg/Type 0.
    Hobbies: Sky Cruising, Cooking.
    Favorite food: Sashimi, Pasta, Coffee.
    Forte in sports: Clay pigeon shooting, High Diving.
    Likes: Himself, Earrings for pierced ears.
    Dislikes: Nerds, Regrets.
    Goro Daimon



    Descrizione:

    GORO DAIMON
    Former gold medalist in judo at the Olympic Games, Goro decided one day to improve his discipline by adding new techniques such as "tremendous earthquakes". He later joined Kyo and Benimaru to participate in the KOF Tournament. Goro always seems to have a very serious expression, but he is a hard-worker.

    Scheda del personaggio:

    CV: Takahiro Fujiwara.
    Fighting style: Judo + Personal combat style.
    Birthdate: May. 5th.
    Birthplace: Japan.
    Height/Weight/BT: 204cm/138kg/Type A.
    Hobbies: Appreciating nature, Touring around Japanese Gardens.
    Favorite food: Buckwheat Noodles served on a bamboo sieve.
    Forte in sports: Judo.
    Likes: His family, Geta (Japanese clogs).
    Dislikes: Precision Machinery.
    Team 02 - Team Yagami:

    Iori Yagami



    Descrizione:

    IORI YAGAMI
    Iori is the last descendant of the Yagami clan, an ancient family linked to the Three Sacred Treasures. Iori fights the enemies on his way via his sharp claws and purple flames. Since a blood pact concluded with Orochi, he sometimes enters a state of "Riot of the Blood" madness. The Kusanagi and Yagami clans have been fighting each other for more than 660 years.

    Scheda del personaggio:

    CV: Takanori Hoshino.
    Fighting style: Yagami style of ancient martial arts + Pure instinct.
    Birthdate: Mar. 25th.
    Birthplace: Japan.
    Height/Weight/BT: 182cm/76kg/Type 0.
    Hobbies: Playing in bands.
    Favorite food: Meat.
    Forte in sports: Everything.
    Likes: None.
    Dislikes: Violence.
    Mature



    Descrizione:

    MATURE
    Mature was once one of the 8 members of the "Hakkeshu" brotherhood, who were plotting for the resurrection of the "Orochi" divinity. Mature fights with fluid and very quick movements, and lacerates her enemies with the sharp edge of her hands. In contrast to Vice, Mature is a cold-hearted realist.

    Scheda del personaggio:

    CV: Keiko Tsutsui.
    Fighting style: The Power of Orochi (Speedy Attacks mainly).
    Birthdate: Apr. 8th.
    Birthplace: Unknown.
    Height/Weight/BT: 177cm/58kg/Type 0.
    Hobbies: Fidding with machines, Changeover.
    Favorite food: Chickens.
    Forte in sports: Snowboarding.
    Likes: Her own legs.
    Dislikes: Doves, The Kagura Family.
    Vice



    Descrizione:

    VICE
    Vice was once one of the eight members of the Orochi clan, which lurked in the shadows in order to revive the eponymous divinity. Despite her frail stature, the very violent and cruel Vice possesses superhuman strength and excels in grappling moves, body slams, and shoulder charges. She shows interest in Iori whose Orochi blood flows in his veins

    Scheda del personaggio:

    CV: Mayumi Sako.
    Fighting style: The Power of Orochi (Power Attacks mainly).
    Birthdate: Nov. 28th.
    Birthplace: Unknown.
    Height/Weight/BT: 178cm/59kg/Type A.
    Hobbies: American Comic Books.
    Favorite food: Japanese Plums.
    Forte in sports: Working on bench presses.
    Likes: Books signed by Dan Brereton.
    Dislikes: Saisyu Kusanagi
    Team 03 - Team Garou/Fatal Fury:

    Terry Bogard



    Descrizione:

    TERRY BOGARD
    Terry joined the world of martial arts and combat sports in order to avenge the death of Jeff Bogard, his adoptive father who was murdered by the evil Geese Howard. Always cheerful and ready to help others, Terry is adored by the children of Southtown as a hero.

    Scheda del personaggio:

    CV: Takashi Kondo.
    Fighting style: Martial Arts.
    Birthdate: Mar. 15th.
    Birthplace: U.S.A.
    Height/Weight/BT: 182cm/83kg/Type O.
    Hobbies: Video games.
    Favorite food: Clubhouse sandwiches (Hand made by Rock).
    Forte in sports: Basketball.
    Likes: Keepsakes from his father, Vintage jeans.
    Dislikes: Slugs.
    Andy Bogard



    Descrizione:

    ANDY BOGARD
    Andy decided to learn the traditional martial art of Koppou and Shiranui ninjutsu in order to defeat Geese Howard, the one who assassinated his adoptive father Jeff Bogard. Quiet and polite, Andy always shows respect to his opponents. He is now in a relationship with the beautiful Mai Shiranui.

