vaillian
King's Dry Cleaner
- Joined
- Nov 9, 2013
- Posts
- 385
We all know Garou Mark of the Wolfs, Street Fighter Third Strike etc. are untouchable when it comes to animations.
But do you also feel both of these highly rated games and games after 1995/6 really had boring and lifeless backgrounds?
(1995) Here is Galaxy Fight using all the power of the Neo Geo, making the entire level reflectable and using parallel scrolling for every pillar sprites.
https://www.youtube.com/watch?v=M3R5UdzTATc#t=1m12s
(1995) Fatal Fury 3 has a beautiful moving and scrolling background. The boat is flouding up and down, bird sprites are flying in all direction. You can also kick the opponent into the water or out of the screen in FT3.
https://www.youtube.com/watch?v=Lz0XOnSXZZo#t=9m30s
notice also how both games have objects at the front of the screen which are part of the background.
What happened with all the detail and ideas which utilized the hardware after 1996?
But do you also feel both of these highly rated games and games after 1995/6 really had boring and lifeless backgrounds?
(1995) Here is Galaxy Fight using all the power of the Neo Geo, making the entire level reflectable and using parallel scrolling for every pillar sprites.
https://www.youtube.com/watch?v=M3R5UdzTATc#t=1m12s
(1995) Fatal Fury 3 has a beautiful moving and scrolling background. The boat is flouding up and down, bird sprites are flying in all direction. You can also kick the opponent into the water or out of the screen in FT3.
https://www.youtube.com/watch?v=Lz0XOnSXZZo#t=9m30s
notice also how both games have objects at the front of the screen which are part of the background.
What happened with all the detail and ideas which utilized the hardware after 1996?
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