    Scheda del personaggio:

    CV: Hiroshi Okamoto.
    Fighting style: Koppou Martial Arts + Shiranui-style Ninjutsu.
    Birthdate: Aug. 16th.
    Birthplace: U.S.A.
    Height/Weight/BT: 172cm/67kg/Type A.
    Hobbies: Training.
    Favorite food: Fermented Soybean (Natto) Spaghetti.
    Forte in sports: Short-Track Cycling.
    Likes: Pictures from his times in training (with his master Hanzo Shiranui).
    Dislikes: Dogs.
    Last edited by KusanagiHyde93; 10-20-2016 at 04:36 PM.

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    Joe Higashi



    Descrizione:

    JOE HIGASHI
    Joe left his native Japan in his youth to become the greatest champion of Muay Thai of all time. Jovial and energetic by nature, Joe is always looking for fights and training. He met the Bogard Brothers one day in Southtown, and their friendship has grown stronger over the years.

    Scheda del personaggio:

    CV: Kozo Mito.
    Fighting style: Muay Thai Kickboxing.
    Birthdate: Mar. 29th.
    Birthplace: Japan.
    Height/Weight/BT: 180cm/71kg/Type AB.
    Hobbies: Fighting.
    Favorite food: Fried alligator bits.
    Forte in sports: All forms of combative sports.
    Likes: Himself, Headbands.
    Dislikes: Dressing up.
    Team 04 - Team Ryuuko/Art of Fighting:

    Ryo Sakazaki



    Descrizione:

    RYO SAKAZAKI
    Ryo Sakazaki runs the karate dojo founded years ago by his father Takuma. Training hard every day since his childhood, Ryo is now acknowledged as one of the most skilled karate practitioners of his time, and is often referred to as the “Invincible Dragon”. He fights hard in order to get more pupils joining his dojo.

    Scheda del personaggio:

    CV: Daiki Takakura.
    Fighting style: Kyokugen style of karate.
    Birthdate: Aug. 2nd.
    Birthplace: Japan.
    Height/Weight/BT: 179cm/75kg/Type O.
    Hobbies: Japanese-style carpentry.
    Favorite food: Rice cakes. Fermented soybeans.
    Forte in sports: Sumo.
    Likes: Motorcycle that he fixed up on his own. Horse he received.
    Dislikes: Bugs with a lot of legs.
    Robert Garcia



    Descrizione:

    ROBERT GARCIA
    Assistant instructor at Ryo's dojo. Legitimate heir of the Italian's Garcia Foundation, Robert joined the Kyokugenryu dojo against the wishes of his father. Robert excels at kick attacks with his long legs. Ryo's best friend and training partner, Robert is secretly in love with Yuri.

    Scheda del personaggio:

    CV: Go Shinomiya.
    Fighting style: Kyokugen style of karate.
    Birthdate: Dec. 25th.
    Birthplace: Italy.
    Height/Weight/BT: 180cm/85kg/Type AB.
    Hobbies: Producing futuristic concept cars.
    Favorite food: Sushi. Chow mein.
    Forte in sports: Motor sports.
    Likes: His car collection.
    Dislikes: Pickled scallions.
    Yuri Sakazaki



    Descrizione:

    YURI SAKAZAKI
    Ryo Sakazaki's younger sister managed to learn deadly techniques in less than one year after joining the Kyokugenryu Dojo. As a fighting genius, Yuri has brought her personal touch to her martial art. She trains hard every day in order to be recognized by her big brother, and establish her own dojo in the future.

    Scheda del personaggio:

    CV: Ai Kakuma.
    Fighting style: Kyokugen style of karate + arrangement of personal styles.
    Birthdate: Dec. 7th.
    Birthplace: Japan.
    Height/Weight/BT: 168cm/53kg/Type A.
    Hobbies: Karaoke.
    Favorite food: Shortcake.
    Forte in sports: Softball.
    Likes: Earrings that are a keepsake of her late mother's.
    Dislikes: Octopuses. Indecisive men.
    Team 05 - Team Kim:

    Kim (Kaphwan)



    Descrizione:

    KIM
    Kim is a very serious person with a strong and inherent sense of justice. As an expert in Tae kwon do, he can stop any opponent attempt with his unpunishable kicking techniques. Kim is convinced that Tae kwon do is the strongest fighting art, and wants to tell the world about it!

    Scheda del personaggio:

    CV: Kazuhiko Nagata.
    Fighting style: Tae kwon do.
    Birthdate: Dec. 21th.
    Birthplace: Korea.
    Height/Weight/BT: 176cm/78kg/Type A.
    Hobbies: Karaoke.
    Favorite food: Korean barbecue. Kimchi.
    Forte in sports: Gymnastics.
    Likes: Wife and two children.
    Dislikes: Evil.
    Gang-Il



    Descrizione:

    GANG-IL
    Gang-Il is the chairman of the World Tae Kwon Do Federation, and Kim's master as well. His astonishing kicking techniques can break through any opponent guard. Always accompanied with a different woman each time he comes back from his travels, Gang-Il's personality is the complete opposite of Kim's.

    Scheda del personaggio:

    CV: Toshiya Fujisawa.
    Fighting style: Tae kwon do.
    Birthdate: May 3rd.
    Birthplace: Korea.
    Height/Weight/BT: 165cm/96kg/Type O.
    Hobbies: Reading (especially detective stories).
    Favorite food: Korean barbecue. Kimchi.
    Forte in sports: Swimming.
    Likes: His love for Tae Kwon Do.
    Dislikes: Undecided people.
    Luong



    Descrizione:

    LUONG
    Luong is a “femme fatal” type woman fighter with mysterious motivations. She will lacerate her enemies like a whip with her long legs and her arranged tae kwon do kicking techniques. Luong met Gang-Il during his world tour, and fell in love with him.

    Scheda del personaggio:

    CV: Chika Kino.
    Fighting style: Tae kwon do?
    Birthdate: Jul. 7th.
    Birthplace: Unknown.
    Height/Weight/BT: 180cm/She won't tell you!/ Type A.
    Hobbies: Nail care.
    Favorite food: Almonds.
    Forte in sports: Ballet.
    Likes: Nails.
    Dislikes: Dry weather.
    Team 06 - Team Villains:

    Xanadu



    Descrizione:

    XANADU
    This legendary criminal is currently imprisoned in an underground jail. He has ideas and concepts hard to understand for the average person. Xanadu is considered as the "King of the Underground" by the other prisoners. Will he bring back Chang and Choi to their dark days again?

    Scheda del personaggio:

    CV: Yuji Fujita.
    Fighting style: None.
    Birthdate: Unknown.
    Birthplace: Unknown.
    Height/Weight/BT: 198cm/108kg/Unknown.
    Hobbies: Fusion.
    Favorite food: Proteins.
    Forte in sports: Air Olympics (intracerebral sports tournament).
    Likes: Vortexes.
    Dislikes: Big Rip.
    Last edited by KusanagiHyde93; 10-20-2016 at 04:40 PM.

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    Chang Koehan



    Descrizione:

    CHANG KOEHAN
    Once a feared and violent criminal, the two-meter-and-more-tall Chang battles with an enormous iron ball he spins like a tennis ball. Chang trained hard in the past in tae kwon do while under Kim's "Rehabilitation Project", but he teams up now with Xanadu.

    Scheda del personaggio:

    CV: Hiroyuki Arita.
    Fighting style: Power striking.
    Birthdate: Oct. 21th.
    Birthplace: Korea.
    Height/Weight/BT: 227cm/306kg/Type B.
    Hobbies: Bashing things.
    Favorite food: Cows roasted whole.
    Forte in sports: Ping-pong.
    Likes: His iron ball.
    Dislikes: Centipedes, Days of training (but don't tell Kim!).
    Choi Bounge



    Descrizione:

    CHOI BOUNGE
    Butcher during the day, Choi was once feared as a ripper during the night. Choi gives a hard time to his opponents thanks his super speed and claw attacks. One day, he chanced to have stalked on Kim during one of his nightly walks, and was then forced to join his "Rehabilitation Project". His rehabilitation program over, Choi teams up now with Xanadu.

    Scheda del personaggio:

    CV: Atsushi Maezuka.
    Fighting style: Speed brawling and claw attacks.
    Birthdate: Oct. 25th.
    Birthplace: Korea.
    Height/Weight/BT: 153cm/44kg/Type B.
    Hobbies: Slicing stuff.
    Favorite food: Crab.
    Forte in sports: Rhythmic gymnastics.
    Likes: The talons he made for himself.
    Dislikes: Konnyaku jelly.
    Team 07 - Team Official Invitation:

    Sylvie Paula Paula



    Descrizione:

    SYLVIE PAULA PAULA
    One of the last remnants of NESTS, the beautiful young girl Sylvie was considered useless by the secret society until the day she demonstrated the extent of her electromagnetic powers. After the collapse of NESTS, she was scouted by the KOF tournament organizer during an underground fighting event.

    Scheda del personaggio:

    CV: Mio.
    Fighting style: Electromagnetic force.
    Birthdate: Jun. 24th.
    Birthplace: France.
    Height/Weight/BT: 161cm/Private/Type AB.
    Hobbies: Collecting fingerprints from good-looking men; piano.
    Favorite food: Sweets, meat, "miyako kombu" (kelp material dipped in vinegar).
    Forte in sports: Horizontal bar.
    Likes: Her friends (her favorite eyes, and the friend who lives in her head).
    Dislikes: Not cute things, growing over beards.
    Kukri



    Descrizione:

    KUKRI
    Mysterious fighter hiding his face under a hood, and working in the shadows for a secret society, Kukri can bury anyone who challenges him with his sand-based techniques.

    Scheda del personaggio:

    CV: Hiroki Takahashi.
    Fighting style: Hot Sand Assassin's Fist.
    Birthdate: Unknown.
    Birthplace: North Africa (information from Antonov).
    Height/Weight/BT: 180cm (visual estimation)/Unknown/Unknown.
    Hobbies: May be nit-picking on other people (information from Sylvie).
    Favorite food: I heard it was a pastilla shop (information from Yakov).
    Forte in sports: It wasn't beaches? (information from Mian).
    Likes: Brooms, showers.
    Dislikes: I would rather say does he like something?
    Mian



    Descrizione:

    MIAN
    Mian is a woman fighter who battles using moves from the traditional Chinese dancing art of the "Sichuanese Opera". She evolves in underground tournaments along with Sylvie. Despite her high dancing skills, Mian is an extremely shy person, and doesn't drop her mask often.

    Scheda del personaggio:

    CV: Ayuka.
    Fighting style: Sichuan Bushinryu.
    Birthdate: Dec. 8th.
    Birthplace: China.
    Height/Weight/BT: 163cm/53kg/Type O.
    Hobbies: Training to reveal her natural smile.
    Favorite food: Siniperca chuatsi deep-fried whole with sweet and sour sauce.
    Forte in sports: Bowling.
    Likes: Her family, spectators, plain-glasses spectacles, her smartphone (to check exchange rates).
    Dislikes: The look of others.
    Team 08 - Team South America:

    Nelson



    Descrizione:

    NELSON
    This young boxing prodigy had lost an arm after a terrible accident, but has been able to quickly return to the ring thanks to a prosthesis based on the latest and most advanced robotics technology. He fights now in order to seize the world championship, while hoping every day his fiancée will awaken from a coma.

    Scheda del personaggio:

    CV: Kengo Takanashi.
    Fighting style: Boxing.
    Birthdate: Dec. 27th.
    Birthplace: Brazil.
    Height/Weight/BT: 175cm/69kg/Type A.
    Hobbies: Watching sports.
    Favorite food: Churrasco.
    Forte in sports: All types of sports.
    Likes: Liccia (his fiancée who is currently hospitalized for a coma).
    Dislikes: Weight loss.
    Zarina



    Descrizione:

    ZARINA
    Zarina is a very smiling and cheerful woman fighter. Found of samba dance, she uses her dancing skills to kick her opponents in rhythm. She fights hard to protect the nesting place of her toucan companion "Coco" whose specie is facing the threat of extinction.

    Scheda del personaggio:

    CV: Ayumi Fujimura.
    Fighting style: Kicking techniques.
    Birthdate: Jun. 12th.
    Birthplace: Colombia (she currently lives in Brazil).
    Height/Weight/BT: 174cm/58kg/Type B.
    Hobbies: Dance (samba).
    Favorite food: Sweets.
    Forte in sports: Beach volley.
    Likes: Coco.
    Dislikes: People with bad manners.
    Bandeiras Hattori



    Descrizione:

    BANDEIRAS HATTORI
    Fascinated by ninjas since his childhood, his hard work and training have paid off, allowing him to acquire amazing ninjutsu / ninpo skills. Founder of the "Brazilian Ninja Arts" Dojo, unfortunately Banderas has no students at the moment.

    Scheda del personaggio:

    CV: Eiji Miyashita.
    Fighting style: Brazilian ninjutsu.
    Birthdate: Oct. 23th.
    Birthplace: Brazil.
    Height/Weight/BT: 188cm/79kg/Type O.
    Hobbies: Training.
    Favorite food: Sushis.
    Forte in sports: All types of athletics.
    Likes: The amulet to "pray for the safety of the family" he received from a tourist when he was a kid.
    Dislikes: Frogs.
    Last edited by KusanagiHyde93; 10-20-2016 at 04:44 PM.

  23. #23
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    Team 09 - Team Mexico:

    Ramon



    Descrizione:

    RAMON
    Ramon is an influential luchador (Mexican pro-wrestler) who has been called the "strongest human alive". He has an always cheerful and frank personality. Although small for a fighter, he toys with his opponents by utilizing his agility and skillful throws.

    Scheda del personaggio:

    CV: Kiyoshi Katsunuma.
    Fighting style: Lucha Libre.
    Birthdate: Dec. 3rd.
    Birthplace: Mexico.
    Height/Weight/BT: 170cm/80kg/Type A.
    Hobbies: Playing with children.
    Favorite food: Tacos, Tequila.
    Forte in sports: Pro Wrestling.
    Likes: Mask given to him by his mentor, Vanessa.
    Dislikes: Foul play, losses outside the ring.
    Angel



    Descrizione:

    ANGEL
    Angel is a modified human of the secret organization NESTS. Her fighting style is called "Perfunctory❤" and uses a succession of complex attacks called "Unchained" that make for unrivaled power in close-combat. She has many hilarious behaviors as well as an elusive personality.

    Scheda del personaggio:

    CV: Miki Ogura.
    Fighting style: Perfunctory❤.
    Birthdate: Mar. 6th.
    Birthplace: Mexico.
    Height/Weight/BT: 168cm/"Write it down and you die!"/Type O.
    Hobbies: Riding 50cc motorcycles, live concerts.
    Favorite food: Tequila, raw cactus slices.
    Forte in sports: Soccer (mainly goalkeeping).
    Likes: Vintage B-3, deck coat, and P-D series clothes.
    Dislikes: Gambling.
    King of Dinosaurs



    Descrizione:

    KING OF DINOSAURS
    King of Dinosaurs is a mysterious heel wrestler who wears a tyrannosaurus mask. His true identity is unknown. He is capable of taking down seasoned martial artists with his powerful wrestling moves. But what is the meaning behind the countless scars engraved upon his body?

    Scheda del personaggio:

    CV: Hikaru Hanada.
    Fighting style: Pro Wrestling + Dinosaur Fighting.
    Birthdate: Apr. 25th.
    Birthplace: Mexico.
    Height/Weight/BT: 215cm/118kg/Type O.
    Hobbies: Biking.
    Favorite food: Parasaurolophus.
    Forte in sports: Triathlons.
    Likes: Legendary Beast Masks.
    Dislikes: Meteorites, ice ages, plagues.
    Team 10 - Team South Town:

    Geese Howard



    Descrizione:

    GEESE HOWARD
    As the CEO of Howard Connection, Geese is a powerful man who controls South Town from the shadows. Well-versed in the ancient martial arts of Japan, he is skilled in reversing his opponent's attacks on themselves. His evil charisma proves to be an overwhelming presence.

    Scheda del personaggio:

    CV: Kong Kuwata.
    Fighting style: Ancient Martial Arts.
    Birthdate: Jan. 21st.
    Birthplace: USA.
    Height/Weight/BT: 183cm/82kg/Type B.
    Hobbies: Undetermined (he starts things then gets tired of them).
    Favorite food: Steaks cooked rare.
    Forte in sports: None (he is good at billiards, though).
    Likes: Himself.
    Dislikes: People who stop his ambitions.
    Billy Kane



    Descrizione:

    BILLY KANE
    With intense loyalty towards Geese Howard, Billy is the right-hand man of Howard Connection. He is able to repel his enemies with his long range stick fighting. Passionate in what he does, he's earned himself the nickname "Walking Weapon".

    Scheda del personaggio:

    CV: Masaki Masaki.
    Fighting style: Cudgel craft.
    Birthdate: Dec. 25th.
    Birthplace: England.
    Height/Weight/BT:179cm/78kg/Type B.
    Hobbies: Washing clothes.
    Favorite food: His kid sister's cooking.
    Forte in sports: Pole vaulting.
    Likes: His kid sister (Lilly).
    Dislikes: Dirty clothes.
    Hein



    Descrizione:

    HEIN
    Hein is one of the members of Howard Connection. Although modest, mild-mannered, and never seeming to break his polite tone, he does have a sadistic side. He fights in a style known as "Gambits" with beautiful moves named after chess terminology.

    Scheda del personaggio:

    CV: Naoki Sagawa.
    Fighting style: Gambits.
    Birthdate: May. 22nd.
    Birthplace: Germany.
    Height/Weight/BT: 185cm/70kg/Type AB.
    Hobbies: Handicrafts.
    Favorite food: Bienenstich.
    Forte in sports: Motorsports.
    Likes: Clocks.
    Dislikes: Alcohol.
    Team 11 - Team China:

    Shun'ei



    Descrizione:

    SHUN'EI
    Shun'ei is a manipulator of illusions. Due to his mysterious powers, he was abandoned at a young age by his parents and was raised as a disciple of Tung Fu Rue. Through Hakkyokuseiken training, he learned to control his hidden powers. As the last disciple of Tung, he has set out to challenge other fighters from all over the world with his close friend Meitenkun.

    Scheda del personaggio:

    CV: Takashi Ohara.
    Fighting style: Hakkyougen'eiken.
    Birthdate: Oct. 10th.
    Birthplace: China.
    Height/Weight/BT: 181cm/72kg/Type O.
    Hobbies: Listening to music.
    Favorite food: Sweets.
    Forte in sports: All ballgames.
    Likes: His parents' keepsakes.
    Dislikes: Bitter things.
    Tung Fu Rue



    Descrizione:

    TUNG FU RUE
    Tung Fu Rue is the founder of Hakkyokuseiken, which allows the user to freely manipulate "chi". Despite being a small, old man, he attacks through a powerful, muscular aura. He is not only the master of Shun'ei and Meitenkun, but has trained many fighters throughout his years. Even now he continues his lifetime of service.

    Scheda del personaggio:

    CV: Hajime Shikase.
    Fighting style: Hakkyokuseiken.
    Birthdate: Apr. 14th.
    Birthplace: China.
    Height/Weight/BT: 163cm/46kg/Type A.
    Hobbies: Meditation.
    Favorite food: Tea eggs.
    Forte in sports: Tai chi.
    Likes: His disciples.
    Dislikes: Luxuries.
    Last edited by KusanagiHyde93; 10-20-2016 at 04:47 PM.

  24. #24
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    Meitenkun



    Descrizione:

    MEITENKUN
    Meitenkun is a sleepy young fighter who is always seen holding a pillow. Along with Shun'ei, he strove to train under the legendary Master Tung Fu Rue. His fighting style was named Hakkyokuminminken (Eight Extremities Sleepy Fist) by Tung. He conceals enough energy to earn himself the title of Tung's "secret weapon".

    Scheda del personaggio:

    CV: Seira Ryu.
    Fighting style: Hakkyokuminminken.
    Birthdate: Apr. 10th.
    Birthplace: China.
    Height/Weight/BT: 168cm/52kg/Type O.
    Hobbies: Going back to sleep for the fifth time.
    Favorite food: Tamagoyaki.
    Forte in sports: Short-distance running.
    Likes: Pajamas.
    Dislikes: Mosquitoes.
    Team 12 - Team Psycho Soldier:

    Athena Asamiya



    Descrizione:

    ATHENA ASAMIYA
    Athena is a high-school pop idol fighting evil to bring about world peace. Her fighting style is composed of the psychic powers she was born with and Chinese Kung Fu. She is a hard worker, both polite and serious. But as a high school student, idol and fighter, her days are just packed.

    Scheda del personaggio:

    CV: Haruna Ikezawa.
    Fighting style: Psychic powers + Chinese Kung Fu.
    Birthdate: Mar. 14th.
    Birthplace: Japan.
    Height/Weight/BT: 163cm/49kg/Type B.
    Hobbies: Creating home pages, shopping by catalog/online.
    Favorite food: Maple-leaf-shaped bean cakes, things with sesame flour dissolved in milk.
    Forte in sports: Lacrosse.
    Likes: Peter Rabbit tea set.
    Dislikes: Grasshoppers.
    Sie Kensou



    Descrizione:

    SIE KENSOU
    Sie Kensou is a young man who utilizes psychic powers and Chinese Kung Fu. As a disciple under Chin Gentsai, he undergoes intense training alongside Athena Asamiya. With a frivolous and always cheerful personality, he plays the big brother role well. Although he is secretely in love with Athena, they are nothing more than close friends.

    Scheda del personaggio:

    CV: Yuto Kaname.
    Fighting style: Psychic powers + Chinese Kung Fu.
    Birthdate: Sep. 23th.
    Birthplace: China.
    Height/Weight/BT: 172cm/61kg/Type B.
    Hobbies: Reading comic books.
    Favorite food: Meat dumplings.
    Forte in sports: Soccer.
    Likes: Stuffed animals from his fans.
    Dislikes: Training.
    Chin Gentsai



    Descrizione:

    CHIN GENTSAI
    Chin Gentsai is a hermit master of Chinese Kung Fu. A master of the Drunken Fist, his foes are at the mercy of his tricky moves with a round flask in one hand. Although he cannot use psychic powers, he leads his psychic disciples Athena Asamiya and Sie Kensou down the proper path.

    Scheda del personaggio:

    CV: Shintaro Tanaka.
    Fighting style: All types of Chinese Kung Fu (mainly uses the Drunken Fist).
    Birthdate: Apr. 27th.
    Birthplace: China.
    Height/Weight/BT: 164cm/53kg/Type A.
    Hobbies: Mah-jong, taking naps.
    Favorite food: Lemon-marinated salmon, fried rice with lettuce, (etc...).
    Forte in sports: Walking, yo-yos.
    Likes: Liquor.
    Dislikes: Panda bears.
    Team 13 - Team Ikari:

    Ralf Jones



    Descrizione:

    RALF JONES
    Ralf is one of the mercenaries led by Heidern. His rank is colonel. A combination of Heidern-style assassination moves and martial arts makes up his unique fighting style. He is extremely caring and his subordinates trust him deeply. Clark and Leona accompany him on missions.

    Scheda del personaggio:

    CV: Bunshu Shinoya.
    Fighting style: Martial arts + Heidern style of assassination arts.
    Birthdate: Aug. 25th.
    Birthplace: U.S.A.
    Height/Weight/BT:188cm/110kg/Type A.
    Hobbies: Collecting knives.
    Favorite food: Gum.
    Forte in sports: Baseball.
    Likes: Medal awarded from the President of the United States.
    Dislikes: Snakes.
    Clark Still



    Descrizione:

    CLARK STILL
    Clark is a mercenary who has fought alongside Ralf on numerous battlefields. His rank is lieutenant. In addition to Heidern-style assassination moves and martial arts, he specializes in wrestling throws and locks. Always calm, he has earned immense trust from Ralf.

    Scheda del personaggio:

    CV: Tomo Kasaya.
    Fighting style: Martial arts
    + Heidern style of assassination arts.
    Birthdate: May. 7th.
    Birthplace: U.S.A.
    Height/Weight/BT: 187cm/105kg/Type A.
    Hobbies: Collecting guns.
    Favorite food: Oatmeal.
    Forte in sports: Wrestling.
    Likes: His sunglasses.
    Dislikes: Slugs.
    Leona Heidern



    Descrizione:

    LEONA HEIDERN
    Leona belongs to a mercenary corps. As the adopted daughter of Heidern, she has received military training from a young age. The Orochi blood flowing within her veins led to an awakening of power. Although taciturn and poor at expressing emotion, both Ralf and Clark have occasionally seen her smile and cry.

    Scheda del personaggio:

    CV: Seiko Yoshida.
    Fighting style: Martial arts
    + Heidern style of assassination arts.
    Birthdate: Jan. 10th.
    Birthplace: Unknown.
    Height/Weight/BT: 176cm/66kg/Type B.
    Hobbies: Visiting factories.
    Favorite food: Vegetables.
    Forte in sports: Nothing special.
    Likes: Nothing special.
    Dislikes: Blood.
    Team 14 - Team Another World:

    Nakoruru



    Descrizione:

    NAKORURU
    A mysterious Ainu priestess, Nakoruru is capable of communicating with nature. Devoted to protecting nature, she will later become a spirit of Earth. She sensed a gathering maliciousness in a space-time crack that had concerned her for some time. In order to prevent disaster, she traveled to the present.

    Scheda del personaggio:

    CV: Mai Nakahara.
    Fighting style: Dancing Sword Arts of the Shikanna-Kamui.
    Birthdate: Oct. 11th.
    Birthplace: Ainumoshiri-Kamuikotan.
    Height/Weight/BT: 5shaku, 1sun (153cm)/Not saying/Type AB.
    Hobbies: Listening to the voice of nature.
    Favorite food: -
    Forte in sports: -
    Likes: The Kamuikotan forests and animals.
    Dislikes: Evil humans who pollute nature.
    Last edited by KusanagiHyde93; 10-20-2016 at 04:49 PM.

  25. #25
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    Muimui



    Descrizione:

    MUIMUI
    Muimui is a descendant of the Dragon Clan. In addition to strict Kung Fu training, she hit the jackpot with the intense power from her dragon blood. She is on a journey to find jewels which hold a mysterious power. She is an energetic and gluttonous girl.

    Scheda del personaggio:

    CV: Namiko Otsu.
    Fighting style: Kung-Fu.
    Birthdate: Mar. 12th.
    Birthplace: China (the past).
    Height/Weight/BT: 147cm/A secret/Type B.
    Hobbies: Eating tours.
    Favorite food: Nikuman.
    Forte in sports: Foot races.
    Likes: Pui Pui.
    Dislikes: Bad guys.
    Love Heart



    Descrizione:

    LOVE HEART
    Love Heart is captain of the Peace Sky Pirates who defend peace in the skies. Her father Like's dying wish was for her to lead his gang. With extreme physical ability and even-tempered judgment, she continues down her path to victory. Although she acts brave in front of her companions, she still has a childlike side that shows from time to time.

    Scheda del personaggio:

    CV: Toa Yukinari.
    Fighting style: Like Airstream Arts.
    Birthdate: -
    Birthplace: Another World (one with sky pirates).
    Height/Weight/BT: 170cm/55kg/Type O.
    Hobbies: Knitting, gambling.
    Favorite food: Duck sauté.
    Forte in sports: Lacrosse.
    Likes: Her father, the Peace Sky Pirates.
    Dislikes: Falcon (her enemy).
    Team 15 - Team K':

    K'



    Descrizione:

    K'
    K' is a modified human with genes transplanted from Kyo Kusanagi by the secret organization NESTS. He wields the ability to manipulate fire, a power he controls with his right hand glove. His personality is a mix of introversion and bluntness. He continues fighting in order to reclaim his lost memories.

    Scheda del personaggio:

    CV: Yoshihisa Kawahara.
    Fighting style: Pure violence.
    Birthdate: Unknown.
    Birthplace: Unknown.
    Height/Weight/BT: 183cm/65kg/Unknown.
    Hobbies: None.
    Favorite food: Beef jerky.
    Forte in sports: None (hates exercise).
    Likes: None.
    Dislikes: KOF tournaments, sweets.
    Kula Diamond



    Descrizione:

    KULA DIAMOND
    Kula is a modified human engineered by NESTS in order to oppose K'. She is able to instantly freeze the moisture in the air. As a result of her remodeling, she appears to be younger than she actually is. After the fall of NESTS she made peace with K' and began operating alongside him.

    Scheda del personaggio:

    CV: Yumi Kakazu.
    Fighting style: Anti-K' Arts.
    Birthdate: May. 29th.
    Birthplace: Unknown.
    Height/Weight/BT: 169cm/48kg/Unknown.
    Hobbies: Collecting some parts for amending "Candy".
    Favorite food: Strawberry sorbets, sweets.
    Forte in sports: Skating.
    Likes: "Candy".
    Dislikes: Crowds of people and fire.
    Maxima



    Descrizione:

    MAXIMA
    Maxima is a cyborg remodeled by NESTS. With 80% of his body comprised of machinery, he is equipped with weaponry everywhere. His fighting ability is far beyond that of any human. As a loyal intellectual full of heart, he also understands K' well.

    Scheda del personaggio:

    CV: Katsuyuki Konishi.
    Fighting style: "M Style" of fighting arts.
    Birthdate: Mar. 2nd.
    Birthplace: Canada.
    Height/Weight/BT: 204cm/219kg/Type A.
    Hobbies: Motorcycle touring.
    Favorite food: Any kind of sweets.
    Forte in sports: Rugby.
    Likes: His sideburns.
    Dislikes: Fermented soybeans, indecisive people.
    Team 16 - Women Fighters:

    King



    Descrizione:

    KING
    King is a female fighter dressed brilliantly in men's clothing. She fights with her own style of Muay Thai kickboxing. Taking advantage of her tall physique, she specializes in a variety of kicks. She is recognized as a leader among the female fighters. She is also the owner of the "Illusion" bar.

    Scheda del personaggio:

    CV: Harumi Ikoma.
    Fighting style: Muay Thai kickboxing.
    Birthdate: Apr. 8th.
    Birthplace: France.
    Height/Weight/BT: 175cm/59kg/Type A.
    Hobbies: Collecting wine glasses, making original cocktails.
    Favorite food: Vegetables, wine.
    Forte in sports: Billiards.
    Likes: Her kid brother, her pet cat (named Marron).
    Dislikes: Grubby guys (like Jack).
    Mai Shiranui



    Descrizione:

    MAI SHIRANUI
    Mai is a kunoichi and successor of the Shiranui style of ninja arts. Her opponents are at the mercy of her graceful movements and fascinating attire. Using large fans as weapons, her fighting style is to "float like a butterfly, sting like a bee". The future of her romantic relationship with Andy is on her mind...

    Scheda del personaggio:

    CV: Ami Koshimizu.
    Fighting style: Shiranui style of ninja arts.
    Birthdate: Jan. 1st.
    Birthplace: Japan.
    Height/Weight/BT: 165cm/48kg/Type B.
    Hobbies: Cooking (making Japanese lunch boxes).
    Favorite food: Rice cake soup, sweet-red-bean-covered rice balls.
    Forte in sports: Battledore and shuttlecock (Japanese badminton). [Hanetsuki ("羽根突き")].
    Likes: Ornamental hairpin that's her grandmother's keepsake.
    Dislikes: Spiders.
    Alice



    Descrizione:

    ALICE
    Wanting to be like Terry Bogard, Alice picked up her own fighting style from those of the fighters gathered in South Town. Although still rough, her outstanding physique and sense for fighting will make her formidable with time. She is known for her cheerful and somewhat irresponsible personality.

    Scheda del personaggio:

    CV: Akino Hayashi.
    Fighting style: Self-taught South Town Arts.
    Birthdate: Jun. 16th.
    Birthplace: America & Japan.
    Height/Weight/BT: 158cm/43kg/Type AB.
    Hobbies: Dancing.
    Favorite food: Bananas.
    Forte in sports: Basketball.
    Likes: A Terry doll.
    Dislikes: Broccoli.
    Last edited by KusanagiHyde93; 12-24-2016 at 03:15 PM.

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